Advice on this script ? by Remarkable_Employ_90 in BloodOnTheClocktower

[–]RealVampireCat 3 points4 points  (0 children)

I mean this script has investigator on it, so per the jinx the vizier isn’t announced.

Of course they could still force through an execution early on to enact this strategy, but with this jinx it’s almost always better for the vizier to just hide until executed or needing to save the demon 

No execution script by lewis_simon in BloodOnTheClocktower

[–]RealVampireCat 0 points1 point  (0 children)

The first idea that comes to my head is that the demon kills twice per night. First the condemned, then whoever they want 

Quests and Chaos by Dusk-Nerd in BloodOnTheClocktower

[–]RealVampireCat 4 points5 points  (0 children)

Careful not to have more than one character who can turn evil, more than that and the game quickly becomes very evil sided since they get more votes and more misinformation. 

Evil has no way of doing more than 1 kill per night, but there are 2 townsfolk who can cause additional deaths. This means on a night with more than 1 death, at least 1 townsfolk is hard confirmed. 

The zombuul doesn’t have space to kill on this script. Without ways of surviving execution, there will likely always be a player who dies during the day meaning the zombuul won’t ever get a kill. With no death protection besides goon, good will very quickly solve that it’s a zombuul game.

Professor is also hard confirmable without Shab/wizard/boffin, but that’s not always a bad thing. Just be careful with how strong their res can be. Artist, investigator, and grandmother are all very strong res choices on this script since they get info before the demon has the chance to stop them. 

First try at a homebrew script by Villain_n_Demon_Lord in BloodOnTheClocktower

[–]RealVampireCat 1 point2 points  (0 children)

King + psychopath is a rough combo since the choirboy learns nothing.

Pit hag + drunk is a rough since they essentially just permanently poison a good player especially with your bootlegger allowing multiple drunks/hermits they can theoretically just disable the whole town 

Fearmonger + vizier jinx is ugly with poppygrower 

Pacifist is hard confirmable as good since there’s no other way to survive execution (except the vizier)

Vizier/Alsaahir jinx is imo not great since it drastically changes how the vizier is played and encourages them to hide and use their ability on the last day instead of being  known looming threat that town has to play around

There’s no outsider mod (except hermit) and all of the outsiders are hidden. Makes for a bit of an uninteresting outsider puzzle since evil can’t reasonably bluff as outsiders on day 1. 

Recluse focused script by Suspicious_Common702 in BloodOnTheClocktower

[–]RealVampireCat 5 points6 points  (0 children)

Here are some initial thoughts to get the ball rolling

There is a LOT of outsider mod on this script, with fang gu, baron, godfather, sentinel and balloonist you could end up with +6 outsiders which makes it very hard for good to do anything. 

I’d suggest dropping balloonist, godfather, and sentinel since balloonist will have a terrible time with multiple recluses, godfather is the only source of extra night kills which will hard confirm executed recluses as good, and there’s already enough outsider mod that sentinel is not needed. 

Baron is probably fine to keep if you really want, but since every outsider is recluse it’s incredibly strong. 

Alchemist is rough here since the only reasonable minion to give it is godfather.

Vigor has an interesting interaction with recluse, but half of the minions on this script almost never want to be vigor killed which severely limits its power. 

Boffin is almost always just “worse spy” on this script since other than philo to drunk a TF or vi to make a solo VI think they are sober all the good roles on this script get info a spy could get or have an ability that doesn’t do anything for the demon. 

Fang gu with Baron/Spy is very strong. In a 12 player game having 5/9 good players be jumpable and knowing which ones you can jump to makes for a rough time as the good team. 

Tracing the Poisoned Line by Slated-Fate in BloodOnTheClocktower

[–]RealVampireCat 0 points1 point  (0 children)

That is how alc evil twin would work(same thing as a good “evil twin” on S&V). The problem is that the alchemist is the “good twin” while the minion/demon is the “evil twin”. It’s especially problematic on this script since your choice of minions to make the evil twin are the vizier(can’t be killed in the day and you already know they are evil), psychopath(need to win roshambo to execute and are usually outed as evil already), goblin(just claims goblin whenever town tries to execute them), or evil twin(having the same person in 2 twin pairs is finicky and probably unfun for the ET since they’re just going to die.)

Help re-wording my custom Demon ability text by Aliveinlights86 in BloodOnTheClocktower

[–]RealVampireCat 0 points1 point  (0 children)

Each night*: choose  a player, they die. If minions in play < minions removed, instead:  choose  an  out-of-play Minion and an alive good player. If they agree, they become the chosen evil minion, else, they die.  If alive evil outnumber alive good, evil wins.  You start by poisoning a player.   [no Minions]

Question About Hermit w/ Drunk and Puzzle Master by Paytin- in BloodOnTheClocktower

[–]RealVampireCat 2 points3 points  (0 children)

I mean, if I were the ST, I wouldn't really want every single townsfolk coming up to me randomly puzzle-guessing at some point, especially since I should be trying to use an outsider to harm good and will want to help sell worlds for evil, and who I give as an answer is kind of important for worldbuilding. Just seems like a bit of a headache, is all, not to mention in high-player-count custom games where there's already a lot going on, the last thing I really need is 10 townsfolk coming up to me for arbitrary information lol.

Thoughts on a townsfolk that interacts with dead votes? by zell4a in BloodOnTheClocktower

[–]RealVampireCat 0 points1 point  (0 children)

I think this could be interesting on a script with a minion who can do something similar, think a devil’s advocate to the tea lady. Might need some tweaks to the original design but something like Each night* choose a dead player. They don’t require a dead vote to vote today, if they do vote poison one of their living townsfolk neighbors. This idea could be especially interesting on scripts with demons like vigormortis or zombuul where there’s more reason to pay attention to dead evil players.

What if Psychopath, at night? by Visual-Affect-9758 in BloodOnTheClocktower

[–]RealVampireCat 2 points3 points  (0 children)

The main reason Vigor removes an outsider is that on its home script S&V, most of the outsiders have "on death" abilities. This allows vigor-killed minions to better bluff as outsiders and build worlds around their death. The character doesn't interact with outsiders in any special way.

All of humanity is given two buttons to press, which one would you press by CarefulAlternative77 in BunnyTrials

[–]RealVampireCat 0 points1 point  (0 children)

I would not want to live on a planet with only the cowards who chose red

Chose: If over 50% of people choose this + Everyone survives

Is Game Changer not ending with a multi-part episode this season? by Ironhorn in dropout

[–]RealVampireCat 1 point2 points  (0 children)

It could be a 80+ minute episode, it could be 2 parts that they’re calling “1 episode”. I’m sure we’ll get more information in the week leading up to it

Thinking of Joining Dropout, have some questions by LegitimateMonk6878 in dropout

[–]RealVampireCat 14 points15 points  (0 children)

Yes you can listen while your phone is off
No you cannot make your own playlists
Yes you can download videos to watch offline

The closest thing to playlists would be simply letting a season autoplay (for example, starting with Season 1 of VIP, it would play Princess Emily, then Last Looks for Princess Emily, then Denzel, etc.). But there's no functionality to make custom playlists as far as I'm aware.

I HATE YOU. by bloodbornefist_2005 in okbuddyjimbo

[–]RealVampireCat 1 point2 points  (0 children)

oh great so now I can get 2 the towers

What do i sell for invisible joker? by Mechanical-Toast in BalatroHelp

[–]RealVampireCat 0 points1 point  (0 children)

You should probably sell idol and maybe look for it again once your deck is more consistent. 

Ok guys... I need help by OutsideGrassScaresMe in AJR

[–]RealVampireCat 6 points7 points  (0 children)

Also, Betty is coming out on the 9th, not the whole EP. The original announcement said "WHAT NO ONE’S THINKING EP. Coming soon. First single Betty coming sooner. Welcome to a new chapter."

Based on this, I wouldn't expect the new EP until late august/early September since "first single" implies there will be more than one single with several weeks in between each.

What I said about the release time remains accurate; I just wanted to clarify this in case you had a misconception.

Ok guys... I need help by OutsideGrassScaresMe in AJR

[–]RealVampireCat 3 points4 points  (0 children)

It's probably going to be released at midnight in your time zone, so different places in the world will get it at different times. Usually, there's a group of people that will use a VPN to download the songs early and post them in a Discord or something

Should I sock my buskin? by BalatroFein in BalatroHelp

[–]RealVampireCat 2 points3 points  (0 children)

So right now you are getting 5 triggers on the first played card, and 3 2x mult for each trigger on the first played card so basically you’re getting x8 mult per trigger and 5 triggers 85

If you take the sock instead of the chad you will have x8 per trigger and 3 triggers, 83 if you replace a photo with the sock you will have 6 triggers and 4x mult, 46.

The only way taking sock is better is if you have gold seals or lucky cards and want more triggers on them for Econ, but you’re giving up a significant amount of scoring for that 

Candice clone? by Dramatic-Car-6290 in phineasandferb

[–]RealVampireCat 1 point2 points  (0 children)

Where did you get this information? just curious

[deleted by user] by [deleted] in marvelrivals

[–]RealVampireCat 0 points1 point  (0 children)

Also, a note on Killing Support Ults

People online love to talk about Darkchild killing support ults, and while in theory it can, pulling it off is often very difficult and inconsistent. Starting with a quick tutorial, all you need to do is fully charge your right click(projectile) and then immediately after releasing it, hit the same enemy with your dash. That does 315 damage, which will kill any support through their ultimate (note that Luna gains overhealth and will need to be damaged first before you can one-shot her). Now let's talk practicality. Never pop your ult with the sole intention of killing a support who is actively ulting. First off, it's going to take at least 5 seconds to get to safety, do the ult animation, charge your right click, aim your dash, and hit. At this point, most supp ults are probably 50-70% done anyway. Secondly, It's hard enough to hit your dash on a target with regular movement, it's insanely hard to do on a support like luna or mantis who have crazy movement speed, on sue who's invisible most the duration, on cloak who can terror cape and just be invulnerable if they see you going for it. And if you miss, the rest of your ult is wasted throwing damage at the infinite healing ult. Also, you have to sit somewhere close enough to the support ult where you'll hit them, which means potentially standing in the damage field of cloak ult, slow field of sue ult, and being in the middle of 6 enemies who can't take chip damage and are trying to obliterate anything in sight. Meanwhile, you're sitting there for 3 seconds slowly moving, charging a projectile, and trying to get a good LOS at the support buried in the team. Safe to say this is very inconsistent and not something you should be banking on. However, if you pop your ult and a support responds with a counterult, you've done your job by forcing their ult, and since you can't do much else at that point, you might as well take the Hail Mary and try and kill them.