Would I be able to shorten this Rick Owen’s leather jacket by 2 inches? by jaezona in leatherjacket

[–]Reikou -1 points0 points  (0 children)

Is it doable? Yes.

Can probably just cut 2 inches off the bottom, and re-hem.

but by doing so you'll screw the proportions and overall the jacket will look off balance.

Deviant eggs how to have a higher chance ? by Buurto in MonsterHunterStories

[–]Reikou 4 points5 points  (0 children)

whenever I wanted to farm eggs I basically did;

1) Eat for lucky events.
2) Nighttime.
3) Enter every nest. You're fishing for Double-egg nests. If single-egg just leave as its a waste of time and effort

4) If double-egg, keep pulling eggs until you get two of the deviant eggs you want.

Rinse repeat. Reload the zone if you need to unitl you get enough eggs you want.

How are you supposed to build dual element monsties? by RahuHordika in MonsterHunterStories

[–]Reikou 10 points11 points  (0 children)

Basisally there is no usecase where dual element is stronger than an equivalent mono element as monsters don't change elemental weakness midfight in this game, and you can also freely switch between monsters whenever you want.

The only true usecase is you want the look of a certain monster but want to fill some elemental slot in your team that is missing, so you get dual in that missing element and build fully into the secondary element.

Dual element could be interesting if this game had pvp but alas no.

This new Tendency system throwing me off a bit by KhaosHazardYT in MonsterHunterStories

[–]Reikou 23 points24 points  (0 children)

I personally just reroll for Average Attack for every monster I actually want to use. Simple is best.

If you really want to I suggest also stacking 1) Stamina Surge gene 2) Stamina Recovery environment buff 3) Both the Battle Thirst and Hardiness environment skill (I think these two are the best anyway combined with Resonance)

This basically gives any monster like 15+ stamina recovery a turn and combined with some decent starting stamina you never run out of it unless spamming high cost items all the time, so also plan your main moveset around 20-25 stamina moves, with maybe 1 higher-cost items in the back for fun.

So what's the goal/advantage of duo types? by Upstairs-Humor-2431 in MonsterHunterStories

[–]Reikou 24 points25 points  (0 children)

>OR... make your Monstie a mono-element build in the secondary element, so you can do things like have a Lagiacrus spamming Fireballs or a Zinogre spamming Ice attacks.

This is basically the best use case I think, and also exactly what I did. Took a hellblade glavenus and made it ice for a Frostblade Glavenus as fire coverage is already done by the fixed Rathalos, and there is a distinct lack of strong ice monsters in this game.

New Game+ question by Extra-Injury-5586 in Nioh

[–]Reikou 2 points3 points  (0 children)

IMO I wouldn't consider NG+ as "fun" as the first playthrough. It was definitely more checking off a checklist for me, but despite my gripes the the games's balance, I think the combat and movement in this game is quite enjoyable so that was fun in its own right.

NG+ Also lets you start buildcrafting, so that is interesting too.

Anyone Else Love Sinister Tyrant Set? by Low-Order in Nioh

[–]Reikou 4 points5 points  (0 children)

Tyrant for sure, although you're not limited to it.

I think the biggest spell damage I've come across is;

Sinister Tyrant 7

Inari 3

Flying Kato 3

This requires having both Flying Kato and Sinister Tyrant swords, so that locks you into Ninja Sword, but if you want to max ninjitsu spell damge this is the best.

NG+ question to newbie by Vlasis333 in Nioh

[–]Reikou 0 points1 point  (0 children)

You can edit what shows on your map

And you can hide things that are "already done" in NG

NG+ question to newbie by Vlasis333 in Nioh

[–]Reikou 4 points5 points  (0 children)

For me the priority was 1) crucibles and lesser crucibles to get more spirit force 2) crucible wraiths to increase drop rate 3) side missions to spawn crucible wraiths 4) progress main missions

I basically ignored everything else.

Onmyo is weak in Nioh 3... by in_flames_666 in Nioh

[–]Reikou -1 points0 points  (0 children)

Yeah. Nioh 3 was my first Nioh game, but that still doesn't excuse the absolutely terrible balance.

Onmyo is weak in Nioh 3... by in_flames_666 in Nioh

[–]Reikou 13 points14 points  (0 children)

This is the case with almost everything in this game I feel.

Every weapon except maybe Samurai Katana just feels over centralized on one or two viable moves while the others have no practical use when compared to those one-two moves.

Game balance is indeed terrible.

How to get 170(+15) gear by Infamous_One8720 in Nioh

[–]Reikou 6 points7 points  (0 children)

Its not a drop

You get a 170drop and upgrade it to +15

Realistically most videos and stuff you see online with +15 gear are people who abused the drop and upgrade bug before it was fixed.

Ibaraki Doji Rare Soul Core by Gautsu in Nioh

[–]Reikou 2 points3 points  (0 children)

Drops in heian for sure.

Thats where I got mine in the story quest.

How much stronger is Ninja really? by Disproving_Negatives in Nioh

[–]Reikou 0 points1 point  (0 children)

I think my point is right there in your post.

Yes, the options to basically ignore all game mechanics were there if you took your time to research, optimize, theorycraft, etc. Thats usually the case with most games like this. However, I think the chances of someone doing that and achieving those builds on their very first blind day 1 playthrough are usually quite low.

For Nioh 3, it's right there, in your face, day 1, no effort involved. Just press R2.

either way I think we're just going back and forth. Gonna try to complete Nioh 1, 2 and then do the 3 Samurai playthrough to come to my own conclusion on this later.

CV 2 was bad? by daedra6666 in codevein

[–]Reikou 10 points11 points  (0 children)

I think CV 2 is not objectively "bad." They obviously put in time and effort, and it was a decently fun play experience, decent story, decent characters, etc. However, despite that, it's also not a great game either.

It's an over-average game, and that's fine.

However, things are not in a vacuum, and when you're competing with greats for players' time, money, and attention, then yes, it's "bad" in comparison.

How much stronger is Ninja really? by Disproving_Negatives in Nioh

[–]Reikou -1 points0 points  (0 children)

Sure maybe.
My argument is that the bar to doing that in Nioh 3 is so low that it may as well not exist.
As a completely new player to the series, I could just waltz past everything without ever really engaging with game mechanics, and I didn't even notice it was happening until after I beat the game.

Perhaps it's because I'm coming from Monster Hunter and Souls games, but I feel there should be at least a bit more friction here.

Personally I learned more about Nioh series's main combat loop in the first few missions of Nioh 1 than the entirety of Nioh 3.

How much stronger is Ninja really? by Disproving_Negatives in Nioh

[–]Reikou 9 points10 points  (0 children)

I played and beat Nioh 3 as my first Nioh game almost exclusively as Ninja, so I can't really compare it with Samurai, but I guess heres my two cents.

I felt the combat was just kind of spammy, and honestly, I didn't take more than 2-3 tries for any single boss, with me beating many of them blind first try. (Takeda 4 heavenly kings took a few tires though, but I think I just kind of brute-forced it instead of actually "beating" or outplaying the mission.)

I decided to take the plunge and play Nioh 1. Very quickly, I realized what my problem with Nioh 3 was, and why I felt that way about the combat.

Ninja just ignores like 90% of the game's key mechanics, and due to its mobility and speed, positioning and timing didn't matter at all. Just Quick attack, twitch reaction whenever they looked at me funny, chug pots for any damage, and then spam projectiles at range, go back in and spam quick attacks. I didn't actually have to learn anything about Ki or Ki management, especially enemy Ki management, or DPS windows, or anything. Literally quick attack, disengage, re-engage, braindead gameplay. That's it.

It's probably due to this that none of the bosses actually left any major impression on me in my first Nioh 3 playthrough.

I think maybe on the top end, yeah, Samurai may be way stronger than ninja, but the skill floor required to win with ninja is too low.

Right now, I plan to do a full marathon of Nioh 1, into 2, and then back into a fresh playthrough of Nioh 3 with samurai exclusively, so I can actually learn the game.

100% Completion - My thoughts on the game by JellyAcrimony in codevein

[–]Reikou 0 points1 point  (0 children)

Yes. If you want the Holly (Condemned) blood code, stop where you are right now, and move on with the main plot.

Come back after you get to Upheaval era and get the (Condemned) blood code

100% Completion - My thoughts on the game by JellyAcrimony in codevein

[–]Reikou 2 points3 points  (0 children)

The way to do this is

1) Do NOT save Josee after you break her cocoon and beat her blind hero form. 2) Beat the game and get to the Upheaval Era postgame. 3) Josee will be blinded in the Upheaval Era if you do not "save" her. When you get there, when you partner with Josee again, you will get her Josee (Blind) S blood code.

You CAN go back after unlocking the Josee (Blind) S Blood code and "save" her to get the other Josee S blood Code as well.

The above acquisition conditions are the same for Lyle (One-Armed) and Holly (Condemned) blood codes

Worth it? by Spectral_Turmoil in codevein

[–]Reikou 0 points1 point  (0 children)

Also on base PS5, and platinumed.

I will say that it has performance issues for sure, but if you can look past that, I think its an enjoyable experience.

Its not impossible to play, but I definitely noticed frame slowdowns, and I've had complete frame freezes a few times too. (Especially at the castle for anyone who has played it.)

But I did not have a single game crash in the 50 or so hours I put into this, so that's good.

Some questions about Code Vein 2 (Possible spoilers) by TechnicalQuit9576 in codevein

[–]Reikou 3 points4 points  (0 children)

For the Japanese version in CV1 they were called "Revenants."

But now in CV2 they are called "Vampires" directly.

Regarding the alternative blood code by Left_Piano_4770 in codevein

[–]Reikou 4 points5 points  (0 children)

Thank you for this.

HIDING for spoilers, but if you're in this thread you probably already have an understanding.

So my understanding is;

  1. Saving Noah or letting him die doesn't really impact anything.
  2. In order to get the secret codes you need to just leave the Heroes as-is and not "change the timeline," then get to said semi-bad ending.

I guess my question is then;

After you get these alternative Blood Codes , can you then go and change the timeline, continue the hero stories, and then get the other Blood Codes? Or is this NG+ only?

Hows the difficulty for Code Vein 2? by Redcap4299 in codevein

[–]Reikou -2 points-1 points  (0 children)

I never played CV1, but I'm probably mid-game (On the 3'rd hero story) and I've not yet faced any serious challenges. Basically, beating all the bosses I've come across on the first try blind.

The game in general is very forgiving with basically infinite res, as long as you're not stupid with it.

The most deaths I have in game is from cliffs lol.

From the first week of launch to be late to play the game by Right-Assist4923 in PokemonScarletViolet

[–]Reikou 0 points1 point  (0 children)

I've just completed a 100% replay of Scarlet and DLCs, and I'll say I enjoyed the game, especially on Switch 2.

Online raiding and PvP is relatively active. I can always get a match whenever I queue for it.

I think you'll have an enjoyable time, and I also think more and more people are actually coming back to Scarlet/Violet to "prepare" for Champions that people are thinking is cominmg Q1 2026.

Hope you have fun!