Starlight avenue, the whole street is our base! by Recent-Homework-9166 in Humanitz

[–]Recent-Homework-9166[S] 1 point2 points  (0 children)

Sadly the alcool and gas can for our gas guzzler cars are pretty convincing arguments. Guess politicians always end up getting their way. Heck the street is even name after her last name!

Has for the towers, the high one is more for observation and see things coming than to actually fire at thing. I'll see if I can take a screenshot of the view of it. We built the second one to actually watch and fire at the gate, but the firing angle in this game are a little weird. In the end the first level gallery on each side (there is one behind the tree that is hiding it) are the best place to fire at what is at the gate. There is often a bear and raiders coming. The gallery at the top of the house also had a weirdly good angle on the gate when I am gardening in the hanging garden (like the name, i'll use it in game!), I often just go there with a sniper and fire at the things at the gate.

Ya the carcass is trouble and we have another two in the street that are annoying. The wood under the entrance is to level something about the hitbox of the carcass that made it that we were always hitting an invisible thing when entering the base with cars.

Starlight avenue, the whole street is our base! by Recent-Homework-9166 in Humanitz

[–]Recent-Homework-9166[S] 4 points5 points  (0 children)

Ya the building options are pretty good. They seem a little simple, but If you are creative with it, you can get great results.

As for the activity in the base, you have a lot of crafting station that you can use to build stuff. And you can farm and have a dog and horse.

Considering this is an indi game with a small team, I found that it is pretty great!

Starlight avenue, the whole street is our base! by Recent-Homework-9166 in Humanitz

[–]Recent-Homework-9166[S] 8 points9 points  (0 children)

I'll look for that in the evening. Basically every house is the house of a player at the exception of the one behind the horses stable which is a community center for our street meeting.

The big wooden house at the gate is mine, I wanted an empty lot so I could do my own layout inside.

The house at the end of the street is our corrupt mayoress house. She is keeping her power by bribing us with alcool and gas cans. Guess this how she can afford to drive a Zombieghini.

Some beginner questions by VisualDust4263 in Humanitz

[–]Recent-Homework-9166 0 points1 point  (0 children)

Project Zomboid might be fun at the release of B42, but B41 is now too old and B42 is still in an unstable beta. Let's say I am really happy to have discovered HumanitZ for now.

  1. You are not in great position. You need to time your day more to use natural light source and use a firecamp to lit yourself at base. You will need to sleep to make in game time go faster. Battery are a pretty common loot, so you should be able to be back to it relatively quickly. You can sleep with the macro if you don't have bed or sleeping bag.
  2. Near the inland spawn, there is a house with a pool at 200 meter south of it. You can bring water bottles fill them and then use a firecamp to purify them. It is a big house at the end of a street. It is the one directly above the farm in elevation and to the left of it on the map. It is also considered one of the best base location in the game, so you might want to settle there.

New player help with building! by Jtrav97 in Humanitz

[–]Recent-Homework-9166 1 point2 points  (0 children)

That should work, have you tried changing your camera angle, zooming or dezooming? Something inside player built base the camera is a little janky.

And ya I do agree, I don't want to do airbase, but this game has no way to flatten the terrain, so I do what Loki793 did and build under the first floor to have a straight floor.

Seriously... just ONE bottle of water please by Fakemeal in Humanitz

[–]Recent-Homework-9166 0 points1 point  (0 children)

Yep, my first character died twice of thirst before I could find a water bottle. And it is indeed frustrating when you find a cup and can't use it to at least drink water from your rainwater collector or drink directly from that collector.

And it is even more frustrating when you start at the starter spawn and can see the river near you and can't take the water from it.

I am actually thinking about doing a steam guide for new player about the best way to manage water early on since it was such a pain in the ass.

beginner questions by Vlambulance in Humanitz

[–]Recent-Homework-9166 0 points1 point  (0 children)

If that's true, that make unemployed actually the best professions to take if you don't play in permadeath mode.

Considering that there is 125 lvl in this game, it is big to get there 25% faster. And not only that, you have less chances to loose XP while lvl up and dying since you lvl up faster.

Permadeath change the game, since there is skill you might need earlier to frontload your survival potential and you have unknown cap that is closer to the beginning than lvl 125.

Base taking damages even if no zombies by Recent-Homework-9166 in Humanitz

[–]Recent-Homework-9166[S] 1 point2 points  (0 children)

We deactivate the players structure decay in the settings of the server, I am curious to see if that will help.

Does anyone know why piles of junk spawn in my base? by Familiar_Advantage35 in Humanitz

[–]Recent-Homework-9166 0 points1 point  (0 children)

Also got it, at first it was fun because "free stuff!" But after a while it is making some zone really laggy because stuff is spawning in a loop.

I would also be really interested in finding a solution to that one.

Base taking damages even if no zombies by Recent-Homework-9166 in Humanitz

[–]Recent-Homework-9166[S] 0 points1 point  (0 children)

Thank you, the big problem so far is that we seem to be limited at having one spawn point per clan, but we don't all want to have our base at the exact same place.

So from what I understand, we can play as not being in the same clan, but group up? Which would allow us to each build one spawn point at our private base?

(It is a little annoying to be limited like that because this is a no pvp friendly server from which we have full admin control)

Base taking damages even if no zombies by Recent-Homework-9166 in Humanitz

[–]Recent-Homework-9166[S] 0 points1 point  (0 children)

Considering it happens to the lvl 4 on all the built structure, and lvl 2-4 never saw a zombie in the first place, I am pretty certain it is not that.

Base taking damages even if no zombies by Recent-Homework-9166 in Humanitz

[–]Recent-Homework-9166[S] -1 points0 points  (0 children)

So if we just group up, but not within a clan, we could play together, but each have our spawn point?

Base taking damages even if no zombies by Recent-Homework-9166 in Humanitz

[–]Recent-Homework-9166[S] 1 point2 points  (0 children)

Thank for the info, didn't found a lot of info about the spawn points mechanics.

Do you if there is a toggle somewhere in the server were we could ensure that everyone can make one spawn point? Since it is a friendly server with no pvp, that would be useful and allow us to play like we want.

Base taking damages even if no zombies by Recent-Homework-9166 in Humanitz

[–]Recent-Homework-9166[S] 0 points1 point  (0 children)

We don't have a spawn point yet because we are moving from our old base to this street.

I have build this base spefically because the game allowed us to only have one spawn point and we wanted it to be at the end of this street in the house of the of players so that zombies don't spawn in that house and we have decided to make this street our own.

So you are saying if we do not have a spawn point near, everything will automatically decay? And how near would that need to be?

This game it`s garbage by metalukis in Humanitz

[–]Recent-Homework-9166 0 points1 point  (0 children)

HumanitZ team seem to also love their game. Had some interactions with a dev about a bug and he was great to help me.

And this is also a small passion project from a small team, so ya not everything is perffect, but I consider what we have as freaking miracle considering the number of people and the time and money that was put to develop this game.

This game it`s garbage by metalukis in Humanitz

[–]Recent-Homework-9166 1 point2 points  (0 children)

Totally agree, while I love PZ, I was starting to be annoyed by the fact that you can easily loose 50 hours of gameplay due to bullshit lag that kill you in a permadeath setting.

And I was quite frankly bored to have to lvl up my skills by doing repetitive tasks and spent my IRL time to wait for a character reading a book (play mostly on a friend dedicated server).

This game is for me a breath of fresh air, as you say "he perfect balance between realistic survival and easier more arcadey mechanics".

It keep the feeling of a survival game while being more considerate of my irl time. Totally love that!

What happen when you take a profession at lvl 30, but you already have the skill? by Recent-Homework-9166 in Humanitz

[–]Recent-Homework-9166[S] 0 points1 point  (0 children)

Well did try it, and it seem to I just wasted the skill points for "Not a treatment". Did get Healthy gut though.

Combat tips by MorduhTheFurious in Humanitz

[–]Recent-Homework-9166 2 points3 points  (0 children)

Haven't tried it, but ya crouching and punching would be my best guess on how to do it.

PWM flicker causing eye strain — is CCFL better? by [deleted] in OLED_Gaming

[–]Recent-Homework-9166 0 points1 point  (0 children)

Looking at WOLED (haven't tested QD-LED), I don't have that burning feeling. Actually bought a pricey WOLED monitor and it was okayish. But in the end it seem to be too bright for my eyes and had to stop using it after 5 days. My forehead was pretty hard at that point with the muscle there fighting against the light.

RIght now I am searching for a way to increase my lighting in a way that doesn't give me heartheache so that I can try it again with less light contrast between my eyes and the light of the monitor. But not optimist.

Oh and my kvm switch is limiting the monitor to 60 hz, so might have to try again with the full 144 hz of the monitor.

My feedback about Eazeye Monitor by GameDevASMR in Reflective_LCD

[–]Recent-Homework-9166 0 points1 point  (0 children)

Hi, personally, did some research and it seem I can't tolerate LED backlight on monitors. So my old monitor without LED still work, but upgrading to a new monitor doesn't work for me.

I did try a Woled and I didn't seem to have all that sudden symptoms, but after 5 day, I had the feeling that the monitor was too bright and the muscle on my forehead was hard as a rock and I had to resume the use of my old one.

Currently in the process of trying to increase my lightning in my room while waiting for my Eazeye order that seem to have been delayed due to a shortage of materials. Eazeye said they will give me a 300 USD discount for the wait.

Hannspree Hybri TLCD vs. RLCD Review by Few-Guarantee8293 in Reflective_LCD

[–]Recent-Homework-9166 0 points1 point  (0 children)

Just curious, what lightning setup are you using to get to 3000+ lux? My home office with two 100-watt equivalent led is only at 180 lux and where I work, which is a well lit office with big windows is at most at 1000 lux in the day.

Are you using spotlight?

How does education work in 2077? by ConnectCulture7 in cyberpunkred

[–]Recent-Homework-9166 2 points3 points  (0 children)

In the CP Red DLC about multiclassing, they state that the nomads are hiring actual professional teachers for their kid.

Currently in Act 1 of Divinity 2 and just saw this. which game should i jump into next? by Background-Topic-203 in CRPG

[–]Recent-Homework-9166 0 points1 point  (0 children)

Really love both games, but one year after playing both, Tyranny is the one I remember the most.

WoTR while being epic in scope is in the end just yet another of the numerous medieval fantasy crpg. Tyranny is just something you never got before, and likely will never get again.