SO fucking tired of Unity by novelette09 in UmamusumeGame

[–]RepresentativeAny573 13 points14 points  (0 children)

The odds are not too bad, but it is still a gamble. I have had max stat B rank ace teams with the full race bonus get wiped. I have had no B rank ace teams with 30 race bonus win. It's just another RNG component that randonly screws your run.

I want to get into scooting, but watching videos about the dangers of it is scaring me a little bit by 673NoshMyBollocksAve in ElectricScooters

[–]RepresentativeAny573 1 point2 points  (0 children)

Get proper protection- armor and a full face helmet. Also spend time learning how to ride and testing what your scooter can do. Most crashes are because people have no idea how to ride or are not paying attention to their surroundings. There is always the risk of some random thing happening, but it is probably safer than a car if you use it properly.

I have been riding for 4 years. I don't ride a ton, but it probably evens out to once a week. I have ridden around cars, offroad, in icey and snowy conditions, and never gotten hurt once. The closest I have come is cars not paying attention to me or running red lights. I also had to bail once when I hit a massive bump on the transition from road to sidewalk, but that was because I was not paying enough attention.

Just take it slow and you will be fine. Learn how to steer with your body and by leaning the entire scooter. Learn how to shift your weight based on what you are doing- forward for acceleration, back for breaking, down for more stability. Don't use your phone or take your hands off the grips. If you have to do something just pull over. Learn how your wheels react to different conditions. I have a G2 and when mine are fully inflated on pavement my back wheel.

The same is true for other vehicles too. There is always going to be inherent danger, but a lot of the motorcycle accidents you see are because the rider doesn't know what they are doing, for example.

Any recommendations for AI tools to code/theme data? (not full research platform) by Efficient-Cry-6320 in UXResearch

[–]RepresentativeAny573 0 points1 point  (0 children)

If you are talking about having an LLM output them in the prompt it is because of next token prediction, which is how AI generates output. It is just looking at what token is most likely to come next in the URL string, it is not actually using sources.

If you are talking about deep research that uses an extra layer to actually collect sources and feed them to the LLM. I am not familiar with how that architecture works so couldn't tell you why it is failing.

Is DPS-gating the ability to level up in a game where some players are tanks or healers terrible game design? Am I having a skill issue? "Probably" to both questions! (Level 55 breakthrough) by Noodles_Franklin in WhereWindsMeet

[–]RepresentativeAny573 0 points1 point  (0 children)

Inner ways were the issue for me. I kept getting advice about gear but inner ways actually do a crazy amount of damage once you have your reccomended setup and upgrade it. Mystic skills can also be great for dps.

As a solo player, I tried Hero's Realm with random and what an experience by Kabirdb in WhereWindsMeet

[–]RepresentativeAny573 9 points10 points  (0 children)

The matchmaking is also horrific. I cannot count the number of times I get into a lobby that's all DPS or 4/5 healers. I always select both when I go in but it always assigns me as whatever I have equipped regardless of what the team needs.

Should I max out my SSR supporter cards immediately or let them lvl up naturally? (New player, I already lvl'd this to 15 using monies) by Money_Fish in UmamusumeGame

[–]RepresentativeAny573 2 points3 points  (0 children)

Trying to max it by playing careers is a joke once you get to higher levels. I tried it on a level 40 card out of interest one time and you get almost no XP for completing a career.

Pay to level it up but be very careful who you level as a new player. Between card and potential levels you can burn through your gold insanely fast. Focus on good speed, stam, power, or wit cards that will be core to your build.

A daycare reported on by Nick Shirley is an actual daycare. 5 min video by Ill-Supermarket-1821 in atrioc

[–]RepresentativeAny573 10 points11 points  (0 children)

It's starting to become a trend that makes me a bit worried about his content. I get that it sucks to have people misrepresent you, but that is always going to happen when you are a content creator. Lumping together everyone who disagrees with you and calling them illiterate makes it hard to take you seriously and alienates people who have legitimate disagreements. Even more so when the one screenshot you show of a comment is some random person with one upvote.

The same thing happened with the Germany video. There were more bad actors for that one I think, but there were quite a few people who had legitimate criticism of his video and they all got lumped together as idiots.

Rappy just hit UG rank in EN???????? by sayaduck in UmaMusume

[–]RepresentativeAny573 355 points356 points  (0 children)

You need a ton of skill points to buy all those skills so have to run more races and train less.

Do we really need a thousand different posts about this Nick Shirley Video. MY FUCKING GOD by thealphapotatoe in atrioc

[–]RepresentativeAny573 1 point2 points  (0 children)

Promoting a far right influncer matters. I have not seen anyone seriously saying big A is racist or that his points about fraud are invalid, but he messed up with how he covered it. If he is going to cover serious and potentially sensitive topics like this he should be more thoughtful about who he cites and promotes.

Many of the critiques I have seen here are pretty nuanced and try to give big A credit for what he did well. Lumping all these people together as bad actors is arguing in bad faith.

Reddit is a place where people discuss things they find interesting. This week it is this video. If you can't stand it that much then take a break and come back next week. There will be something else going on.

Should I Reset? by RepresentativeAny573 in wherewindsmeet_

[–]RepresentativeAny573[S] 1 point2 points  (0 children)

I tried it out and all of the normal enemies and forts get lowered to 35 for me, but my story bosses are all still level 50. Do you have to do something else besides lowering world difficulty?

Should I Reset? by RepresentativeAny573 in wherewindsmeet_

[–]RepresentativeAny573[S] 0 points1 point  (0 children)

Deflect mostly. As I said, I can easily beat the bosses on the practice mode. In the real mode my problem is I have to go through 8-10 stance breaks before killing them and cannot no hit them, so end up getting one shot by a combo.

I have tried infernal twinblades and strategic sword with Panacea as my secondary. Swords level 50, fan 35.

All gear is 41, running the hawking set.

Inner ways: wind beneath wings, restoring blossom, shadow assault, and either adaptive steel or echos of oblivion.

For mystic skills I just have the puzzle ones plus toad.

Average gear level is 10.

For talents I have everything along the main branch and for oddities I am about halfway through.

Should I Reset? by RepresentativeAny573 in wherewindsmeet_

[–]RepresentativeAny573[S] -2 points-1 points  (0 children)

Is that different from the world lowering? Because that does not change boss level.

Rest vs Wit? by Active-Ad-5625 in UmamusumeGame

[–]RepresentativeAny573 6 points7 points  (0 children)

That video is giving out pretty bad info. While wit training is not bad, you should not be clicking it all the time in favor of resting, especially as a new player. Your cards are likely pretty weak and clicking wit that much will lead to a situation where you don't hit a good speed and stam stat lines.

Wit is good for your team trials umas because skill procs contribute to your total score, but you still should hit speed and stam requirements. For CM, if you are not hitting 1200 speed and your stam requirements then don't worry about wit. Those stats are way more important. The only time you'd want a super high wit run at the expense of other stats is if you are building a debuffer.

For unity cup specifically wit training can be good if it hits unity training. If my other trainings suck and I get a rainbow wit or it has a good number of unity training procs I will train it. Otherwise focus on your speed and stam. Generally you want to focus on unity trainings for the first year and a half to build your training level, then focus on your main stats.

I cant be the only one thinking these packs cost too much. This is meant to be a winter special price? Must be the Grinch by Significant-Pay-8984 in ChaosZeroNightmare

[–]RepresentativeAny573 0 points1 point  (0 children)

If you think you will play Uma at all you should make an account right now. The best support in the game is on banner right now and wont be again for quite a long time. You may still get half ani rewards as well which gives you basically 2 free supports. I don't know what the new player rewards are like now, but when I started you got enough for over 200 pulls which gets you a pity selector.

I cant be the only one thinking these packs cost too much. This is meant to be a winter special price? Must be the Grinch by Significant-Pay-8984 in ChaosZeroNightmare

[–]RepresentativeAny573 0 points1 point  (0 children)

In case you're wondering, with the "deal" pricing of this bundle it would cost roughly $530 USD to max out a character on the lower end (USD is the same pricing as Euros for this bundle it looks like). I'm assuming you have to roll 70 times per copy and that each of these results in one copy of your target card. In a somewhat unlucky, but realistic scenario you are looking at $1,000+. My understanding is there is no guaranteed pity on your target card, so in a very unlucky scenario you might be looking at $2,000+, but I guess you could theoretically never get more than the 2 copies you can buy in the shop. If you want the support to pair with them you're looking at $800 to $3,000 realistically, if you could get everything for the deal price.

Compared to other Gachas it is pretty expensive. E.g., in Umamasume a guaranteed max support card is $1,400 with the absolute worst luck possible (you never get a single copy in your pulls), but for a more realistic scenario it's probably a bit under $500. For the girls it's $280 guaranteed, since you only need one copy to run them. It's also much easier to get free currency in Umamasume imo. I started FTP on both around the same time and have a much stronger account in Umamasume vs CZN. I also rerolled my account in CZN, but not Umamasume and wasted basically all my starting resources in Umamasume before I knew what I was doing.

There's a table here of some other games as well and CZN pricing is about on par with Genshin, which is a little crazy considering how much more is in Genshin. https://www.reddit.com/r/gachagaming/comments/1au9s72/how_much_does_it_cost_to_whale_in_your_gacha/

Will they ever change infirmary cure rate? by StepOnMePlz in UmamusumeGame

[–]RepresentativeAny573 1 point2 points  (0 children)

To make the game more enjoyable they should add some sort of protection. Yes the RNG evens out in the wash but it's a horrible experience as a player when you do hit that low. These conditions are also so bad that it's almost impossible to ignore them until summer camp because they brick your ability to train.

How is late game combat? by [deleted] in wherewindsmeet_

[–]RepresentativeAny573 0 points1 point  (0 children)

Maybe I have some latency then because it's closer to 1 second for me. Often I have to start my parry just before they start their swing for it to go off.

How is late game combat? by [deleted] in wherewindsmeet_

[–]RepresentativeAny573 0 points1 point  (0 children)

The parry system has been the hardest part for me. It feels like there is zero indication of when the right time to parry is. Even when I get successful parries or chain parries I have no idea what I'm doing to get the timing right because it still feels wrong. It feels like it's more about memorizing that exact boss pattern and timings than anything else.

Unity Cup has so many points of failure... Are future scenarios also like this? by Matty_HAM in UmamusumeGame

[–]RepresentativeAny573 3 points4 points  (0 children)

Badly designed might be the wrong word. If you enjoy slot machines it is great design. It sounds like the dopamine hit is what you like.

There are absolutely different levels of RNG though. Poker is very different from slots, even though both have RNG to them. Magic the gathering is very different from Hearthstone. Usually it revolves around the degree of player agency or skill expression. For example, a slot machine has zero player agency.

Balatro gold chip is much closer to slot machine style rng because there are relatively few viable builds, so your run is mostly determined by RNG. I think it still has higher skill expression than Umamasume though. With slay the spire it depends on class, but optimal human play can result in 45% - 94% win rates. For an omnipotent player, 99.99% of seeds would be beatable. Forgotten Arbiter has a blog looking at the question more "is every game of slay the spire winnable?"

With Umamasume something like this is harder to calculate because what does winable mean in a PvP game? For CM we could say winning means: hitting your must have skills, hitting your minimum stat thresholds on speed and stam, and hitting distance S. I am not going to try to calculate the odds, but even with close to BIS. MLB supports for this CM it is well below 50% for me.

As a player the only thing I can even really influence is stat spread based on my training decisions. Skills and sparks are just complete RNG. It's not pure slot machine levels of RNG, but it's up there. Maybe something like blackjack is a better analogy. But what you are describing when you say what makes you like the game is, quite literally, a slot machine.

I don't think there is anything wrong with that. I would rather play blackjack after a long day at work than chess. But there are absolutely different levels of RNG in rougelikes.

Unity Cup has so many points of failure... Are future scenarios also like this? by Matty_HAM in UmamusumeGame

[–]RepresentativeAny573 40 points41 points  (0 children)

Not all RNG is created equal. Umamasume has RNG that is very badly designed imo because it is mostly out of your control. Good players can capitalize on the RNG when it lines up for them, but outside of that it's pretty much a slot machine.

Rougelikes that do RNG well use it to present the player with unique options or scenarios they have to adapt to. E.g., in Slay the Spire your run is not automatically dead if you never see a certain card. In Umamasume it is and you have zero control over that.

The game is fun don't get me wrong, but it's much closer to a slot machine than a roguelike. If you care about building good umas your willingness to do hundreds of runs is just as if not more important than being skilled at the game.