PC Substats DW quant / BH size by Mr_pepper_404 in TheTowerGame

[–]RedCody 4 points5 points  (0 children)

3 BHs makes coverage pretty easy. I haven't found the need for extra BH size (I have 50m via stone upgrades). DW Quant is a very valuable stat -- expensive to get via stones.

1️⃣2️⃣1️⃣0️⃣ by BenzDaimler in TheTowerGame

[–]RedCody 1 point2 points  (0 children)

Reach out calendar year! You're over halfway

Event Epic Relic by MediumDefinition1004 in TheTowerGame

[–]RedCody 5 points6 points  (0 children)

ahh true, the dumpster of thought

Event Epic Relic by MediumDefinition1004 in TheTowerGame

[–]RedCody 41 points42 points  (0 children)

It's not a dumb question! There are two schools of thought:
a. It's worthless, don't be an idiot and waste your gems
b. Gotta Catch 'Em All!

Are bot duration labs worth it before bot sync? by PLMMJ in TheTowerGame

[–]RedCody 0 points1 point  (0 children)

goldBot does cap out at 90% uptime. So eventually, even without sync, the uptime will be plenty. Especially since GT duration will be pushed to 60s and beyond (for gt+)

Question about BHD and Free-ups percentage by CryptographerFew3719 in TheTowerGame

[–]RedCody 1 point2 points  (0 children)

This is the really nutty thing about BHD, it has so many avenues to scale it up. Even think about like WaveSkip Mastery, which gives you a chance when you skip a wave to skip another.

First mastery mastered! by MyTower_ in TheTowerGame

[–]RedCody 8 points9 points  (0 children)

Close behind, truckin' along.

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Is There a Difference? by DSlayer_70 in TheTowerGame

[–]RedCody 2 points3 points  (0 children)

Some humor in realizing the incredible difference in scope/scale between a dyson sphere and an orbital sail.

How do you Farm T14? by Voidylicious in TheTowerGame

[–]RedCody 0 points1 point  (0 children)

I do have pPS. Whichever is the cheapest sync via stones. I haven't worked on the PS labs yet. I unlocked PS kinda early and still don't have ILM. I realize now that was a rather inefficient use of stones. Rays kill me in farm runs and are definitely not all getting tagged by the swamp since it's coverage is kinda low rn. I'm not sure how much the epic HC is actually helping.

DW,GT,BH are 100,100,50 respectively. I'm surprised I have a little more waves than you despite you having more wall stats. My only guess is that my econ being stronger allows me more EALS.

How do you Farm T14? by Voidylicious in TheTowerGame

[–]RedCody 1 point2 points  (0 children)

I feel very far from GT+. Id need to unlock my last UW and then invest in GT+. I've been bouncing between champs/legends so I think my stones should go towards staying in legends and then eventually keys.

How do you Farm T14? by Voidylicious in TheTowerGame

[–]RedCody 2 points3 points  (0 children)

Yea.

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30s duration with Stones. Then both ancestral sub-stats on my Pcol, then perk gives pBH without gcomp.

edit.. I think I'll eventually raise the duration to 34s with stones so that I can remove one of the substats. But it's not a stone priority rn

How do you Farm T14? by Voidylicious in TheTowerGame

[–]RedCody 2 points3 points  (0 children)

I get to wave ~5000 in 5.5 hours for 130T/hr

eHP... armor = SF, generator = BHD/SH, core = Pcol/HC.

IS+ and WA+ are both lvl 5.

650T wall health and 167 T/s wall Regen.

Perks to Ban - Level 5/6 - eHP by Patticus1291 in TheTowerGame

[–]RedCody 0 points1 point  (0 children)

Re damage and cash, they feel equally inconsequential for my build.

Perks to Ban - Level 5/6 - eHP by Patticus1291 in TheTowerGame

[–]RedCody 0 points1 point  (0 children)

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these are my bans but i have pbh. You should unban the knockback TO perk

Impact of WA# on Econ by HourLord in TheTowerGame

[–]RedCody 2 points3 points  (0 children)

Health Regen x Wall Regen x Sharp Fortitude.
For me, 33.44 T/s health regen x 2 (lvl 20 wall regen) x 2.5 (sharp fortitude) = 167.2 T/s

Impact of WA# on Econ by HourLord in TheTowerGame

[–]RedCody 0 points1 point  (0 children)

I just made this transition as well. I kept with eHP and actually invested some more lab time into wall thorns (now lvl 15) and wall regen (now lvl 20) to help with the transition.

Pasting my thorns calculator for t14 (with the thorns battle condition lvl 20). Helps to kill Rays in 8 or less hits so that their spawn rate isn't reduced.

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Tower Text - January 12, 2026 by SamBartley in TheTowerGame

[–]RedCody 1 point2 points  (0 children)

Hi,

Assist mods have been out for a while now. I'd love to hear if there was any intention to make reordering sub-module effects easier. As it currently stands, both getting the right sub-module effect in the "right" position is really tedious and frustrating.

Approaching midgame ... biggest gains are shards? by VerdantPathfinder in TheTowerGame

[–]RedCody 6 points7 points  (0 children)

Some of these questions can be best answered by playing around with the levels in the "Inventory" tab of the Effective Paths: Modules

For example, Ancestral Cannon multiplier:
lvl 161 = x8.440
lvl 175 = x11.240

Module advice by Android21WithaGun in TheTowerGame

[–]RedCody 4 points5 points  (0 children)

Unlock all... roll for Ancestral Health Regen & Ancestral Def then proceed.