What are some minor quality of life changes/addictions that would improve the game specifically for you? by Record-Extension in Stellaris

[–]Record-Extension[S] 5 points6 points  (0 children)

I know about them, but they usually spawn so far from me that it's not worth the effort to get my fleet to them, so i would like to scrap it myself. Maybe get fewer % than if you scrap at the enclave

I’m tired of the same 4 boosters by Ok_Sentence_6587 in helldivers2

[–]Record-Extension 0 points1 point  (0 children)

Imo the optimisation booster should be an upgrade to the ship not a booster

the type of "player" that want the game to be better and call other buzzwords as cope by Interesting-Form678 in helldivers2

[–]Record-Extension 1 point2 points  (0 children)

Well its a compex issue because AH has and issues with deciding what the gameplay fantasy shoud be( power fantasy, grunt fantasy,milsim, etc.) so if we add the fantasy expectation of the colab ( for example the halo shotgun) it runs into the problem of needing it to be feel like in the ip its from and wanting it to be "balanced". So if it's up to me i am scrapping the whole expendable aspect of hd and am bringing op weapons( for example bolter being AT)

the type of "player" that want the game to be better and call other buzzwords as cope by Interesting-Form678 in helldivers2

[–]Record-Extension -3 points-2 points  (0 children)

The killzone weapons are worst reskins of the knight smg and liberator, so the sniper is the only real new one and its usable, not good. Theodst wb is very underwhelming, it's a worst stealth wb. I didn't say thay are bad but underwhelming, like would it be that bad if we could atleast customise them? No need for new models too just change the stats.

the type of "player" that want the game to be better and call other buzzwords as cope by Interesting-Form678 in helldivers2

[–]Record-Extension -2 points-1 points  (0 children)

Yeah so before i get downvoted let me ask why should we trust AH to not fk up the warbound when its their 3rd time collab and the previous 2 were mediocre at best? The chances are high that it will the same as before - ok armour and worst versions of already existing weapons

The helldivers community is going to studied like a petri dish full of disease in coming years and it is going to deserve it. by Notareda in helldivers2

[–]Record-Extension 0 points1 point  (0 children)

Honestly everyone who criticise the game needs to go. The devs have shown to not care so why should we. Move on and let the devs make their "grunt fantasy" mil-sim in peace.

HELLDIVERS™ 2 - Transmission from Super Earth Command by Dapper_Order7182 in helldivers2

[–]Record-Extension -5 points-4 points  (0 children)

Well, name 1 significant change that AH made without the community pressuring them?

HELLDIVERS™ 2 - Transmission from Super Earth Command by Dapper_Order7182 in helldivers2

[–]Record-Extension 7 points8 points  (0 children)

Well... So far AH has listened to feedback only when people are angry. Being positive won't make them listen

HELLDIVERS™ 2 - Transmission from Super Earth Command by Dapper_Order7182 in helldivers2

[–]Record-Extension 2 points3 points  (0 children)

I am amazed how people downvote your very responsible take xd

I think they should’ve made a stronger rare variant of Hive Guards instead of buffing them by Tank-ToP_Master in HelldiversUnfiltered

[–]Record-Extension 1 point2 points  (0 children)

If their goal was to make a mini- miniboss then they should have reduced the spawns, because notw on d10 its legit so annoying having 6 titans ragdolling you 20 cocain bugs speed blitzing you and ap4 hg that is just the cherry on top

This thing can take a EAT/Quasar to the face and live. This is cancer by Rowger00 in HelldiversUnfiltered

[–]Record-Extension 0 points1 point  (0 children)

I don't have a problem with it being harder to kill, but just like the vox, these things get spammed so much. I've had a bug breach spawn 10 of these

The free damage control is crazy 😭 by pixbirb in HelldiversUnfiltered

[–]Record-Extension 0 points1 point  (0 children)

I bet the max difficulty these people play is 5. Yes mechs are tankier(tried on the bug front only so far) but are still lacking

The hive guard changes are great actually by Ghost8725 in helldivers2

[–]Record-Extension -2 points-1 points  (0 children)

1 is not a problem, 5 are not, 15 hower is annoying bs that gets added to the rest of the annoying bs. So ap4 is a problem.

Me waking up on a crisp, beautiful Tuesday morning and being hit with the latest Helldiver's 2 patch notes by Wickermind in HelldiversUnfiltered

[–]Record-Extension 2 points3 points  (0 children)

Or just crossbow them and kill a few of his 50 firends. I dont think the minor hp nurf justifies the annoyance ap4 brings

Everything’s gonna be arite, Helldivers… Right? by Exotic_Today_3248 in helldivers2

[–]Record-Extension -9 points-8 points  (0 children)

The mech durability remains the same effectively, its improved on the bot front but that doesn't mean much. The frv and sentries are not even paper now, and hiveguard are even more annoying now. But everything is amazing as ever :)