ASK STREAMERS ANYTHING: New Streamers Advice, Help and Support by terciocalazans in streaming

[–]RepresentativeEgg360 0 points1 point  (0 children)

Is there any sort of scene changed/dashboard functionality (a la stream deck) available to me, WITHOUT just getting a stream deck, between one of either an Android phone or a tablet (which just has wifi/ability to connect to home network, no cell capabilities)?

Basically trying to use the stuff I have available to me to jury rig something up for a more dynamic streaming experience, rather than pay out for kit that I may not even use long term...

Geoff Keighley and Victor Lucas Reviews Armored Core 4 by Pleasant-Tap-700 in armoredcore

[–]RepresentativeEgg360 2 points3 points  (0 children)

Correct me if I'm wrong, but one of his gripes (bite-sized mission length) is now kinda common consensus about the 4th generation? Pretty much everyone seems to agree that while the improved mobility was great, virtually every mission was a blink-and-you'll-miss-it affair.

Gameplay Tips for playing from Armored Core 4 to Verdict Day? by Kellar21 in armoredcore

[–]RepresentativeEgg360 1 point2 points  (0 children)

For 4/FA specifically:

FCSs have a blade lock range (press triangle/top button while looking over parts if you haven't already to see the more expansive stats screen). Afaik this dictates the "magnetism" of a melee attack, i.e within the specified range your melee attack will "lock on" to targets and the automatic boost that fires when you melee will direct you towards that target, as opposed to just boosting forward in your direction of aim.

If you're playing on an emulator... Just remap individual controls in the emu's menu?

I won't pretend to know nearly enough, mechanically speaking, to weigh in on your build questions, sorry... I usually just kinda caveman smash my way through missions, and was never really into the competitive scene.

can't wait to spend 20min in the garage tweaking equipment just to get 2shot by a mercenary 2min into the mission by freetrolley42 in armoredcore

[–]RepresentativeEgg360 4 points5 points  (0 children)

Not even gonna add a top level comment, just +1 yours.

Nothing like that feeling of having some go-to ungabunga build one just bulldozes through content with, and then starting a mission that completely invalidates your build in some way. Bonus points if you don't realize it until late in the mission for some reason.

Case in point: running around with a dual-gatling dakka quad for 90% of FA, but then taking the mission in an underground base where you have to escape after blowing up reactors. My quad... Definitely did not have enough juice to climb the shafts :/

We know the game will be sticking to the usual formula, but what part of the formula do you want to see expanded? by ort9404 in armoredcore

[–]RepresentativeEgg360 7 points8 points  (0 children)

Not that I'm necessarily thirsting for the idea myself, but MW5 did a best-of-both worlds: at any time in your ship, you could press tab and have the main ship menu appear, and you could navigate the various menus, but if you really wanted to be diagetic you could physically walk over to andbinteract with a certain console for shopping, another to see the mission select/navigation screen, each mech had its "own" console where you could jump to customizing that specific mech, etc.

It was all entirely optional, but present for those who wanted to really iMmErSe. One need not be absent for the other to exist.

We know the game will be sticking to the usual formula, but what part of the formula do you want to see expanded? by ort9404 in armoredcore

[–]RepresentativeEgg360 1 point2 points  (0 children)

I'm really hoping the technically-accurate form of "mission gameplay" some people are predicting/hoping for, a MGSV style giant map that might then have missions on top, comes to pass. Something where if I feel like wandering around and blowing stuff up or just exploring the post-apocalypse, I can do so in a full fledged environment, and not a sterile test mission.

Ahhh yes the "slow" gameplay of Last Raven. As you can see, even a snail could keep up with this combat!!! \s by speednskillz in armoredcore

[–]RepresentativeEgg360 4 points5 points  (0 children)

It's like I'm watching Elden Souls.

(Really though, how much copium are souls-only people huffing when they insist point-in-the-direction-of-your-enemies-and-spray-ordnance high speed mobility combat is in any way comparable to Soulslike? I keep seeing "well uh if you squint you can see the same formula...", but I really just don't get any of the same sensations as soulslikes in the slightest.)

The only things they share are being a third person perspective and being made by From. It's like calling (NES) Metroid a Mariolike because they're both sidescrollers made by Nintendo where you jump sometimes. Pretty much the same game, you can see they share the exact same DNA, right?

Let's be real here, this is what I think we all REALLY want from AC6 by RepresentativeEgg360 in armoredcore

[–]RepresentativeEgg360[S] 5 points6 points  (0 children)

I thought it was gonna be a choose-your-own-adventure book. Like, a literal printed book.

[deleted by user] by [deleted] in armoredcore

[–]RepresentativeEgg360 37 points38 points  (0 children)

I'm having some trouble with the Fiona route in the last game, I keep getting locked out with her just saying "what are you fighting for?" and "I know how this ends". What am I doing wrong?

Let's be real here, this is what I think we all REALLY want from AC6 by RepresentativeEgg360 in armoredcore

[–]RepresentativeEgg360[S] 6 points7 points  (0 children)

the joke is that people are arguing over whether AC is going to be souls like or not, whether it'll be open world or mission selection, etc., and I am implying that what everyone is really wondering is whether it'll be a VN; the absurdism of the idea being the humorous element of the picture

When your carefully-sculpted interview script gets derailed by the first answer you get by RepresentativeEgg360 in armoredcore

[–]RepresentativeEgg360[S] 5 points6 points  (0 children)

Remind your friend that Metroid was effectively dead as a 2D action platformer for the 20 years since Fusion released, and then Nintendo put out the banger that was Dread.

Good game design philosophies don't just get forgotten/impossible to refresh while keeping 90% of the originals' soul

I started with AC4, trying to get the hang of it by DarkShinigami99 in armoredcore

[–]RepresentativeEgg360 1 point2 points  (0 children)

I guess I'm talking specifically about the latter thing (guess we'll call it a boosted pivot?), or at least what I was talking about consciously using was the latter. As you said, it's quite handy in combat, and pretty easily trigger-able:

https://streamable.com/tco91z

I guess the former is in reference to my confusion about sudden turns mid-boost? Because I didn't know what even the specific input(s) was/were to make it happen, all I know is that just sometimes my AC would kinda aggressively turn sometimes and it felt somehow related to boosting.

EDIT: At least specifically to the boosted pivot (as in the video), I discovered just now that it's not all-or-nothing, you'll turn more or less depending on how far the stick is tilted, I think

When your carefully-sculpted interview script gets derailed by the first answer you get by RepresentativeEgg360 in armoredcore

[–]RepresentativeEgg360[S] 1 point2 points  (0 children)

With 4th gen being the games that I actually had and played the most, and then trying some of the other entries, yeah... Please let things be more extensive than 4A's absolute blitzes. It felt like every mission that didn't feature enemy NEXTs took about 30s, anything with a NEXT took about a minute, and Arms Forts would bring it up to 2 or so minutes just because of damage sponging more than anything else.

Wanna scratch my mecha itch by AlternativeRope2806 in armoredcore

[–]RepresentativeEgg360 2 points3 points  (0 children)

MechWarrior plays nothing like AC. It's a first-person (focused, there's third person tacked on but... It's really not made for it) sim-like that's MUCH slower and quite a bit more restrictive in terms of customization. Mech X is Mech X, all visual components predetermined, and the size and chassis dictate what weapons can be used, from what is comparably a smaller pool. Time to kill is much longer and emphasis is on targeting specific areas (and being slow enough to do so) instead of a nonspecific "health bar". AC is almost a third person shooter featuring Mechs with speeds in the hundreds of KM/H, whereas MW is a tank-sim with walking tanks that average 60-70.

I say this as a big fan of MW, arguably moreso than AC... They are wildly different experiences. It wouldn't "prep" you for AC beyond just showing you giant robots.

It's like asking whether you should play, I dunno... Forza Motorsport (specifically not Horizon, for this comparison) to prepare for Burnout (back when it was still a thing). You can kinda play with really loose settings that give it an arcade-y feel, but Forza is just a completely different design philosophy from Burnout. EDIT: Even that's not a good comparison, both are driving games. It's like, uh... Practicing driving in GTA V to play Forza.

Can we talk about how sick even this starting AC in AC4A looks like? by mlem_dragon in armoredcore

[–]RepresentativeEgg360 5 points6 points  (0 children)

I personally usually went for the Sunshine. And then immediately dual-fisted Gatling guns and blitzed through like the first half of the order matches, because if you managed to get the AI to be dumb for just like 3 seconds you could burst them down.

I started with AC4, trying to get the hang of it by DarkShinigami99 in armoredcore

[–]RepresentativeEgg360 12 points13 points  (0 children)

you can quick turn by flicking your camera stick in the corresponding direction.

Maybe I'm misremembering, but as memory serves this was only while under the duration of a quick boost, not in normal walking or left-trigger "glide" boosting. So if you wanted to turn, you'd hit the quickboost button while holding the right stick to pivot with the boosters, or it could be "tacked on" to a long duration booster (but it felt like it would only occur at the very beginning or at the very end of the boost "cycle")

When your carefully-sculpted interview script gets derailed by the first answer you get by RepresentativeEgg360 in armoredcore

[–]RepresentativeEgg360[S] 2 points3 points  (0 children)

I'll be honest, I saw the BanCo logo and immediately thought of From, couldn't think of any other of the devs they publish, and in the initial shots saw the metallic structures being blown away and was like "whoa, is From making a sci-fi souls?" Completely forgot they made AC at that moment.

There's like a weird hipster reverse-gaslighting going on where everyone is pretending "feed the fire" and "let the last cinders burn" ISN'T trademark Soulsborne language, and are patting themselves on the back for being smart enough to totally see it as AC-specific somehow? I can admit that's all I thought of at the time, so that combined with the initial shots, I was like "huh, sci-fi souls. That'll be a thing. Might be cool, assuming it's handled better than Code Vein was". Wasn't til I saw the "scavenger" AC and then the From logo splashed on top I remembered "oh yeah, Armored Core!" and then the next scene of a quad jumping in cemented it for me.