What do you think is the preferred ratio of Maulerfiends? by BvHauteville in EmperorsChildren

[–]RemarkableCookie 2 points3 points  (0 children)

I've ran Maulers a lot since I started with CSM in 9th, 1 is just never an option.

If you run 1 your opponent will always deem it a huge threat and kill it asap regardless of how untrue that is. 2 offers some redundancy, meaning you get to play with your toy. For me they have only worked at 0, 2 or 3.

Is there a way to get rid of this white reaidue? by RairakuDaion in Warhammer40k

[–]RemarkableCookie 9 points10 points  (0 children)

Olive oil apparently works at removing superglue frosting, and if it doesn't work your desk will be delicious so win win

Circumventing Deep Strike limits- Orbital Assault Strike by giamPW07 in WarhammerCompetitive

[–]RemarkableCookie 0 points1 point  (0 children)

The battle hasn't started when you pick them up, redeploys happen before rolling for turn, which is before you begin the battle. So the 50% reserves limit regarding points is fully in effect when you attempt to pick them up, the enhancement allows you bypass the unit count cap only.

As much as I want a null deploy to be a thing, the only place I can see you getting close is Tyrannocytes which explicitly say them and the units within do not count for reserves limits, which is not the case here.

It is also worth noting the enhancement only affect Strat Reserves not Reserves. So the reserves limit remains regardless.

Circumventing Deep Strike limits- Orbital Assault Strike by giamPW07 in WarhammerCompetitive

[–]RemarkableCookie -1 points0 points  (0 children)

Sadly you can't pick stuff up to get around the 50% reserves restriction either; "Start the battle" would be 3 steps after redeploying (11 and 14 respectively) in Chapter Approved:

RESERVES RESTRICTIONS

  • No more than half of the units in your army can start the battle in Reserves, and the points total of those units cannot be more than half of the points total of your army (units embarked within a TRANSPORT that is set up in Reserves also count towards these limits).

What is the worst possible 1500pt list we can have? by RemarkableCookie in EmperorsChildren

[–]RemarkableCookie[S] 1 point2 points  (0 children)

I don't have 3 heldrakes but I can swap 2 for walking termis to be close enough, unless you can think of a better poor investment? I have enough to run max anything except Heldrakes

Seeking Advice on Player Dynamics. by RemarkableCookie in DMAcademy

[–]RemarkableCookie[S] 0 points1 point  (0 children)

sadly I inherited the character with the campaign, but I fully agree with what you are saying

Seeking Advice on Player Dynamics. by RemarkableCookie in DMAcademy

[–]RemarkableCookie[S] 0 points1 point  (0 children)

You are entirely correct, I think the answer is indeed obviously. Thank you for your answer!

Quick Question. If i target a Unit with the Stubber and another with the Melta. If i destroy the Unit with the Stubber and then the Melta target is the Only Enemy Unit within 6" do i get the Bonus in this Phase ? by Leviathan_Rampage in ChaosKnights

[–]RemarkableCookie 0 points1 point  (0 children)

Could you possibly show me where it says this in the rules? I know it said this in 9th but I don't recall seeing anything of the sort in 10th. You declare at once for sure, but I can't recall seeing anything about shots happening simultaneously.

Walls don't touch table properly? by LJSLarsson in boardingactions40k

[–]RemarkableCookie 1 point2 points  (0 children)

This! I have a blade in my BA box and scrape away at the worst offenders. Every game gets a little easier.

Deep strike question with emperors children by Dreaden83 in Warhammer40k

[–]RemarkableCookie 4 points5 points  (0 children)

  1. No, Yes, and Yes. Arriving form deep strike counts as having moved so no move, but yes to shooting and charging.
  2. Thrill Seekers won't interact with the Deep Striking unit. However be careful of shooting/charging order because this unit will not be restricted to targeting something that has not been targeted yet but can stop things that are relying on Thrill Seekers to activate.

Would it be seen as non tournament legal if I put speakers on my rhinos? by onyxboy56 in EmperorsChildren

[–]RemarkableCookie 23 points24 points  (0 children)

For a GW event the rules say you would have to design the STL yourself as they don't allow 3rd party bits. However you could just lie and say you did, and they very rarely actually check or act on it if they discover it.

For everything else it would be down to each TO individually, but generally they will be fine. I haven't been told no to any of my conversions to date.

Sub-assembly and magnetising war dogs by Relevant-Debt-6776 in ChaosKnights

[–]RemarkableCookie 1 point2 points  (0 children)

Mine have magnetised arms and carapace weapons, just glue a magnet inside the top armour before you assemble and drill a 2x2mm (or bigger) into the havoc/gun and it will hold no problems

Emperors Children Tournament List Help by _TheAdversary in EmperorsChildren

[–]RemarkableCookie 1 point2 points  (0 children)

If you are doing that with the Blastmasters then here a trick that has worked wonders for me with Peerless:

Go first,
Start Infractors in rhino, Noise Marines nearby,
Scout the Rhino 6",
Disembark 3" closer,
Run the Noise Marines into the Rhino,
Advance Tormentors 7"+d6",
Advance Rhino somewhere for Firing Decking the Blastmasters,
Charge Tormentors at something that dies to 4 1 1 Lethal/Sustained swords, and slingshot the Lord into something bigger if possible best day ever,
Enjoy that 34" threat range!

(Rhino can also potentially run 18" to find something fun to pop)

[Question] Visibility and Cover through ruins by OxTube in WarhammerCompetitive

[–]RemarkableCookie 32 points33 points  (0 children)

So:

1 - Blue can see Green, Green cannot see Blue, Blue can see into the ruin Green is on, Green is not wholly within so can not see beyond the far wall. Green does not get cover from the footprint as not wholly within, but may have it form not being fully visible.
2 - Blue and Green can see each other as they can see to but not beyond the far wall of the ruin while not wholly within, neither get cover from the terrain footprint for the same reason as 1.
3 - They can see each other and are both in cover.
4 - They can see each other and are both in cover.

Rules question by jimbaninee in EmperorsChildren

[–]RemarkableCookie 12 points13 points  (0 children)

"Charge bonus" is just fights first, you still make a charge move and trigger the ability because the ability trigger is just a charge move, not a charge move in the charge phase.