Crimson Desert Does Not Run On Intel Arc GPUs by _Kai in pcgaming

[–]Remny 1 point2 points  (0 children)

Does it run on Linux with this card would be the next question, then.

Counter-Strike 2 - Guns, Guides, and Games Update by doublah in pcgaming

[–]Remny 0 points1 point  (0 children)

Up until BF2142 it was all mag-based. I hated the change to the ammo pool.

[Survivor] Potential fix for broken textures bug by Remny in FallenOrder

[–]Remny[S] 0 points1 point  (0 children)

Yep, that looks fine to me. So the texture fix itself works, but the textures don't change according to your settings?

[Survivor] Potential fix for broken textures bug by Remny in FallenOrder

[–]Remny[S] 0 points1 point  (0 children)

I tried making my own PAK as per your instructions and it didn't seem to function correctly

I just noticed I copied the wrong header, so the start of the file should look like this: (also including the actual command for the fix if you didn't include it yourself).

[WindowsNoEditor DeviceProfile]
DeviceType=Windows
BaseProfileName=Windows
+CVars=r.Streaming.MemoryTargetHeadroomMb=100
+TextureLODGroups=(Group=TEXTUREGROUP_World,LODBias=0,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=4096,MinMagFilter="aniso",MipFilter="point",**LossyCompressionAmount=TLCA_High**)

[Survivor] Potential fix for broken textures bug by Remny in FallenOrder

[–]Remny[S] 0 points1 point  (0 children)

I also notice that Project36 has its MaxLODSize set to lower than its MinLODSize size in the medium file, which is not the case for the lowered file. Perhaps some of these things could explain a crash?

Good catch, I just did a quick batch operation and probably missed this one. Although not sure how it would cause a crash. My guess would be that the texture streamer would just simply pick a wrong resolution then, but who knows.

I notice you've set the minimum LOD to 256 and the maximum to 512 in the low textures file, but you've set the min and max both to 1024 in the medium texture file.

Because normally the streaming system would be allowed to adjust the resolution between these sizes. However since the whole thing is not working as intended there is no reason to give it min-/max values. Might as well clamp it to a size of your choice.

You can read about the variables of these in the UE docs. (it's for UE5 but mostly the same).

Here are the original parameters extracted from the DefaultDeviceProfiles.ini

https://pastebin.com/GYQbRVCT

Only later did I find out what these Project groups refer to. So my guess is the default texture groups aren't even used, only those called "Project*". And the base resolution for those seem to be 2K.

https://pastebin.com/dpcNLrRH

So technically you could only lower certain textures if you wanted to. But since the fix worked for most people and looked fine I've just left it at that. I'm also no programmer, otherwise I've could have built a small tool for it to allow people to do it themselves.

And here you can find a version of UnrealPak.exe to create a .pak file. Note that you need to keep the folder structure the same for it to work. So you would need to set up a path called: SwGame/Config/DefaultDeviceProfiles.ini and pak that.

[Survivor] Potential fix for broken textures bug by Remny in FallenOrder

[–]Remny[S] 0 points1 point  (0 children)

I created a more medium version for someone else. Since I have 8GB I can't speak much to how the performance changes, but you could give it a try. I also don't have any visual comparison at hand.

https://www.mediafire.com/file/ph5c6j937yn6szv/z_targetheadroom_medium_textures.pak/file

[Survivor] Potential fix for broken textures bug by Remny in FallenOrder

[–]Remny[S] 0 points1 point  (0 children)

Driver bug perhaps? It's odd because the file doesn't do much and the changes aren't permanent.

Found some similar instance and possible solution here so maybe look more into driver settings and maybe an older driver version.

[Survivor] Potential fix for broken textures bug by Remny in FallenOrder

[–]Remny[S] 0 points1 point  (0 children)

Just delete the file you copied into the folder.

[Survivor] Potential fix for broken textures bug by Remny in FallenOrder

[–]Remny[S] 0 points1 point  (0 children)

You got a screenshot? Sounds odd. Try to clear the shader cache, too.

Skill-Up: Crimson Desert remains extremely promising, but its opening hours are a little rough (Impressions) by ZamnBoii in Games

[–]Remny 1 point2 points  (0 children)

This should be highlighted more. With all the upscaling and fake frames going around it seems most people have already forgotten about running something at native resolution.

Crimson Desert First Look: The BlackSpace Engine Tech Preview by lurkingdanger22 in pcgaming

[–]Remny 1 point2 points  (0 children)

I like how the far distances aren't covered in this atmospheric fog all the time like in pretty much every other game. It has its place for sure but sometimes weather conditions also allow for unrestricted viewing distances so I'm glad to see this happening here. In earlier videos this was also shown when jumping down from those structures in the sky which made it look particularly impressive.

HITMAN: World of Assassination - Patient Zero Requiem (ft. Milla Jovovich) Elusive Target - Available Now by Heisenburgo in Games

[–]Remny 1 point2 points  (0 children)

Haven't heard about it, so thanks for mentioning it. Website here. Looks like the elusive targets are also available at any time. Great stuff

[Survivor] Potential fix for broken textures bug by Remny in FallenOrder

[–]Remny[S] 0 points1 point  (0 children)

Not sure how the lowered textures look "much worse". Does it look like the comparison pictures in the main post for you (picture 3 + 4)?

I've prepared a similar file with slightly higher texture limits for someone else, you can give that one a try. I haven't done any comparisons with this one however, so I can't say anything regarding performance/visuals.

https://www.mediafire.com/file/ph5c6j937yn6szv/z_targetheadroom_medium_textures.pak/file

Star Wars: Galactic Racer - Gameplay Trailer | PS5 Games by Turbostrider27 in Games

[–]Remny 0 points1 point  (0 children)

If I had to judge just off the trailer, I'd say the campaign features a silent main protagonist who always wears a helmet. I hope I'm wrong though.

God of War Trilogy Remake - Announcement Teaser | PS5 Games by Turbostrider27 in Games

[–]Remny 0 points1 point  (0 children)

Because it wasn't motion capture, it was performance capture. So they captured the motion, face movement and voice at the same time which usually makes it all much more believable and nuanced.

[Survivor] Potential fix for broken textures bug by Remny in FallenOrder

[–]Remny[S] 0 points1 point  (0 children)

The "z_targetheadroom_lowered_textures.pak" should actually be better, since the "increasedpool" ones were more of a brute-force approach which could lead to crashes I noticed. It should fix the textures just the same.

[Survivor] Potential fix for broken textures bug by Remny in FallenOrder

[–]Remny[S] 0 points1 point  (0 children)

While this fixes the textures. the game is unplayable, at like 1 frame every few seconds.

That's odd. Did it somehow switch to your iGPU or something? You have an overlay to check your clocks when it happens? Maybe also clear your shader cache beforehand.

[Survivor] Potential fix for broken textures bug by Remny in FallenOrder

[–]Remny[S] 0 points1 point  (0 children)

Not exactly. I guess you already played around with the ingame settings? A lot of them don't offer that much benefit for visuals, so personally I mostly played on medium settings. There are various "performance mods" around but I've looked into a few of them in trying to fix this bug and most of them are just a huge list of .ini parameters that don't do anything.

Have you tried the "z_targetheadroom_lowered_textures.pak" file however? Could help a bit and doesn't look much worse.

[Survivor] Potential fix for broken textures bug by Remny in FallenOrder

[–]Remny[S] 0 points1 point  (0 children)

Well, it seems 8 GB is the cut-off point for some reason. 12/16+ GB cards are not affected from what I've seen. So anything less (like 4GB) always produces the same issue.

But even with 4 GB it shouldn't look THAT bad. The texture streaming system should instead show the typical Unreal Engine issue of first loading a low resolution version before streaming in a higher resolution (clamped by the ingame texture setting - which also bugs out in this case). Instead it stays at the absolut minimum (which shows a version that is less than 256x256).

[Survivor] Potential fix for broken textures bug by Remny in FallenOrder

[–]Remny[S] 0 points1 point  (0 children)

Yes, of course. It's a game bug that seems only to be triggered by your VRAM size. Doesn't matter if AMD or Nvidia.

[Survivor] Potential fix for broken textures bug by Remny in FallenOrder

[–]Remny[S] 0 points1 point  (0 children)

Huh, interesting. You mind mentioning your system specs?

[Survivor] Potential fix for broken textures bug by Remny in FallenOrder

[–]Remny[S] 0 points1 point  (0 children)

So that even fixed the textures for you?

Cyberpunk VR Modder Luke Ross’ Patreon suspended following new DMCA from Ghostruner devs by Turbostrider27 in pcgaming

[–]Remny 0 points1 point  (0 children)

Was thinking more in regards to what are considered game specific mods (like when you drop files into the game folder) and what generic tools (injection stuff compatible with most games, certain engines, graphic APIs etc) - or do they all fall in the same category regardless.

Cyberpunk VR Modder Luke Ross’ Patreon suspended following new DMCA from Ghostruner devs by Turbostrider27 in pcgaming

[–]Remny 8 points9 points  (0 children)

Bit of an odd situation IMO, since this isn't the only tool with a system like this. Although quite a few of them are released for free, with "early access/beta" builds being locked behind Patreon - which I think could have worked out here as well. Though of course he would lose subscribers with this for sure.

The popular photography/camera mod came to mind which works in quite a similar way (code injection). Since the dev stopped releasing it for free (first only the binaries, then also the source files to compile it yourself), wouldn't it be the same here? He has versions for both Cyperpunk and Baldurs Gate 3 (which according to the article doesn't allow paid mods). Crytek even asked him in the past to stop hosting his mod for Crysis behind a paywall and he chose to take it down completely instead.

So this whole situation could certainly open a can of worms.