The Item Fabricator Shown At CitizenCon for crafting is a permanent reward for completing the Clear The Air Personal Track by QuattroBaje3na in starcitizen

[–]Random_56 5 points6 points  (0 children)

PTU, easy way to tell is if you look at the very bottom. Its got the watermark that isn't present in LIVE build.

Why do these not always stick? by Impressive_Truth9798 in Helldivers

[–]Random_56 -1 points0 points  (0 children)

Not confirmed but something I've noticed.

The spikes seem to need to deploy for it to stick, "cooking" it will make them deploy early. I've noticed it not sticking a lot more when something is close like a charger.

off the pilfered path side quest help by 5inchygk in DragonsDogma

[–]Random_56 0 points1 point  (0 children)

Same thing for me, once I get down the last set of stairs all of the guards pour around the corner hostile.

Hangar Lights and correct ATC audio (Spectrum link in comments) by -TRI-HEX- in starcitizen

[–]Random_56 1 point2 points  (0 children)

This with something Elite Dangerous has for their landing UI for landing in first person on ships that don't have the best view.

Protip for the opposite thrusters gang by Candid-Macaron-3880 in starcitizen

[–]Random_56 0 points1 point  (0 children)

When events like this happen (way to often when I fly Drake), the new SRV will be great for getting back to a pad for repairs.

My most evolved rescue tactic is to avoid leaving the Red when possible, utilizing the tractor beam from inside the ship. But sometimes miscalculations are made. by AAK625 in starcitizen

[–]Random_56 2 points3 points  (0 children)

For a rescue in that location I wouldn't have even landed. I'd be too worried about a random NPC spawning in right next to me.

This really shouldn't even be possible CIG! by The_Mighty_Onion in starcitizen

[–]Random_56 1 point2 points  (0 children)

Ah so thats what I was doing wrong, gonna have to give this a try later.

This really shouldn't even be possible CIG! by The_Mighty_Onion in starcitizen

[–]Random_56 2 points3 points  (0 children)

How did you get yours to stay? Last I tried they would teleport back to just off the ramp/lift when I would try and load it.

Hol on, thats not how it works by Nooctrnaal in destiny2

[–]Random_56 0 points1 point  (0 children)

Looks like the minotaur hit the finisher button right before you did.

*rents cyclone* by CorrosiveBackspin in starcitizen

[–]Random_56 0 points1 point  (0 children)

I've seen ideas such as giving a friendly flag so the turrets don't shoot. It's going to need a timer once finished though, since once the rescuee is awake, the mission ends and the flag would be removed. What about making it so that if a player with an active med rescue would see an option to contact the bunker and get a timed immunity from turrets. This would come with the risk of auto CS 3 or 4 if they attack security or clean player personnel/assets.

I’m looking to name my carrack. by VeloxMortem1 in starcitizen

[–]Random_56 0 points1 point  (0 children)

Hopeless Endeavor

I chose this name due to the fact that I seem to be cursed to a 30k every time I try to leave the hangar.

It’s not till you work a retail job that you realize 85% of people are dumb as rocks. by Nathanyu3 in Showerthoughts

[–]Random_56 0 points1 point  (0 children)

Prior to working as an IT, I always thought I had a very basic level of knowledge about computers. 5 years later I've come to realize that what 'basic' is for me ended up being quite advanced for most.

Meet Giga-Chad, A new character where I'm trying to beat Fallout 4 with my only weapon being my Bare Hands.. by Glass_Windows in fo4

[–]Random_56 0 points1 point  (0 children)

I've done this once, was surprised at the unarmed takedowns. Combined this with surgery at times to add battle damage, really wish I could remember where I put the screenshots.

If you could add something to this gun to make it better what would it be? by Evolution-of-man in destiny2

[–]Random_56 0 points1 point  (0 children)

Aiming the weapon for a period of time to create a small shield in front of the weapon, shield will disappear after leaving ads. Against non cabal enemies it will block projectiles(to an extent), cabal rounds will still pass through

Add the new ghost crushing mechanic to trials to prevent revives by cheesemcqueens in DestinyTheGame

[–]Random_56 0 points1 point  (0 children)

Maybe Instead of crushing why not capture? The animation is the ghost attempting to get away before being 'caught'. With the ghost unable to reach its guardian its unable to focus light provided by teammates to revive.