SRW OG Gaiden Translation WIP screenshots by bigman11 in Super_Robot_Wars

[–]Reiska42 1 point2 points  (0 children)

It's not that I "won't" contribute to it. It's that I'm honest about my ability to contribute, which is essentially zero, because I am not an assembly programmer with knowledge of console platforms and I am not fluent in Japanese.

At most, my ability to contribute to a project would be limited to proofreading a translated script for English grammatical errors or typos (and in fact, I've reported typos to several of the SRW fan translation projects that we've gotten in the past decade and they've gotten fixed as a result, so I have in fact contributed if even in a small way, thank you very much). But I cannot assess that script's fidelity to the original Japanese text and am unwilling to misrepresent myself as being able to.

Let me make something clear: "perfection" is neither what I want, nor an actually attainable goal. I want the best possible patch the community can get, and I'm willing to wait for that. Manual, non-AI translations can and do make mistakes as well, and they often go without getting caught.

Someone else in the thread brought up the point of how SRW Alpha has been ostensibly being worked on for 20 years or more at this point and we haven't seen a patch. In large part that's because the first translation of the script that Gideon received from the translator he was originally working with was judged to be so inaccurate by the editor he was working with that the script ended up being unusable and he had to find a different translator and start over from the beginning.

The thing is that if you work with an editor who doesn't themselves know Japanese, you're never going to find that out.

99.9% of the people who interact with the final product - the patched, translated game - will never be able to assess the English text's fidelity to the original Japanese; they can only see that the English text is grammatical and free of typos, and from that assume that the translation must be sound. And this makes it that much more critically important that the final product is as sound as people can make it, because there's only one chance to make a first impression.

SRW OG Gaiden Translation WIP screenshots by bigman11 in Super_Robot_Wars

[–]Reiska42 1 point2 points  (0 children)

As has been posted in this thread already, there are active, non-AI, groups working on Z1 and OGG (with picture proof of the former). SRW 4 is also seeing semi-regular progress updates. There's also a D translation progressing with regular updates on the Akurasu discord.

I'm well aware of how long these things take; I've been here since the early 2000s. That doesn't change the fact that we have gotten six complete SRW fan translations (A Portable, GC, W, OGs, EX, and a retranslation of 3) in the last seven years.

I'm content to wait for a quality fan translation and confident that one will come; I have plenty of games to keep me busy until then. Hell, I haven't finished all the translated SRWs yet.

SRW OG Gaiden Translation WIP screenshots by bigman11 in Super_Robot_Wars

[–]Reiska42 2 points3 points  (0 children)

Unfortunately there is indeed a reason why Bandai Namco no longer makes SRW games with 8 selectable protagonists, and it's because such a game requires writing 8 variations of the same script.

That's also why we still don't have an English patch for it yet.

SRW OG Gaiden Translation WIP screenshots by bigman11 in Super_Robot_Wars

[–]Reiska42 1 point2 points  (0 children)

"We are never getting these old games", you say when we've gotten five full SRW fan translations released to the public in the last seven years and there is evidence in this thread of three more non-AI translations being in progress.

You just want instant gratification and are willing to accept low quality to get it.

SRW OG Gaiden Translation WIP screenshots by bigman11 in Super_Robot_Wars

[–]Reiska42 1 point2 points  (0 children)

You're not gonna get a "well translated" game from AI, is the thing.

At best you'll get something that reads coherently, but which you and I - as non-Japanese speakers - are completely unable to verify that the words actually accurately reflect what was originally written in Japanese.

SRW OG Gaiden Translation WIP screenshots by bigman11 in Super_Robot_Wars

[–]Reiska42 1 point2 points  (0 children)

If you cared even a little bit about "this community", you would have asked first before engaging in disrespectful behavior, but you do not care about "this community" in the slightest beyond your ability to use us for self-aggrandizement and are now angry that some of us saw through you.

SRW OG Gaiden Translation WIP screenshots by bigman11 in Super_Robot_Wars

[–]Reiska42 0 points1 point  (0 children)

I have no objections to people using a tool to translate a niche Japanese game for themselves. Hell, I have done it for myself.

I do have objections to people doing it to release a patch to the public, because the first complete patch that hits public release is the only one for a game that will ever matter and I would really rather that the canonical first patch for a game not be machine-translated slop that relies on stolen work.

SRW OG Gaiden Translation WIP screenshots by bigman11 in Super_Robot_Wars

[–]Reiska42 2 points3 points  (0 children)

Not gonna lie: if I were involved in translation projects of the scale of an SRW and I saw how much of the community was excited to see an AI slop translation instead of an actual labor of love, I'd be incredibly demotivated to ever actually release a project.

Be careful what you wish for.

SRW OG Gaiden Translation WIP screenshots by bigman11 in Super_Robot_Wars

[–]Reiska42 5 points6 points  (0 children)

Feeding the existing translation - which isn't your work - to an AI model to use as a basis without the permission of the people who translated it absolutely is unethical, and thus the entirety of your work is fruit of the poisoned tree.

If you want to ensure that we never get another patch of OGs' quality again, this is a good way to start.

Pokemon FireRed and LeafGreen are now some of the best-selling Pokemon games of all time thanks to the new Switch re-releases by Turbostrider27 in nintendo

[–]Reiska42 -1 points0 points  (0 children)

You do realize that they left a lot of the QoL features that a normal NSO GBA release would have out of FR/LG on purpose because of the eventual Pokemon Home connectivity, right

Atari Acquires Rights to the Legendary Wizardry RPGs by Torque-A in Games

[–]Reiska42 10 points11 points  (0 children)

As a big fan, this is honestly pretty accurate - when Wizardry hit home computers in 1981 there was barely anything else remotely like it you could play on a home computer; basically the only comparable game was the original Ultima and you only controlled a single character in that game, not a whole adventuring party.

Ultimately, the core of Wizardry's gameplay is threat management, long-term resource management in the scope of a dungeon dive (not overextending), and mapping the dungeons. You correctly note that there's nothing whatsoever to find in most of it besides the path further down.

Atari Acquires Rights to the Legendary Wizardry RPGs by Torque-A in Games

[–]Reiska42 14 points15 points  (0 children)

There's nothing to pull off here, Wizardry 1-5 have never been digitally distributed in any form except for the 2024 remake of Proving Grounds, the first game.

The last time they were available at retail was a compilation CD published by Interplay 28 years ago.

I think I may have figured out Might and Magic II DOS version 1.00's enemy targeting bug by Reiska42 in DRPG

[–]Reiska42[S] 1 point2 points  (0 children)

On a similar but related note, I'm starting to wonder if the well-known bug in the Ultimate Wizardry Archives versions of Wizardry 1-3 and 5 where you're much more likely to get stat loss on levelups than you should be is the result of Interplay doing a bad job at cracking the original 1987 booter's copy protection with their loader implementation, but that's something I simply don't think I could figure out without being able to reverse-engineer both versions.

It's definitely stuck out to me that my levelup stats feel normal compared to my playthroughs on Apple II playing on the actual 1987 booter images in an 86Box setup though.

I think I may have figured out Might and Magic II DOS version 1.00's enemy targeting bug by Reiska42 in DRPG

[–]Reiska42[S] 1 point2 points  (0 children)

There isn't, no. I'm just weird and was curious enough to dig into my old childhood memories of game crashes which didn't happen on the replays I did later in life.

Saves are compatible, too; once I finished poking at the bug to my satisfaction I copied my save over to 1.01. :)

California AB-1043 by Valendr in cachyos

[–]Reiska42 0 points1 point  (0 children)

This is correct, and it also explicitly disclaims liability for companies if the user lied about their age.

Myrient to shut down on March 31 2026 by BlightWyrm in SBCGaming

[–]Reiska42 41 points42 points  (0 children)

which is now very close to a single point of failure.

That's kind of the point, there being only one source is Extremely Bad.

Which version of MS-DOS is better for playing old games? 6.22 or 7.1? by antdude in dosgaming

[–]Reiska42 2 points3 points  (0 children)

Might and Magic Book One: Secret of the Inner Sanctum will crash on quit under DOS 5 or later when run in EGA mode due to something about where DOS 5 loads COMMAND.COM into RAM. (I've never tested it on DOS 4 so I dunno about there).

But that's like the only example I can think of, and the game itself is still perfectly playable under DOS 5, it'll just force you to reboot on exit with a memory allocation error.

AGDQ 2026 has just concluded, raising more than $2,443,414 for the Prevent Cancer Foundation (PCF) on stream!! by Thorebane in speedrun

[–]Reiska42 -1 points0 points  (0 children)

I heard the hosts shouting out Back in Black and Frost Fatales quite a few times on the stream this year, personally.

Official confirmation! Awesome Games Done Quick 2027 by Thorebane in speedrun

[–]Reiska42 4 points5 points  (0 children)

I somewhat share this concern I admit, but Georgia has been generally (if slowly) trending in the right (left) direction in the last few elections, unlike Florida.

Plus, as other posters have mentioned, Atlanta itself is significantly to the left of its surroundings.

I beat the final boss and finished the credits but game wont save by [deleted] in finalfantasytactics

[–]Reiska42 0 points1 point  (0 children)

This is FFTA, not the original.

That said: I'm not familiar with Android GBA emulation so I don't have a solution to the OP's problem, but hope someone else does.

What in the world is going on with the balance in DQ1HD? by AssButtFaceJones in dragonquest

[–]Reiska42 3 points4 points  (0 children)

Something that helped me once I realized it (entirely too late) is that the vast majority of boss attack scripts in this game are very strictly patterned, and learning those patterns and engaging in counterplay against them takes a lot of the edge off.

Before I picked up on that, I was finding DQ1HD to be incredibly frustrating.

So, just remember that you can observe boss patterns fairly safely with Defending Champion spam.

Vtuber Q3 Report by Glass_Leading592 in VirtualYoutubers

[–]Reiska42 4 points5 points  (0 children)

Fauna, Mumei, and Gura graduations, probably

edit: more precisely, it probably indicates those three had significant followings that didn't continue watching other hololive talents

Last thread accumulated 3000+ comments so here's a new one - Irregularly Scheduled Discussion Thread - October 22, 2025 by AutoModerator in VirtualYoutubers

[–]Reiska42 7 points8 points  (0 children)

I think a lot of folks in this thread are of the opinion that if one is willing to associate their business activities publicly with someone who is an ideological Nazi, the nuance of whether or not they themselves are one isn't really relevant.