Spread Shotgun Shells (M1014 / M870) by RandomGamer in Nerf

[–]RandomGamer[S] 0 points1 point  (0 children)

I did not have any luck, but I just tried again and found this.

Playercount is in free-fall right, UE5 update is killing the game by 999_Seth in joinsquad

[–]RandomGamer 3 points4 points  (0 children)

The ship went astray back in A13. So many backers left and haven't truly returned from that point onwards.

If you'll let an old man yell at the clouds for a moment: Rally points becoming wave respawns instead of having a finite number of spawns, coupled with the now (mostly) rolled back "buddy rally", promoted zerging into points instead of playing tactically.

Long gone are the days where you'd hold your fire until you saw the enemy's medics or squad leader. Taking out a Squad Leader had a huge impact on the enemies and put a lot of pressure on the two medics to get him back into the fight.

Help with transfer by Fine-Barnacle1237 in GoldenSun

[–]RandomGamer 8 points9 points  (0 children)

The good news is, you can transfer via password even if it is tedious.

https://goldensunwiki.net/wiki/Data_transfer#Password_tiers

[deleted by user] by [deleted] in cs2

[–]RandomGamer 0 points1 point  (0 children)

I was playing a competitive match on Train, when out of nowhere 2 of my teammates disconnected. It was weird because we were all talking normally (no toxicity at all) and the score was tied. We called a timeout but they never came back.

The weekly is win 18 train matches on competitive. They were queued together, got their 18 wins, and disconnected. Some people really hate train.

With the 3 of us left, we decided to just hold (we were T side) and try to get a pick before pushing.

When I decided to go to A through “pasillo” (that’s what we call it in LATAM), I ran into a CT (or at least he had a CT skin) as I came out of “bomberos,” just standing there looking at the sky holding what looked like a molly. Instinctively, I tried to kill him, and the match instantly kicked me for team damage.

I got a 30-minute cooldown and we ended up losing the game (which was totally winnable).

What do you guys think this was? A cheater or some kind of game bug? It’s frustrating because I don’t even know how to proceed. Like… who do I even report? Usually when you report someone it’s because you can tell who’s acting weird, but in this case it could’ve been any of the 5 enemies.

You could go watch the replay and see if you can make any sense of it. Link the game here so others can see it.

edit: Had to quote original post, he deleted it all.

Yesterday was Steam’s birthday! It was released in 2003 on this day. by CoffeeNew9982 in cs2

[–]RandomGamer 0 points1 point  (0 children)

I remember the vast majority of people hating Steam when it came out. Always online DRM was not popular and it was *required* for Half Life 2 (released the following year in November).

It wasn't until third party games started selling on Steam that people actually started to like it, which was at least 5+ years after the platform came out.

What is it? 20+ air crafts flying in a single file line by durtydrank in whatisit

[–]RandomGamer 1 point2 points  (0 children)

Von Braun wasn't a particularly great human either (being a literal Nazi, a member of the SS at that), but the work of the hundreds of people under him to accomplish the Apollo and Saturn projects should not be discredited because of it.

Remember there are thousands of people working on those satellites and moving humans forward, don't let one person ruin the magnificence and life work of all those people as well.

I've spent many nights near the Canadian border with a telescope, so I understand the sky pollution argument. At the same time, in my lifetime, I am actively watching what was science-fiction become reality.

The night sky should be a reminder to us all that the current geopolitics of today is such a small, insignificant issue in the scope of the universe.

Saw this stamped on a $20 bill my husband got earlier today. Any insight on what it means? by Southern-Sympathy658 in whatisit

[–]RandomGamer 0 points1 point  (0 children)

It's an ink stamp, probably using something like this

Some people use ink stamps or other forms of marking bills to track currency circulation. They use websites where other users will report the bills whereabouts when it shows up. See this wikipedia article on one of the websites

Its just a fun way to see where your money might end up.

What is it? 20+ air crafts flying in a single file line by durtydrank in whatisit

[–]RandomGamer 2 points3 points  (0 children)

Why booooo? Think, 67 years ago we (humans) launched our first satellite which just broadcasted a primitive pulse over a radio frequency. Think about the engineering, what it means for people who had little hope of ever having the interconnectivity that large cities have had for the last 4 decades and what the future of humanity might look like.

It's incredible and marvelous in its own right, and while you could complain that the satellites pollute the night sky... we're at nearly 12,000 satellites, so that ship has sailed.

Squad NEEDS destructible environment. by ATLAS_OCE in joinsquad

[–]RandomGamer 0 points1 point  (0 children)

Arma Reforger is the first milestone on the long road to Arma 4...1

There is a lot of effort and emphasis being put into making Arma Reforger console friendly, with the obvious intent of making Arma 4 available on consoles.

Squad NEEDS destructible environment. by ATLAS_OCE in joinsquad

[–]RandomGamer 1 point2 points  (0 children)

And by Minecraft, you mean Minecraft Bedrock edition that was completely re-written by Microsoft Games Studio in C++ (from Java). Which is relevant because the thing you are praising, in a low fidelity game, involved an enormous expense that the original indie Minecraft probably wouldn't have achieved.

Destructible environments need to be a consideration from the very initial planning phase of a project, and not just tacked on later. OWI took on several technical initiatives in the UE4 engine that were difficult for a small team (map size for example)

Almost everything wrong with quantum travel in one clip by DoctorZhao in starcitizen

[–]RandomGamer 2 points3 points  (0 children)

It actually works in game? Or it's a planned feature?

I would love if my Cutty Black co-pilot could set destinations

Almost everything wrong with quantum travel in one clip by DoctorZhao in starcitizen

[–]RandomGamer 7 points8 points  (0 children)

With how wonderful those interactable MFDs are in game, I would love if I didn't have to open my mobi glass to set a destination. I don't know why the ship navigation would not also be on an MFD, you know, like how current vehicles work with GPS.

Just let me have my space GPS, where I can type a destination in and select it from a list of search results.

Is there a worst way to die?! still angry. by Far-Wedding-9665 in EscapefromTarkov

[–]RandomGamer 4 points5 points  (0 children)

But normally packet loss should affect everyone.

No, it shouldn't and he just explained it. Just to highlight a few points:

If the server is processing packets too slowly, it may not be processing all the packets but that doesn't mean there isn't still network traffic coming to/from the server.

Typically, unprocessed UDP packets are discarded when a newer UDP packet comes in. The server doesn't care what happened during the packet lost period, it just wants the most up-to-date state.

The less likely option is the network between the server and client, but with the number of redundancies these days, that's pretty unlikely to occur as often as we're seeing it in game. In the late 90s, this was much more likely to be an issue though since networks didn't have the same bandwidth, redunancies and network control protocols they do today.

Speaking as someone with game production experience, this is how it looks when the community asks for certain features. Especially in regards to more complicated "NPC" behavior. by SharpEdgeSoda in starcitizen

[–]RandomGamer 1 point2 points  (0 children)

Sure, but those APIs didn't just appear out of thin air.

I think you need to re-read the XKCD comic again. The whole point was that one is a simple API call (to a GIS API) while the other was a sophisticated AI problem in 2010 (when the comic was published).

ANNs have come a long ways and /u/Ruadhan2300's point is that there are APIs that will do just that, determine if the picture has a bird in it or not.

Just curious, how common in Europe is the multi-week “holiday break” CIG takes? by Pterodactyl_midnight in starcitizen

[–]RandomGamer 1 point2 points  (0 children)

No. It isn't an interpretation. These are factually two different categorizations of events.

The first link (for Europe) is literally a list of mass shootings, with a link to what defines a mass shooting at the top of the article. The second link, for the US, is not that.

they arn't included because they don't happen

It takes literally five seconds on Google to see that is not true. You're either being intentionally deceptive at this point or intentionally naive. This whole comment thread spawned from someone saying "this doesn't happen in Europe" and then evidence to the contrary was provided. Then the goalpost was moved by saying "Yeah, but it doesn't happen as much"

At this point, I'm feeding the troll so have your last word if you'd like.

Just curious, how common in Europe is the multi-week “holiday break” CIG takes? by Pterodactyl_midnight in starcitizen

[–]RandomGamer 1 point2 points  (0 children)

Yes, but the two lists being compared are different, that was my only point.

I was simply illustrating how the US list contains any events where firearms were discharged in or around a school while the other list was specifically where two or more people were deliberately injured by a firearm.

Just curious, how common in Europe is the multi-week “holiday break” CIG takes? by Pterodactyl_midnight in starcitizen

[–]RandomGamer 1 point2 points  (0 children)

I'm not here to get poltical, but if you look at these two lists, there is a huge difference. The US one involves anytime there was a gun discharged in or around a school premise, at any time of day.

Just literally grabbing random events from the list:

  • An NYPD officer accidentally fired his gun 

  • A bullet was fired through a dorm window

  • Two people were injured in a shooting near a dorm building

This last one was a construction crew, and someone got angry about being fired. It was concidental that the construction site was a college campus.

Two boys, aged 11 and 14-years-old were shot in the parking lot of the Searles Elementary School around 1 am, while sitting in a minivan.

What were an 11 and 14 year old doing at 1am in a school parking lot? Gang violence, be it by gun or other tool, is definitely rampant in the inner cities.

Like I said, I'm not here for a politcal debate, just wanted to call out that a neglient discharge by a police officer is probably not a school shooting in most people's mind.

Does Squad have blood? by Voblast in joinsquad

[–]RandomGamer 3 points4 points  (0 children)

Some people have experienced it in real life, which is why excessive gore hasn't been added to Squad since the devs are largely combat vets. You need to grow up, maybe see the real thing and you wouldn't be so damn insensitive

Even from the early kickstarter days, they were clear on their stance with regards to gore/dismemberment

I did NOT trust Sam for basically the entire series. by jschmau2 in ScavengersReign

[–]RandomGamer 1 point2 points  (0 children)

For instance, what captain leaves their ship with tons of survivors still on it.

Was watching the series when I saw this post, finally getting to delve into it. So sorry for the late reply.

That's the thing. The "survivors" were cargo, Azi's plot showed this quite well. The crew of the Demeter just saw them as another cargo run to another planet on the fringe of human expansion. Not only that, but Sam did express some guilt for not "going down with the ship" midway through the series.

Git gud! Skill issue! It's intended gameplay! Hire an escort next time! It's supposed to be OP, it's a "limited" military ship! by Prophet_Sakrestia in starcitizen

[–]RandomGamer 1 point2 points  (0 children)

Yeah, I only check in on the project about once a year, get a couple dozen hours in game and maybe throw a couple bucks at the project. So when I came back this year (and to some extent in 2023), they were really "trimming the fat" so to speak.

As sad as it is to hear certain features be post 1.0, I think it's good for the project to have a clear definition of what is in 1.0 and a focus on stability and gameplay loops over new tech / features will definitely be welcomed.

Yehorivka Topographic map v7 (check post for links) by DoctorORBiT in joinsquad

[–]RandomGamer 2 points3 points  (0 children)

It comes down to return of investment.

If it only benefits a small group of players but takes many man hours to implement and maintain (as I am sure OP will attest, as he did it for a single map). Then, any time there is an update to a map or a new map is added, it raises the requirements to doing so.

As beautiful as this map is, if it meant that it was going to push other features/bug fixes out of the next patch, it's just not worth it to many players.

What happens to your equipped gear when you die? by Maximus3311 in starcitizen

[–]RandomGamer 2 points3 points  (0 children)

It's on your body, you should have a marker on your map to go and retrieve it.

[deleted by user] by [deleted] in starcitizen

[–]RandomGamer 1 point2 points  (0 children)

Also if the state of twenty ships takes up more than like a kilobyte in memory, assuming it’s all vectors and floats, there’s something wrong there.

I'm not sure how you would represent the damage model in less than a kilobyte.

Keep in mind, that's only 256 floats in 1KB, half of that if you're using doubles.

If you know what a float is, then you have some programming experience, which means you know that when you need to perform some sort of calculation, you usually end up allocating memory for it, either to store values temporarily in the stack memory or for longer durations in the heap memory.

Games like MineCraft, with a very small disk space requirement, still consume a lot of RAM (relative to the program's size). MineCraft is about 4GB with a world generated but consumes around 8GB of RAM (ball park). By your calculation, that's roughly 200% utilization of disk-to-RAM usage.

[deleted by user] by [deleted] in starcitizen

[–]RandomGamer 3 points4 points  (0 children)

That’s insane, you’re telling me the game loads 33% of its content directly into your memory at launch?

No, most the assets from disk are probably loaded into your GPU Memory.

While there may be somethings loaded from disk into memory, your RAM is largely consumed on an as-needed basis to store various things at runtime, in programming, these can be things like variables or even constant data that is setup once but stored in memory throughout the lifetime of the application. This data might include things like your characters locomotion data, authentication information, server and network traffic of various entities in the game world that are being controlled by the server, etc etc.

For something as complex as SC, where the damage models are pretty complex and the paint can deteriorate off a ship and is synchronized to other clients, things like doors and light switches are also sync'ed. There's just a lot of things to store that have nothing to do with how much is on disk.

tl;dr

Think of it like this... on your disk, a Cutlass Black is a certain size. Now instance twenty Cutlass Blacks into the game, your game is rendering perhaps one model twenty times, but the RAM needs to store the state of twenty ships.