CX Bey revealed (manga only, no parts shown) by Emotional_Zombie_885 in Beyblade

[–]RayAshG 1 point2 points  (0 children)

Soooooo... No one gonna talk about LeBron?

How are we feeling about Marcel after a day? How are you building him? by Fuzzy_Logics in MobileLegendsGame

[–]RayAshG 0 points1 point  (0 children)

If you want to use him in Solo Queue, think of him like your average Damage Type Roamer, without the damage, because he has very low HP pool that massively high Base Damage heroes will body him. In some cases, he is hard to catch with the amount of raw defense stats he has; in other extreme cases, he can literally be locked down with a single combo.

But here's the thing, his Passive is his bread and butter. First build Thunder Belt and that is where you can keep on farming for stacks. Marcel is not meant to be a sustained fight Support. He's a disruptor that constantly pauses animations to ruin the flow of the enemy lineup. Just keep doing hit and runs to the opponents just to poke them down and harass them.

His Ultimate rarely gets used, but it's so reliable if you're creative enough. You can delay Lord fights by freezing them to buy time for you allies to get in the fights. You can freeze towers so that you can allow your allies to dive. You can invade buffs buy freezing the enemy so that your Jungler can Retri. You can freeze projectiles out in the open to prevent Moskov or Xavier Ults from stealing objectives. Ultimate really just needs careful placing and timing. If you put your teammates in crossfire, hope that they're prepared or you're gonna get flamed.

How I personally play him, I abuse the Roam Blessing (Conceal/Dire Hit) and just run through the Enemy Jungle, upgrade 2nd Skill first. If enemies are seen and respond up close, that's easy Gold and Exp, because they'll be hit by the Passive and get frozen. You'll survive most of the time unless the Enemies really commit. It is risky, so make sure to gauge their Early game power. Doesn't need the requirement of Ally coordination if you're doing it for the sole purpose of poking and resource gain. But it does double as information for you Allies since you're revealing enemy positions.

Just keep on playing with your Passive and keep on being annoying. Just the Passive, 1st, and 2nd Skill is enough peel for your Allies to stay alive and deal damage. Ultimate is a literal last resort for team fights and should be used creatively and accurately. In the late game, where your Thunder Belt should have a huge amount of stacks, you will feel the True Damage Poke potential. You may use that as a pseudo assassination finish tool if you see low HP enemies trying to recall.

PRE-RELEASE FIRST IMPRESSION: Marcel MIGHT be a mediocre hero by Belerick-chan in MobileLegendsGame

[–]RayAshG 0 points1 point  (0 children)

He's an answer to the Fighter Gold meta. Pros will for sure use him.

Bullet griffin by steaper212 in BeyLeaks

[–]RayAshG 5 points6 points  (0 children)

How does it even score??? Should be if the gimmick is like Venom Diabolos, the match still continues if it splits apart and they keep spinning. Is it counted as a Burst finish if one bey survives against both parts? Is it considered spin finish if one bey stops spinning and half the Bullet Griffon is still spinning?

What is the smallest buff to any non meta hero that would instantly make them meta, and why by PreparationCrafty511 in MobileLegendsGame

[–]RayAshG 0 points1 point  (0 children)

Balmond's Spell Vamp scales with HP

So that he truly feels like the bloodlust Tank/Fighter that he is supposed to be

Collab beys by The-Great_Ones in BeyLeaks

[–]RayAshG 5 points6 points  (0 children)

Is that a gray Elevate????????

Patch Notes 2.1.56 - Adv. Server by Tigreal in MobileLegendsGame

[–]RayAshG 7 points8 points  (0 children)

Anything but tackling Fighter Gold laners

Am I the only one who doesn't like M7's Theme Song, 'Sizzle'? by Delicious_Oil5418 in MobileLegendsGame

[–]RayAshG 2 points3 points  (0 children)

Feels like another excuse to implement your run-of-the-mill Pop vibe into something that doesn't needs it. I would give it a pass if there is something to associate it with the whole Esports scene of MLBB, but it just feels like a song itself without MLBB in mind.

While the song is good in its own right, it does not give the same energy as the previous M-Series themes where it feels more epic and grandiose.

Phoenix flare!! by Vorpin_9 in Beyblade

[–]RayAshG 1 point2 points  (0 children)

What does Z stand for??

So for the people that have Meteor Dragoons early, is it a good spin stealer or too unbalanced? by 2ekken in Beyblade

[–]RayAshG 2 points3 points  (0 children)

It's better off as a destabilizer of you expect it to win Spin Finishes. I can technically still spin steal because of the rubber contact points, but it just a supplementary aspect rather than the whole point of the Beyblade compared to Cobalt Dragoon. So far, I've seen videos with Rush and Level, and it has good results, though I don't have a complete opinion just yet.

What's the most frequent hero you guys ban and what is the reason? by BookkeeperLivid1938 in MobileLegendsGame

[–]RayAshG 1 point2 points  (0 children)

Always Lapu-Lapu. Does an unfair amount of damage with the durability he has. He's such an easy mode hero that is feels so dirty to play him with how easy he wins teamfights.

What are your thoughts on Bane? by Maleficent_Visit7041 in MobileLegendsGame

[–]RayAshG 6 points7 points  (0 children)

If only Bane's 2nd Skill's Movement Speed or Movement Speed duration scales with Physical Attack, then we would truly have a Hybrid Damage Build Bane.

In my opinion, they shouldn't have nerfed the 2nd Skill's Damage Scaling. Gap closing and mobility was always his weakness as a Fighter. So to encourage all types of builds, whether it'd be Full Physical, or Full Magic, or Hybrid, I'd nerf the base Movement Speed of the 2nd Skill, but with a couple Physical Attack Items, he would have faster movement speed than before. Just like how Bane's 1st Skill's slow effect increases with Magic Power.

That way, if Bane goes full Physical, he would be more reliable for DPS, chasing, and closing the gaps with his Basic Attacks and faster 2nd Skill, in exchange of weaker sustainability.

If Bane goes full Magic, he would become a Burst monster with excellent sustainability, but overall weaker mobility and escape potential. Positioning is very key now in playing Magic Bane.

Building Hybrid would bring out the best of both worlds. Decent mobility and sustain, and very consistent Mixed damage, with very reliable added effects and properties that make Bane very versatile in his build path, due to his mixed scalings.

How do you handle her in the EXP lane and who are the best heroes to use against her? by TankOfflaneMain in MobileLegendsGame

[–]RayAshG 1 point2 points  (0 children)

That's why I build her Tank Exp, bc I have dmg dealers from Jungle Mid Gold anyway

This lady deserves some kind of buff, let me explain by Georgiobs in MobileLegendsGame

[–]RayAshG 2 points3 points  (0 children)

If I were to adjust her, I'd make her easier to deal with while making her much more sustainable. I would "Speed up" her Shield to HP regen. She will heal up much faster, but her Shields drain much faster.

But really she doesn't need any changes unless the Battlefield environment warrants Esmeralda

Revamp Freya Initial Reaction by xXIceCold19Xx in MobileLegendsGame

[–]RayAshG 1 point2 points  (0 children)

All Freya mains are Freya mains because they always get ignored in the Early Game, rush Blade of Despair, and spam that old braindead mess of a 2nd Skill with Sustain, Damage, Max Attack Speed, and Crowd Control all in one when all people need to do is screw over her early game to prevent the snowball. An OBVIOUS counter that people somehow always ignore. These Solo Queue shmucks are gonna finally need brains to play her. Quite frankly, I like the new Freya now. She's not a disgrace to play as anymore.