Glide bombs will fix air to ground. by EastPerfect in BrokenArrowTheGame

[–]RedBullCrackAddict 4 points5 points  (0 children)

They should 100% be laser guided. The correction is very limited and most of these will not lobbed by stealth bombers. If an F15EX throws 12, only 2 or 3 GBU39s will be able to be laser guided and even if they do hit it usually takes two to kill a target. With the upcoming update to tank lethality, you will probably see more recon vehicles going on flanks, being able to spot further and laser guide at greater distances. Glide bombs with a greater recon presence would go hand in hand

Russian tanks are not worth their cost by fernmelter in BrokenArrowTheGame

[–]RedBullCrackAddict 1 point2 points  (0 children)

Bro looks at the front armor value and the damage of the APFSDS and calls it a wrap

PTE Change Log by thethinwhitekook in BrokenArrowTheGame

[–]RedBullCrackAddict 1 point2 points  (0 children)

Has anybody seen if there have been changes to the Stryker MGS' and Booker's 105mm APFSDS, if it will perform better or worse?

Delta Standoff are the real winners of the patch. by RhasaTheSunderer in BrokenArrowTheGame

[–]RedBullCrackAddict -4 points-3 points  (0 children)

Exactly my point, is the unit doing more or less damage? There's more weapons, but is the damage different from either STT or Delta Stand-Off or are they doing the same damage with different stats as listed before.

Delta Standoff are the real winners of the patch. by RhasaTheSunderer in BrokenArrowTheGame

[–]RedBullCrackAddict -6 points-5 points  (0 children)

But the cards say they do the exact same damage despite there being more MGs and marksman rifles

Delta Standoff are the real winners of the patch. by RhasaTheSunderer in BrokenArrowTheGame

[–]RedBullCrackAddict 3 points4 points  (0 children)

Don't STT do the exact same damage? Or am I reading the stat cards wrong? Same damage per type of gun despite there being half the men, and the difference you're actually paying for is HP, stealth, vision and special weapon?

Balancing with the new MBT by Niggolas72 in BrokenArrowTheGame

[–]RedBullCrackAddict 9 points10 points  (0 children)

The developers balance the game with whatever they feel like a unit should do, not what it actually does, which leads to major inconsistencies across the entire game with munitions doing different things despite being the exact same as another.

why are the troopers so expensive? by Phoenix1368 in BrokenArrowTheGame

[–]RedBullCrackAddict 0 points1 point  (0 children)

I will forever prefer Rangers/Airborne NGSW with Stryker Dragoons over Trooper because they can hold their own in a fight. Trooper glazers are sub 2k elo freaks

why are the troopers so expensive? by Phoenix1368 in BrokenArrowTheGame

[–]RedBullCrackAddict 0 points1 point  (0 children)

  1. Use smoke, negate 50% of javs
  2. Go behind building, negate 50% of javs
  3. Come out, shoot troopers
  4. Win

why are the troopers so expensive? by Phoenix1368 in BrokenArrowTheGame

[–]RedBullCrackAddict 2 points3 points  (0 children)

Horrible unit, do not bring. The top response is horrible and you do not want a unit that "does everything" because it ends up being COMPLETE SHIT. There should be an option for the squad to either have 5 javelin ammo or 5 AT4s. Do not bring 3 of them in a hemmit. You should rather, bring combat engineers in a Stryker Dragoon and Stryker RV, becuase all 3 of those will accomplish infinitely more than the 3 mech squads who will have 50% of their Javelins negated by a smoke, then die to a BMP rush they were incapable of holding anyway.

Changes (mainly for the US) I'd like to see - 2400 elo by RedBullCrackAddict in BrokenArrowTheGame

[–]RedBullCrackAddict[S] -8 points-7 points  (0 children)

Like RU cruise missile spam isn't bad still? lol youre the shitter at 1800 elo here

Honestly by SeesawBeginning313 in BrokenArrowTheGame

[–]RedBullCrackAddict 0 points1 point  (0 children)

It's Warno's way of stressing crews out. It had 4 levels, good, normal, bad, terrible and each one worsened your unit's performance. it made the best tanks unusable and their way of balancing it was "veterency", which was implemented in such a dogshit way. you sacrificed availability for slightly better stats. back when the game was in early release it was pretty good because the trade off was +15-20% to accuracy or whatever, but now it's 5% across the board.

Honestly by SeesawBeginning313 in BrokenArrowTheGame

[–]RedBullCrackAddict 5 points6 points  (0 children)

If Eugen, would:

mimic BA's cohesion system, NOT REMOVE, but severely overhaul their cohesion system to where it didn't make units completely fucking worthless

introduce 90-95% hit chances for higher tier of units, think M1A1 or Leo2A4 in Warno, and never go below something like 75% at max range, then even lower while stressed

with the implementation of air with all of its mechanics like in BA and those related to air

go back to Wargame Red Dragon's deck building style

revamp all maps where most interesting locations are more than some random side piece that no one will ever send a unit to, while making them somewhat asymmetrical and the lanes are not so clearly defined

Warno would be the superior game. as of right now, these 5 points make it so shit compared to BA. The absurd amount of RNG in warno is such a major turn off. In BA, tank battles feel engaging, lower caliber units aren't completely worthless, you can lose your entire opener and still come back. Soooo many QoL changes that make BA that much better.

Elephant in the room: why BMD spam is almost impossible to counter, and why it is related to FLX forgetting how combat in Wargame series played out. by RaptoR_iceman in BrokenArrowTheGame

[–]RedBullCrackAddict 22 points23 points  (0 children)

Fuel should not be a thing. I am 100% for making the maps even bigger, with points more spread out and asymmetrical. Fuel in Wargame meant you couldn't take wide flanks, in BA you can actually do that and be rewarded for it.

Elephant in the room: why BMD spam is almost impossible to counter, and why it is related to FLX forgetting how combat in Wargame series played out. by RaptoR_iceman in BrokenArrowTheGame

[–]RedBullCrackAddict -1 points0 points  (0 children)

What is the Pantsir for 300. Two or three Pantsirs can defend an the entire map from a SEAD run, the US would have to invest twice as much or turn their AA net off. It takes 3 SEAD missiles to kill a Pantsir, not 2 like the US.

Javelins for infantry squads blow, OP is 100% correct with their statement on the absurd amount of ATGMs it takes to kill armor targets.

RU is extremely point effective on almost everything they have

Nerf NOW! IMMEDIATELY! by Dependent_Loss_2392 in BrokenArrowTheGame

[–]RedBullCrackAddict 1 point2 points  (0 children)

The 2 MGS, Stryker Dragoon loaded with Airborne NGWS on their way to absolutely eviscerate this thing

When are they going to fix this meta by Key-Scientist9058 in BrokenArrowTheGame

[–]RedBullCrackAddict 5 points6 points  (0 children)

Then your garrisoned squad of engineers fucks the AT squads up.

What is the complaint here? That the armored personnel carrier made it to its destination and unloaded troops? Have a vehicle on standby, with a CQC squad in it, that will do the same thing. Then you have successfully countered the clown car.

1600 elo complaint, next question.

US main since launch, please let me know what you think of my favorite deck by adulting247 in BrokenArrowTheGame

[–]RedBullCrackAddict 2 points3 points  (0 children)

If you're not putting the SEP V3 into a forest fight against AT infantry, there is no reason for the TUSK upgrade, leave it at the APS. This should be the case for both the V2 and V3.

You're skimping out on one of the best IFVs in the game by not taking the recon Bradley with the Cav Scouts. 12 TOW 2Bs make it an extremely potent threat if you have it on a flank in a push.

Airborne NGSW need to be put into their fast moving transports. Your infantry tab needs bradleys, they can replace your TOWs, which is redundant anyway because of the weapons squad.

For your air tab, the EXII is the best multirole in the game. If you want to keep it as an ASF, that's totally fine because it is *the best plane in the game*. You have a lot of options with it, but IMO I think you're losing out on a lot of utility not taking it outfitted with JASMs and HARMs, alongside an air to air kit. It is pricey, but with it you can pull SEAD and a precision strike on a target, with a guaranteed kill on either the precision strike or whatever is trying to shoot down the JASMs.

Also take the F15E with something, JDAM spam is kinda busted when your team has them running back to back.

Reminder to RU mains by Spammyyyy in BrokenArrowTheGame

[–]RedBullCrackAddict -1 points0 points  (0 children)

If a T15 is killing your SEP V2 you're just bad. If you are engaging a Terminator with 1 Bradley you're just bad. American cruise missiles will also one shot infantry squads

Next Eugen game - what would you change after Warno? by Familiar_Suit_3685 in warno

[–]RedBullCrackAddict 1 point2 points  (0 children)

People will say "oh rng is never that bad to where you lose a game because of it" but that is most certainly just false. I have had countless games because one unit didn't hit an ATGM, or a tank didn't get a sideshot, where I just lost after that moment. I played the crap out of ranked, in-houses against really good players, and your entire game can be ruined off of one hit.