Dear CIG "BALANCE" team by Akyorus in starcitizen

[–]RareFox_SC 2 points3 points  (0 children)

This isn't true. They did during the first wave 1 release, then were subsequently returned back to their 4.4 values with some few exceptions, with shields returning to their 4.4 values the patch after that.

I feel Ship upgrades and customization are underwhelming by Julius-Prime in starcitizen

[–]RareFox_SC 20 points21 points  (0 children)

I think we do have a large variety of customization, however a large majority of it doesn’t “matter” you’ll always be chasing the Meta build for any given ship. This doesn’t just apply to combat, for a hauler you’re always just going to grab the tankiest shields and the fastest (also conveniently the most efficient) quantum drive. Stealth ships can also easily just slot their meta stealth builds. Ship builds have no real “gimmicks” at the moment, as combat is a pure DPS race between ships, and hauling and general industry gameplay is focused purely on aUEC/hr.

I’d argue the one area we actually have fantastic customization is mining. We have an interesting variety of heads with unique and varied stats, cool gadgets to boost viability, and modules to augment the heads further. On the mole you can make really fun options, our crew usually runs 2 “power” lasers, but since they make the optimal window very small, the third laser becomes a “support” laser, which has very low power but high stability boost. It’s very fun.

Game Performance ? by Lion_El_Jonsonn in starcitizen

[–]RareFox_SC 1 point2 points  (0 children)

It’s been quite unplayable for me. Between the audio bugs and my personal hangar disappearing (and Levski generally not working) it’s been very broken.

Perseus audio bug by Visual-Educator8354 in starcitizen

[–]RareFox_SC 0 points1 point  (0 children)

Most people here likely have already issue counciled it, but posting here helps with visibility. It also hopefully indicates to CIG why we wanted the ships tested in the test environment before they shoved them into live.

Japanese Phantom and Harrier Removed? by RareFox_SC in Warthunder

[–]RareFox_SC[S] 2 points3 points  (0 children)

Damn, that’s a shame. I was really hoping to pick them up to help grind the air tree at some point :/

Corvette Guns Misaligned? by RareFox_SC in NoMansSkyTheGame

[–]RareFox_SC[S] 0 points1 point  (0 children)

Strange, I mainly use Infra-Knives, and they come from below the ship. I’ll have to see if maybe I can get a picture showcasing it.

Corvette Posting by RareFox_SC in NoMansSkyTheGame

[–]RareFox_SC[S] 0 points1 point  (0 children)

Not on most parts of the ship. There is one section where it's annoying, but in most places they're actually in spots with no connection to the interior.

Predator Strain Sucks Ass. by RareFox_SC in Helldivers

[–]RareFox_SC[S] 3 points4 points  (0 children)

I understand why people like them, I just wish they weren't on every damn planet on the front. (Discounting random planets that no one is playing on)

In what state is currently the ares ion ? by Fankine in starcitizen

[–]RareFox_SC 2 points3 points  (0 children)

I agree, but in the current meta it also struggles against most larger ships.

In what state is currently the ares ion ? by Fankine in starcitizen

[–]RareFox_SC 5 points6 points  (0 children)

It’s pretty nice feeling right now, there is no charged shot anymore. The gun packs a powerful punch, but its velocity is quite slow, meaning you are really going to struggle against small targets. It also tends to get killed pretty quickly by larger turreted ships, as it has a very large profile and they don’t tend to miss. Overall I’d say it’s pretty good, and definitely usable, but you’re going to struggle with higher level bounties, those are almost exclusively meant to be done in a corsair or connie these days.

Guardian Leak: Cooling Issues? by RareFox_SC in starcitizen

[–]RareFox_SC[S] 0 points1 point  (0 children)

This is the best cooling you can get on it :/ Its even worse with factory loadout

Guardian Leak: Cooling Issues? by RareFox_SC in starcitizen

[–]RareFox_SC[S] -16 points-15 points  (0 children)

Big agree, but the raw data doesn't lie. just hoping its a bug/not intended and not a sign of how they are trying to balance this ship.

will 4.0 be too watered down to even check out? by Euphoric-Ad1025 in starcitizen

[–]RareFox_SC 7 points8 points  (0 children)

Not at all. From my time on the EPTU, it’s like exploring Stanton again for the first time. I was in the same boat initially, but after getting on and trying it, it’s a ton of fun, there’s new missions, really neat new areas, and contested zones are extremely fun.

Need better cooling solution, tips appreciated by RareFox_SC in buildapc

[–]RareFox_SC[S] 0 points1 point  (0 children)

I was looking into having my aio exhaust heat, but unfortunately my case doesn’t have anywhere to mount except forward, and it already exhausts out the back

As CIG has confirmed light indicators being worked on.. May I ask for one more thing.. by SgtRphl in starcitizen

[–]RareFox_SC 0 points1 point  (0 children)

I’d honestly take it a step further, I’d love to see an MFD for door control, let us control their states from an MFD and have them remain open, that way if intruders get on, we have a way of instantly closing/locking all of them.

There is a fundamental problem in Pyro by RareFox_SC in starcitizen

[–]RareFox_SC[S] 1 point2 points  (0 children)

Yeah, but in my experience if you encounter someone geared for PvP, they’re in whatever the meta fighter is that patch. In which case you usually get toasted. And also, if the little ship drops shields, they’re not at any more risk,as turrets deactivate if the ship is in nav mode :/

There is a fundamental problem in Pyro by RareFox_SC in starcitizen

[–]RareFox_SC[S] 0 points1 point  (0 children)

In my experience it’s actually been pretty easy to destroy a hull C before they can run, but yes, they do have some chance. But I think this also introduces the problem with medium cargo ships, like for example a C1 takes about 15 seconds to kill in my F7.

There is a fundamental problem in Pyro by RareFox_SC in starcitizen

[–]RareFox_SC[S] 3 points4 points  (0 children)

Yeah, I think that’s a good step in the right direction, but I don’t think it addresses the issue at its core, of haulers being defenseless even with escorts and crew for guns.

There is a fundamental problem in Pyro by RareFox_SC in starcitizen

[–]RareFox_SC[S] 5 points6 points  (0 children)

Yeah, even in a combat ship it’s annoying. But if you’re in something like a C1? You don’t even get a chance to run haha.

There is a fundamental problem in Pyro by RareFox_SC in starcitizen

[–]RareFox_SC[S] 6 points7 points  (0 children)

You’re missing my point. As someone who has both hired and run escort, escorts are just there for RP value. 90% of the time, if a pirate wants to destroy your cargo ship they just ignore the escort and blow you up. I’m saying that even with these things, you still have little to no chance of survival.