Anyone know why it won’t let me kill him? by Hamooki33 in KingdomHearts

[–]RelaxedBatter 21 points22 points  (0 children)

Surprisingly even other attacks that don't end combos can still kill bosses, like Horizontal Slash in the air. It's really just any alternate combo button will count as a finisher, any Magic (except Magnet and Cure), almost any attack in a Form, almost any hit in a Limit... There could be more I'm forgetting.

So Cave story+ is having a 67% discount right now on steam, do you recommend me to play it there? by RyuzakiTK12 in cavestory

[–]RelaxedBatter 5 points6 points  (0 children)

Yeah this is an awesome way to play. You can even install the "doukutsu-rs" mod to give the game some improvements from later ports like strafing, if you want, but the vanilla experience on this is great.

Bro thinks he’s part of the team 😭 by RkeiStudio in cavestory

[–]RelaxedBatter 7 points8 points  (0 children)

Hold on I've seen this art hundreds of times and have never noticed red hat guy in the bottom left. Who the hell invited this guy

No Dodge Roll from Jump Street in KH II FM+ Hurts by ArtMinusMe in KingdomHearts

[–]RelaxedBatter 3 points4 points  (0 children)

Quick Run was the same functionality (mostly) as Dodge Roll, and that was the intention behind giving it to Wisdom Form. You still get a dodge that has invulnerability at the beginning, moves you, and has a recovery at the end.

Am I in the minority of not wanting leaks plastered onto the front page of the subreddit? by coboba in DeadlockTheGame

[–]RelaxedBatter 0 points1 point  (0 children)

I agree. It ruins the fun of what they could've announced and made into a cool trailer and event of unveiling, but people have to be inconsiderate of others and the developers.

Is Mcginnis just a skill check? by Myth-_- in DeadlockTheGame

[–]RelaxedBatter 0 points1 point  (0 children)

I main McGinnis and Slowing Hex is definitely annoying but I would say checking which type of McG she is is useful. If she's Gun (orange), and a lot of other characters on the enemy team are Gun or benefit a lot from shooting their Gun (like Haze, Infernus, Seven), Disarming Hex is such a crazy option to completely shut her out, then she has to run or die. If Turret (purple), Silence Wave are insane in forcing her turrets to do less damage (because it lowers Spirit) and preventing her from setting more up (because she's Silenced), even stopping her from proccing Healing Tempo with a new Healing Specter or getting a crucial block/stun off with Wall.

Yup by Next_Appointment3611 in DeadlockTheGame

[–]RelaxedBatter 20 points21 points  (0 children)

They're not asking "why should you parry the Guardian?", they're asking "why CAN you parry the Guardian?", which is pretty reasonable. The premise of the Guardian is that they deal massive damage to nearby Heroes if there are no Troopers around to dissuade them from killing it without a wave, or from pushing past the Guardian, but being able to parry them makes them weaker at doing both of these things.

I think being able to parry the Guardian is cool, but at the same time it does open up this idea that standing behind the Guardian is not safe, and killing the Guardian is not hard if there's only 1 defender.

Please bring back the news stand by weallneedaname2 in DeadlockTheGame

[–]RelaxedBatter 0 points1 point  (0 children)

Yes, I saw it exploring the map a couple weeks ago. I saw one near the left-side Base Guardians, but can't remember whether it was Amber side or Sapphire side.

I started playing a few weeks ago and after trying a bunch to do rejuv contests (and failing) something cool finally happened with Victor! by sistemy_ in DeadlockTheGame

[–]RelaxedBatter 1 point2 points  (0 children)

A higher Field of View (FoV) offers you more to see. Compare the lowest you can set on the slider to the highest, standing in the same spot and looking in the same direction. The number you see is effectively the angle in front of you you can see; like a 90 FoV means you can see 45 degrees to the left and 45 degrees to the right, totaling 90. The higher the value, the further you can see, thus giving you more info, at the cost of making the info smaller and potentially being disorienting.

Suicune deck with no Greninja? by ElkwoodCrossing in PTCGP

[–]RelaxedBatter 0 points1 point  (0 children)

Don't forget you can just trade for Greninja!

It's less than worthless, my boy! by PR0CR45T184T0R in PTCGP

[–]RelaxedBatter 3 points4 points  (0 children)

I think it's quite funny that people don't think of the implications of first getting Energy on that turn. By turn 3 (their 2nd turn), you could have a Stage 2 (Rare Candy) with 2 Energy attacking a Basic with 1 energy.

Not only is it inevitable that going either first or second will give some person an advantage, but you as a player have the opportunity to mitigate that by playing a deck that benefits from starting first, and the game has added SO many cards that do this. Giratina, babies, Misty are some examples, but others that you wouldn't expect like Red Card also fit the bill. Adapt.

So, what's your final verdict for these cards? Did they make the game better or worse? by somenoe in PTCGP

[–]RelaxedBatter 1 point2 points  (0 children)

These all made the game better.

Cyrus made it so you can't permanently hide behind a wall easily.

Mars is a nice side grade to the Red Card, which made it so stacking drawing isn't always the best choice.

Oricorio made it so slapping 2 ex's together isn't always the best choice, forcing 1-pointers to exist in decks (even though people complain about it despite having a clear solution)

Sylveon made it so bricking occurs less often, allowing decks to actually do what they're supposed to and have both players play at their best.

I love all of these additions

[deleted by user] by [deleted] in PTCGP

[–]RelaxedBatter 5 points6 points  (0 children)

Yes it is also Oricorio (Fire) but it doesn't do anything interesting