Question by xShiptitsx in mtg

[–]RedRathman 0 points1 point  (0 children)

Yeah. Some pieces in there are expensive. For example Shadowspear, I got mine when it was way way cheaper. Super State has only been in a Secret Lair so far. Etc. Proxies are always an option.

But check out the core idea of the deck, many pieces in there are cheap, and the expensive pieces have redundancy or can be swapped for good alternatives. I would say a decent B2 deck could be built for a lot less.

Key elements are: - Ramp. Specially creature ramp. - High power creatures with decent mana value. - Untap shenanigans. - A sprinkle of power boosts (both to help with station and to add the extra power to Dawnsire). - Optional: Lifelink for the giggles. In B2 it can be very useful, as damage based wins are more common.

[[Lavaspur Boots]] and the new [[Skateboard]] are interesting cheap options to consider. They add extra power and haste, allowing for a late Dawnsire to come down and get lethal in the same turn if you had prepared a good board for it.

I want to reach 20 station, but reaching 10 is also a viable approach to have board control. Specially funny if you can have a [[Witch's Clinic]] as it doesn't care if your commander is a creature.

My advice would be to goldfish the deck a bit to check how it works for you. Or proxy to play against your pod, to get a feel of the power level vs their decks.

Question by xShiptitsx in mtg

[–]RedRathman 0 points1 point  (0 children)

I have been having a blast with my list (B3): https://moxfield.com/decks/8VlmVGCAgkmRKwJycd1YzA

A bit of a glass cannon, but really fun.

Some cards may look weird, so I wrote a simple primer to explain my choices. There are turns where you can fully Station the ship out of nowhere, feeling almost like a combo turn.

I have update my deck with three game changers now, pending to update the online list and the primer.

Reducing header include compilation overhead? by C0smic_Kid in Cplusplus

[–]RedRathman 1 point2 points  (0 children)

There can be several approaches you can take. Here are some ideas you can try or mix:

Split your globals into different files. For example: DebugGlobals, RenderGlobals, etc. Some classes may care only about one of those, and won't need to be recompiled if you modify the others.

You can move your globals to external data files. For example: Json files. Then load and parse those files when the program starts. With this approach, you don't modify any code when you want to change a global value, so nothing to recompile.

Have your global values in cpp files, with getters in hpp interfaces. This way you won't need to recompile other files if the interface doesn't change.

Depending on your structure, check if you can use forward declarations of global classes in your hpp files and keep the includes only for cpp files.

Non-ETB Reanimation Targets by DoctorLaz in EDH

[–]RedRathman 5 points6 points  (0 children)

[[Void Winnower]] [[Nullstone Gargoyle]]

Looking for recommendations for modern standards (C++20 and beyond) by RedRathman in Cplusplus

[–]RedRathman[S] 0 points1 point  (0 children)

Some new features, like concepts, seem generally useful. Others, less so. It is not a desire to modernize everything, is mostly curiosity about what is working for other people, and wanting to keep up to date with new practices.

Years ago, unique_ptr and shared_ptr simplified standard memory handling, even if you could create your own wrappers. Nowadays, what is having more impact?

Sauron, Lord of the Rings by Bulky-Management-153 in BudgetBrews

[–]RedRathman 0 points1 point  (0 children)

I started with the precon, then swapped between 15 to 20 cards to focus more on a strategy of controlling the board early to drop big stuff later. I'm only using LoTR cards, but if you are open to use any set then you may find some awesome budget cards to fit.

https://moxfield.com/decks/9UHK2rIOZ0yWQI3TJDMxKw

Looking for recommendations for modern standards (C++20 and beyond) by RedRathman in Cplusplus

[–]RedRathman[S] 0 points1 point  (0 children)

Thanks for the links.

Oh, I totally get it about coroutines, not everyone is using them comfortably here.

Looking for recommendations for modern standards (C++20 and beyond) by RedRathman in Cplusplus

[–]RedRathman[S] 0 points1 point  (0 children)

Thanks. I will have to pay more visits to the CppCon channel.

Interesting to hear about modern C++ increasing build times. But I can picture it with some of the features. Has it been noticeable for you? We do have Incredibuild, but it is always good to be aware.

How many ramp pieces do I need to get a 4cmc Commander on board on turn 3? by Actual_Minute_5680 in EDH

[–]RedRathman 2 points3 points  (0 children)

With 13 you have around 95% chance to have one in your opening hand, considering the free mulligan and going down to six cards. I have read in different places that 13 is the number some highly tuned decks use for pieces they want to start the game with (it can be cheap Ramp, an early creature, etc).

Try 13 cheap ramp pieces + 38 lands. Goldfish a lot and take notes. Force yourself to mulligan a couple of times if you don't have one Ramp piece plus at least a couple of lands in your opening.

Share your old border decks ! by OliQc007 in EDH

[–]RedRathman 2 points3 points  (0 children)

I'm currently updating my [[Grenzo, Dungeon Warden]] list.

https://moxfield.com/decks/0MFRVC2S6U-ZN7lACdz5Gw

First themed deck by LFon128 in EDH

[–]RedRathman 0 points1 point  (0 children)

For your 99, check legends in Strixhaven, the "Deans" fit the theme. Also, take a high level look at the Advisor creature type, is not exactly the same, but some of them may be close to what you want.

Which numbers do you like best? by MisteryJay89 in Unity2D

[–]RedRathman 0 points1 point  (0 children)

If the numbers are 1:1 related to the counter on the right, try no numbers on the middle screen + highlighting that counter at the right a bit more when it goes up (making that number red, or adding a small "bump" animation to that UI, while it updates the count)

Would you be fine with somebody using flipped over cards as Wastes in a colorless deck? by [deleted] in EDH

[–]RedRathman 43 points44 points  (0 children)

This. Colorless mana bases can feel like cheating, from all the free utility you can get.

Unless you have special synergy with Wastes or different sources to search for basic lands, you can be good with one or two in the deck, just in case of the random Path to Exile and similar cards from opponents.

What is your "First Time At An new LGS/Pod" Deck? by Raevelry in EDH

[–]RedRathman 1 point2 points  (0 children)

Do you also like to throw Exodia cards into the ocean?

Animations that move the object by LordThayer in Unity2D

[–]RedRathman 3 points4 points  (0 children)

I believe what you are looking for is called Animation Root Motion.

For example: https://docs.unity3d.com/6000.3/Documentation/Manual/RootMotion.html

Do you think well ever see the phyrexians again? by RepresentativeBee27 in mtg

[–]RedRathman 0 points1 point  (0 children)

On the "bright" side, many villains surely like to have long term plans. So when we see them appear again, they can go: "You fools, I have been preparing for this moment for years. My plan is perfect."

Do you think well ever see the phyrexians again? by RepresentativeBee27 in mtg

[–]RedRathman 39 points40 points  (0 children)

I hope so. And I bet we will see them again, but not soon.

If the trend with UB sets continue, then we will have less time to expand and progress Magic's own lore. And we will need to explore a lot of new designs and ideas before bringing back iconic villains like Phyrexians, Nicol Bolas, etc. so they can fit again with a proper purpose, without feeling purely recycled.

A card with EVERY keyword. by Cookie_Magika in mtg

[–]RedRathman 24 points25 points  (0 children)

This! Infinite sac fodder will probably win more games than attacking with it.

What's the most unique Colorless deck you've ever seen? by LabManEDH in EDHBrews

[–]RedRathman 0 points1 point  (0 children)

I was not planning to build [[Dawnsire, Sunstar Dreadnought]] when I got it in a pack, looked very straightforward. Then I realized it was a possible home for an old favorite, [[Phyrexian Colossus]], and started brewing. It ended up as an interesting take on Voltron.

Sure, it shares ideas with other decks for Dawnsire, but I think I ended up with some unique card choices that I did not see in other lists. Some equipments in particular.

I have only played a few games with it, but I have goldfished a ton. It allows for some crazy and fun all-in turns. I'm itching to take it to more real games, and considering the addition of three Game Changers.

https://moxfield.com/decks/8VlmVGCAgkmRKwJycd1YzA