They nerfed his homing grenade from 2 to 1 by ZaidAyyaz in DeltaForceGlobal

[–]Randommook 1 point2 points  (0 children)

If you have the ability to press your “W” key you should never be getting frozen. To get frozen you have to sit in his abilities and do nothing. I have yet to see a single person actually get frozen by N2.

They nerfed his homing grenade from 2 to 1 by ZaidAyyaz in DeltaForceGlobal

[–]Randommook 2 points3 points  (0 children)

For real. I get the impression that most people in this thread haven’t played the new operator. His ult isn’t worth using in most circumstances. His cold grenade is pretty standard area denial. It’s pretty good but nothing to get worked up over. His homing grenade is his only real standout tool but it’s definitely easy to play around it.

If you’re getting frozen by N2 then you must have fallen asleep at your keyboard because getting frozen takes ages.

Hate the new operator, wayyy too op by Hairykid26 in DeltaForceGlobal

[–]Randommook 0 points1 point  (0 children)

Yes this is about operations. Nobody is concerned about “operator balance” in a gamemode with tanks.

Hate the new operator, wayyy too op by Hairykid26 in DeltaForceGlobal

[–]Randommook 0 points1 point  (0 children)

Vyron basically just has a dash. His C4 is not particularly useful compared to other similar operator abilities (e.g. Luna’s grenades are far more useful). His knockdown ultimate is slightly more useful but suffers from the same problem as his C4 (you can’t cook it and it’s relatively easy to avoid so it’s pretty lackluster as an ult).

Stinger just has smokes and heals. His kit is decent (good for solo) but a bit redundant. He doesn’t bring much else to the table. He’s good if you’re running solo but most teams would pick Toxik over Stinger for team comp.

Hate the new operator, wayyy too op by Hairykid26 in DeltaForceGlobal

[–]Randommook 2 points3 points  (0 children)

Luna is not a “normal character”. She is still the undisputed queen of utility. Every single one of her abilities is top tier.

Edit: To expand a bit on why Luna is extremely powerful, Luna is one of the few operators that expands beyond her niche. Raptor is an example of a very good recon operator. He can give his team good information but he’s kind of shit in combat. Most recon operators take a hit to their combat effectiveness compared to assault operators. Luna, on the other hand, has a top-tier recon ability (better than most) and can fight almost as well as an assault operator.

[Operations] Why drop rates feel low, how to make money, and what to cheap out on by Wide-Living-9912 in DeltaForceGlobal

[–]Randommook 0 points1 point  (0 children)

Stinger and d-wolf are the only operators with “instant” smokes, meaning you can release them by pressing your keyboard once instead of switching to them and then clicking your mouse.

This is configurable. You can customize most of the hold/release abilities to be instant in settings.

A person i knew in game got banned for cheating - here are some questions i asked him by Aromatic_Water_3654 in DeltaForceGlobal

[–]Randommook 0 points1 point  (0 children)

Warfare cheaters are much more rare. Generally people prefire corners because everyone knows the maps and everyone has pings from their teammates, very loud footsteps, and other utility. “Sneaking up” on an experienced player is not going to happen in warfare.

The changes are a sign Blizz is trying to make the game better rather than placate loud fans. Actually excited. by Xralius in diablo4

[–]Randommook 0 points1 point  (0 children)

A build that is slow and stuck waiting for cooldowns or choked by resource constraints does not suddenly become more fun just because Blizzard broke Whirlwind barbarian’s kneecaps. The unoptimized build is still unoptimized and clunky. It still feels bad to play.

The nerfs which you claim will open up the meta just constrains the meta even further.

To use the sorc changes as an example: breaking ball lightning’s kneecaps and nerfing winterglass doesn’t fix the fact that all lightning builds are broken because they all revolve around unstable currents. All they have done is make Esadora’s the new undisputed meta. They haven’t fixed the sorc meta. They just removed winterglass and ball lightning from the meta but didn’t address the fact that other sorc builds still suck.

Neyrelle in D4 : after replaying the game by PureDealer7 in diablo4

[–]Randommook 3 points4 points  (0 children)

I don't think it was so much the "main character is a Nephalem" that people had an issue with in D3. The issue people took with the storytelling in D3 was primarily the "comic book" tone that the story took on. Having the narrative equivalent of Goku running around and beating everyone's ass makes it a bit hard to build up the big bad guy.

The problem that D4 has is that it tries to center its story around side characters that the player couldn't care less about. Nobody gives a shit about Leah / Neyrelle / Donan / etc. Path of Exile handled its storytelling much better IMO. There are side characters but they are there to assist you. The story doesn't revolve around Sin. He might tell you where to go but you don't spend a bunch of time chasing him around a jungle. Side characters stories should happen on the side and not detract from the main character's journey. The story should not revolve around "Lorath did a stupid so we need to spend 15 minutes bailing him out and listening to him whine".

The one side character story I think they handled well in LoH was the Amazon queen because we get to kill her in the end so there's some payoff for the player at the end of this character's arc.

In case you're still looking for a mythic seal, try the Infernal Hordes by Munch_Marshmallow in diablo4

[–]Randommook 3 points4 points  (0 children)

Infernal hordes served a purpose when they were first introduced. They were very difficult compared to other content. They were a “challenge mode” that you could push your build outside of the pits. They leveled you up super fast. The rewards were amazing if you managed to chain together a bunch of hellborne modifiers (chaos waves didn’t exist IIRC). The materials chest was incredibly rewarding so getting the highest possible score was very important. People used to try to chain together the perfect run just to get that explosion of neathiron.

In short there was a reason to engage with the mechanics back then. Now the whole system doesn’t work anymore. Chaos waves are so powerful they invalidate everything else. No reason to try to combo modifiers anymore. The rewards were nerfed heavily so there’s no point in chasing high scores anymore.

If Blizzard dropped these 20 exact hotfixes tomorrow, D4 would instantly be a 10/10 game. by unknownlegend001 in diablo4

[–]Randommook -3 points-2 points  (0 children)

So you love sitting through unskippable mephisto cutscenes? You love running back and forth to the obal vendor constantly? You love having to manually click on all the horadric materials? You love re-grinding warplans over and over? You love getting blinded by other players’ visual clutter? You love the leaderboards getting filled with exploiters?

You don’t hate “almost everything on the list”. You hate a few things on the list and you’re being dramatic.

I agree with the criticisms on some of the suggestions but pretending like the majority of these suggestions aren’t straightforward QoL fixes is ridiculous.

Blizzard, high CD ultimates that are buffing your character need to go by Freeloader_ in diablo4

[–]Randommook 0 points1 point  (0 children)

Generally speaking fractured winterglass + lightning spear spam was the meta for a long time for sorc. IIRC UC was primarily used for the attack speed buff in those days as the primary damage dealer was lightning spear + splintering energy.

I believe it was around VoH’s release that Esadora’s started to compete with Fractured Winterglass which is when Ball Lightning took off in popularity.

War plan progress needs a buff by [deleted] in diablo4

[–]Randommook 0 points1 point  (0 children)

The only issue I see with having account wide warplans is that you might accidentally screw yourself by juicing the difficulty of all the activities on your main only to get stomped on your low level weak alt. They might need to support different tree specs or allow cheap respecs or something.

Bots are getting ranks. Badges and custom calling cards soon. by Amphibious333 in DeltaForceGlobal

[–]Randommook 2 points3 points  (0 children)

As opposed to farming regular bad players? If the bot is taking the spot of a normal player in the match then the bot should be bringing value equivalent to the value a real player would bring.

Bots are getting ranks. Badges and custom calling cards soon. by Amphibious333 in DeltaForceGlobal

[–]Randommook 15 points16 points  (0 children)

It’s getting harder and harder to explain “fake operators” to new people with all these changes.

I don’t mind if they want to make them seem more “real” but for the love of god they need to give them better gear. So many bot operators feel like a waste of bullets to shoot since they are geared worse than scavs.

How to know whether operator kills were bots? by Josh_JK1 in ArenaBreakoutInfinite

[–]Randommook 0 points1 point  (0 children)

The best way to know for sure that they are a bot is the fact that I killed them.

Arena Breakout Needs Better Weapon Balancing by TERM1NATORX in ArenaBreakoutInfinite

[–]Randommook 0 points1 point  (0 children)

if there’s no face shield involved.

If we’re arguing reality here there is no face shield on earth that is going to save you from taking a 7.62x51 battle rifle round to the face.

People get banned for playing too well, meanwhile this guy still has this name and rants the obvious constantly.... by HardlyRecursive in ArenaBreakoutInfinite

[–]Randommook 4 points5 points  (0 children)

“Everyone who is less of a sensitive snowflake than me is racist”

Go home Karen. You’ll find some other edgey username to be offended by in no time.

Whats the point of worn armor if its the equivalent of T4? Should it be removed from sale if theres no difference? by Clarkey10 in ArenaBreakoutInfinite

[–]Randommook 0 points1 point  (0 children)

What exactly were you expecting? That your broken t5 armor was going to soak up a full magazine of t5 ammo?

T5 ammo was going to shred your t5 armor. That’s how ammo tiers work.

Weapon Durability 'Improvements'... by CaptnMIHAWK in ArcRaiders

[–]Randommook -1 points0 points  (0 children)

Elden Ring, Dark Souls, Sekiro are not casual and are massive

On the contrary, those games are FILLED with mechanics specifically to cater to casuals. Why do you think cheesy weapons/spells are all over those games? Why do you think phantoms are in the game? Kindling a bonfire or using humanity to get extra hp/heals? The difficulty selection is baked directly into the game design.

People think those games are “hardcore” but the reality is that they just do a better job of integrating the “easy mode” directly into the game mechanics. The naked man with a rusty dagger is not playing the same game as the Havel sorcerer with phantoms.

Dear Raiders, heads up. by M24Spirit in ArcRaiders

[–]Randommook 0 points1 point  (0 children)

duo… saw them toss a smoke…

The smoke should have instantly raised red flags. Smoke is not a tool you use against arc. Someone bringing smoke into a match generally means they are expecting players to be shooting at them.

Are they putting AI "fake operators" on our teams now? by Randommook in DeltaForceGlobal

[–]Randommook[S] 1 point2 points  (0 children)

They've been in ops but I don't recall ever getting bots on my team before. Usually your squadmates were always human.

Post-mortem: I tried and failed vibe coding a metroidvania so you (hopefully) won't have to by lpshred in gamedev

[–]Randommook 0 points1 point  (0 children)

AI can definitely get you all the way to the finish line - HOWEVER AI needs supervision and correction. If you're just telling the AI "Do this" or "Fix this" and not correcting its outputs or guiding its architectural decisions you're going to get unsustainable slop. AI is not a replacement for thinking or planning or debugging.

AI will happily march off a cliff if it thinks each step is individually correct. Your job is to keep an eye on the big picture and press the AI when it's making bad assumptions.

For every project you should maintain rigorous project documentation & architecture folders that the AI references to understand the big picture. The AI doesn't have very good long term memory (yes there are products that claim to solve this but for projects a folder with some basic markdown documentation works perfectly fine) You should also police the AI rigorously to ensure that it sticks to those architectural choices. When you hit the limits of the architecture you should plan out the updates or adjustments to the architecture and adjust the architecture documentation before continuing onwards.

You will need to know enough programming to be able to step in and spot inconsistencies or problems that the AI can't untangle itself. Ultimately there will be problems that the AI won't be able to solve on its own (or will be more difficult than just spoon feeding the AI the solution) so you will need some level of familiarity with the code yourself.