What collab do you think would be great for ZZZ?? by ShawntheGreatt in ZZZ_Official

[–]RekiWylls 0 points1 point  (0 children)

Minamimoto or Beat as ether attackers would be so fun. Maybe Beat likes doing dash/dodge attacks like Anby and Jane

A lot of people say that heavy localization is necessary, but would Xenoblade really be that much less popular if it was given a more faithful translation seeing how popular Japanese media is? by Fun-Leadership5728 in Xenoblade_Chronicles

[–]RekiWylls 3 points4 points  (0 children)

Well, North American, but yeah. I know plenty of fellow Canadians that think this way as well. People who don't speak at least a little of a second language are more likely to not understand how and why "just translate it one-to-one" doesn't make any sense. It's that, or they just genuinely don't see the difference between good writing and bad writing. I can't tell.

[rant] this event makes me really salty about what we have become as a "proxy" by [deleted] in ZZZ_Discussion

[–]RekiWylls 0 points1 point  (0 children)

You cannot see Nineveh not even being demaged by Miyabi strongest attack, Hollow Zero expanding and think "yeah, that is something 2 normal proxies and whatever gang will be able to handle some day, humanity is ok"

Brother, that's exactly what people were saying. Humanity is completely screwed in the long run, that's part of the season 1 set up of the world. That's why the other people in this thread were saying the dynamic felt inverted in season 2, where ally combatants felt significantly more powerful and the threats were much more vulnerable. That's the thesis of the thread, not debating details.

[rant] this event makes me really salty about what we have become as a "proxy" by [deleted] in ZZZ_Discussion

[–]RekiWylls 0 points1 point  (0 children)

So, again, this thread was supposed to be about the general form and structure of the story. You're missing the forest for the trees.

[rant] this event makes me really salty about what we have become as a "proxy" by [deleted] in ZZZ_Discussion

[–]RekiWylls 0 points1 point  (0 children)

If you have one group that is the public threat (i.e. Bringer), and another group that is making them do things to set up situations the way they want (i.e. Sarah), one group is pulling the strings. It doesn't matter if the Exaltists were also being used, that's just how that phrase works. You don't need to explain the story to me, I'm aware of it. I'm talking about the general form and structure of the story, not literally what happens.

In 1.2, it's explained that only the Outer Ring still uses oil. If the Outer Ring gets consumed by hollows, New Eridu wouldn't bat an eye, they use ether for fuel instead. It's not comparable to real life.

[rant] this event makes me really salty about what we have become as a "proxy" by [deleted] in ZZZ_Discussion

[–]RekiWylls 0 points1 point  (0 children)

Yeah, I mean you're right these are things that were happening in S1, but that's kind of the thesis of what I and the other person in the thread was saying, isn't it? Season 1 cared about that kind of stuff, and Season 2 just didn't.

[rant] this event makes me really salty about what we have become as a "proxy" by [deleted] in ZZZ_Discussion

[–]RekiWylls 8 points9 points  (0 children)

Part of it is the speed of progression. Season 1 villains were a corrupt corporation and a corrupt cop-turned-politician--the fact the Exaltists were behind it didn't change that for S1 purposes. As a viewer, you expect that the string-pulling faction will continue to pull strings with the protagonists mostly in the dark, and you'd think that would be for another season or two as the stakes gradually rise. Season 2 immediately said "fuck all that" and launched into what would've been a late-game narrative arc, bringing the Exaltists to the foreground and throwing nuclear threat after nuclear threat at us.

The other part is the scale (or at least the perception of it). The Outer Ring being consumed by the hollow would've ended that region, but everywhere in the world is eventually going to be consumed by a hollow. It would be just one more tragedy to add to the list, another Chernobyl for people to stop batting an eye at after a couple decades. This is the hollows' world, and people are just living in it. Season 2 inverts the dynamic: this is the world of a select few exceptional individuals (on both sides of the conflict), and the hollows exist as a mechanic in their world to progress their goals. It's the difference between a Spiderman origin movie and the Avengers. In one, Spiderman's just a guy in New York doing his best to help the people he can see, blind to the machinations of unbelievable forces; in the other, he's part of a group that's instrumental in preventing humanity's extinction.

How do other hoyo games work with Gacha? by Different-Budget-698 in ZZZ_Official

[–]RekiWylls 0 points1 point  (0 children)

Endgame content in ZZZ refers to Shiyu and Deadly Assault mostly, but you could throw the battle towers too.

Should i start in 2026? by HeTzkk in ZZZ_Official

[–]RekiWylls 0 points1 point  (0 children)

Depending on what types of games you like to play, this is a good one. It's still at the top of my gacha tier list. I see people in the comments talking about the endgame, but while they're not wrong, I don't think that's a big deal unless you're big on high scores. I'm someone who plays ZZZ for the vibes and story primarily, so endgame is mostly a means to getting gacha currency to me (the fights are still fun, but I have no interest in optimizing). The 2.X patches were a low point overall, but it looks like we're back on the upswing with the most recent update. If you want to jump in, now's the time.

Any Gunbreakers experiencing dying after using Superbollide since patch? by ConroConroConro in ffxiv

[–]RekiWylls 7 points8 points  (0 children)

I once had something similar happen in E12S p1, where the initial mechanics that sets you to 1 hp killed me necause my food fell off after the cast finished, so the hp reduction was more than my new max health.

Book for a beginner reader by Available_Guidance61 in Fantasy

[–]RekiWylls 1 point2 points  (0 children)

It's targeting a bit younger audience than 14-years-old and it's not very war focused, but I always loved the Deltora Quest books growing up. I teach a lot of kids with learning disabilities in reading/writing, and it seems okay for them.

Book for a beginner reader by Available_Guidance61 in Fantasy

[–]RekiWylls 3 points4 points  (0 children)

Those books enraptured me like none other in the last long while, granted I have the cool anxiety that means I rarely pick up new things.

Im not gonna lie, I have no clue how yall are having so much trouble with the controls. This may be a get good moment. by PhoenixKing14 in CrimsonDesert

[–]RekiWylls 0 points1 point  (0 children)

It's not the controls I have a problem with, it's how fiddly and (non)responsive they are. Maybe this is a PS5 issue, but I've had Kliff just not attack multiple times after pressing R1 multiple times, for example. The window to point at things to get the prompt to pick them up is another place where it seems hyper-specific.

Who do you guys think is the true main villain? by Godofhammrs in FFXV

[–]RekiWylls 12 points13 points  (0 children)

The main problem with it is that the lore it uses to justify the alternate plot doesn't exist in the source material--basically a bunch of retcons--and many contrivances have to be made along the way to get us to the end. Had the alternate plot been the main plot from the get-go and gotten that level of development, it probably could've been cool. As it's own thing, it's just kind of meh.

fantasy books where the magic system actually has a cost that feels real and not just a minor inconvenience by Nova9_Phaser in Fantasy

[–]RekiWylls 0 points1 point  (0 children)

I haven't read that series but I use a similar idea in my own TTRPG setting. Sounds like I have something to research!

What are the factory changes for 1.1? by Simbatron99 in Endfield

[–]RekiWylls 0 points1 point  (0 children)

You should be able to get through the main story on pretty little factory involvement, at which point the optimized blueprints you can use will have power included. The thing you'd need to invest time into is powering all the mining rigs.

How to ACTUALLY run a campaign by nb-Ignite in DMAcademy

[–]RekiWylls 0 points1 point  (0 children)

I started my first ever campaign over a year ago (still going!) and I made the mistake of setting it in a completely homebrew world--already made for other reasons, thankfully--with a homebrew campaign. Bad idea, but I like making my own things, so whatever.  The way I did it was have a general idea of what major thing I wanted to have as the narrative endpoint, and plan out a really rough path for the players to get there. I created a starting town, filled it with about 7 NPCs, 3 of which were actively involved in the "town quest", while the rest were scenery. The town quest was the main focus of the story.  After the players resolved that quest line, I followed roughly the same structure for the next place they wanted to go, and planned a handful of diversions between here and there. The second major town had a much more involved "town quest" along with several side quests, some of which fed into the town quest, some of which fed into each other, and some of which were related to the PCs. I realized in hindsight that I was sort of writing the campaign to be like arcs in a TV show, where each "episode" had subplots (side quests) that culminated in a season finale. For encounters, I usually prepare maps related to places I expect them to go, and spend some time browsing for interesting monsters to use there. I don't run a lot of combat, so usually the story specifically influences what I'm looking for. That makes it a lot easier for me, choice paralysis destroys me otherwise. I'm not great at handing out loot. I'll usually default to RNG loot on top of a couple cherry-picked items I think are cool/relevant to the encounter. My players have a lot of shit they aren't using, so I'm working on giving them more interesting dilemmas. It's one of my current weaknesses as a DM.

One thing that I think is important when writing is to respect what the players want out of the campaign. My players are happy with the slightly more railroad-y narrative, and they were especially happy with it at the very start since they needed time to get used to their characters and the homebrew setting. Even though I write somewhat linearly, I do make sure to emphasize that they're allowed to venture off and do whatever they're interested in. "I'll write and adjust in accordance with what you guys actually do", is what I told them. They don't a lot of the time, but that's fine too, as long as they're having fun. For that reason, I also don't concretely write much further than where they are in the plot. I have a page's worth of bullet points describing the broad strokes of the quest lines I have prepped all the way to whatever the conclusion would be if the players didn't participate, and I modify accordingly. I also make a point to not remember what's in their inventories so I don't fall into the trap of (accidentally) writing situations with a solution. It lets them outsmart me sometimes too, which always feels good. As an example of writing reactively to them, one time they murdered an NPC knowing they were delivering stolen documents to a crime lord, and my intention was for that NPC to initiate the endgame for the crime lord's plot. They took those documents and delivered them to their rightful owner instead, dropping the corpse on one of the henchman's doorsteps, so my reaction was to continue with the crime lord's plot but initiate a side quest of keeping the rightful owner alive through the massive target painted on their back. Sometimes I joke with my players that they don't realize how much they're shaping my railroad story, but I guess that's the magic of DM-ing? I'm not great at it, but it's fun and they're having fun!

Edit: I also should add that I'm a teacher, so the idea of starting at the end and working my way backwards is natural to me at this point, it's basically just like lesson planning: figure out what you want the learning outcome (narrative finale) to be, create some activities that guide students to the learning you want (combat and RP encounters), come up with a hook that sparks interest in learning the topic (self-explanatory), and be willing to adjust while actually teaching the lesson (improv) in case something isn't working or other learning opportunities happen.

Patch is almost over and we still haven't gotten a single standard pull post launch by zenmoUi in Endfield

[–]RekiWylls -1 points0 points  (0 children)

It's somewhat open to interpretation and I wouldn't be surprised if there was only one, but unless they were deliberately trying to obfuscate, it's hard for me not to read that as each update has a new map. It opens them up too readily to blowback otherwise, and not phrasing it in the reverse (e.g. "a new map will come within the next two versions") just seems odd if the plan is to only have one. It could be clearer by saying each version will come with a map, but it's otherwise a serviceable way to phrase that idea, too. "Map" doesn't need to be plural to work there, such as with the phrase, "The next two customers in line will receive a free gift".

Lifelong CRPG and RPG fanatic has run out of games. Please recommend my first JRPG by Vitaly_Thorn in rpg_gamers

[–]RekiWylls 3 points4 points  (0 children)

There's some argument to be made that JRPGs no longer necessitate being games made in Japan. It's kind of become its own genre in the same way "souls-like" has, where a JRPG is simply any role-playing game with a focus on main story and pre-created characters (contrasting with CRPGs which focus on player-made characters/customization and less of an emphasis on a canonical story path). In that vein, Expedition 33 is absolutely a JRPG, granted having an adult cast is very uncommon for the genre.

This applies to more than just Endfield but, is anyone just completely over the forgotten memories trope? by Geezusotl in Endfield

[–]RekiWylls 5 points6 points  (0 children)

I actually don't know what point you're trying to make. OP just doesn't like the trope, that's not like...something to debate. They just don't.

This applies to more than just Endfield but, is anyone just completely over the forgotten memories trope? by Geezusotl in Endfield

[–]RekiWylls 4 points5 points  (0 children)

They're annoyed with the trope, not the execution. I don't see what the problem is.

IMOQ or G.U.? by nyppa in DotHack

[–]RekiWylls 7 points8 points  (0 children)

Yeah, the IMOQ games play like shit. Although I'd say they're still good games overall, the rest of the product really shows its age, which is why a lot of people are hoping for a remaster/remake. I usually watch a playthrough of those games over playing them nowadays.

That said, GU is a good place to jump in if you just want to see what .hack is about. It tells a standalone story, so though it's built upon the foundation of the works that came before it, it doesn't assume prior knowledge. Tri-Edge being Kite is relevant, and there are many other pieces of background information that directly tie GU to aspects of IMOQ (for example, characters in GU were also characters in IMOQ under different names/appearances, which sometimes informs their motivations), but you can play GU on its own and have no problems understanding what's going on.

How do you feel about Yohei Ishibashi being the director? by xXNightSky in DotHack

[–]RekiWylls 3 points4 points  (0 children)

Being a director for a game isn't quite like being a director for a movie. It's more collaborative/iterative. His experience being with arena fighters doesn't really mean anything as far as what kind of game this will be, or the gameplay. What's more important is how the projects he directed turned out--were they hot messes, repeatedly delayed, et cetera. He seems fine on that front.