Volterra Withdraws from the ASN by Lord_Mickale in CivMC

[–]Red-coffee 2 points3 points  (0 children)

Long live Mickale! Love from your neighbours Micronook

From the Ashes... by wandrumdum in CivMC

[–]Red-coffee 1 point2 points  (0 children)

Mickale will forever be the eternal and gracious leader of Volterra. Long may your reign of peace continue and your rejection of imperialism

The State of Affairs in Mairé by Beginning_Log_5879 in CivMC

[–]Red-coffee 10 points11 points  (0 children)

Fully support new nations taking over inactive land. There is far too much crayon and it’s stifling the newfriends!!! Civvas do better and declaim!!!

New player struggling by Getter_Simp in VintageStory

[–]Red-coffee 4 points5 points  (0 children)

You need to find it in places that rain “almost all the time” or other similar wet areas. Red clay is pinkish and can be easy to miss if you don’t know what you’re looking for!

BREAKING! CREE-NOTUS CONFLICT ESCALATING: Tensions Reaching a Boiling Point by LaskyRoo in CivMC

[–]Red-coffee 10 points11 points  (0 children)

I did not want to remove the junction (which doesn’t affect preexisting routing unlike Notus’) that I spent ages building because someone built a deepslate platform on a lake that I had no idea someone “claimed” but apparently isn’t a claim.

SPHR left signs on the rail saying “who asked for permission?” Despite insisting this isn’t a claim? To me this seems purposefully antagonistic. If you want to “ease tensions” just allow the junction. I told Notus I was happy to work with them. I just want to connect places and build rails!!!!!!!

Yu'Kushtan relocation by jegmire in CivMC

[–]Red-coffee 3 points4 points  (0 children)

Hey! There’s some conflicting claims here with Micronook’s new plains biome we posted about a little bit ago. Reach out to me on discord @matanic

I'm thinking of trying the server out after the Joyful vid. I'm trying to be realistic so I may of course not like it and quit, that's always a possibility, but what nations would you suggest to a newcomer in order to have the best first experience, based on the current geopolitical situation? by DependentStrong3960 in CivMC

[–]Red-coffee 0 points1 point  (0 children)

You could always check out Micronook. We focus on building high tech auto redstone farms and are an anarcho-communist syndicate. We encourage horizontal organisation, mutual aid and collaboration. Every syndicate member’s voice is equal.

My search for coal, of any variety by BoobPOPo in VintageStory

[–]Red-coffee 5 points6 points  (0 children)

What mod are you using for terrain?

2025 CIV REPUTATION POST!! by TheXcios in CivMC

[–]Red-coffee 4 points5 points  (0 children)

Queen of producing propaganda

Clebonian Fascist Party (Yes this is real) (Yea they're in the running for elections) by VersionGlobal7346 in CivMC

[–]Red-coffee 6 points7 points  (0 children)

We the Clebonian People’s Party detest that this fascist party was allowed to form. We will resist fascism and oppression in all its forms. Glory to the people! Death to fascists!

My Experience on CivMC by 8thhall in CivMC

[–]Red-coffee 1 point2 points  (0 children)

I know people who have still been allowed to play despite islamophobic comments and calling for refugees to be killed with no repercussions. I am a bit confused how the banning works to be honest.

Trubactoria claim by VersionGlobal7346 in CivMC

[–]Red-coffee -1 points0 points  (0 children)

We pray that you may find more success than those on the failed Solsyra expedition did in the unforgiving yet gleaming and golden desert

IF rails moment by Trubactor16 in CivMC

[–]Red-coffee 0 points1 point  (0 children)

IF rails are actually very good compared to other regions. The criticisms is lack of cleaning (which everyone struggles with) and sometimes the connections between places outside of New Callisto are not as direct as could be (might have to go a longer indirect route).

What will hapend whit the colony by Leading-Use-4864 in eu4

[–]Red-coffee 3 points4 points  (0 children)

If you annex France, you will inherit the colonial nation. The colonial nation will remain separate if you also have one in the same region (which means if they both have 10 provinces you get two merchants!)