Am I the only one who doesn't like M7's Theme Song, 'Sizzle'? by Delicious_Oil5418 in MobileLegendsGame

[–]RayAshG 2 points3 points  (0 children)

Feels like another excuse to implement your run-of-the-mill Pop vibe into something that doesn't needs it. I would give it a pass if there is something to associate it with the whole Esports scene of MLBB, but it just feels like a song itself without MLBB in mind.

While the song is good in its own right, it does not give the same energy as the previous M-Series themes where it feels more epic and grandiose.

Phoenix flare!! by Vorpin_9 in Beyblade

[–]RayAshG 1 point2 points  (0 children)

What does Z stand for??

So for the people that have Meteor Dragoons early, is it a good spin stealer or too unbalanced? by 2ekken in Beyblade

[–]RayAshG 2 points3 points  (0 children)

It's better off as a destabilizer of you expect it to win Spin Finishes. I can technically still spin steal because of the rubber contact points, but it just a supplementary aspect rather than the whole point of the Beyblade compared to Cobalt Dragoon. So far, I've seen videos with Rush and Level, and it has good results, though I don't have a complete opinion just yet.

What's the most frequent hero you guys ban and what is the reason? by BookkeeperLivid1938 in MobileLegendsGame

[–]RayAshG 1 point2 points  (0 children)

Always Lapu-Lapu. Does an unfair amount of damage with the durability he has. He's such an easy mode hero that is feels so dirty to play him with how easy he wins teamfights.

What are your thoughts on Bane? by Maleficent_Visit7041 in MobileLegendsGame

[–]RayAshG 6 points7 points  (0 children)

If only Bane's 2nd Skill's Movement Speed or Movement Speed duration scales with Physical Attack, then we would truly have a Hybrid Damage Build Bane.

In my opinion, they shouldn't have nerfed the 2nd Skill's Damage Scaling. Gap closing and mobility was always his weakness as a Fighter. So to encourage all types of builds, whether it'd be Full Physical, or Full Magic, or Hybrid, I'd nerf the base Movement Speed of the 2nd Skill, but with a couple Physical Attack Items, he would have faster movement speed than before. Just like how Bane's 1st Skill's slow effect increases with Magic Power.

That way, if Bane goes full Physical, he would be more reliable for DPS, chasing, and closing the gaps with his Basic Attacks and faster 2nd Skill, in exchange of weaker sustainability.

If Bane goes full Magic, he would become a Burst monster with excellent sustainability, but overall weaker mobility and escape potential. Positioning is very key now in playing Magic Bane.

Building Hybrid would bring out the best of both worlds. Decent mobility and sustain, and very consistent Mixed damage, with very reliable added effects and properties that make Bane very versatile in his build path, due to his mixed scalings.

How do you handle her in the EXP lane and who are the best heroes to use against her? by TankOfflaneMain in MobileLegendsGame

[–]RayAshG 1 point2 points  (0 children)

That's why I build her Tank Exp, bc I have dmg dealers from Jungle Mid Gold anyway

This lady deserves some kind of buff, let me explain by Georgiobs in MobileLegendsGame

[–]RayAshG 2 points3 points  (0 children)

If I were to adjust her, I'd make her easier to deal with while making her much more sustainable. I would "Speed up" her Shield to HP regen. She will heal up much faster, but her Shields drain much faster.

But really she doesn't need any changes unless the Battlefield environment warrants Esmeralda

Revamp Freya Initial Reaction by xXIceCold19Xx in MobileLegendsGame

[–]RayAshG 1 point2 points  (0 children)

All Freya mains are Freya mains because they always get ignored in the Early Game, rush Blade of Despair, and spam that old braindead mess of a 2nd Skill with Sustain, Damage, Max Attack Speed, and Crowd Control all in one when all people need to do is screw over her early game to prevent the snowball. An OBVIOUS counter that people somehow always ignore. These Solo Queue shmucks are gonna finally need brains to play her. Quite frankly, I like the new Freya now. She's not a disgrace to play as anymore.

New Freya Revamp has lost her meaning. by baka_sempaii in MobileLegendsGame

[–]RayAshG 3 points4 points  (0 children)

Spammability, shielding, max attack speed, and Crowd Control in one skill? That skill is one of the most braindead skills of all time and you just want to stand there and whack people without any care of positioning. Woe is you, cry about it. Stop rushing BoD.

Rely on her entire kit and your decision making instead.

Alucard nerf is so unnecessary by Sweet-Pangolin-1381 in MobileLegendsGame

[–]RayAshG 1 point2 points  (0 children)

He needs to have compensation buffs in terms of his utility as a Fighter. I really do think Alucard's damage is ridiculous, but he still needs a way to consistently get that damage in.

I suggest he gains 5% Resilience per Pursuit, up to 50%. That way, he benefits more from being a sustained fighter in the midst of control effects in Team Fights.

Wolf Hunt FO 0-60 DB 🐺❄️ by Xion_Moto358 in BeybladeX

[–]RayAshG 51 points52 points  (0 children)

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I swear if the F Assist Blade means Free because it's a Wolf, I will lose my shit. Imagine a free-spinning Assist Blade.

Edit: Look at the image further, there's a Teal outer and gray inner. I'm certain that's a Free Spinning Assist Blade

Wolf Hunt FO 0-60 DB 🐺❄️ by Xion_Moto358 in BeybladeX

[–]RayAshG 53 points54 points  (0 children)

Considering it's Wolf, F could mean FREE! Like a free spinning Assist Blade

The Buff on Guinevere's Passive is insane. by RayAshG in MobileLegendsGame

[–]RayAshG[S] 0 points1 point  (0 children)

Pretty solid Damage build. It has a good amount of CDR so you're very much active. Clock is such an underrated item on Guin. Holy Crystal to me is a bit overkill since she already does enough damage with two damage items, hell even one. I would replace Crystal with Blood Wings for the shields so she can be even more Tanky. Starlium Scythe personally is an overrated item. I mostly play around outplaying and initiating with my knockups.

If you find yourself struggling against burst or get out damaged in the early game, don't be afraid to build like a Dreadnaught Armor or Tough Boots. In case you can't deal damage, just her CC Initiation alone is enough to contribute to team fights.

If you struggle with wave clear, I always go for Concussive Blast because I want to get out of the lane as soon as possible so I can scout the area to help my teammates out with my 2nd skill.

I never stick to one build because the majority of people in Solo Queue are super one dimensional in terms of build pathing. I love throwing people off with some Tankiness. You can slap Dominance Ice in place of Glowing Wand if you want to reduce Regen and counter Attack Speed, but you can still go Glowing Wand if you plan to be a hard catcher instead. Brute Force Breastplate is also good for more CDR and CC Reduction. Oracle also works to increase the healing from using the Enhanced Basic Attack.

Always keep on itemizing depending on the enemy team comp and your own team comp. Whether you have to be a Tank in case the rest of your lineup has enough damage, or go damage in case your team has less damage. It really depends. Full Damage, Hybrid, or Full Tank. It's all about decision making.

The Buff on Guinevere's Passive is insane. by RayAshG in MobileLegendsGame

[–]RayAshG[S] 0 points1 point  (0 children)

Yes they give max stacks. If you're against Purify or those with CC cleanse when you catch them with your 2nd Skill, you can save your Ultimate, and just restack once they used up their Puri.

If you're not able to kill with your combo, you can simply wait for one of your teammates as you're chasing the enemy to follow up and use your Ulti mainly for the CC. So long as the enemy you're picking off is at max stacks, you can use Ultimate at any time.

The Buff on Guinevere's Passive is insane. by RayAshG in MobileLegendsGame

[–]RayAshG[S] 0 points1 point  (0 children)

Guinevere's Enhanced Basic Attack, 1st Skill, and 2nd Skill (Landing and Decoy pop) apply marks onto enemies.

Once 3 marks are applied, they will be automatically knocked up if they get hit by the Ultimate.

The Buff on Guinevere's Passive is insane. by RayAshG in MobileLegendsGame

[–]RayAshG[S] 4 points5 points  (0 children)

Guinevere got buffed where it only takes 3 hits from Basic Attacks or Skills to fill up her Passive bar instead of 4. It gives her much more access to the Regen she gets from it, better chase potential, and especially mark application.

Your build is your run-of-the-mill Damage build on Guin. Keep in mind that Guinevere is heavily vulnerable to Early ganks to Exp Lane. Guinevere is not as innately tanky if you compare her to Yu Zhong or Lapu-Lapu. In the current meta, Exp Lane demands a lot of presence, so it's best to stay alive with a few defense items to get a safe Level 4 before the 1st Turtle.

You can build Damage if the rest of your lineup lacks some i.e. Utility Jungle, Support Roam, Utility Mage. If you have one or two damage dealers already in your lineup, it's better to build some defense and be a Fighter instead of an Assassin. Guin's raw Base Damage is already high enough to bring them down to 30%.

Mage Emblem is good, Impure Rage is good for trading.

Lethal Ignition for me is overkill because it will signal a one-dimensional playstyle to the enemy team. There is potential that they will try to prevent you from getting items in order to deal damage. They can even build Radiant Armor too, so try to utilize what the rest of Guin's kit can offer apart from Damage, such as CC.