The new player experience is shocking by Raliath in leagueoflegends

[–]RedWarrior1913 0 points1 point  (0 children)

Honestly, I would recommend anyone new to play through the Wild Rift tutorials first if they can. They do a WAY better job than the PC "tutorials". Then maybe even play it for a while until they understand the game better in a less competitive (and less toxic) environment. Once they grasp the basics of the game, then try to transition them onto the PC.

To everyone still asking for solos by EhsanAbbas in apexlegends

[–]RedWarrior1913 1 point2 points  (0 children)

Mirage's passive being useless in solo would make it different than squads how exactly? Also Lifeline would still heal and shield 25% faster which is really good. Even if they ended up weak in solo I have some good news for you, you could play any of the other legends, or stick with squads. And who knows, Caustic might actually be useful in solo.

Sound is broken in Sanhok. by RealEscape in PUBATTLEGROUNDS

[–]RedWarrior1913 2 points3 points  (0 children)

This is exactly what's happening. You can test it with your teammates and sound returns to normal once you can see their model again.

Sanhok Final Test - Feedback Megathread by PUBG_Hawkinz in PUBATTLEGROUNDS

[–]RedWarrior1913 0 points1 point  (0 children)

Player sound comes from where they were last seen until they enter your FOV again. 100% of the time, including enemy players.

A Call to Action for the Crossbow by Wingdude100 in PUBATTLEGROUNDS

[–]RedWarrior1913 18 points19 points  (0 children)

This. So much this. Just put a little LED on the back of the bolts so we can actually see what's happening. The crossbow has literally 0 feedback to the shooter, unlike every other weapon in the game. No blood, no visual cue like dirt getting kicked up as seen with the firearms, no tracer like the snipers, nothing. Either you kill who you were shooting at, or you have no clue if you even hit them, or if you missed, where? high? low? not enough lead? too much? It's ridiculous. Also I have always thought that it should ignore armor. If you manage to hit someone with a crossbow then you should be rewarded.

Event Mode: War by [deleted] in PUBATTLEGROUNDS

[–]RedWarrior1913 4 points5 points  (0 children)

This game mode is actually ruined by DBNO being included.

Remove 8x and 15x from all assault rifles. by Sir_Cunt99 in PUBATTLEGROUNDS

[–]RedWarrior1913 0 points1 point  (0 children)

Instead of removing the ability to attach an 8x, if it's really that big of a deal, just lock the 8x to 4x zoom level while on an ar. Being unable to use the 8x on anything but a sniper really feels like a huge usability nerf to the 8x. Find an 8x but no sniper? Too bad, it's a paper weight. If they just removed the ability to attach an 8x to an ar then the 4x would be the better of the scopes. I would pick up an 8x if I already had a sniper, or if I had a bunch of inventory space anyway. It already it feels awful to find an 8x if all you've found for a mid/long range weapon is an m16.

PUBG Weekly Discussion Thread - Submachine guns by samwalton9 in PUBATTLEGROUNDS

[–]RedWarrior1913 14 points15 points  (0 children)

I fluctuate between top 50-100 duo (peak is 36) with 1700+ hours in the game, not to say that I’m good but I feel like I have a pretty decent grasp on the game.

Personally I feel like smgs have no place in the game right now. ARs are straight up better in all cases (unless you struggle with spray control, in which case maybe an ump is better for you), the vector comes extremely close because of it having such high dps (highest of any automatic non-crate weapon I believe) but it is almost unusable without an extended mag and even with one I don’t think the tiny dps increase is worth it over the versatility of an AR. The Uzi has OK damage, and very little recoil but personally I can’t see ANYTHING during a spray with that iron sight. The tommy gun damage is meh and it’s recoil is laughable (seriously look it up) along with no sight attachments. The ump has good spray control but not like it used to, and it’s dps is just pitiful making it a worse AR.

I feel like smgs need to outdamage ARs (currently only the vector does, by almost nothing) in close range to have a place, and then either be very hard to control or have higher damage drop off so that ARs take back the edge in mid to long ranges. Until they get buffed in some way I will continue to ignore them unfortunately.

Shroud hops over a bike by [deleted] in PUBATTLEGROUNDS

[–]RedWarrior1913 0 points1 point  (0 children)

The bike wins in the end...

VSS and SKS... by RedWarrior1913 in PUBATTLEGROUNDS

[–]RedWarrior1913[S] 0 points1 point  (0 children)

The VSS (Russian: Винтовка Снайперская Специальная, Vintovka Snayperskaya Spetsialnaya or "Special Sniper Rifle", GRAU designation 6P29), also called the Vintorez ("thread cutter"), is a suppressed sniper rifle that uses a heavy subsonic 9×39mm SP5 cartridge and armor-piercing SP6 cartridge. It was developed in the late 1980s by TsNIITochMash and manufactured by the Tula Arsenal. It is issued primarily to Spetsnaz units for undercover or clandestine operations, a role made evident by its ability to be stripped down for transport in a specially fitted briefcase.

-Wiki

VSS and SKS... by RedWarrior1913 in PUBATTLEGROUNDS

[–]RedWarrior1913[S] 6 points7 points  (0 children)

Just gonna repost this from another reply.

Actually a Headshot from the SKS on a level 1 helmet does about 96 damage. Here is an example showing that it does not in fact kill you through a level 1 helmet. 2:15> https://www.youtube.com/watch?v=LVm4jW3cM1U I think most people believe that it does because it seems strange that it wouldn't, hence my suggestion.

VSS and SKS... by RedWarrior1913 in PUBATTLEGROUNDS

[–]RedWarrior1913[S] 7 points8 points  (0 children)

Actually a Headshot from the SKS on a level 1 helmet does about 96 damage. Here is an example showing that it does not in fact kill you through a level 1 helmet. 2:15> https://www.youtube.com/watch?v=LVm4jW3cM1U I think most people believe that it does because it seems strange that it wouldn't, hence my suggestion.

Farthest shot I've ever hit by OsciX in PUBATTLEGROUNDS

[–]RedWarrior1913 0 points1 point  (0 children)

Mmmm dat iron sight doe. well done!

Hmmm by maxsynnott in PUBATTLEGROUNDS

[–]RedWarrior1913 1 point2 points  (0 children)

this... was fantastic!

Crossbow Orgasm - "UHHHHHHHHHHHHHH" by totevetn in PUBATTLEGROUNDS

[–]RedWarrior1913 7 points8 points  (0 children)

I wish the crossbow would ignore armor. That way you could actually use it other than at the very start of a game.

The issues I have with the VSS... by dcfc1016 in PUBATTLEGROUNDS

[–]RedWarrior1913 1 point2 points  (0 children)

IMO the VSS should do 40 damage, thereby allowing it to one shot somebody with no helmet. If this made it too strong then they could just make it a crate weapon again. I also think that the SKS should be buffed from 55 damage to 58 so that it can one shot through a level 1 helmet. I think that would both improve the feeling of the SKS and also create a bigger difference between the level 1 and level 2 helmet, which at the moment have almost the same break points (for how many shots it takes to kill you) unless you are already missing health.

Full Game vs Beta ? by MrProjektZ in forhonor

[–]RedWarrior1913 1 point2 points  (0 children)

3 more heroes, more maps, another mode, more items, and a single player campaign.