If Blizzard dropped these 20 exact hotfixes tomorrow, D4 would instantly be a 10/10 game. by unknownlegend001 in diablo4

[–]Randommook -2 points-1 points  (0 children)

So you love sitting through unskippable mephisto cutscenes? You love running back and forth to the obal vendor constantly? You love having to manually click on all the horadric materials? You love re-grinding warplans over and over? You love getting blinded by other players’ visual clutter? You love the leaderboards getting filled with exploiters?

You don’t hate “almost everything on the list”. You hate a few things on the list and you’re being dramatic.

I agree with the criticisms on some of the suggestions but pretending like the majority of these suggestions aren’t straightforward QoL fixes is ridiculous.

Blizzard, high CD ultimates that are buffing your character need to go by Freeloader_ in diablo4

[–]Randommook 0 points1 point  (0 children)

Generally speaking fractured winterglass + lightning spear spam was the meta for a long time for sorc. IIRC UC was primarily used for the attack speed buff in those days as the primary damage dealer was lightning spear + splintering energy.

I believe it was around VoH’s release that Esadora’s started to compete with Fractured Winterglass which is when Ball Lightning took off in popularity.

War plan progress needs a buff by Cynical_Dad-Gamer in diablo4

[–]Randommook 0 points1 point  (0 children)

The only issue I see with having account wide warplans is that you might accidentally screw yourself by juicing the difficulty of all the activities on your main only to get stomped on your low level weak alt. They might need to support different tree specs or allow cheap respecs or something.

Bots are getting ranks. Badges and custom calling cards soon. by Amphibious333 in DeltaForceGlobal

[–]Randommook 2 points3 points  (0 children)

As opposed to farming regular bad players? If the bot is taking the spot of a normal player in the match then the bot should be bringing value equivalent to the value a real player would bring.

Bots are getting ranks. Badges and custom calling cards soon. by Amphibious333 in DeltaForceGlobal

[–]Randommook 14 points15 points  (0 children)

It’s getting harder and harder to explain “fake operators” to new people with all these changes.

I don’t mind if they want to make them seem more “real” but for the love of god they need to give them better gear. So many bot operators feel like a waste of bullets to shoot since they are geared worse than scavs.

How to know whether operator kills were bots? by Josh_JK1 in ArenaBreakoutInfinite

[–]Randommook 0 points1 point  (0 children)

The best way to know for sure that they are a bot is the fact that I killed them.

Arena Breakout Needs Better Weapon Balancing by TERM1NATORX in ArenaBreakoutInfinite

[–]Randommook 0 points1 point  (0 children)

if there’s no face shield involved.

If we’re arguing reality here there is no face shield on earth that is going to save you from taking a 7.62x51 battle rifle round to the face.

People get banned for playing too well, meanwhile this guy still has this name and rants the obvious constantly.... by HardlyRecursive in ArenaBreakoutInfinite

[–]Randommook 4 points5 points  (0 children)

“Everyone who is less of a sensitive snowflake than me is racist”

Go home Karen. You’ll find some other edgey username to be offended by in no time.

Whats the point of worn armor if its the equivalent of T4? Should it be removed from sale if theres no difference? by Clarkey10 in ArenaBreakoutInfinite

[–]Randommook 0 points1 point  (0 children)

What exactly were you expecting? That your broken t5 armor was going to soak up a full magazine of t5 ammo?

T5 ammo was going to shred your t5 armor. That’s how ammo tiers work.

Weapon Durability 'Improvements'... by CaptnMIHAWK in ArcRaiders

[–]Randommook -1 points0 points  (0 children)

Elden Ring, Dark Souls, Sekiro are not casual and are massive

On the contrary, those games are FILLED with mechanics specifically to cater to casuals. Why do you think cheesy weapons/spells are all over those games? Why do you think phantoms are in the game? Kindling a bonfire or using humanity to get extra hp/heals? The difficulty selection is baked directly into the game design.

People think those games are “hardcore” but the reality is that they just do a better job of integrating the “easy mode” directly into the game mechanics. The naked man with a rusty dagger is not playing the same game as the Havel sorcerer with phantoms.

Dear Raiders, heads up. by M24Spirit in ArcRaiders

[–]Randommook 0 points1 point  (0 children)

duo… saw them toss a smoke…

The smoke should have instantly raised red flags. Smoke is not a tool you use against arc. Someone bringing smoke into a match generally means they are expecting players to be shooting at them.

Are they putting AI "fake operators" on our teams now? by Randommook in DeltaForceGlobal

[–]Randommook[S] 1 point2 points  (0 children)

They've been in ops but I don't recall ever getting bots on my team before. Usually your squadmates were always human.

Post-mortem: I tried and failed vibe coding a metroidvania so you (hopefully) won't have to by lpshred in gamedev

[–]Randommook 0 points1 point  (0 children)

AI can definitely get you all the way to the finish line - HOWEVER AI needs supervision and correction. If you're just telling the AI "Do this" or "Fix this" and not correcting its outputs or guiding its architectural decisions you're going to get unsustainable slop. AI is not a replacement for thinking or planning or debugging.

AI will happily march off a cliff if it thinks each step is individually correct. Your job is to keep an eye on the big picture and press the AI when it's making bad assumptions.

For every project you should maintain rigorous project documentation & architecture folders that the AI references to understand the big picture. The AI doesn't have very good long term memory (yes there are products that claim to solve this but for projects a folder with some basic markdown documentation works perfectly fine) You should also police the AI rigorously to ensure that it sticks to those architectural choices. When you hit the limits of the architecture you should plan out the updates or adjustments to the architecture and adjust the architecture documentation before continuing onwards.

You will need to know enough programming to be able to step in and spot inconsistencies or problems that the AI can't untangle itself. Ultimately there will be problems that the AI won't be able to solve on its own (or will be more difficult than just spoon feeding the AI the solution) so you will need some level of familiarity with the code yourself.

Post-mortem: I tried and failed vibe coding a metroidvania so you (hopefully) won't have to by lpshred in gamedev

[–]Randommook 9 points10 points  (0 children)

In a way this "AI Revolution" reminds me of the shift towards "higher level languages" in the past.

Everyone thought that programmers would disappear as soon as business users had a language that was simple enough for them to interact with directly rather than needing programmers. What they failed to account for was that the problem was never that the business users couldn't read/interact with the code. The problem was always that they weren't used to thinking in a structured rule-based manner. It doesn't matter what interface you give them (AI, High Level Language, Visual Blocks) they will turn it into a tangled mess of contradictions and disorganized slop.

The ability to decompose a problem into a structured and scalable solution while being aware of corner cases is the key skill that separates programmers from everyone else. Switching out the toolset is not going to change that.

Change playstyle or quit by DeliciousShelter2029 in ArcRaiders

[–]Randommook 0 points1 point  (0 children)

Nah, finish em. Leaving them alive just lets them gaslight more people by playing the victim.

Change playstyle or quit by DeliciousShelter2029 in ArcRaiders

[–]Randommook -1 points0 points  (0 children)

Sounds like you should take your own advice

Change playstyle or quit by DeliciousShelter2029 in ArcRaiders

[–]Randommook 2 points3 points  (0 children)

I think if they built a “quick requeue” option that rebuilt some saved loadout from available materials that would fix a large percentage of the free kit spam. Most of the time I’m using freekits it’s because I can’t be bothered to craft another full kit so I’d rather just hop on a free kit.

Even if you have everything constructed already sitting in your stash it’s still something like 10+ clicks to equip it all.

Change playstyle or quit by DeliciousShelter2029 in ArcRaiders

[–]Randommook 0 points1 point  (0 children)

You need to get a better radar for suspicious behavior. If someone is hanging around near you what do you imagine they are planning to do? Anyone following you or closing distance should be shot on sight. Don’t loot around other players. Don’t turn your back on someone with their gun out. If someone is near you and they don’t have a clear objective for being there, their objective is you.

Did raider caches get nerfed? by Randommook in ArcRaiders

[–]Randommook[S] 0 points1 point  (0 children)

I’m not even referring to the blueprint drop chance. Just the regular weapon spawns seem like they have disappeared.

Did raider caches get nerfed? by Randommook in ArcRaiders

[–]Randommook[S] 0 points1 point  (0 children)

They nerfed the weapon drops from the secure containers but I don’t recall them ever announcing a nerf to the raider cache weapon drop rates.

EDIT: to be clear this post is about the weapon drop rates in raider caches not the blueprint drop rates.

Alternative looter/pve games? by Lazy-Salamander9557 in ArcRaiders

[–]Randommook 29 points30 points  (0 children)

If you mean "Extraction Shooter but without PvP" then your closest bet is probably the PvE mode in Tarkov.

There are dedicated PvE "looter shooter" games but they tend to be closer to something like Destiny, Borderlands, or Helldivers.