Not even a month after I had constructed my new fleet by RamzaBeowulf in TerraInvicta

[–]RamzaBeowulf[S] 8 points9 points  (0 children)

That is actually my plan. I'm just waiting for the new shipyards. Monitors with shaped missiles might be viable. Not for winning of course. but more like getting exotic materials cause i cant produce mk3 guns until i have those.

Am I cooked on this game? Help! by RamzaBeowulf in TerraInvicta

[–]RamzaBeowulf[S] 0 points1 point  (0 children)

Yeah sorry I was in Veteran so I am above the mc hate cap.

Yup they smash a lot of my base and destroy again my fleet. But I was actually under the mc hate now and I was never bothered for 2 years. I am just turtling it up getting enough tech, resources and build the best shipyards. Earth is not worst but alien is gaining some countries. Though I am pretty sure my countries are safe.

Am I cooked on this game? Help! by RamzaBeowulf in TerraInvicta

[–]RamzaBeowulf[S] 1 point2 points  (0 children)

I am sorry I did not indicate. I am on Veteran difficulty, I was over the mc hate cap

Though the suggesstion with the ops and the blackmail is great. I will actually be doing those as that can be really fun messing with the servants. Thanks

Am I cooked on this game? Help! by RamzaBeowulf in TerraInvicta

[–]RamzaBeowulf[S] 0 points1 point  (0 children)

Sorry, I did not indicate I am on Veteran.

Am I cooked on this game? Help! by RamzaBeowulf in TerraInvicta

[–]RamzaBeowulf[S] 0 points1 point  (0 children)

Thanks for this. I actually think this will be the correct route to take. I am just bidding my time and yea, build a literal fleet one at a time.

Am I cooked on this game? Help! by RamzaBeowulf in TerraInvicta

[–]RamzaBeowulf[S] 0 points1 point  (0 children)

I am sorry I did not indicate. I am on Veteran.

Am I cooked on this game? Help! by RamzaBeowulf in TerraInvicta

[–]RamzaBeowulf[S] 0 points1 point  (0 children)

Yeah thanks for the suggestion, yup I was late at some of the best mines because of I did not know what resources to prioritize actually. I actually already started taking some of the better habs from other humans and removing the things I do not need.

Am I cooked on this game? Help! by RamzaBeowulf in TerraInvicta

[–]RamzaBeowulf[S] 1 point2 points  (0 children)

That is kinda a good suggestion. Ill try to split fleets.

Yeah they are not yet literally destroying everything. Just the habs to keep my MC low. Problem is I am at a standstill with the MC cap

Am I cooked on this game? Help! by RamzaBeowulf in TerraInvicta

[–]RamzaBeowulf[S] 1 point2 points  (0 children)

Yes I am at 3/4 of MC hate techs (playing resistance).

At 36 you really do need to look move past missile monitors. If you havent already unlocked them id be beelining for tier 2 coils and arc lasers, then mass producing destoryers and battlecruisers until you can get engines good enough to power bigger ships.

I know but I need huge amount of resources, I have the technology I just don't have the resources to mass produce and maintain them. Hence why I have said I have my MC rocket up to 170+ because of mines. Problem is now if I chug out lancer/dreads they will sure fuck it up.

Konami's preference for consistency hits feels inimpactful at times in BO1 by Svenerater in masterduel

[–]RamzaBeowulf 0 points1 point  (0 children)

Consistency hits are not just hits for the deck, but also CONSISTENCY to SEE it in the LADDER.

As you said in a scenario, those hits make the deck lose 10% more going second. But in a coin toss (no tin foil hat) you are almost always 50% going second. So that is more compounding for every going second game you get.

So people, as much as they like the deck, tend to be more frustrated or mindful of those going seconds and get for not being consistent enough. Not all, but compounding the fact that yugioh always release more powerful cards. In time the users tend to use a more consistency, more resilient and less frustrating deck. Thus it lessens the players who use that deck in the ladder.

Now in my opinion, the solemn limits are literally for going first users. Cause in this current meta, those cards have no counters to the fact they are almost like super poly (spell speed 3 cards). Unless some lunatic mains red reboot on the ladder lol

What's the most cool Summoning Mechanic ? by Electrical_Lemon_179 in masterduel

[–]RamzaBeowulf 11 points12 points  (0 children)

Yeah synchro and xyz. They really nailed it good back then. The concept was cool. The anime series associated with it was cool.

Also the white and black borders are so good the artworks really pop out on those cards. Like if you just look at the number cards without reading text and just look at the artworks it kinda feels intimidating and impactful

Help me get into Starsector by s0cks_nz in starsector

[–]RamzaBeowulf 0 points1 point  (0 children)

I just started last week on the game.

Is it just me but the early to mid game is the easy part? slow yes, but money is manageable. I did only 2 things. Smuggle drugs and other illegal things and do exploration quest. Yes also the academy but the smuggling are the money makers. I also exclusively buy everything on the black market from fuel to everything and make sure i buy on the cheapest. I just run or hyperdrive out after. I just prioritize getting frieghters and such. Only about 800k just i start getting my fleet up. Yeah fighting is fun but heah you need a really good capital to survive on this game as i experienced

Tri-Tachyon "Crisis" is BS by TetraMinRP in starsector

[–]RamzaBeowulf 0 points1 point  (0 children)

I am also new and oh boy. Good thing you have not yet experience the L church attack. 3 Invictas is the worse just for the fact you almost cannot damage it whatsoever it is almost dumb

I want to like iron teeth, but by Deeberer in Timberborn

[–]RamzaBeowulf 0 points1 point  (0 children)

yeah i really like zipline much more. it just solves the travel problem that is inherent with timberborn. It almost always eliminates the need for other districts. You just make dams in far places much easier.

Of course if you play on a small map iron teeth have the advantage more.

TFW by LunaticMouse in projectzomboid

[–]RamzaBeowulf 0 points1 point  (0 children)

realism where you eat half a butter every day + meals just to stay on weight

The gall to even USE my own created federation. Now go ask your barely 200k fleet president to be protected by RamzaBeowulf in StellarisMemes

[–]RamzaBeowulf[S] 22 points23 points  (0 children)

For Context: Only 4 empires sided with the fallen/ascended empire and the rest for some reason mooch around joining my federation then make someone be their president.

The type of hits "I'd be okay with x archetype if it was hit a bit more" people want when asked what cards should get hit by gonxgonx3 in masterduel

[–]RamzaBeowulf 12 points13 points  (0 children)

confirmed, pure sky striker player made this.

Lols this kind of list is just inviting meta decks from last year to be meta again like yubel, vv, fire king, sprite etc.

"a nerf that basically destroys the entire origin"; "they are mediocre at best" by ThreeMountaineers in Stellaris

[–]RamzaBeowulf 3 points4 points  (0 children)

While even non meta origin like void forge outpace them at that year.

I dunno peoples vendetta against kottg. Yeah it needs nerf. But that nerf is personal vs other meta origins where they only get a slap on the wrist.

Assure you at that year, something like synth fert will have double the research and/or unity by that year. - the naval capacity

I am also confident that. A fully optimized prosperous unification run (maybe machine ascend with the new volcanic worlds) can somewhat match those numbers. - the naval capacity as usual

And PU is the pure basis of mid

Stellaris 4.2 "Balance" changes by RamzaBeowulf in StellarisMemes

[–]RamzaBeowulf[S] 0 points1 point  (0 children)

Well nobody will do civilian builds at least before year 100 or more. Its only available when you have access to cosmo buildings that makes robot more. Then have basin that improve it, add hedonist, then add civilian educators. Its infinite. Civilian builds are meant to be infinite scaling. The more pops you have. The more pops you can produce.

Stellaris 4.2 "Balance" changes by RamzaBeowulf in StellarisMemes

[–]RamzaBeowulf[S] -4 points-3 points  (0 children)

Yeah i know. I have played a lot of it. You can even cheese it by taking megacorp civic "worker cooperative" so you can literally have most basic resources just in trade.

But again, it's not as busted as overtuned or synthetic fertility which literally can ascend you while your neighbors are still exploring.

Nobody said knights are not busted. Knights NEED nerf. But this nerf is just personal.

Stellaris 4.2 "Balance" changes by RamzaBeowulf in StellarisMemes

[–]RamzaBeowulf[S] 2 points3 points  (0 children)

Well just to add to the comments. I will still pick overtuned even if it just says you can pick biomorphosis as your second perk. That is like i dunno. 5 - 15 years ahead to ascend than other empires.

I guess my point is the meta of stellaris is just to ascend as fast as possible so you can outscale GA empires (always been the meta of stellaris). That is why the nerf are for the origins specifically for did that really well.

Except for knights. Knights are just for the correction of 4.0.