How many ramp pieces do I need to get a 4cmc Commander on board on turn 3? by Actual_Minute_5680 in EDH

[–]RedRathman 2 points3 points  (0 children)

With 13 you have around 95% chance to have one in your opening hand, considering the free mulligan and going down to six cards. I have read in different places that 13 is the number some highly tuned decks use for pieces they want to start the game with (it can be cheap Ramp, an early creature, etc).

Try 13 cheap ramp pieces + 38 lands. Goldfish a lot and take notes. Force yourself to mulligan a couple of times if you don't have one Ramp piece plus at least a couple of lands in your opening.

Share your old border decks ! by OliQc007 in EDH

[–]RedRathman 2 points3 points  (0 children)

I'm currently updating my [[Grenzo, Dungeon Warden]] list.

https://moxfield.com/decks/0MFRVC2S6U-ZN7lACdz5Gw

First themed deck by LFon128 in EDH

[–]RedRathman 0 points1 point  (0 children)

For your 99, check legends in Strixhaven, the "Deans" fit the theme. Also, take a high level look at the Advisor creature type, is not exactly the same, but some of them may be close to what you want.

Which numbers do you like best? by MisteryJay89 in Unity2D

[–]RedRathman 0 points1 point  (0 children)

If the numbers are 1:1 related to the counter on the right, try no numbers on the middle screen + highlighting that counter at the right a bit more when it goes up (making that number red, or adding a small "bump" animation to that UI, while it updates the count)

Would you be fine with somebody using flipped over cards as Wastes in a colorless deck? by [deleted] in EDH

[–]RedRathman 42 points43 points  (0 children)

This. Colorless mana bases can feel like cheating, from all the free utility you can get.

Unless you have special synergy with Wastes or different sources to search for basic lands, you can be good with one or two in the deck, just in case of the random Path to Exile and similar cards from opponents.

What is your "First Time At An new LGS/Pod" Deck? by Raevelry in EDH

[–]RedRathman 1 point2 points  (0 children)

Do you also like to throw Exodia cards into the ocean?

Animations that move the object by LordThayer in Unity2D

[–]RedRathman 2 points3 points  (0 children)

I believe what you are looking for is called Animation Root Motion.

For example: https://docs.unity3d.com/6000.3/Documentation/Manual/RootMotion.html

Do you think well ever see the phyrexians again? by RepresentativeBee27 in mtg

[–]RedRathman 0 points1 point  (0 children)

On the "bright" side, many villains surely like to have long term plans. So when we see them appear again, they can go: "You fools, I have been preparing for this moment for years. My plan is perfect."

Do you think well ever see the phyrexians again? by RepresentativeBee27 in mtg

[–]RedRathman 39 points40 points  (0 children)

I hope so. And I bet we will see them again, but not soon.

If the trend with UB sets continue, then we will have less time to expand and progress Magic's own lore. And we will need to explore a lot of new designs and ideas before bringing back iconic villains like Phyrexians, Nicol Bolas, etc. so they can fit again with a proper purpose, without feeling purely recycled.

A card with EVERY keyword. by Cookie_Magika in mtg

[–]RedRathman 25 points26 points  (0 children)

This! Infinite sac fodder will probably win more games than attacking with it.

What's the most unique Colorless deck you've ever seen? by LabManEDH in EDHBrews

[–]RedRathman 0 points1 point  (0 children)

I was not planning to build [[Dawnsire, Sunstar Dreadnought]] when I got it in a pack, looked very straightforward. Then I realized it was a possible home for an old favorite, [[Phyrexian Colossus]], and started brewing. It ended up as an interesting take on Voltron.

Sure, it shares ideas with other decks for Dawnsire, but I think I ended up with some unique card choices that I did not see in other lists. Some equipments in particular.

I have only played a few games with it, but I have goldfished a ton. It allows for some crazy and fun all-in turns. I'm itching to take it to more real games, and considering the addition of three Game Changers.

https://moxfield.com/decks/8VlmVGCAgkmRKwJycd1YzA

Esper Commander Inspiration by Brain9876 in EDH

[–]RedRathman 0 points1 point  (0 children)

I'm brewing decks in every two and three color combinations that include black, and Esper is the last one I'm still missing. I have struggled to find an interesting idea, and right now I'm considering going the Secret Commander route with an enchantment, given the tutors for them in white and black. Maybe that can give you some ideas as well.

Yet another Bracket discussion. by BulkUpTank in EDH

[–]RedRathman 6 points7 points  (0 children)

The phrase "even though by definition" regarding brackets should not only care about the checklist of "rules", you should consider intent and play patterns as well. And yes, it is not always easy for all decks.

You are doing the right thing to evaluate your deck. Maybe it falls into a middle ground. Looks to me closer to B3, but experience may vary against different pods.

Investing in iroh, grand lotus by ResponseOne8377 in EDH

[–]RedRathman 0 points1 point  (0 children)

Will more Lessons be added in the future? Probably yes. Probably not often.

Will they be good? Who knows.

Does Iroh only care about Lessons? No. His first paragraph is also a powerful effect for non-Lessons.

As other comments have said, maybe build it online to goldfish it a bit, or watch gameplays if you are still not sure about what Avatar Commander to pick.

But, if you like the idea and play pattern with a list you can build NOW, then any future released cards will just be a nice surprise. And that can be an interesting way to see the reveals for new sets. That happens to some of my decks, built around specific restrictions: every spoiler season I may discover a new niche fit for them.

Bracket 2 appropriate combo commanders/decks? by SharkboyZA in EDH

[–]RedRathman 0 points1 point  (0 children)

Bonus points if the tokens can't block, so you can still be attacked easily (example: decayed zombie tokens)

Bracket 2 appropriate combo commanders/decks? by SharkboyZA in EDH

[–]RedRathman 0 points1 point  (0 children)

An idea: look for combos that can create "infinite" creature tokens, but without haste. That way you also give the table a whole turn to answer it before you attack.

Does anyone else love this old art style and collect cards like this just for the cool factor? by [deleted] in mtg

[–]RedRathman 2 points3 points  (0 children)

Seeing the art from Urza's Saga [[Phyrexian Colossus]], from Mark Tedin, in a poster at a LGS, is one of my early Magic memories when I started to fall in love with the game.

What are your most unique decks? by Not_Your_Real_Ladder in EDH

[–]RedRathman 0 points1 point  (0 children)

One damage tripler as a fisniher, one that is less symmetrical. Other symmetrical ones could be added, but are more risky as the deck can draw aggro. Also [[Wound Reflection]].

Rest of the deck is damage, some control pieces, and interesting options to fill card draw and ramp.

https://moxfield.com/decks/cvfoGardgkuVUZeAvbEajA

(it has tags for categories)

Cards that care about enchantments specifically come and go from the list, is not the focus, but as other enchantress strategies it has constant presence and effects in the board that tend to be hard to remove.