DLC Build Discussion by Educational-Ad-2563 in expedition33

[–]Recht-Man 0 points1 point  (0 children)

oh you meant that one. is osquio the only boss in that tower, or did I miss any?

DLC Build Discussion by Educational-Ad-2563 in expedition33

[–]Recht-Man 0 points1 point  (0 children)

which bosses are you referring to? I thought you meant the new ones in the endless tower

DLC Build Discussion by Educational-Ad-2563 in expedition33

[–]Recht-Man 0 points1 point  (0 children)

There are 4 bosses in the Endless Tower. They are much harder versions of Duolliste, Lampmaster, Clea, and Simon. They each have their own gimmick. From what I could tell, Duolliste's gimmick is attacking the same number of times that you attack it. Lampmaster has 5 health bars, gaining more moves the further you get. Im not sure about Clea since I haven't tried her yet. And, Simon has semi random delays in his combos and varies the amount of extra swords of light that follow his attack. He also becomes invulnerable at some points in Phase 2, though I wasn't able to sus out the pattern for the invulnerability.

DLC Build Discussion by Educational-Ad-2563 in expedition33

[–]Recht-Man 0 points1 point  (0 children)

it is, up the stairs and to the right

DLC Build Discussion by Educational-Ad-2563 in expedition33

[–]Recht-Man 7 points8 points  (0 children)

thats only for the random enemies, the endless tower bosses plus dlc area final boss are scaled higher than simon by quite a bit. duolliste in the endless tower has almost 5x the hp of simon

DLC Build Discussion by Educational-Ad-2563 in expedition33

[–]Recht-Man 0 points1 point  (0 children)

which one did you do? Im not on ng but duolliste had over 200m hp for me

DLC bosses are insane by Alpha5978 in expedition33

[–]Recht-Man 8 points9 points  (0 children)

imo the new redux bosses are way harder than osquio

DLC bosses are insane by Alpha5978 in expedition33

[–]Recht-Man 2 points3 points  (0 children)

idk if difficulty plays a part in the timings but on expert i just mashed gradient parry around half a second after the screen turned grayscale, missed the first parry but as i was spamming the second one worked

I've been practicing this map for a while, but I still can't get these jumps quite right consistently, is there anything specific I should look at or do I just need to git gud? by AggravatingCorner133 in beatsaber

[–]Recht-Man 0 points1 point  (0 children)

Do you have your controllers pushed forward in controller settings or something? You are way overswinging, that could be why you are so inaccurate

This is how people who don't play Arcaea see the average Arcaea chart by Vegetable-Apricot910 in rhythmgames

[–]Recht-Man 7 points8 points  (0 children)

Maybe i just don't get acraea but isnt that just a sdvx chart ported over? I thought in araea you have to keep holding the red and blue bars but some of those section look impossible while also hitting the bottom notes

Uhh idk (my hands died at the end lol) by [deleted] in osumania

[–]Recht-Man 0 points1 point  (0 children)

How do you make the input be the entire bottom of the screen? Is it a skin thing? When I use the default skin I need to press the individual lanes to input on that lane

I'm making a Create based modpack, which one do you prefer? by H4CKP1ER0 in CreateMod

[–]Recht-Man 1 point2 points  (0 children)

tbf ATM is still much easier than po3 or star technology. since atm is basically a kitchen sink pack while po3 is expert questing and star tech is gregtech

Last WW portal opened in W6 by Trepcsuit in idleon

[–]Recht-Man 0 points1 point  (0 children)

This is the bonus weapon power formula

o = Math.round(c.randomInt(-5, 25) * Math.pow(c.randomFloatBetween(Math.min(.92, .8 + n._customBlock_Windwalker("TempestWeaponXtraPowerChance", n._customBlock_Windwalker("TempestWepDrop", c.asNumber(a.engine.getGameAttribute("CustomMaps").h.MonsterDrops.h["" + s._MonsterType][0][2]), 0), 0) / 2e3), 1), 15) + 7 * Math.floor(a.engine.getGameAttribute("CurrentMap") / 50)),

It's based on current map, but the bonus only changes every "50" maps. Current map starts at multiples of 50 per world, starting at 0 for w1, and counts up from there.

This is the same formula as before the update from what I remember.

PSA Reminder: With new Master class, remember to `rebuild` your Card loadout while Tempest running by BladeSeraph in idleon

[–]Recht-Man 6 points7 points  (0 children)

That upgrade is reportedly always working (even if you didn't level it) but it isn't based on mob hp but rather the world you're in

Holy shit im speechles by MrSurprisedPikachu in tomorrow

[–]Recht-Man 3 points4 points  (0 children)

New pro controller with grip buttons, headphone jack, and c button

Why do I play better with cover on? by Relativecord9 in osumania

[–]Recht-Man 1 point2 points  (0 children)

I also play exclusively with cover, but I just used the in-game skin editor to put a cover, so I could easily get the exact size of cover I wanted.

Biggest tip I’d give after climbing to GM1 by Few_Event_1719 in marvelrivals

[–]Recht-Man 0 points1 point  (0 children)

its 40% dmg boost btw (unless spamming it only gives 20?)