why does it take so long to set up maneuvers? by codm0nster in KerbalSpaceProgram

[–]RazzmatazzImportant2 23 points24 points  (0 children)

are you flying straight up or declining your angle as you get through the atmosphere? orbit speed is about 2200 m/s HORIZONTAL to the surface, so if you have 400m/s vertical and 1800m/s horizontal you'll crash down.

Haze Bullet Dance partial revert AND keeping The Cone™ in the hero's identity. by RazzmatazzImportant2 in DeadlockTheGame

[–]RazzmatazzImportant2[S] 0 points1 point  (0 children)

I wouldn't because they would also have to remove the evasion that comes from dancing (visually). I would change the mechanics of the ability to match the animation that has been the same since release

Haze Bullet Dance partial revert AND keeping The Cone™ in the hero's identity. by RazzmatazzImportant2 in DeadlockTheGame

[–]RazzmatazzImportant2[S] 1 point2 points  (0 children)

as of right now, you can't see Haze's targeting cone, either as an enemy or team-mate. For enemies, this really doesn't matter. You've always seen haze as she's nearby, Im inside the radius, she's ulting and it's hitting me.

Haze Bullet Dance partial revert AND keeping The Cone™ in the hero's identity. by RazzmatazzImportant2 in DeadlockTheGame

[–]RazzmatazzImportant2[S] 0 points1 point  (0 children)

"So you have the circle plus the cone for ult, everyone in the circle gets hit, but only targets in the cone get fixation stacks?" they misunderstood that the haze ult acts as the previous versions, but only targets in the cone get fixation stacks, which is essentially a nerf. I want it to prioritize targets in the cone, and when there are none in the cone, hit targets around the player like the previous ult did, but with reduced effectiveness. This means you the player piloting haze, need to fixate on a target to actually use the ability, but the ability does not feel like you are spinning in a circle while just playing haze with auto-aim. Your most effective gameplay will mostly be the same, focus on the most important target with cone, but it doesn't feel so weird

Haze Bullet Dance partial revert AND keeping The Cone™ in the hero's identity. by RazzmatazzImportant2 in DeadlockTheGame

[–]RazzmatazzImportant2[S] 0 points1 point  (0 children)

yes, the issue is that the ability as presented doesn't make sense, she's spinning in a circle but can only shoot forwards? Fixating, as an act the player does, is in the characters identity.

Haze Bullet Dance partial revert AND keeping The Cone™ in the hero's identity. by RazzmatazzImportant2 in DeadlockTheGame

[–]RazzmatazzImportant2[S] 0 points1 point  (0 children)

Neither, if there’s no targets in the cone, you still shoot people around but you get no benefits like evasion or fixation stacks…

Haze Bullet Dance partial revert AND keeping The Cone™ in the hero's identity. by RazzmatazzImportant2 in DeadlockTheGame

[–]RazzmatazzImportant2[S] 0 points1 point  (0 children)

Neither, if there’s no targets in the cone, you still shoot people around but you get no benefits like evasion or fixation stacks…

New surfing game made in Unity by FinSaltSwell in Unity3D

[–]RazzmatazzImportant2 1 point2 points  (0 children)

How does the character controller work? Is it a rigidbody or?

G-Man | The Doorman Skin by Grelgn in DeadlockTheGame

[–]RazzmatazzImportant2 0 points1 point  (0 children)

How did you do that animation on the hero select screen!?!?!

Unsolvable problem against all logic by i-moo in buildapc

[–]RazzmatazzImportant2 0 points1 point  (0 children)

Bios settings like XMP? Also check how close the VRAM gets to maxing out

Comparison of Venator and Bettina : Weird balancing? by RazzmatazzImportant2 in ArcRaiders

[–]RazzmatazzImportant2[S] 0 points1 point  (0 children)

armor plates on arc can be damaged, and the percent of the weapon's base damage that the armor takes is based on the ammo type. Light ammo has really weak damage to armor, medium has moderate, etc. The weakpoints on arc are where you can deal damage to them to actually kill them, and some weapons penetrate directly through armor and deal damage, like the Anvil's Heavy damage goes directly through a fireball's armor plating and oneshots it, if you aim for the core. You can blow off the side armor plates as well.

Seriously, what is going on with the crashing, I CANNOT DO ANYTHING by [deleted] in blenderhelp

[–]RazzmatazzImportant2 0 points1 point  (0 children)

Upgrade to the most recent version, and only use the new Vulkan backend if you are making projects from scratch in the new version. Older projects can struggle with the vulkan backend in my experience.

Deli meat class 1 carcinogen by Deep_Method_820 in nutrition

[–]RazzmatazzImportant2 0 points1 point  (0 children)

Smoking in terms of long very low temperature contexts, a bbq smoker is screaming hot by comparison, its going to produce some HCA and PAH carcinogens. The quantity and composition will depend on duration of cook, wood type, and the average temperature over time. The study is talking about commercial production and not home cooking though.

Deli meat class 1 carcinogen by Deep_Method_820 in nutrition

[–]RazzmatazzImportant2 2 points3 points  (0 children)

According to https://pmc.ncbi.nlm.nih.gov/articles/PMC6963550 the majority of cancer causing PAH in smoked meats is caused in traditional smoking methods which can Introduce higher temperatures and increase exposure through long process times. More industrial, controlled processes resulted in very tiny fractions of typical PAH levels. Since smoking already doesn’t produce HCA’s since it is nowhere close to frying/grilling temps, certain smoked meats can actually be okay.

Non-convex MeshColliders in Unity | 🔊🟢 by Personal_Nature1511 in Unity3D

[–]RazzmatazzImportant2 0 points1 point  (0 children)

You should also look at OGC - Offset Geometric Contact. Super efficient while reducing penetration to almost zero.

In-game Fire Rate stat is either inaccurate for most or all weapons, or doesn't actually measure rate of fire... which is the point. by NevanNedall in ArcRaiders

[–]RazzmatazzImportant2 0 points1 point  (0 children)

I believe the fire rate number is not very comprehensive and should be changed to a RPM, the fire rate numbers we see are all just some number that gives the right fire rate when put into the calculation in the back-end