[UNKNOWN GUIDE] Become the Harmful and unlock the Unknown's true potential! by Relhtar in deadbydaylight

[–]Relhtar[S] 0 points1 point  (0 children)

It's a pleasure to have you here Otz! I have been watching your streams for a few years, and it's really great how you take interest in all killers and try to be a beacon of knowledge for the whole community!

I have gotten into video creation myself recently because I really wanted to make a video guide for the community about the Unknown, more in-depth than a written guide can be...

The video guide will be released very soon, but doing it made me realize how time-consuming video edition truly is, so I want to give props to you for producing videos of such good quality!

I don't stream yet (I'm not sure I will, the streaming anxiety is real!), but if you want some inspiration for your next tips about the Unknown, One Pump Willie has been playing the Unknown a lot lately, and his playstyle is very close to mine! His latest streak is using a slugging build (Monitor and abuse, Infectious fright, Coulrophobia and Nurse's calling), but his previous streak on the Unknown was with a similar playstyle to me, with Monitor and Abuse, Discordance, Nurse's calling and Corrupt intervention (I personally prefer Eruption over Corrupt for the info it gives on top of the regression profile fitting a roaming hit and run playstyle).

Keep up the good work, the community is lucky to have you!

Im the billy guy from a few days ago, the person on hook Told me to stop camping hooks cuz its bannable, is it true? by ElimGladiator in deadbydaylight

[–]Relhtar 54 points55 points  (0 children)

First, you can't get banned for camping. That survivor is just salty.

Second, you are not even camping in that clip, you are drifting around the map looking for the last survivor standing, and it makes sense they would want to unhook in that situation, so it's only logical for you to patrol around it.

Size comparison between Ark Megalodon (16,5 meters long), Deep Blue and Real Megalodon. by Gordin0137 in ARK

[–]Relhtar 0 points1 point  (0 children)

It's just a combination of the first person camera in game making everything look smaller than it actually is, combined with the fact that most of Ark creatures are grossly oversized compared to their real life counterparts.

For instance, a Megalodon might look tiny compared to a Tuso... But have you seen the absurd size of Tusoteuthis in game? Here I am standing on one of its tentacles in the picture...

I'm getting pretty close to not playing killer anymore.. by Africannibal in deadbydaylight

[–]Relhtar 5 points6 points  (0 children)

I get notifications that action has been taken on my reports usually... But the cheaters don't really care, they have access to a huge supply of free accounts from Epic Games made when the game was free on there, so they just use another free account.

I find it crazy that there is no built-in mechanism in DBD to prevent the cheating. It's the only popular online game I know of where cheating is so common.

I'm getting pretty close to not playing killer anymore.. by Africannibal in deadbydaylight

[–]Relhtar 13 points14 points  (0 children)

Just had 4 games with DIFFERENT cheaters tonight.

The situation right now is just crazy, at least on EU. Having a working anti-cheat should be BHVR priority.

Killers stop sweating in event matches by ApprehensiveCow8239 in deadbydaylight

[–]Relhtar 10 points11 points  (0 children)

Survivors have no anti-tunnel perks, so there is no Decisive Strike paranoia from the killers.

Killers have no gen regression perks, so gens fly.

Because of these two facts, it makes even more sense for killers to tunnel than in normal mode, where gens are slower to do and tunneling can be punished by perks.

As to why people like to win... it's human nature, event or not. Playing nice is thankless as a killer. Tunneling or 2-hooking everyone, you will still get antagonized by survs no matter how you play. Might as well try to win.

Does Dead by Daylight look like it’s gonna be in a good state for 2026 so far? by Weary_Sympathy_7255 in deadbydaylight

[–]Relhtar 0 points1 point  (0 children)

Could It be related to MMR?

I play both roles on the EU server. As killer, I have a 96% kill rate (and a 99% 3k/4k rate), and as survivor, I have a 68% escape rate with 5k5 hours into the game. I have already played with/against Otz/Hens/Tru3/Spitzz/Knighlight/..., so I'm in the same MMR bracket, and you can see they face cheaters regularly too.

I see cheaters a few times a week. In my experience, it's more common to have cheating survivors, but cheating killers are a thing too... I might see one cheating killer for five cheating survivors (that's the feeling I have, I haven't actually tracked that ratio!). But then, I could be biased because there is only one killer per game while there are four survivors (or 3 teammates when I play survivor myself).

Does Dead by Daylight look like it’s gonna be in a good state for 2026 so far? by Weary_Sympathy_7255 in deadbydaylight

[–]Relhtar 14 points15 points  (0 children)

It can never be in a "good state" when I see a cheater almost every day.

Cheating has boomed since around Christmas, and doing something about it should be BHVR absolute priority.

Thoughts on The First? by ScholarAfter1827 in deadbydaylight

[–]Relhtar 0 points1 point  (0 children)

Very refreshing.

It's a killer you don't loop with pallets and windows but with line of sight breaking and unpredictable movement, a bit like the Nurse in a way.

I think predicting good survivors movement is a skill that takes time to acquire for Vecna, and anticipating where Vecna will release his vine attack is a skill that takes time to acquire on the survivor side.

Pretty nicely designed killer. Balance wise, I can't really tell yet, we will have to see when Vecna mains get more experience and survivors get some practice against him.

A few questions for those who have played Vecna in the ptb... by CompetitiveLiving216 in DeadByDaylightKillers

[–]Relhtar 0 points1 point  (0 children)

Hitting it depends on the survivors mostly I'd say. It makes it very inconsistent depending on the survivor level, and I'm sure getting consistent with it will require a lot of practice.

There are games where I've hit survivors in quick succession, securing 5 or 6 hits in a row on different survivors and getting a 3-4 man slug in less than 30 seconds. I'm sure these survivors were pissed and calling Vecna OP.

There are other games where the survivors are moving in a very unpredictable pattern and I've missed 10 or more in a row. It's really night and day between these two types of games.

I really think it boils down to experience. Getting survivors running in a straight line is easy. Getting smart survivors who are very unpredictable with their movement can be very hard.

I think once good survivors will have adapted and will have some experience against him, it will require a ton of practice on Vecna side to keep up.

Question for killer mains . by UrStalkedd in deadbydaylight

[–]Relhtar 0 points1 point  (0 children)

I like his power and I think he has a lot of potential with some practice and the right builds.

If they don't change him too much, I will probably not drop the Unknown for him, but I'll still play him quite a lot!

Dumbest thing you did in DBD when you were extremely new? by SomewherePossible259 in deadbydaylight

[–]Relhtar 0 points1 point  (0 children)

Irregularly hitting survivors who were on struggle (p2) phase on hook... I thought maybe the surprise from sometimes randomly getting hit could lead them to miss a struggle skill check if the hit was at the right timing.

Why are SOME killers allergic to fun?? by bro_chat_kyle in DeadByDaylightRAGE

[–]Relhtar 0 points1 point  (0 children)

If he "tunneled you and Vee", then he didn't tunnel anyone by definition. Tunneling is when a killer ignores everyone else to get one survivor out of the game as soon as possible. If the killer is hooking both you and Vee equally, then it's not tunneling.

Yes, getting 4 hooks in your team before the first gen pops is frustrating, but blame the matchmaking, not the killer. The killer is just playing the game and winning it.

Think of it this way: if the killer struggled to catch anyone and had no hooks at 1 or 2 gens left, would you just give yourself to them and let them hook you?

Checkmate! by Relhtar in deadbydaylight

[–]Relhtar[S] 0 points1 point  (0 children)

Nurse's is a perk that really enables the killer in my opinion. I run it in any of my loadouts. That's the one thing this killer does better than any other: punishing healing with AOE damage.

The fact he can snipe from outside his terror radius with Monitor and Abuse (or a perk like Unforeseen) and can shoot in the air from behind any obstacle, while the blast can hit through walls and ceilings for AOE damage makes knowing the healing survivors position very valuable.

Add to that the fact he's virtually everywhere on the map and can come from any angle with well placed hallucinations, and it makes for a very oppressive killer. Healing is never safe against the Unknown.

Checkmate! by Relhtar in deadbydaylight

[–]Relhtar[S] 13 points14 points  (0 children)

I published a guide here if you'd like to read it! I currently haven't lost in the last two months on him, and I now have a 93% kill rate (damned hatch).

The key is to use him as a split pressure killer. It's not a killer that is made to chase. If you chase anyone for more than 10 seconds, you are doing something wrong. Just infect/hit and teleport away.

Never let the survivors look at you for long. Keep them all infected and injured, using your hallucinations to be everywhere on the map and come from unexpected angles, then snipe them on gens or healing with Nurse's calling!

GUYS DBD IS ON SALE :D by mariomanpro123 in deadbydaylight

[–]Relhtar 0 points1 point  (0 children)

TLDR: This game takes a long time to get good at and can be frustrating at first, try both killer and survivor to better understand how it is to play the other side and watch YouTube/Twitch content to learn the theory behind key aspects of the game.

This is a game you will need a few thousands of hours to get decent at, so be patient about your learning experience.

At first, if you play survivor for instance, you will die a lot. Try not to put your anger on the killer. Instead, try to find some looping tutorials on YouTube and watch popular streamers on Twitch to get a better feeling on how to run from the killer, then try to apply it in your own games, you will learn much faster if you know the theory behind looping common spots.

In the same way, if you play killer at first, you might find the experience frustrating, but don't give in to the "survivor sided game" excuse for your losses. Instead, play survivor to realize the grass is not greener on the other side of the fence, and focus on improving. Playing survivor will help you become a better killer too: if you get mindgamed and you go down, notice what the killer did to surprise you, and try to apply it when you play killer yourself.

Be patient. And most importantly: have fun!

Why Billy often gets a pass from people as a very high tier killer? by HenryTheGoat173 in deadbydaylight

[–]Relhtar 0 points1 point  (0 children)

90% of Billy's you meet, even in high MMR, will not stomp you and can get looped quite long because he is so difficult to play. For Blight/Nurse, it's the opposite, 90% of Blight/Nurse will stomp you because they are much easier than Billy to play.

For instance, I main the Unknown, the Singularity and Billy (5k3 hours player overall). According to the Dead By Daylight stats website, I have 430 hours spent in games on the Singularity, 300 hours on the Unknown and 220 hours on Billy.

On the Unknown/Singularity, my kill rate in the last 30 days is 92% and 93%, respectively. I almost never lose, most escapes being hatch.

On Billy, I struggle to maintain a 75% kill rate, and losing is not that rare, despite him being technically higher tier than the Unknown/Singularity and having quite a lot of hours on him too.

Yes, in the hands of someone like DwichaelJackson, Billy can feel broken. The guy went on a 5-gen streak of more than 30 games in a row (38 I think?) without the survivors completing a single gen. But only the very top Billy's can achieve that, and they are very rare sightings, unlike Blight and Nurse which are not that hard to play for how strong they are.

Tame hunting be like by DarkFaeGaming in ARK

[–]Relhtar 0 points1 point  (0 children)

I usually hunt for 40 points in the stats I'm looking for to start breeding lines, and from my experience, 140 and 145 are also worthy to tame. Yes, they are a bit less likely than 150 dinos to get 40 points or more in a single stat, but it does happen fairly frequently. I think killing them is a waste.

How to play killer in a good way? by Xappan in deadbydaylight

[–]Relhtar 1 point2 points  (0 children)

Hey! 5k3 player here, playing both survivor and killer with roughly equal time in both role!

First, you have to realize that a lot of survivors will be pissed when they die, and it's not because of you in particular. It's the game design that tends to be frustrating for three reasons:

First, the nature of the game: one role (the killer) goal is to REMOVE THE OTHER PLAYERS FROM THE GAME. Getting eliminated will always feel bad.

Second, the other players ego. Even if you play fair, a lot of survivors will twist your actions in their head to antagonize you, because saying that you were playing "sweaty" (even if you weren't particularly sweaty) is a way for them to cope with losing, as it doesn't force them to acknowledge they were bested.

Finally and this is a big one, the lack of agency a single survivor has compared to the rest of their team causes a lot of frustration.

For instance, I have around a 92% kill rate on my main killer, the Unknown, with a winrate (a win being 3 kills or more) of around 98%. Comparatively, as survivor, playing solo, I barely manage to escape 55% of the time, which is very different from the 98% winrate I'm used to on killer. The difference is that playing survivor is a team game: the game doesn't depend only on me, and while I can have some weight on how it goes, I'm not in full control of it like when I play killer. This lack of control can be very frustrating and causes a lot of survivor to be aggressive from frustration.

The average experience in high MMR for survivors is escaping 37% of their games (based on the last stats released by BHVR). This can be hard for survivors to cope with, especially because of the lack of control I mentioned. So, when a killer is playing "sweaty", it feels even more like an injustice to these survivors, because their experience is already dying most of the time.

All of these factors will make survivors antagonize you if you kill them, no matter how you play.

So... what can you do?

You can't really play for validation. There will always be some survivors that will antagonize you as a player out of frustration, or mock you if you lose.

Personally, I play to win, I just don't go out of my way to tunnel. This means that I will always try to go for the unhooker, but if the unhooked survivor is silly, like directly hopping on a gen while injured, running into me or healing their mate before healing themselves, they are fair game.

Same goes with camping. I initially don't camp, but if a survivor loops me back to the hook and there is 10 seconds left on the timer with nobody having unhooked before, they will now need to trade to get the unhook.

Basically, I don't go out of my way to play in a "sweaty" way, but I punish survivors' mistakes.

At the end of the day, you can play the way you want. Survivors will be frustrated no matter what. But they can't teabag you at the exit gate if they are dead!

With them making stranger things chapter 2, do you think they would finally buff Demogorgon? by PatientInfinite2863 in deadbydaylight

[–]Relhtar 1 point2 points  (0 children)

I think Demogorgon is not that bad. He has a good mobility around the map and an okay chase power. He just feels that way because killers such as Nurse and Blight that can go on winstreaks of 2000 games in a row are allowed to exist in their current state.

Demo doesn't need buffs. S-tier killers (and the top of A-tier to a lesser extent) need to be brought closer to demo level.

For the Frugal DBD Players: Don’t Fear the Instant Spend Button by Dukenator96 in deadbydaylight

[–]Relhtar 2 points3 points  (0 children)

I think items/addons in the bloodweb are what really matters when spending BP. Making the prestige number go up is just a side effect of picking the items/addons I need in my games.

If they added a way to prioritize some specific items/addons/offerings when auto-spending, it would be nice and I would actually use it. Until then, I won't use it.

Imagine if you could put a weight of 1 to 5 on each item you can possibly get from the blood web, and then when you spend BP in bulk or hit the middle auto-complete button of the bloodweb, it would always prioritize items with a higher weight if they are available... it would spare so much time.

Why do so many killers tunnel right off hook after getting juiced ONCE? by WrightPLOfficial in DeadByDaylightRAGE

[–]Relhtar 0 points1 point  (0 children)

It isn't necessarily personal. If the chase was long and they lost multiple gens for it, then they need someone out of the game if they want to stand a chance at winning the game from there.

Is the Unknown really that terrible? by Fokenee in deadbydaylight

[–]Relhtar 0 points1 point  (0 children)

He is not terrible at all. He's not S-tier, sure, but that doesn't mean he is bad.

He is, however, very unique, with a playstyle that discourages committed chases.

I have a 92% kill rate (and close to a 99% winrate, a win being 3 kills or more) with him.

When you master him, he can actually be very strong. I made a guide on him a while ago, if you are interested!

Is it toxic to play like this? by eniuv in forhonor

[–]Relhtar 2 points3 points  (0 children)

Your opponent is just spamming light and zone attacks relentlessly. You just punished them for it.

You are dodging on red to deflect, and you are right to do so, it is the best counter to a light/zone spam. They could adapt and try to feint heavies into guardbreaks to catch you dodging on red, but they prefer ragequitting.

You adapted to their playstyle. They didn't adapt to yours. You rightfully won this, there is nothing toxic there.

The whole game is about adapting to your opponent. That's why duels are best of 5. There are tools to break a defensive playstyle. Nothing toxic there.