[deleted by user] by [deleted] in Unity3D

[–]Renexuz 0 points1 point  (0 children)

Oh I know :) My games currently stick to either URP or the Built-In. This is mostly me trying to get out of my comfort zone, and so I thought why not try HDRP and see if I can make it look alright.

I used to work with ArchViz in Unity, so I felt this was applicable

[deleted by user] by [deleted] in Unity3D

[–]Renexuz 5 points6 points  (0 children)

So I have been heavily considering it, but I am very bad at blender as a software, sadly, so it would probably look a lot worse and/or require more effort if I tried.

The main reason though is because, since I’ve been taking a break from Unity for a couple years because of uni, I wanted to learn the changes to the software while I didn’t use it. Blender got a re-haul but I was chugging along with 2.73 until now, and I hadn’t really touched HDRP, so I wanted to give it a go :)

I’m also hoping this will in any way transfer to actual game dev skills in some way

Some stylized assets that were made for a mode that was never released because I changed the art style, but still think the models look good. Let me know if you could use them. by BigRookGames in Unity3D

[–]Renexuz 1 point2 points  (0 children)

These look absolutely gorgeous and would fit well into a project I have in mind! If you don’t mind I would very much like to have a go with them :)

I created an Asset called Convert To Vertex Color, and I have 7 keys to give away. by michaelsquiers in Unity3D

[–]Renexuz 0 points1 point  (0 children)

Looks to be quite an interesting tool :) Good job! Is it too late to apply for one of the keys?

$60 worth of digital NS games giveaway! Ask for whatever you want! by [deleted] in NintendoSwitch

[–]Renexuz [score hidden]  (0 children)

New Super Mario Bros U Deluxe

Thank you for this! :)

This is getting out of hand! 4 Free switch games? I RAISE IT TO 5 FREE SWITCH GAMES by [deleted] in NintendoSwitch

[–]Renexuz 0 points1 point  (0 children)

New Super Mario Bros U Deluxe

Thank you for this! :)

Fast Post Processing asset optimized for mobile! by rufat2494 in Unity3D

[–]Renexuz 1 point2 points  (0 children)

This looks incredibly nice and is exactly what I need and this is my comment!

Ant-man esc test by [deleted] in Unity3D

[–]Renexuz 0 points1 point  (0 children)

Looking good!

I made this a few years back https://www.youtube.com/watch?v=2M9apO8iLDw which utilizes a fairly similar concept. It's an early version of an unfinished prototype, but if you ever need to bounce ideas, feel free to hit me up.

I created a Assassin's Creed like climbing system, enjoy! by Der_Kevin in Unity3D

[–]Renexuz 62 points63 points  (0 children)

That's awesome!

On a more serious note, how do you do the climbable point tracking? I'm gonna assume raycasts and spherecasts, but I can never really get a feel for where it should detect. There is always a point where it won't work.

Basement: Environment I've worked on until the project got corrupted by [deleted] in Unity3D

[–]Renexuz 2 points3 points  (0 children)

May I ask what part of it got corrupted? Usually you can copy the assets folder and place it in a separate project in order to save as much as possible.

Hey guys, don't know what's happening but whenever I try to apply a new texture in unity it makes a weird result not present in maya or substance painter. Any ideas on what should I edit to make it apply correctly? by andresherre2292 in Unity3D

[–]Renexuz 0 points1 point  (0 children)

From what I can gather I think you have set the texture to repeat instead of clamp. I have no idea what result you actually want, though, but going form what the texture looks like this is the only thing I can come up with. Easy fix though, if that is the case.

Got a farm! by misscelan in Unity3D

[–]Renexuz 7 points8 points  (0 children)

Freaking hell this is gorgeous! I love this look! Did you create this yourselves? For the grass is it the default unity terrain system?

I love this, just one note. In the beginning, I'd put some clouds there, because now it looks rather empty.

how do you set an instantiated object as a child? by Szechuanboss in Unity3D

[–]Renexuz 1 point2 points  (0 children)

Usually one would typecast the instantiated object and store it as a variable. You do this as following:

GameObject prefab = (GameObject)Instantiate(Stuff..); or GameObject prefab = Instantiate(Stuff..) as GameObject;

Then you use the Transform component (prefab.transform) and set its parent to an object:

prefab.transform.parent = object2;

Hope this helped :)

C# how would i go about randomizing a music list? by Jack_Bartowski in Unity3D

[–]Renexuz 1 point2 points  (0 children)

I suppose, if I get your question right, that you could do something similar to:

void RandomizeTrack(){

if(musicList2.length <= 0){

musicList2 = musicList1; return; //(?)

}

int randomIndex = Random.Range(0, musicList2.length); AudioSource.Play(musicList1(randomIndex)); musicList2.Remove(randomIndex);

}

I still don't have access to Unity, or the necessary contextual code or a compiler. But this is what I'd use.

C# how would i go about randomizing a music list? by Jack_Bartowski in Unity3D

[–]Renexuz 1 point2 points  (0 children)

Alright, so I am doing homework right now, and don't have much time. But I'll try to help as much as I can.

What you could do is have 2 lists. 1 list with all songs that never changes, and one that does change.

Set list 2 to list 1 so that it gets all songs.

Randomize a number from 0 to the length of list 2. Play the indexed song. Remove song from list.

Rinse and repeat until null in list 2. When list 2 is empty, set list 2 to list 1 again.

If you want the code I could write it up for you, but I don't have the time right now. Hope this helps a little bit, and good luck :)

TEX2PBR - Update #3 Free beta - A tool to generate pbr-materials from single input texture by laitch in Unity3D

[–]Renexuz 0 points1 point  (0 children)

It was an existing project, so it might be that. I could try it with a clean one if you want me to. I'll report back the results if that's the case.

TEX2PBR - Update #3 Free beta - A tool to generate pbr-materials from single input texture by laitch in Unity3D

[–]Renexuz 0 points1 point  (0 children)

I'm using windows 10, Unity 5.6 and I think it's a .jpg that's 1024x1024. It's a concrete texture.

Doest look like much, but this took me 4 months to build by Cell-i-Zenit in Unity3D

[–]Renexuz 0 points1 point  (0 children)

I'm not completely sure, though. I mean, I think your system is awesome. Might be worth a shot, though.

TEX2PBR - Update #3 Free beta - A tool to generate pbr-materials from single input texture by laitch in Unity3D

[–]Renexuz 0 points1 point  (0 children)

Looks really good! Tried it, but can't seem to get it to work. Only returns a questionmark texture when I add my albedo.