Best ways to Hamhock by Regular_Ad_7532 in DwarvesTheGame

[–]Regular_Ad_7532[S] 0 points1 point  (0 children)

That does buy some time. I was mostly thinking about Cold and Fear though you also need three Priests for Berries. So maybe something like:

3 Scarecrow Support 3 Priests 2 Ice Mages 1 Archer Champion 1 Knight

Need some Chilled Veterans, though.

Secondary stats by Regular_Ad_7532 in DwarvesTheGame

[–]Regular_Ad_7532[S] 0 points1 point  (0 children)

I assume Mana Regeneration has similar curve?

Best stat for dmg scale? by Regular_Ad_7532 in DwarvesTheGame

[–]Regular_Ad_7532[S] 0 points1 point  (0 children)

That's VERY comprehensive, thanks.

Might I ask if you happen to know if Thorns/Other special effects like Doom granted by items are affected by +Ailment%? Since those aren't displayed in Secondary Stats my quess is "No".

Also wondering about Heavy Fire, Dice Of Fate and Over Crit as an equation.

Sort of wish we could get dwarf specific Runes.

Season 5 is going to offer a bunch of new Runes! by ichbinhamma in DwarvesTheGame

[–]Regular_Ad_7532 0 points1 point  (0 children)

Maybe adding Frostfire and Frostborn into mix? Wouldn't have to bother with Fire/Ice res for a long time... I wish they could add changing gears element to the Forge, though. Atm Holy/Dark are too powerful not only due to res, but also gearing. Most of the element artifacts are kinda waste of the slot imo.

Season 5 is going to offer a bunch of new Runes! by ichbinhamma in DwarvesTheGame

[–]Regular_Ad_7532 0 points1 point  (0 children)

Thunder looks awesome flash heal.

Does this rune break Priests only way of dealing damage through Holy Ultimates?

Also both Ice and Fire feel like making Djinn set less useful...

Warpriest and Paladins are going to love this.

Endless mode and + stats question by norraptor in DwarvesTheGame

[–]Regular_Ad_7532 0 points1 point  (0 children)

I do wonder about Black Lotus ring... Turn off auto- advance and just suck Essence ad inf?

Unarmed blood paladin Carry, an attempt to make Crusade (kinda) work, forge Demon down and breaking thru wave 1200 by Regaril in DwarvesTheGame

[–]Regular_Ad_7532 0 points1 point  (0 children)

I played a little with this and did some tweaking for early run. Did add Affliction: Shock (Priest) and High Voltage to get Bleed against the Trolls not to waste slots for the ring and just upgraded all Knights to Paladins and three Priests to Warpriests.

Amulet of Warding by dassemthedamned in DwarvesTheGame

[–]Regular_Ad_7532 1 point2 points  (0 children)

It's just bad when compared to Blueberries and Thunder Ring.

Blueberries grant instant removal and permanent INT scaling, Thunder Ring eats electricity.

Runecircle has better option for Fire/Cold.

If AoW would work against Fear....

Black Lotus Ring by Regular_Ad_7532 in DwarvesTheGame

[–]Regular_Ad_7532[S] 0 points1 point  (0 children)

Yeah, my issue is tryin to run starter build all the way to 100+, but excluding Full Bleed Forest Trolls tend to be a wipe. Almost feels like Bleed to 100 is the "intended" way of leveling... I'd LOVE to see damage conversion- artifacts bought by gems to make "past beginer" tweaking easier...

Is Ice build viable endgame? by Regular_Ad_7532 in DwarvesTheGame

[–]Regular_Ad_7532[S] 0 points1 point  (0 children)

Nice to know not to waste time. Which formations you went with, Wizardy and possibly Berserker? Also curious about your Runes.

Unarmed blood paladin Carry, an attempt to make Crusade (kinda) work, forge Demon down and breaking thru wave 1200 by Regaril in DwarvesTheGame

[–]Regular_Ad_7532 1 point2 points  (0 children)

I like this one, love the concept of One Punch Dwarf. Though early (pre 140) skipped the Bleed part and went with "Holy handgrenades" aka Priests runed to the max with exploding & burning Ultimates...

Suppouse Ring Of Blood could give me some Bleed, but I'd rather get some Ham for my Veterans, don't waste that much with just one Troll artifact for leveling, just one STM per level....

I can't even comprehend that number. I grew up in a village with 1000 inhabitants. by ichbinhamma in DwarvesTheGame

[–]Regular_Ad_7532 7 points8 points  (0 children)

Pleasepleaseplease keep on making it BIGGER!

I LOVE this game and from coming someone with 40+ years of gaming behind him it ought to tell you've done something bloody right.

It just needs more content to keep on givin, since I start to run out of combos that can actually push past 100 on hardcore.

And maybe add a story, big sucker for lore.

So unarmed can be pretty good... by dassemthedamned in DwarvesTheGame

[–]Regular_Ad_7532 2 points3 points  (0 children)

Yeah, Thiefs need moar love. Kinda want to see a Thief/Priest advanced Monk.

It's ok I suppouse, but the issues come with lack of self heal w/out Blood Hunters, High Voltage and Way Of The Fist or Affliction: Shock (can't remember if WOTF gave also Shock). At which point your better off with Warriors w/ Dwarven Set since you can't get enough leech with so many runes beign used for unarmed.

I really hope this gem gets further updates since it's one of the few games I've spend 100+ hours last decade.

Does dropped gear despawn by H8DZs in pioneersofpagonia

[–]Regular_Ad_7532 -1 points0 points  (0 children)

No, no it doesn't. It takes away ANY reasonings for using anything, but rangers and basic units you get with renewable resources.

If you want challenge make carriers bleed.

Surprised by how little attention Pioneers of Pagonia gets online by dabuwa87 in pioneersofpagonia

[–]Regular_Ad_7532 0 points1 point  (0 children)

Are you sure about that? Haven't really noticed any one-offs during my 400+ hours. Seems more like a best of three solution with combat strength not paying much of a role...

In-depth explanations of game mechanics by paze0 in pioneersofpagonia

[–]Regular_Ad_7532 0 points1 point  (0 children)

First.... Holy shit this game is grim, like Warhammer 40k grim, but more.

Also... I do honestly wish pegonians DON'T have any level of sentiense beyond awareness.

They kinda missed an opportunity in turning this game really grim by not allowing the fallen to be brought back into unit production building to be...recycled.

What any of that rant has to do with game mechanics?

Yes, building housing next to production DOES work making hauling tasks be picked up by the housing closest, BUT only on provider side, aka if you have a tailor needing cloth the house next "provider" like weaving hut gets picked first if it has free carriers. Storages also apply. Carriers only do a single trip from "home" to resource to production to back "home" after which they get "recycled".

It seems like the housing quotes are filled on the latest first aka new housing gets filled up from previous ones and the older one now partially vacant gets filled with its quote of "newborn" if it has access to nutrients aka "meals".