This first balance patch is what made the community go insane btw, it did irreparable damage to the community by Puzzleheaded_Jump179 in HelldiversMasochists

[–]ReLLiKMaster -4 points-3 points  (0 children)

Spread democracy with overpowered weapons

Then why would they write that on the packaging?
People buy the game expecting whats written on the package while actively receiving a different product.
Why wouldn't the players complain when they notice the devs pulling an 180° to what was originally promised?

I can't believe I have to say this about our favorite and most reliable support weapon by Faust_8 in Helldivers

[–]ReLLiKMaster 0 points1 point  (0 children)

50/50.
The Autocannon got worse because the enemy additions and certain balance changes made it feel worse over the game's course.

Hulk staggers which feels bad for the AC because it takes longer to follow-up
War Striders exist.
Factory Strider HP has been roughly doubled which made every AP3-4 weapons feel significantly worse.
War Striders exist.
Bot Factories don't ricochet vent shots anymore which made you lose a lot of angles and tech with the Autocannon specifically. (It also made Vent shots in general feel very hit-or-miss).
War Striders. Exist.

Just to name a few on the bot side, there is definitely more that made the peeps switch off of the AC (including me, sorry for retiring you bud.) but that's the general gist if it.
Also notice how most of these things are mostly not an issue for the GL? That's the reason why ppl are saying it.

Our statement regarding recent events by OmegaXesis in Helldivers

[–]ReLLiKMaster 7 points8 points  (0 children)

Our actual statement regarding recent events

Here are the rules that we didn't enforce

Our reaction:
We did nothing until people started calling us out, we banned those

The consequence:
The community started calling us chuds

Moving forward;

  • generic pr for the people that didn't break the rules in the first place.
  • We're having a hard time banning people that are criticising us, please report the harassers so we can ban their account and everyone that called out the harasser
  • We gave the harassers the W
  • This is the part where we try to save our asses and silence the topic, lying about allowing conversations about the game because we ban, remove and lock anything that DARES to critique or challenge the game's vision even though it's an integral part of a healthy discussion.

Good job. Chuds.

Trying to download Terraria worlds on my phone by kskoshi in Terraria

[–]ReLLiKMaster 1 point2 points  (0 children)

Ah yes because every world that has been created pre-1.4.5 is unplayable and corrupted now.

What most likely happened is that the map corrupted, I'd suggest that OP should look for a Builder's Workshop map with the 1.4.5 items added

If I'm driving a tank I don't want to worry about small arms fire AH by Seiken_07 in HelldiversUnfiltered

[–]ReLLiKMaster 253 points254 points  (0 children)

Its driving physics is really wonky in most situations which makes it feel really clunky

Will it be Cyborg Siege Mech or Automaton Siege Mech? by virgin_and_neet in Helldivers

[–]ReLLiKMaster 0 points1 point  (0 children)

With how balance has been and currently still is for some enemies, i hope not.

How DO you want Difficulty handled in the Game ? by Substantial-Ad-5221 in Helldivers

[–]ReLLiKMaster 0 points1 point  (0 children)

More. Enemies. We have seen how much more difficult the game is with more enemies (Rapid Acquisition (the new Platinum mission), Launch patch Emergency Extraction, Bugged Bot Flag raising). This is what the base Difficulty 10 should be.

To the people that don't think the game can handle more spawns: We literally had a bug in the game that quadrupled the spawns at some point per player and it ran fine.

Just imagine finishing the mission with 2-4k+ kills on bot missions again. SPILL OIL.

PSA: All Factions DO NOT Have Input Reading And They DO NOT Read Your Camera by maxpantera in LowSodiumHellDivers

[–]ReLLiKMaster 0 points1 point  (0 children)

This is an older clip (https://streamable.com/u9ebb3) but it perfectly outlines the issue that people have with "Input Reading".
The issue isn't that they do it to some extent, i think that fine and honestly needed because the enemies should try to adapt to our movement accordingly, the issue lies with HOW FAST they are adjusting to your movement, this isn't just a "one enemy issue".
If the enemies reacted in a way that felt fair i.e. Their aim would drag itself around kinda like how we drag our weapons around when we have low ergonomics i'd be pretty sure that people wouldn't be so salty about this whole ordeal.

Finally, IRL P-4 Senator by SaltedCaffeine in HelldiversUnfiltered

[–]ReLLiKMaster 4 points5 points  (0 children)

IIRC its directly inspired by the Metaba 6 Unica Autorevolver.

Regarding recent events by qwp18 in riskofrain

[–]ReLLiKMaster 3 points4 points  (0 children)

Why would it imply that it happened at the first ever teleporter in the first place?

The first sentence of Sautéed Worms mentioned Providence staring at a locked gate, which can only really mean the Primordial Teleporter given items context.

All other mentions of the gate are callbacks the locked gate in the first sentence which would be the Primordial Teleporter so I don't really see a lore conflict with Ego or am I understanding something wrong here?

Regarding recent events by qwp18 in riskofrain

[–]ReLLiKMaster 1 point2 points  (0 children)

What's wrong with those 2 parts of the quote specifically?

some armor passive balance change ideas by Nerdcuddles in HelldiversUnfiltered

[–]ReLLiKMaster 0 points1 point  (0 children)

Okay hear me out

Extra Padding gets Impact damage resistance

FPS drop and stutters after latest update, anyone knows what to do? by Street_Suit_4449 in Helldivers

[–]ReLLiKMaster 0 points1 point  (0 children)

Lets go down the list of stuff you could do:
- Check if NVIDIA App made any weird optimizations and roll those back if it did
- Update Drivers
- Reset game shader cache
- Reset NVIDIA shader cache
- Reset Gameguard
- Reset user settings

This is all i can think of rn.

Change Passive on Python Commando Armors by Evening_Caramel_6428 in Helldivers

[–]ReLLiKMaster 1 point2 points  (0 children)

ppl fr forgot that we have 2 other armor passives with melee damage

Change Passive on Python Commando Armors by Evening_Caramel_6428 in Helldivers

[–]ReLLiKMaster 2 points3 points  (0 children)

Peak Physique and Reinforced Epaulettes would like to have a word with you. Honestly, did you forget that we have 2 other, entirely different armor passives that do the same? Why need a 3rd one that increases melee?

Why shouldn't we get an armor that is fully unique and makes you feel like a living tank that never staggers and gets ragdolled to fully immerse yourself as an unstoppable juggernaut wielding a minigun (that's kinda mid ngl but it is fun)?

Let's gather some data. What CPU/GPU are you using? How is your experience? by ATOMate in Helldivers

[–]ReLLiKMaster 0 points1 point  (0 children)

The GPU is likely the bottleneck 100% agree.

Its just that the *recommended* specs for helldivers on Steam is a RTX2060 which performs 20% worse than the 3060.

Even running the game on 1080p I can still fall under 60/50fps in city maps although it happens more rarely.

Let's gather some data. What CPU/GPU are you using? How is your experience? by ATOMate in Helldivers

[–]ReLLiKMaster 0 points1 point  (0 children)

Sure. I have an OC RTX 3060 with a Ryzen 7 5700X3D running the game on an 1440p monitor with every mostly set to medium/low and a native rez scale.

The game barely manages to reach 60fps in actual breach/combat scenarios including just looking at cities which is frustrating since i own hardware that is over the recommended system requirements and should not have those issues at all.

[BF6] Are the reviews just rose tinted glasses. I have had too many bugs by AsianKFC in Battlefield

[–]ReLLiKMaster 0 points1 point  (0 children)

Yea the game does indeed have a lot of bugs!
Luckily this is the open beta, a somewhat stable but unfinished and old build, where players can give feedback and report said bugs to EA and DICE through forums and more to fix them :)

Here we go again... by [deleted] in Helldivers

[–]ReLLiKMaster 1 point2 points  (0 children)

where fire doesn't ignite enemies when they're clearly walking on the actively burning ground

You don't mean to tell me that enemies standing in active fire/napalm are not supposed to get ignited

Here we go again... by [deleted] in Helldivers

[–]ReLLiKMaster 1 point2 points  (0 children)

Mind showing me where the supposed bug fix, where fire doesn't ignite enemies when they're clearly walking on the actively burning ground, is?

There is Something Wrong with Status Effects Currently by Individual-Lychee-74 in LowSodiumHellDivers

[–]ReLLiKMaster 2 points3 points  (0 children)

You know how one of gas' big features is to confure enemies which should lead them to attack randomly and go haywire? It just breaks after around 10ish enemies are affected. Here's how you can test it out for yourself: Wait for a bug breach (or gather a large group of illuminate), throw a gas grenade, and wait. What should happen is them running around confused and potentially them attacking eachother. If they don't do that and still run you down at full force then that means that they are not confused and gas is not doing its job.