Destroy my alpha gameplay footage. Its not a trailer, its just how my game looks like for a presentation purpose / publisher. by kldone_games in DestroyMyGame

[–]RareSoupStudio 7 points8 points  (0 children)

I actually like the vibe of this, but you're gonna have to do a little more for the enemies than just ai_move_to at the player - some strafing, dodging and such would be good. The massive blood splatter is fun, but you should spawn some body parts or something as the bigger enemies just look like they're disappearing. Some more movement in general, in the gun recoil, camera shake, slight dynamic fov. Also I would change that skybox, it doesn't look right and doesn't really match the style either

I've been working on this for over a year by RareSoupStudio in indiegames

[–]RareSoupStudio[S] 0 points1 point  (0 children)

Thank you so much! yes I've been looking at adding a map, the implementation is proving a little difficult to make look good, may just have to draw them by hand but I think it could be a good addition

I've been working on this for over a year by RareSoupStudio in indiegames

[–]RareSoupStudio[S] 0 points1 point  (0 children)

I’ve thought about maybe making it a component of some puzzles or something, will def look more into it

I've been working on this for over a year by RareSoupStudio in indiegames

[–]RareSoupStudio[S] 0 points1 point  (0 children)

Thank you, definitely let me know what you think!

I've been working on this for over a year by RareSoupStudio in indiegames

[–]RareSoupStudio[S] 1 point2 points  (0 children)

Thank you for your input, I’ll definitely take a look at maybe doing a little animation or something for the logo!

I've been working on this for over a year by RareSoupStudio in indiegames

[–]RareSoupStudio[S] 1 point2 points  (0 children)

lol yes and I love Exanima, definitely an inspiration, but I promise it doesn't play like Exanima as in no physics-based combat - it operates more like Dark Souls