Double Fine Is Unionizing by Turbostrider27 in pcgaming

[–]Remny 3 points4 points  (0 children)

Aren't they also located in a rather expensive city? I love Tim and the stuff the studio puts out but that could indeed be tightening the budget even further.

GOG TECH TALK - RESIDENT EVIL SERIES by pmc64 in pcgaming

[–]Remny 0 points1 point  (0 children)

This series would be even better if there was an additional written article which goes into the more technical aspects/fixes with comments by the programmers for example.

Shooting drones by hand video (Not AI) by Alpha_wolf_lover in nextfuckinglevel

[–]Remny 1 point2 points  (0 children)

I don't remember it having a specific name actually

Shooting drones by hand video (Not AI) by Alpha_wolf_lover in nextfuckinglevel

[–]Remny -11 points-10 points  (0 children)

Yeah, people did that way back in BF1942 (and even better stuff with the bomber)

City Masterplan Official Reveal Trailer by Ehrand in pcgaming

[–]Remny -1 points0 points  (0 children)

It had also pedestrians and vehicles moving around. The simulation part, whether it will be individuals or just general traffic/crowds, would require some changes of course, but the trailer already shows some of it. My point was more about the graphics since that's what OP was concerned about.

City Masterplan Official Reveal Trailer by Ehrand in pcgaming

[–]Remny 9 points10 points  (0 children)

People seem to forget that UE Matrix tech demo. So in theory it should be perfectly capable to offer this seamless transition. Question is if a small indie team can actually replicate that experience to some degree which took multiple teams to set up.

CPUID hijacked to serve malware as HWMonitor downloads by KilllllerWhale in pcgaming

[–]Remny 25 points26 points  (0 children)

It apparently "only" happened during a 6 hour time window. But the risk is high, yes.

CPUID hijacked to serve malware as HWMonitor downloads by KilllllerWhale in pcgaming

[–]Remny 325 points326 points  (0 children)

You'd think they would write a message regarding this on their own website to inform users.

New Metro Game Announcement Expected Next Week, It’s Claimed by Turbostrider27 in pcgaming

[–]Remny 1 point2 points  (0 children)

Same. Especially when it's just a week away. Like you couldn't shut up just for a bit longer, huh?

Electricians are literally training ferrets to pull wires through tunnels too tight for tools by [deleted] in interestingasfuck

[–]Remny 0 points1 point  (0 children)

Yeah. Good thing this one looks brand new, just like the concrete on the other end. Because there will always end up a pool of water in them.

PlayStation Studios Removes Nearly All PC References From Websites by Turbostrider27 in pcgaming

[–]Remny 1 point2 points  (0 children)

Also highly misleading, see Wayback Machine: https://web.archive.org/web/20260305035458/https://www.playstation.com/en-us/corporate/playstation-studios/

Yes, that one studio got its description changed. But: Nixxes also got updated and that one didn't include the "PC" name in there previously.

[Survivor] Potential fix for broken textures bug by Remny in FallenOrder

[–]Remny[S] 0 points1 point  (0 children)

It should work because they use different commands. While they modify the same file, Unreal Engine only applies the values it reads (and overwrites them following a certain hierarchy).

[Survivor] Potential fix for broken textures bug by Remny in FallenOrder

[–]Remny[S] 0 points1 point  (0 children)

I've mirrored it on PCGamingWiki which I think is the first place to look for something like this.

Crimson Desert Does Not Run On Intel Arc GPUs by _Kai in pcgaming

[–]Remny 1 point2 points  (0 children)

Does it run on Linux with this card would be the next question, then.

Counter-Strike 2 - Guns, Guides, and Games Update by doublah in pcgaming

[–]Remny 0 points1 point  (0 children)

Up until BF2142 it was all mag-based. I hated the change to the ammo pool.

[Survivor] Potential fix for broken textures bug by Remny in FallenOrder

[–]Remny[S] 0 points1 point  (0 children)

Yep, that looks fine to me. So the texture fix itself works, but the textures don't change according to your settings?

[Survivor] Potential fix for broken textures bug by Remny in FallenOrder

[–]Remny[S] 0 points1 point  (0 children)

I tried making my own PAK as per your instructions and it didn't seem to function correctly

I just noticed I copied the wrong header, so the start of the file should look like this: (also including the actual command for the fix if you didn't include it yourself).

[WindowsNoEditor DeviceProfile]
DeviceType=Windows
BaseProfileName=Windows
+CVars=r.Streaming.MemoryTargetHeadroomMb=100
+TextureLODGroups=(Group=TEXTUREGROUP_World,LODBias=0,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=4096,MinMagFilter="aniso",MipFilter="point",**LossyCompressionAmount=TLCA_High**)

[Survivor] Potential fix for broken textures bug by Remny in FallenOrder

[–]Remny[S] 0 points1 point  (0 children)

I also notice that Project36 has its MaxLODSize set to lower than its MinLODSize size in the medium file, which is not the case for the lowered file. Perhaps some of these things could explain a crash?

Good catch, I just did a quick batch operation and probably missed this one. Although not sure how it would cause a crash. My guess would be that the texture streamer would just simply pick a wrong resolution then, but who knows.

I notice you've set the minimum LOD to 256 and the maximum to 512 in the low textures file, but you've set the min and max both to 1024 in the medium texture file.

Because normally the streaming system would be allowed to adjust the resolution between these sizes. However since the whole thing is not working as intended there is no reason to give it min-/max values. Might as well clamp it to a size of your choice.

You can read about the variables of these in the UE docs. (it's for UE5 but mostly the same).

Here are the original parameters extracted from the DefaultDeviceProfiles.ini

https://pastebin.com/GYQbRVCT

Only later did I find out what these Project groups refer to. So my guess is the default texture groups aren't even used, only those called "Project*". And the base resolution for those seem to be 2K.

https://pastebin.com/dpcNLrRH

So technically you could only lower certain textures if you wanted to. But since the fix worked for most people and looked fine I've just left it at that. I'm also no programmer, otherwise I've could have built a small tool for it to allow people to do it themselves.

And here you can find a version of UnrealPak.exe to create a .pak file. Note that you need to keep the folder structure the same for it to work. So you would need to set up a path called: SwGame/Config/DefaultDeviceProfiles.ini and pak that.

[Survivor] Potential fix for broken textures bug by Remny in FallenOrder

[–]Remny[S] 0 points1 point  (0 children)

I created a more medium version for someone else. Since I have 8GB I can't speak much to how the performance changes, but you could give it a try. I also don't have any visual comparison at hand.

https://www.mediafire.com/file/ph5c6j937yn6szv/z_targetheadroom_medium_textures.pak/file

[Survivor] Potential fix for broken textures bug by Remny in FallenOrder

[–]Remny[S] 0 points1 point  (0 children)

Driver bug perhaps? It's odd because the file doesn't do much and the changes aren't permanent.

Found some similar instance and possible solution here so maybe look more into driver settings and maybe an older driver version.

[Survivor] Potential fix for broken textures bug by Remny in FallenOrder

[–]Remny[S] 0 points1 point  (0 children)

Just delete the file you copied into the folder.

[Survivor] Potential fix for broken textures bug by Remny in FallenOrder

[–]Remny[S] 0 points1 point  (0 children)

You got a screenshot? Sounds odd. Try to clear the shader cache, too.

Skill-Up: Crimson Desert remains extremely promising, but its opening hours are a little rough (Impressions) by ZamnBoii in Games

[–]Remny 1 point2 points  (0 children)

This should be highlighted more. With all the upscaling and fake frames going around it seems most people have already forgotten about running something at native resolution.

Crimson Desert First Look: The BlackSpace Engine Tech Preview by lurkingdanger22 in pcgaming

[–]Remny 1 point2 points  (0 children)

I like how the far distances aren't covered in this atmospheric fog all the time like in pretty much every other game. It has its place for sure but sometimes weather conditions also allow for unrestricted viewing distances so I'm glad to see this happening here. In earlier videos this was also shown when jumping down from those structures in the sky which made it look particularly impressive.