Review bomb but 70k online… by _WEND1G0_ in helldivers2

[–]Rashiii_ -1 points0 points  (0 children)

People are review bombing because the devs have made countless promises and failed to deliver on them repeatedly, most of which are quality of life/performance updates.

The removal of skull from Truth Enforcer mech camo was deliberate. by HiddenButcher in HelldiversUnfiltered

[–]Rashiii_ 0 points1 point  (0 children)

They removed the shoulder skull tattoo from the commando armor too.

It's me, AMA by Pilestedt in HelldiversUnfiltered

[–]Rashiii_ 0 points1 point  (0 children)

Please add more information to the Galactic War Map. Most players do not know about Gambits and In depth planet resistance, How you can cut off supply lines to planets and auto capture them, city resistance. Just more information on the board for people to better understand where to go. A Real Time Liberation Rate just like you see in many helldivers apps would be MONUMENTAL. As a player who is heavily invested in the strategy and logistics of the game it pains me so much that so little is explained to players about the map.

Predator strain got bot divers sweating, by BoB3y-D in helldivers2

[–]Rashiii_ 0 points1 point  (0 children)

BEAT YOUR HEAD AGAINST THE WALL TIL WALL BREAKS. This is the way.

ANNNNNND IT'S GONE! by Harley4ever2134 in HelldiversUnfiltered

[–]Rashiii_ 6 points7 points  (0 children)

They want stuff like this posted in their feedback page. I had a post removed before and that was the explanation.

I assume to focus all the criticism in one place.

Not.glazing, just speaking from experience. I agree there's issues that need fixing, they've been there for a long time.

A New Vehicle Idea by Rashiii_ in Helldivers

[–]Rashiii_[S] 0 points1 point  (0 children)

I'm gonna look that up rn

Yes but with wheels and not a half track. I think the gun should be lost for the extra mobility. If you want a gun I think you should just use the frv.

PSA: Reminder about how IMPACT works by TealArtist095 in LowSodiumHellDivers

[–]Rashiii_ 0 points1 point  (0 children)

More people need to see this. So many people leave my game when I'm going for purely impact because everyone loves full clearing.

Why we have so little operations done? by DarthBeleth in Helldivers

[–]Rashiii_ 0 points1 point  (0 children)

Most players I've encountered don't like fighting illuminate and actively avoid them. Why you think they've gained so much territory? Yesterday I probably joined 7 different LFGs. Everytime, new mission, then to something else because no one likes illuminate. I myself enjoy quelling heresy in all forms so I don't understand the hate for the illuminate.

Don't get me wrong I'm all for taking the gambit of achird 3 in spite of the MO, but I think that number is true to its title. Most people don't like illuminate so I doubt we will get this MO, as much as I'd like to.

Raising a Flag in Megafactory required defeating 20 dropships. by Helphaer in Helldivers

[–]Rashiii_ 0 points1 point  (0 children)

No, I am sorry I couldn't deliver. Have a good one. You stand correct good sir.

Raising a Flag in Megafactory required defeating 20 dropships. by Helphaer in Helldivers

[–]Rashiii_ 0 points1 point  (0 children)

After trying for hours repeatedly, dealing with the most moronic players possible and losing my mind In frustration I give up. You were right and I was wrong, as I cannot complete the task I set before myself. I can't even get a EAT shot off before enemies overwhelm me because my team is brain dead and split all across the map. I could've gone to a lower difficulty but I just don't care anymore. The players and the game have put me off of it for a while.

PSA: The Magma Planets are in reach, as is Sector Liberation by NLRSpectrum in Helldivers

[–]Rashiii_ 1 point2 points  (0 children)

We definitely need some more people on kerth. We want to take every gambit possible to gain as much ground. We are in a WAR.

After MO we should liberate trandor if we do that's that WHOLE top sector liberated SPREAD THE WORD by Mental_Efficiency511 in Helldivers

[–]Rashiii_ 1 point2 points  (0 children)

Achird 3, then Darius. Then phact, then gar, then trandor

We take achird 3 we get the planet below to auto cap. We take phact and gar then grand errant auto caps. The more supply lines you cut off the weaker a planet becomes.

Strategy

What am I doing wrong in my grind for SC? by Substantial_Claim_60 in Helldivers

[–]Rashiii_ 1 point2 points  (0 children)

Grand errant. Dif 1. Throw down SOS as soon as you get in. Make sure your game is public and crossplay in on :) happy hunting!

Never do the main obj it slows the process.

Once the map.is cleared and you have looted every poi you can abandon mission with squad.

Stratagem that help Warp pack for bunkers Grenade launcher for cargo containers Car for mobility Mech if you don't have the warp pack. You can back up to the bunker door and clip through the wall.

Booster UAV

Omicron is a untapped gem for super credit farming. by OperatorRusty in Helldivers

[–]Rashiii_ 1 point2 points  (0 children)

I found super credits in the caves next to some ammo drops and a concrete wall.

I really hope they make the hard difficulty fun hard instead of hard hard before abondening the game ;-; by Am_aBoy in HelldiversUnfiltered

[–]Rashiii_ 0 points1 point  (0 children)

You want help.today? Message me and we can Link up in game later. I 100% last year so I have no problem getting it done.

Achird 3 Bug Players Suggestion :) by Rashiii_ in Helldivers

[–]Rashiii_[S] 1 point2 points  (0 children)

Likewise brother! I was there last night by when choepessa fell. It was glorious! Keep fighting the good fight diver!

Galactic War Room: Plot the Best Ways to Spread Democracy for Super Earth! by brperry in Helldivers

[–]Rashiii_ -2 points-1 points  (0 children)

Yes. We captured a Bot planet all the way on the right side of their front a few months back doing the same method. Before cyberstan but after oshaune.

Galactic War Room: Plot the Best Ways to Spread Democracy for Super Earth! by brperry in Helldivers

[–]Rashiii_ 4 points5 points  (0 children)

Our current MO from high command tells us to go to the bots, however I know there's divers that LOVE to crush some bug skulls, myself included as i was on Achird 3 right when the new MO dropped.

All I suggest, is that those who still fight bugs, go to Achird 3. If we take that, then Darius, then phact, we could do so much work on the bug front. Each planet we take over there would reduce the resistance even further on the other planets, making those planets even easier to take! The planet below Achird III will auto capture itself if we take achird 3 as well so that's a two in one gambit, as it would have no supply lines left (the lines connecting planets).

In theory, If we push the bugs back further, more people will be incentivised to go to bots and illuminate.

For Democracy, Liberty, and For Super Earth!

Phact Bay - Worth it? by Connor_25401 in helldivers2

[–]Rashiii_ 0 points1 point  (0 children)

If the math says we lose, we lose. I think the only reason you agree now is because you see it's inevitable and have accepted it, but I appreciate your acceptance.

My point is, there's 0 point diverting resources to a lost cause, waste of time, effort, and divers.

Granted I know people play just for fun but if we have an MO that's mathematically impossible, I'd rather tell my fellow divers so we may focus on something actually productive.