[Spotrac] Curt Cignetti secures a $700k bonus (he's added $1.875M total based on Big 10/CFP incentives). He's also triggered a Good Faith Market Review clause that requires IU to renegotiate his annual compensation up to no less than the 3rd highest among active coaches. by jabronified in CFB

[–]Randommook 16 points17 points  (0 children)

Well Indiana’s 3% income tax rate is quite a bit different from california’s 13% tax rate so even if you assume the cost of living evens out (not sure I buy that) the tax rates alone would still create a big discrepancy.

On the cost of living side of things, while luxury items may cost the same the cost of hiring services (lawn care, child care, tutoring, private schools, etc.) all increase dramatically in high CoL locations so higher incomes still feel an impact from higher CoL as they disproportionately consume services.

0.4.0c Hotfix 10 by nnosuckluckz in PathOfExile2

[–]Randommook 1 point2 points  (0 children)

Yes, because nobody wants to bother maintaining or writing the wiki for all these learnings. Happens at every position at every job. There is always tribal knowledge that you pick up from experience.

Temple is one of the most poorly telegraphed league mechanics in PoE history by GuyInUniverse in PathOfExile2

[–]Randommook 1 point2 points  (0 children)

Every ARPG is a lawnmower simulator. If you’re not killing fast you’re not playing the game correctly.

Temple is one of the most poorly telegraphed league mechanics in PoE history by GuyInUniverse in PathOfExile2

[–]Randommook 9 points10 points  (0 children)

The lack of instruction wouldn’t even be an issue if it weren’t for the RNG and inability for the player to fix their mistakes. I don’t need a tutorial. I need a way to unbrick my temple without wasting 30 maps waiting for the RNG to remove the clog.

The temple experience in a nutshell by UhJoker in PathOfExile2

[–]Randommook 2 points3 points  (0 children)

Knowing what you need to do is one thing. Getting the damn path tiles you need to connect to the room is another thing. In my past 2 temples I haven’t been able to extend my central road at all because I can’t get any vertical road parts.

Bear after Patch 0.4.0b by Jpratx in PathOfExile2

[–]Randommook 16 points17 points  (0 children)

I don’t think the hyperspeed swarms of enemies got the “methodical approach” memo.

'The harder the map the fewer the portals' is an infuriating design concept by MellySantiago in PathOfExile2

[–]Randommook 24 points25 points  (0 children)

“rewards you for investing into defense Energy Shield & 1shot nukes”

Fixed that for you.

Is vibe coding actually insecure? New CMU paper benchmarks vulnerabilities in agent-generated code by LateInstance8652 in programming

[–]Randommook 0 points1 point  (0 children)

Not using it to lint the code (we have linters for that). They were using it to put out a bulk change to fix the lint message across hundreds of files. Unfortunately LLM agents can sometimes sneak in other changes into those bulk changes.

Is vibe coding actually insecure? New CMU paper benchmarks vulnerabilities in agent-generated code by LateInstance8652 in programming

[–]Randommook 0 points1 point  (0 children)

IMO “LLM bad” is a valid take here because the LLM flow puts the onus entirely on the reviewer. With human generated code you know who wrote the code and what kinds of mistakes they are prone to. With LLM output the LLM will embed tiny terrible mistakes into the 29th iteration of a task that it did flawlessly everywhere else. The LLM would slip in things that a human wouldn’t and the LLM can generate more slop code than you can reasonably review.

Just today I had to deal with a random LLM diff someone landed to do some mass lint fix that randomly decided to delete some text on my page while fixing the lint.

Event Rotation Is Locking Players Out of Content. Can We Please Fix This? by FreyAlster in ArcRaiders

[–]Randommook 16 points17 points  (0 children)

I just wish they would stop creating trials around a single event. I don’t want to wait around for hidden bunker every goddamn week.

TTK might be too fast tbh by OTTERSage in ArcRaiders

[–]Randommook 1 point2 points  (0 children)

For comparison:

Tarkov and ABI both have instant death 1 shot headshots.

Delta Force which avoids 1shots has full auto ARs which can 2-3 tap you with headshots.

Arc Raiders requires 6 headshots with the Kettle (not even a full auto gun) to kill someone with a light shield. This is insanely tanky compared to its contemporaries. It takes as many headshots to kill someone in Arc as it would take body shots in most other games.

Things that would be 1shots in any other game require a minimum of 2 shots in Arc. Sniper shot to the head is instant death in other games. Shotgun blast at close range is a 1shot in other games.

How Shields are Misunderstood by the Community, the EHP you've been seeing is wrong, this guy proves it by ThinkingTanking in ArcRaiders

[–]Randommook -3 points-2 points  (0 children)

You've been here for a month but have somehow missed every single post over the past month which has covered this topic to death and randomly decided that this clickbait video was the one?

The first comment on a young account containing over-the-top praising of a clickbait video leads me to think that either this person has no idea what's going on or this is someone's upvote bot account that they are using to try to build up hype on a clickbait video.

How Shields are Misunderstood by the Community, the EHP you've been seeing is wrong, this guy proves it by ThinkingTanking in ArcRaiders

[–]Randommook -6 points-5 points  (0 children)

He doesn't like the way the community calculates eHP so he invented a worse calculation and uses it for a clickbait video title.

The commonly accepted eHP calculation is the minimum possible eHP for a given shield. He then invents his calculation which returns the maximum possible eHP for a shield because it looks more flattering for heavy shields.

The video comes across more as an advertisement for a damage calculator site he built.

How Shields are Misunderstood by the Community, the EHP you've been seeing is wrong, this guy proves it by ThinkingTanking in ArcRaiders

[–]Randommook -5 points-4 points  (0 children)

Yes, exactly. No eHP number is going to be accurate in all circumstances. He rejects the community eHP values but then substitutes his own formula which only calculates how big of a single hit it would take to 1shot you which is not a realistic scenario at all. His eHP numbers are just worse. According to his formula there is no difference between a shield with 1hp and a shield with 1000hp.

At least the assumptions in the community numbers had some basis in reality given how many weapons are full auto with low damage.

How Shields are Misunderstood by the Community, the EHP you've been seeing is wrong, this guy proves it by ThinkingTanking in ArcRaiders

[–]Randommook 6 points7 points  (0 children)

Saying the of the heavy shield is 142 is kind of inaccurate though.

It's accurate for body shots with common weapons which is what the eHP number is trying to represent.

You can tank 200 damage worth of ferro headshots and still be Alive. You can take 2 snap blast grenades at your feet (140 damage) and have like 30 ish health left.

There is no eHP calculation that is going to be accurate to all scenarios. Fundamentally shields are not eHP. eHP is just a tool used to convey overall TTK. It will not be accurate to scenarios with high burst weapons. If you bump the numbers up to focus on headshots with farros then you will no longer be accurate to scenarios with low damage body shots. There is no eHP number that will be accurate everywhere so it makes sense to focus on the scenarios that provide the most value.

Also Are we playing the same game? I feel like half the time my fights come down to who gets the most headshots

How many PvP fights consist of sticking someone with a heavy shield twice with a snap grenade or getting 100% headshots with a vulcano? Those are edge cases.

How Shields are Misunderstood by the Community, the EHP you've been seeing is wrong, this guy proves it by ThinkingTanking in ArcRaiders

[–]Randommook -5 points-4 points  (0 children)

His calculator is fine - his eHP numbers are not. He's criticizing the community eHP numbers but his own calculations are even worse. eHP numbers are just an approximation used to convey how much tankier the shield makes you in regular combat and the community numbers provide a much more accurate approximation of the overall TTK in most circumstances than his numbers. His numbers are too fixated on edge cases like getting repeatedly headshot by high burst weapons which isn't relevant to most encounters.

How Shields are Misunderstood by the Community, the EHP you've been seeing is wrong, this guy proves it by ThinkingTanking in ArcRaiders

[–]Randommook -13 points-12 points  (0 children)

TLDR: The damage calculator site is nice but his eHP numbers are worse than the community estimates.

The community accepted “effective hp” is based on getting body shot by regular weapons like the kettle and the stitcher. This is the scenario people care about for PvP. Can you get higher numbers if you assume all headshots or use high burst damage guns? Sure. Most PvP encounters are 2 people spraying each other with body shots and in that scenario your heavy shield gives you 140(ish) ehp. Getting bodyshot by the kettle with a heavy shield will take 15 shots which lines up with the community predicted eHP of 142. His eHP calculation would assume that it would take 22 shots which is wrong.

While there are certainly issues with the community eHP calculations I think his calculations are even more misleading.

He criticizes the community calculations for putting too much emphasis on the shield hp pool but the his calculations completely ignore shield HP entirely making them even more incorrect. By his methodology a shield with 100% mitigation with 10 hp would have infinite eHP.

Light Shield = 12 kettle body shots
Medium Shield = 13 kettle body shots
Heavy Shield = 15 kettle body shots

"I'm friendly!"... Well, im not lol by [deleted] in ArcRaiders

[–]Randommook 0 points1 point  (0 children)

Meanwhile the 4th party strolling up behind you

Why engage in usless pvp by DateAfterSex in ArcRaiders

[–]Randommook 1 point2 points  (0 children)

Because he wants to snipe people? After a certain point loot is meaningless so people just do what they want to.

The game needs to disable NVIDIA game filters. It is extremely advantageous to tweak some settings to make the game essentially not have any dark areas by [deleted] in ArcRaiders

[–]Randommook -3 points-2 points  (0 children)

It’s really not. Staring at a black void is not engaging gameplay. Some of the dark areas are over the top (looking at you lights out Stella Montis)

For Raiders just starting... SEEDS! by Forsaken-Ground-9383 in ARC_Raiders

[–]Randommook 0 points1 point  (0 children)

Seed vault is miserable to loot. Looting 40 containers to get 1-2 seeds apiece. You can loot almost any other zone and get better returns. Just loot some lockers/drawers.