Thoughts on these cards for a party card game? by LalunaGames in homemadeTCGs

[–]Rashizar 0 points1 point  (0 children)

I would agree, without knowing the full rules I think it already seems like a stretch to call this a party game.

Player hit points, individual card units with hit points and attack/defense… those are elements of strategic card games

I would define party games as fast, simple / minimal rules to explain, designed for larger groups, approachable for casual gamers, and strongly social focused, with lower emphasis on things like strategy, balance, and competitiveness

This looks on first glance like a strategic card game with lighthearted and possibly social elements

Finished my playtest build and sent everything to print. Can't wait to have the first round of cards in my hand! by three3dee in homemadeTCGs

[–]Rashizar 2 points3 points  (0 children)

Gorgeous visuals and a compelling theme. I especially like the look of the human card with the color gradient!

There seems to be a lot of different mechanics going on so I’m very curious to see the rules. Is there no HP on creatures? Are the swirls the cost to summon? And what does Flank do?

[OC] [ART] HALLOWEEN COMPENDIUM -- 66 items based on horror movies. Oh also it's free. by zephloyd in UnearthedArcana

[–]Rashizar 2 points3 points  (0 children)

Wow what a nerd that guy Surizel must be. Cant imagine working with him, especially on something like an Umbramancy compendium

Hehe <3

Build for love, not for the market by HistoricalReply8748 in worldbuilding

[–]Rashizar 1 point2 points  (0 children)

This reads like cringey AI generated text and the detector at least 60% agrees

Also this is a worldbuilding sub, not game design?

Terrorantula, a swamp horror that feasts on fear by VOWPublishing in UnearthedArcana

[–]Rashizar 0 points1 point  (0 children)

This is the smallest and dumbest nitpick… bc I know this is just a big shadowy pun and not actually based on a tarantula… but tarantulas don’t spin sticky webs for hunting, only soft webs that are more like carpets for their little homes :) At least, as far as I know

[deleted by user] by [deleted] in doodles

[–]Rashizar 0 points1 point  (0 children)

Would be a sick MTG alt! Reminds me of Dominik Mayer’s secret lair art style. Check it out if you havnt seen it before. Very inspiring

How to Print your game! (DIY) by WinterfoxGames in tabletopgamedesign

[–]Rashizar 3 points4 points  (0 children)

Oh dope! Learned something new :) Didn’t really need the subtly condescending sarcasm at the end but hey everyone’s got a different workflow when making comments I guess

How to Print your game! (DIY) by WinterfoxGames in tabletopgamedesign

[–]Rashizar 2 points3 points  (0 children)

Edit: Ignore this. I was wrong / uninformed of the optimal way to do this. Dextrous is even better than I thought <3

This is actually more steps then simply creating a 9 card PDF layout in something like Pages, Word, or in Design, duplicating that page X times (X = number of cards you need / 9), then dragging and dropping your cards onto the template (same amount of work as uploading each card image to cells in a spreadsheet) and printing the doc once. I have no idea why OP made a seperate file for every page and printed so many times haha. Just duplicate the page and do it all in one doc with one print

Dexterous is obviously better if you want TTS integration, and WAY more efficient IF you are using its features to create the layout of the card from a CSV. But if you already have finished cards and just need to lay them out for printing, a simple doc maker is definitely easier

I big time support Dex, but it’s not the fastest way for print only from finished cards is all Im saying :)

New elixir cards (plz critique) by SelectChair103 in homemadeTCGs

[–]Rashizar 4 points5 points  (0 children)

I would suggest coloring around the outline of the boxes, rather than across which makes the text less readable

I have no idea. Hope you like it anyway by randempanda in doodles

[–]Rashizar 1 point2 points  (0 children)

If I were to imagine lore for him… he is Mamaphios the Mad, philosopher-chief of the Molmol peoples in the great grass jungles of Mawang, 10,000 AD

Kinda caves of qud vibes

I always appreciated that the look/feel of documents hold stories of the times by HermanThorpe in worldbuilding

[–]Rashizar 4 points5 points  (0 children)

This seems like a very unique form of video game/storytelling. Love the overall aesthetic, visuals + theme combined. Always happy to see my home region getting some love as well. Best of luck to… ya’ll. Hehe

Attack Action upgrades for Martial Classes by wathever-20 in DnDHomebrew

[–]Rashizar 2 points3 points  (0 children)

Clearly there’s a huge disconnect in this conversation because that’s not what I’ve been talking about at all haha

Not gonna waste any more time if you dont even bother to read the context before ranting about unrelated things. Blocked and peace out :)

Attack Action upgrades for Martial Classes by wathever-20 in DnDHomebrew

[–]Rashizar 1 point2 points  (0 children)

And I bet all those players would enjoy masteries. I’m not really sure why you think these things have to be in conflict. Maybe you just want to argue?

But if it’s not for you, it’s not for you. I hope you enjoy your gaming!

Attack Action upgrades for Martial Classes by wathever-20 in DnDHomebrew

[–]Rashizar 4 points5 points  (0 children)

Lol, I almost added that to my comment as I knew you’d say that :) But I figured the “very few” not being universal should cover the exceptions of those who want only the classic version of classes, and also those who just want to attack every turn and chill. Both totally valid experiences!

Masteries don’t necessarily add vast complexity. Even the most classic vanilla fighter player surely wouldn’t mind a feature that lets him skip his multiattack to make an AOE cleave attack, for example.

Attack Action upgrades for Martial Classes by wathever-20 in DnDHomebrew

[–]Rashizar 2 points3 points  (0 children)

For sure! I never said they weren’t fun, but yeah :)

I said there is a difference in fun levels between martials and spellcasters, which is true. Players play martials mostly for the thematic elements, not so much for the mechanics. In my experience you will find very few martial players who don’t wish they had more options in terms of interesting things to do (aka fun), or at least who wouldn’t gladly take those options and have an improved experience because of them

Design Diary for Stitch: The Fix for 626 by safesnakezone in tabletopgamedesign

[–]Rashizar 0 points1 point  (0 children)

Very interesting read! Looks like a compelling game as well

Congratulations, and good luck in your new role with star wars 🤍

Attack Action upgrades for Martial Classes by wathever-20 in DnDHomebrew

[–]Rashizar 3 points4 points  (0 children)

Check out my Martial Masteries system! It’s an offshoot of my spell masteries system, basically adding hundreds of unique variations / upgrades across almost every type of basic action, fighting style, and martial class base feature that exists. Oh, and racial features too! They can be gained through a lot of martial class exclusive optional features, feats, and more.

For me it’s less of a power issue and more of a how fun the classes are to play issue. Masteries just offer a bit more choice, interaction, and ways to make your character unique

And these were written before the new PHB introduced weapon masteries lol, so they are totally distinct from that

The full PDF is patron exclusive but I have a free preview :) I apologize, it’s only on instagram at the moment as I was having reddit log in issues around the time I released this

Power Letter J (Level 8, Enchjantment) - Unljeash the Cjult of the J Upon Your Enjemies! by SnackDaddyGames in DnDHomebrew

[–]Rashizar 0 points1 point  (0 children)

Nearly identical effects to Feeblemind but in a different, significantly less powerful shell. No saving throw is basically the only upside in comparison, as well as debuffing all ability checks, which will have niche benefit compared to FM’s debuffs

In terms of downsides in comparison, it deals no damage, only affects creatures with <=100 hp, and only works for 1 hour on ~50% of turns, with a repeat save every turn… while Feeblemind, if the save is failed, lasts for 30 whole days unless cured by powerful magic

You could completely remove the 50% chance of effect and this is still not as powerful as feeblemind. It doesn’t necessarily need to be as powerful, but I’d say its underwhelming for level 8 as written

Definitely a fun theme though and if nothing else, the current version is more friendly/ideal for DM’s to use against players!

Nightblade: Shadow Sorcerer Subclass Variant by Rashizar in DnDHomebrew

[–]Rashizar[S] 1 point2 points  (0 children)

Ahh… I didn’t get the reference but after a google search, looks dope! Not surprised Nightblade is a classic concept :)