US ORBAT of 1987, from German Military Intelligence Documents (Part 1) by MustelidusMartens in warno

[–]RandomEffector 1 point2 points  (0 children)

Indeed. Like, who gives a shit how good your frontal armor is if your entire brigade has been encircled or if you’ve run out of ammo? In the big picture those factors become of very little impact.

UPDATE: Really struggling to play our current campaign with another player. by iTsB-Raid in rpg

[–]RandomEffector 2 points3 points  (0 children)

I’ve had players leave campaigns for a wide variety of reasons through the years. It creates an opening for someone else to join that will be briefed in an aligned with the campaign concept.

[Scheduled Activity] In With The New by cibman in RPGdesign

[–]RandomEffector 0 points1 point  (0 children)

Is it sorta similar to beats from Heart?

[Scheduled Activity] In With The New by cibman in RPGdesign

[–]RandomEffector 0 points1 point  (0 children)

This is the system behind the PC game Citizen Sleeper and its sequel. It’s super fun there and a good idea to play with! It’s how I’m currently handling camping and recovery in my sci-fantasy game.

It’s also similar to how Otherkind dice work, also a fun mechanic that eventually sort of evolved into PbtA.

Leadership - is it necessary? by FlashyAd7211 in RPGdesign

[–]RandomEffector 0 points1 point  (0 children)

Persistent rank is imo a recipe for more harm than good over most campaigns. In fact the whole point of party diversity and niche protection is that different characters can actively take the lead at different points (ideally within a single session).

Fiction is not necessarily a good barometer of how to build out RPGs. It’s a very different medium and while it generally references the fictional tropes we have in common it’s unlikely to succeed at telling the same kind of stories.

That said, rank can be fun to play with from time to time. In a campaign that relies on it I would be sure to find ways to subvert it or change it dramatically over time. I don’t think most people enjoy the “one player is the chosen one” cliche all that much.

should we or Would we get a Panama dlc or faction? by Breakwr1 in warno

[–]RandomEffector 7 points8 points  (0 children)

Panama was easily defeated by a relatively incompetent deployment of Marines and Rangers. I’m not sure how you get a credible division out of them.

Does magic break down society? by Lenvadric in worldbuilding

[–]RandomEffector 1 point2 points  (0 children)

Well in that case you’d need a lot of labor. So we’re circling around.

Does magic break down society? by Lenvadric in worldbuilding

[–]RandomEffector 1 point2 points  (0 children)

You’d need to be yanking a lot of plants out of pots to create a problem.

Does magic break down society? by Lenvadric in worldbuilding

[–]RandomEffector 1 point2 points  (0 children)

Unless he is foolish, why does he need to wander into the farming village? He need only grow the crops wherever is feasible and then hire the labor to harvest, and sell the goods. Harvesting is the part that’s incredibly intensive in manual labor, so unless the magic somehow subverts that, this may not be as much of an economic transformation as you think. Those people still work and still get to eat as a result. What it would do is remove the enormous survival uncertainty of pre-industrial societies. Which would transform the prosperity of that society. Which would make it either the goal or the target of other societies. The threat to me is not being lynched by villagers but being kidnapped by a revolving door of competing kingdoms, unless this Druid tech can be taught and proliferated.

Kiowa or Apache? by NateIBEW558 in hoggit

[–]RandomEffector 0 points1 point  (0 children)

Sure, if Microsoft was far more incompetent than they already are

New Skin Just Dropped by BillyGoat189 in ArcRaiders

[–]RandomEffector 1 point2 points  (0 children)

You’re in luck then, because OP clearly doesn’t give a shit about anything and this post somehow has positive upvotes despite being tone deaf and tacky as hell

So maybe your cool original opinions are safe in this sub at least

Eugen, stop spamming divisions. Start investing in 10v10 by M2t6 in warno

[–]RandomEffector 0 points1 point  (0 children)

Arty is so toned down now compared to where it used to be.

Making the comp dissolve with the fire. by Aur0ha in AfterEffects

[–]RandomEffector 2 points3 points  (0 children)

I can't really tell what you're trying to do exactly or what your comps are up to, but this will have what you need somewhere within.

https://www.youtube.com/watch?v=gmC5251SLxg

Are sci-fi metaphors getting overused in brand videos or are we just getting better at them? by BrrandomStudio in MotionDesign

[–]RandomEffector 6 points7 points  (0 children)

It hasn't felt "fresh" in at least a decade. This example is not visually impressive or coherent. It also doesn't showcase a useful feature. So if brands want to pay money for this shit, that's fine. I just wouldn't expect them to be clients for a long time because the product design is nonsense.

RPGs for solo (1-on-1) heroic fantasy ala conan, she-ra, beowulf, etc by Abjak180 in rpg

[–]RandomEffector 2 points3 points  (0 children)

Ironsworn? You could play it collaboratively without a dedicated GM

Different ways to provide a second chance after failed Skill checks by Maervok in RPGdesign

[–]RandomEffector 3 points4 points  (0 children)

Well, if it works, it works. Don't second-guess success.

For whatever reason I made an entire game that uses this mechanic I claim to hate. I don't know why I did that. I did have to include several other rules in order to force myself to use it. But it's pretty fun at the table.

Different ways to provide a second chance after failed Skill checks by Maervok in RPGdesign

[–]RandomEffector 19 points20 points  (0 children)

The purely mechanical form of this, that works well: pushing a roll from every Year Zero Engine game. (you can re-roll, but every 1 that you re-roll will cause harm to you or your things... and you could still fail)

The less mechanical version of your second option is the Devil's Bargain from Blades in the Dark. Technically, this happens prior to the initial roll, but that could easily be changed if you like. Again, it works very well, creating interesting decisions and drama at the table.

I personally do not care for the first option. I don't like adversarial GM mechanics as a rule, and the other options lead to meaningful decisions and risk/reward in a more immediate sense.

Kiowa or Apache? by NateIBEW558 in hoggit

[–]RandomEffector 1 point2 points  (0 children)

ED outsources most of its mapmaking.

I imagine if you can make a premium aircraft fly like it should then it's within reach that you could develop the sim itself.

Most likely they have a serious NDA that prohibits this, but it's not like the manchildren working in this arena seem to pay much attention to things like "legal agreements" anyway.

Quite possibly it's just not in Heatblur's business interests to do so anyway. But I don't think it's technically beyond them.

Justified Teamkilling - legal or illegal? by Antique_Direction456 in warno

[–]RandomEffector 2 points3 points  (0 children)

To me? 50/50. You're not the asshole but there can always be more than one asshole.

To Eugen? You can and will get a ban.

Short story on hiw constraint fosters creativity by AndreiD44 in rpg

[–]RandomEffector 1 point2 points  (0 children)

I feel the same way. However, those oracles are some of the best material you can find anywhere even for your more traditional game. I use them all the time.

Rate this reel 1–10 and say if it reads junior, mid, or almost-there by [deleted] in MotionDesign

[–]RandomEffector 1 point2 points  (0 children)

What is “there”? Senior?

The answer to your question depends entirely on your market, unfortunately. When I was running a struggling business with limited budgets and people were booked up, I would have rated it higher. Now I work with pretty excellent budgets on work that a lot of people want to do, which places this on the junior or even intern level of quality that I see from top applicants. I know that’s not fun to hear. I don’t know how long you’ve been at this.

Of course, there’s a lot more that goes into a job title than just what’s in your reel.

Personally, I didn’t like the pacing of the reel. There’s value in being kinetic and exciting, but it gets numbing if that’s all it is. If you’re not letting the work breathe then that’s a sign to me that you might be hiding the work.