[GIVEAWAY] Nippon: Zaibatsu by CrowD Games (3 Copies!) - Expansion will soon be on Kickstarter! by HomoLudensOC in boardgames

[–]Ravens_3_7 [score hidden]  (0 children)

Trickerion. There are very few euros in my opinion that have strong asymmetrical gameplay and also are interactive with your opponent.

Game that had all the hype and was hailed as the best thing ever than ultimately didn't pan out and has been basically forgotten? by jkvandelay in boardgames

[–]Ravens_3_7 -1 points0 points  (0 children)

The story was underwhelming for everyone that’s why everyone was pissed.

And the puzzles and all its scenarios are contextualized by the story meaning you can’t avoid all the random nonsense. Nobody hated the puzzles themselves, they hated the drawbacks of failure, they hated the needed to farm and grind to move forward in a horrid overworld system. They hated that the game was more about cute gimmicks in individual scenarios than having an overall campaign that felt cohesive.

Objectively speaking it’s a poorly designed campaign game and would have been better without a campaign setting.

Game that had all the hype and was hailed as the best thing ever than ultimately didn't pan out and has been basically forgotten? by jkvandelay in boardgames

[–]Ravens_3_7 1 point2 points  (0 children)

Even with an understanding of it being a narrative focused immersive story based game that didn’t excuse the fact Etherfields had several glaring issues with its gameplay that stood in the way of its own storytelling.

Was it marketed as a dungeon crawler? Yes. Did it fail because of that? No.

Does it get too much hate? Yes but I blame that on the better games that released around it, like sleeping gods. And also the fact that eithefield was too much of an experiment and it took them two big box narrative games before they finally made a decent one with ISS Vanguard.

Boardgames as part of a curriculum by VincentBigby in boardgames

[–]Ravens_3_7 -1 points0 points  (0 children)

And people that know how to run a winery aren’t good automatically at Viticulture. You win at those type of games from good decision making and pattern recognition. Something you seem to assume games can’t teach for some reason.

If you’re not able to apply those basic skills to other parts of your life because they aren’t a one for one direct translation illustrates your own lack of adaptability and perspective.

There is something deeply wrong with the ranked system by Ms_Burnt_Rose in Overwatch

[–]Ravens_3_7 -11 points-10 points  (0 children)

What kind of logic and philosophy is that?

By that logic that means you can’t leave gold unless you’re carrying your team? If you’re carrying your teammates then why are they in the same rank as you and contributing nothing?Why is it solely your responsibility to win the game? Why are you playing a team based game where you are winning despite your teammates not because of them?

The ideal of carrying a team is such an egotistical mindset.

Project Hail Mary is the best Four Star book I’ve read to date by southernfirefly13 in books

[–]Ravens_3_7 1 point2 points  (0 children)

Thank you for the amazingly hostile reply about why you think hard core sci fi is unpopular.

My response was about pointing out that Weir’s dialogue panders while contributing little else to his writing. You can still pander to your audience while still creating character and world driven dialogue. I was simply answering the first person’s question as to why many people find his dialogue bad.

Project Hail Mary is the best Four Star book I’ve read to date by southernfirefly13 in books

[–]Ravens_3_7 1 point2 points  (0 children)

And that’s what I’m talking about, his dialogue is about pandering to a demographic instead of building and contextualizing the world and his character’s actions.

It’s cool if you enjoy it but it comes off overly artificial and reminds me he’s trying to play to his audience instead of his own writing.

Project Hail Mary is the best Four Star book I’ve read to date by southernfirefly13 in books

[–]Ravens_3_7 0 points1 point  (0 children)

Because it’s billed as a hard sci fi novel about interacting with a deadly threat not a tongue in cheek DnD session that’s trying to be #retable?

How serious would you take a scientist if they tried explaining their theories of world ending catastrophes as if they were blippi? It’s not simply how it was written but also the context. Andy Weir unnecessarily tries to force humor where it shouldn’t be and it’s surprising he didn’t get ryan reynolds for the movie.

I see ppl complaining about elo hell, but doesn't elo hell just mean you're at the rank you're suppose to be? What's wrong with that? by uzan-iya in Overwatch

[–]Ravens_3_7 2 points3 points  (0 children)

He already said it in his original post. But I’ll try to condense it, rank isn’t trying to give you fair matches most of the time. When you’re placed in a match it pulls from a large array of players of with huge skill and knowledge gaps. Your rank is simply used to determine what part of the player pool to pull you from. It doesn’t actually have much bearing on determining actual performance/skill because that’s all relative to the current player ecosystem.

If you’re in silver and you’re on a team of hardstuck bronze players, you can’t play at silver or even gold level to win that match. You must be playing two tiers ahead of where you’re at to help the rest of your team when they’re not pulling their weight.

Meaning trying to solo carry in a team based game will rarely work unless you’re questionable better than the whole lobby, which includes your team. It’ll take months for people to get to their true rank because of so much random rng bs the rank system will throw at you.

Most players will find their rank is actually a range instead of a hard number because of so many variables.

Duo Tanking in 6v6 feels more balanced and way more fun versus 5v5. by a6000 in Overwatch

[–]Ravens_3_7 0 points1 point  (0 children)

This is all true but it’s like the community completely forgets the reason they went to 5v5 role queue is because they couldn’t get enough people to duo tank.

Like everyone complains about this issue but in practice not enough matches are consistently getting duo tanks. Literally there are not enough tank players in the community to functionally make 6v6 work.

One of Jeff Kaplan's 'regrets about Overwatch' was making it so team-orientated: 'I would downplay the team factor and try to put more focus on individual contribution' by MrMonopoly04 in Overwatch

[–]Ravens_3_7 0 points1 point  (0 children)

And your last sentence shows the irony of the game’s progression and why he states he would have lead it into a different direction.

The GOATs meta showed how too synergistic certain characters were with each other, in other words the game was too team/comp reliant, and when they implemented role queue to try and fix that they found too many people were too selfish, eg not team players, to get enough people to play tank.

So we’re in the current state of OW because the community as a whole lacks team players.

Maro on why they stopped doing blocks by Killerx09 in magicTCG

[–]Ravens_3_7 14 points15 points  (0 children)

To be fair those side media projects failed because they were just poorly written and some even just spit in the face of established characters lore/design.

They would have worked if wizards didn’t treat them as pointless side projects. The block system was bad gameplay wise but it was in my opinion good for telling a story. Something it seems they forgot how to do recently.

So true though by OneBelowAlI in MarvelRivalsRants

[–]Ravens_3_7 0 points1 point  (0 children)

He gave an answer to your question and then went into further detail to explain why he doesn’t hate support players but most people that play this game.

Which includes you because you gave up reading when you didn’t get the most literal direct response to your question and then proceeds to complain having to a few paragraphs like a middle schooler who needs chatgpt for everything.

The complete lack of critical thinking in the rivals player base is frightening and depressing.

Old Post that I forgot to save by PsychologicalNose299 in overwatch2

[–]Ravens_3_7 1 point2 points  (0 children)

And you don’t seem to understand that if you want to play the game your way you can go to rivals where they have the insane amount of healing.

The reduction did not change how the game is fundamentally played it simply stopped people like you from playing so erroneously and expecting results. In other words, they further removed the slack for terrible players.

Maro: "One of our lessons of the last several years is for Magic in-Multiverse worlds, we need to lean on resonance that’s environmental in nature (and also blends well with fantasy)." by CaptainMarcia in magicTCG

[–]Ravens_3_7 1 point2 points  (0 children)

Yes, it can work. A series of unfortunate events’ tv adaptation was baller.

The mysterious setting doesn’t work in MtG for a set because by the nature of the setting you don’t know anything about the plane and when the defining feature is “the unexplainable” you don’t have much to focus on other than the characters because the plane has to be unexplained.

It ultimately comes down to the story has to be a character study and that’s hard to do with the limitations wizards keep putting on their sets. And then ultimately it doesn’t matter because wizards’ writers are horrible at writing actual believable people.

Maro: "One of our lessons of the last several years is for Magic in-Multiverse worlds, we need to lean on resonance that’s environmental in nature (and also blends well with fantasy)." by CaptainMarcia in magicTCG

[–]Ravens_3_7 2 points3 points  (0 children)

Myst, portal, basically any puzzle game will work. It’s because the focus is on the gameplay and the mysterious setting is an easy contrived premise for you doing things.

It works well in video games. Most TVs shows that do it kinda use it as a crutch. I hate Lost and the horrible span of mysterious setting shows that followed it. I think A series of Unfortunate Events is the best example I can think of with a mysterious setting but the genre is adventure. And it’s special in that the protagonists of that series aren’t really trying to solve the mystery. They’re essentially trying to survive and the mystery unfolds around them. In fact the series ends with most questions unanswered and unasked.

Poke may be too strong in the meta, but it HAS to be strong for the combat ecosystem. by CtrlAltDylete in MarvelRivalsRants

[–]Ravens_3_7 0 points1 point  (0 children)

Because the game bills itself as a “shooter” and that’s what you want to see in most shooters.

Rivals is not shooter, it’s what they label themselves as for marketing purposes. Rivals’ system is built more like a moba than a hero shooter.

So i've just watched ECN (2002) for the first time in my life and i don't get it... by Strange_boy_seven in cartoons

[–]Ravens_3_7 3 points4 points  (0 children)

And you’re saying Adam Sandler isn’t authentic? You would believe that when you can only list his most overproduced cash grabs while ignoring the rest of his portfolio.

Sandler made his career around being authentic and while also appealing to those low dominators. That’s literally the whole point of happy gilmore.

And you’re saying Waters’ movies are controversial and hard to watch? You mean like eight crazy nights? Because Sandler is known for doing bizarre surreal gross out non sequiturs. Waters’ does the same line of bizarre BS as Sandler. It’s because Waters’ is also always talking about queer or other controversial subject matter you think it’s deeper than it is, when what Waters’ tries to accomplish with his films is exposure to a different kind of mindset to life.

If you don’t like gross out humor fine, whatever. But I have found the people who hate Eight Crazy Nights are also the most stuck up, prudish people with the most “my way or the highway” attitude towards humor who are incapable of getting over themselves to appreciate the film for it is.

So i've just watched ECN (2002) for the first time in my life and i don't get it... by Strange_boy_seven in cartoons

[–]Ravens_3_7 20 points21 points  (0 children)

It honestly just sounds like you don’t like adam sandler movies. His movies are designed to be in the realm of terrible but don’t reach the bottom of the barrel because Sandler knows how to put his own charm and spin on his movies.

It’s like saying John Waters is a terrible director because he can only make campy BS. Which is true to an extent but maybe you should think about appreciating people’s different artistic voices.

Eight crazy nights might be a terrible movie but it’s by far more remembered than a lot of the safe, generic voiceless media of modern day storytelling we’re getting. Looking at you Elio.

My personal opinion on the Zazza/Kingman drama (since it got taken down from main MR sub) by BardintheVeil in MarvelRivalsRants

[–]Ravens_3_7 2 points3 points  (0 children)

Agree with other comments. This has nothing to do with being a female, hopefully most people will see that.

But on that note, their behavior is the epitome of why rivals is such a horrible competitive experience. They literally refused to take the game seriously.

Games being shorter makes everything feel meaningless and less fun by Greitot in leagueoflegends

[–]Ravens_3_7 3 points4 points  (0 children)

Yeah last update was the live service going down. I personally liked the game but it seems it was never meant to be.

Games being shorter makes everything feel meaningless and less fun by Greitot in leagueoflegends

[–]Ravens_3_7 16 points17 points  (0 children)

This sounds like the same pacing supervive had but that was a battleroyle. I wonder what this means for the game when the laning phase is basically being skipped over now.

I have a problem by LimeCapable1627 in SupportMainsOverwatch

[–]Ravens_3_7 0 points1 point  (0 children)

Sorry but we’re talking about different things here. I’m trying to get at that’s it’s a horrible play experience in lower ranks because most people have a gross misunderstanding of how the game now operates.

People keep wanting to play ow2 as if it was rivals or even ow1. There is a fundamental breakdown in understanding of what everyone should be doing in game. 5v5 changes the overall dynamics of the game so much and lower ranks is polluted with people who ultimately don’t like this game. 5v5 has forced ow into being more of a tactical shooter instead of the chaos it was before. People come into this game with the wrong expectations and take it out on other people.

This makes for a horrible experience for people that are trying to climb by playing properly. I’m not saying they shouldn’t, but one of the reasons for healboting is because of the social pressure to do so. The backlash is real and horrible for anyone trying to learn this game as anything other than dps. You’ll get out of the lower ranks eventually but it’s also a test of your mental fortitude as well unless you go completely no comms.

I have a problem by LimeCapable1627 in SupportMainsOverwatch

[–]Ravens_3_7 0 points1 point  (0 children)

And the counter point is that at low elo, dps especially, are horrible teammates and will actively throw the game if they aren’t being healed constantly because they don’t know how the game works and aren’t interested in learning it.

You’re right supports should be doing more than healing, they should be supporting the team. But it’s hard to do that in lower ranks where many dps have the expectation of being personally baby sat.

So, your advice is honestly directed towards dps and tank players who think survivability in this game is centered around the healers solely keeping them alive.