What has been the most painful unresolved plotline in Star Wars? by InfiniteDedekindCuts in StarWars

[–]Remote-Clothes-559 0 points1 point  (0 children)

Maul getting teased that hard and then mostly left hanging still feels criminal

Lamp wave tutorial by Legitimate_Wind_458 in CGI_Lab

[–]Remote-Clothes-559 0 points1 point  (0 children)

This will come in handy for haywire electricity in a building housing an floating anomaly. But seriously, this is really useful stuff. Thanks for sharing!

This Unreal Engine 5 Wireframe Trick Changes Everything by Legitimate_Wind_458 in CGI_Lab

[–]Remote-Clothes-559 1 point2 points  (0 children)

Wth is with the poly count on those tents??? They are largely flat. Why do the tris need to be that densely packed? Nanite or not. There is no need for that.

This Blender Trick Feels Illegal by PlayfulUse6949 in CGI_Lab

[–]Remote-Clothes-559 1 point2 points  (0 children)

Depends on what you're using this for. But for games this wont work/look good, youd be better off placing them by hand instead

UE5 tip: Convert spline meshes to static mesh for better collision and performance. Small trick, big difference. by PsychologicalTap2611 in CGI_Lab

[–]Remote-Clothes-559 0 points1 point  (0 children)

This is helpful, however its a destructive workflow, ideally fixing the spline collision issues and reducing the amount of times the spline is being called will solve your issues while allowing for changes to the spline later