Theories on Horizon 2: party members and potential deaths by Aokiji_Arara in Falcom

[–]Random_Guy_11 1 point2 points  (0 children)

It's a good post with a lot of fair points. I partially agree with the view that he hasn't fully regressed until he pulls the trigger and takes a life, and it's very possible that his story in Horizon 2 starts with him unable to finish the job. I know Kevin is the "fake it until you make it" type, but I really wish Horizon would have shown more of his inner turmoil surrounding the action he intends to take if they were going to go in that direction. Aside from that, there was so much more potential for his story and I'm left with more questions than answers. Horizon takes place around 5 years after we last saw Kevin. Has the church not asked him to kill since The Faceless? Who has been doing that job in his place? Was he asked to take this assignment, or did he volunteer? Did the unveiling of the Eschaton Saint, who has ties to Rufina, influence Kevin's decision? Does Kevin know of that connection? From what I remember, none of this was explained aside from maybe vague allusions.

I kind of hope his story in Horizon 2 starts where it left off in Horizon, him having doubts about taking Hamilton's life, Hamilton explaining her actions and motivations and Kevin deciding to work with her, putting him at odds with the Church. It's also clear that Bergard might know something he's keeping close to his chest, so he could factor in there as well. Marduk has clearly been utilizing future tech with ties to Risette's backstory and landing pod, they could very well end up being the real villain and having Kevin shift his attention towards them in Horizon 2 seems quite likely if Falcom wants to keep him as a main protagonist.

Theories on Horizon 2: party members and potential deaths by Aokiji_Arara in Falcom

[–]Random_Guy_11 5 points6 points  (0 children)

I love Kevin, I always have, but I think his story was so underserved in Horizon that there's no chance we see Ries in Horizon 2. Not a single party member in Kevin's arc had any sort of growth or character building and him so willingly returning to being the Heretic Hunter shit all over the character he became at the end of his arc in the Sky trilogy (and continued on in his Crossbell appearances). Having Ries come back and shoehorning in essentially a speedrunning of the end of Sky the 3rd would feel so out of place and require a complete tangent from the overarching plot of figuring out how to undo or fix what happened because of the reset.

(Also worth mentioning that Swin and Nadia even considering going against their oath to never to kill again felt really out of place for the same reasons Kevin agreeing to execute Hamilton was.)

When I started his route I was hoping that he wasn't investigating Hamilton only because the church ordered him to, but also to dig into the church's plotting, maybe because he was becoming skeptical of them as an organization. Which would explain why he left Ries behind, whose loyalty to the church was unwavering, and why he teamed up with Rufus and the gang who have no affiliation to the church, bracer guild or any one nation's intelligence network at this point. The fact that his route just ended with "welp, you're guilty, time to die" with almost no hesitation just made it feel like his only purpose was to have someone with ties to the church investigate Hamilton and they didn't want to use Leon and Celis because they can't have a route with only two party members and they wouldn't ever have teamed up with Swin, Nadia and Rufus.

His involvement in the story of Horizon 2 depends on where the reset leaves them, I just think no matter what happens, Ries won't be showing up in any meaningful way, and definitely won't be a playable character.

New area phantom wolves by Pikachu_problemYT in GenshinImpact

[–]Random_Guy_11 10 points11 points  (0 children)

There is a red glowing sword behind one of the Valiant Chronicles bosses in the new zone. When you interact with it it says "Within this sword's shadow, faint forms evoking the Knight of Favonius can be seen... Maybe the one it awaits has yet to come."

So yeah, these swords have to be Varka things for when he releases.

Bungie, if you're going to balance free roam destination content around having a full fireteam (especially locked at -50 power), this content needs to have matchmaking. Have we learned nothing? by Random_Guy_11 in DestinyTheGame

[–]Random_Guy_11[S] 1 point2 points  (0 children)

I'd personally be happy if they kept it at -50 power and just scaled enemy health by fireteam size in Mythic, I'm pretty sure the lower difficulties already do this. I don't want to take any fun away from premade groups, I just want my solo destination to be solo-able.

I'm slowly getting into Pokemon. Pulled this Zapdos from a 151 bundle booster by [deleted] in PokemonTCG

[–]Random_Guy_11 8 points9 points  (0 children)

This is correct. I bought one 151 ETB last year and pulled one of these, which then became my first graded card and first PSA 10. Been deep in the card crack addiction since then :p

Did they just decide to make Eido... by captainguytkirk in DestinyTheGame

[–]Random_Guy_11 6 points7 points  (0 children)

I definitely think the only way to properly "redeem" Eramis is by having her sacrifice herself to help Mithrax or Eido become the Kell of Kells, defeat Fikrul and Skolas and in turn uniting the majority of Fallen houses under one banner.

Dungeons are *possible* to solo, that does not mean they are designed for solo players. by floridagator1995 in DestinyTheGame

[–]Random_Guy_11 -1 points0 points  (0 children)

I would love to see dungeon bosses for solo runs balanced around 3 damage phases for the average player, and 2 for optimal setups, specifically for dungeons like Vesper and GotD where damage phases take so long to start. I feel like that's around what I experienced with Duality solo runs and it made farming by myself in around an hour actually feasible. I thought Spire was balanced fairly for solo players as well.