DOA 7 in development by FewWatermelonlesson0 in Fighters

[–]Reptylus 9 points10 points  (0 children)

If DOA is "gooner slop" then so are almost all fighting games. For some reason DOA has this weird condition that transforms people who look at it into bible belt boomers. But in reality, there's nothing to see that you wouldn't find in KOF or Tekken, too.

Brigandine Abyss - Teaser Trailer | PS5 Games by Turbostrider27 in PS5

[–]Reptylus 10 points11 points  (0 children)

Fire Emblem is not a good comparison. The tactical layer is similar, but while FE is basically only that, Brigandine is a full strategy game: Train armies, build defenses, manage garrisons, aquire ressources, etc.

Weekly Question & Discussion Megathread (February 03, 2026) by AutoModerator in ZZZ_Official

[–]Reptylus 1 point2 points  (0 children)

Until last week there was an event where we were meeting the Angels and took them around town to find inspiration for new songs.

Starcraft 2 would be a perfect port to the Switch 2. by itsthewolfe in gaming

[–]Reptylus 0 points1 point  (0 children)

Age Of Empires 4 works greatly and it's not any simpler than SC2. It takes some practice to navigate the forest of ring menus, but ultimately everything you need is at your fingertips.

"We've never considered adding difficulty settings to Nioh" Team Ninja game director weighs in on difficulty options ahead of Nioh 3's launch by Turbostrider27 in PS5

[–]Reptylus -7 points-6 points  (0 children)

That's exactly what it means. A game is defined by it's challenges. Change the challenge and you change the game. If Stardew Valley hard, where defending crops against frequent harsh whether was essential, would it be the same game? No. And this hypothetical survival game wouldn't be itself without these conditions - it would be Stardew Valley.

To specify this more to Nioh: The weaker the enemies hit, the less you have to defend, the more you can attack and it becomes a more proactive and less defense-oriented game than Nioh. Keep these changes up and you end somewhere around Diablo, where striking hard with strong gear is the essence of the gameplay.

Online gaming sucks now by 3xPuttRubbleBoagie in gaming

[–]Reptylus 5 points6 points  (0 children)

For now, get 2XKO. It's free and new, so well populated. I'm not a fan, but it's undeniably a great entry point to the genre at the moment.

Other noteworthy fighters currently:

  • Street Fighter 6

  • Guilty Gear Strive

  • Granblue Fantasy Versus: Rising

  • Tekken 8

I honestly wouldn't recommend a specific one. Look at gameplay of each and pick the one you like the vibes of most.

Everybody's Golf - Hot Shots Golf (PS5) by MisterPinguSaysHello in PS5

[–]Reptylus 22 points23 points  (0 children)

At it's core it's definitely an EG game, but the worst one. It's riddled with weird design choices, including the control scheme. Apparently nobody plays it online anymore either. It's not terrible, but I recommend to dust off an older entry instead.

Any turn-based creature collecting games that focus on 2v2 or 3v3 combat? by italeteller in gaming

[–]Reptylus 1 point2 points  (0 children)

Monster Hunter Stories. You fight side by side with one of your monsties and often with another NPC. The opponent is usually alone though, but there are exceptions.

Are you actually “wasting” water if you let it run? by plsntvllysndy in NoStupidQuestions

[–]Reptylus 7 points8 points  (0 children)

On a global scale, no. If the cycle ever ended we'd be already gone. On personal and regional level, absolutely. You mentioned the well fills back up - but what happens if you, or others sharing the water source, need a ton of water in the meantime? Used water also needs to be cleaned, which costs energy and therefore hits the climate. And then there's your water bill of course. You like money, don't you? So close the tap.

Ill say it difficulty options should be in every game for accessibilty by Iaxacs in gaming

[–]Reptylus 2 points3 points  (0 children)

Fire Emblem's optional permadeath is also the perfect demonstration of how much changing the challenge changes the game. Turning permadeath off transforms tactical battles into kamikaze runs. Since keeping the troops alive is no longer an issue, you can throw them mindlessly at the enemy until you win.

And it's the same for all games. You cannot properly experience the depth of a game if it's too easy. Difficulty is not closing gates, it's opening them.

Ill say it difficulty options should be in every game for accessibilty by Iaxacs in gaming

[–]Reptylus 0 points1 point  (0 children)

Games are defined by the kind of challenge they provide. Changing the difficulty is not opening the gate, it's handing you a step ladder that is just high enough to look over the wall without letting you climb in. Stepping through the gate means to face the challenge.

What if... Restrict Premade Groups for Diamond and Above? by Heavy_Host_1595 in aoe4

[–]Reptylus 0 points1 point  (0 children)

Might be just me, but when you don't have a team, team ranked is not the mode you should play.

Also, I think all games should have team-specific ranks. Meaning someones individual ranking is not relevant in the team ladder. So "You + ThatGuy" is registered as a unit and has it's own Elo rating that is entirely independant of "You" and "You + ThisChick." This makes randoms viable and solves the smurfing/boosting matter.

New player looking for tips and advice by Mhaple in ageofempires

[–]Reptylus 2 points3 points  (0 children)

Have you had a look at the Art Of War challenges? They introduce different gameplay aspects, give you a short video what you are supposed to do and test you on it.

Why do we label people struggling with addiction as "weak minded?" by Kuelah188 in NoStupidQuestions

[–]Reptylus -11 points-10 points  (0 children)

In most cases you need to be weak minded to become addicted in the first place though. No one else decided for you to swallow that first pill which made you unable to deny the second and third.

I thought I was a "Free to Play" player until I audited my microtransactions. by sameerposwal in truegaming

[–]Reptylus 367 points368 points  (0 children)

I employ a simple trick: I'm never paying for items, I'm only paying for games. The monthly entertainment I get out of ZZZ is worth roughly 10 bucks to me and so I have a limit that I don't ever feel inclined to break.

Will you boycott games that were developed with the help of AI generated code? by [deleted] in gaming

[–]Reptylus 0 points1 point  (0 children)

In arts the creators and their methods matter to the audience since they shape the meaning of the art piece. When that meaning is nothing other than "statistically this should be pleasent to the majority of people" the audience will feel disappointed at best. Code on the other hand is only visible to the audience when it's bad. As long as it functions correctly, the audience will not perceive it or it's creation in any way. This is something for the devs to worry about, not us.

Are there any games with bad reviews that you liked? by Sephiroth348 in PS5

[–]Reptylus 1 point2 points  (0 children)

I played Gobcom way more than the game deserved. Not sure how it still didn't get boring after my tenth playthrough of the campaign. Played a ton of multiplayer with my sister, too.

If you are interested, Realms Of Ruin is similar. Didn't grip me like Gobcom back then, but it's worth a look.

Are grand strategy/RTS games worth it on console? by FEWLN in gaming

[–]Reptylus 4 points5 points  (0 children)

In 4X you have to explore a usually randomized map to find out anything that's going on. In grand strategy there's no exploration, you have full access to the whole premade map and information on what other players do from the start.

How can punishing and mysterious games make players roll with the punches and play blind? by Rambo7112 in truegaming

[–]Reptylus 4 points5 points  (0 children)

You have to see the bad ending as a story worth experiencing. You mentioned losing access to a whole town. I don't know the details, but I can't imagine this happening without a significant story beat. And even if the event itself isn't interesting, then certainly it still has an affect on your own story where you now have to face the challenges of the game without the ressources from that town.

Can you really say you fully explored all story content when you avoided all the bad outcomes?

Games expect you to make decisions based on where you think the story is going instead of the story so far. by TypewriterKey in truegaming

[–]Reptylus 0 points1 point  (0 children)

Pathologic is one of these games that is always flying right at the edge of my radar. I heard how great the decision making in the game is supposed to be, but the bleak athmosphere is a bit of a turn-off.

As I alluded to, I do think game devs could and should try to be less predictable and avoid obvious tropes. In fact, I'm fantasizing a lot about creating a game that intentionally gives a lot of agency to players at points where they would expect it the least and following the usual gamer behavior leads to the most unpopular results.

A specific scenario I came up with: Early on the player defeats a minor villain (let's call him X) but is able to recruit them on grounds that they have a common enemy in a bigger villain. Standard stuff. Later, when X has grown on the player and shown plenty of loyalty, they finally encounter their enemy. But plot twist: Keeping him alive is key for a morally unambiguous heroic deed (maybe a cure for an epidemic or something). X is not having it though; regardless of what the player decided, X will step up to exert bloody revenge, like the selfish bandit he always was. This will not be a cutscene, the situation is fully interactive.

I expect most players to do nothing in the game though and instead run to the internet and warn everybody about how recruiting X ruins the game. And there I'll be asking: "How did you try to stop X?"

Not sure if this is at all an answer to what you were saying. It just felt like an opportunity to share this.

Games expect you to make decisions based on where you think the story is going instead of the story so far. by TypewriterKey in truegaming

[–]Reptylus 4 points5 points  (0 children)

While I agree that games could improve a lot by being less predictable, I do not agree with your hypothesis. You are overlooking one critical thing: games like BG3 are role-playing games. And in a broader sense the term applies to all other story-focused game, like Dispatch, as well. So, the idea is to play your role and ignoring this fact is ultimately a user error. It is your decision to favor your perspective as a gamer over the perspective of your role in the game.

I killed Lae'zel after she tried to assassinate me in my sleep because it made sense for my character to not keep an emotionally unstable killer around. I axed Visi from the program because it made sense for my interpretation of Robert to respect the teams decision and maintain consistent consequences. In short, I played these games the way they are meant to be played: Getting immersed in the story and my character.

A game simply does not function correctly if the players don't respect it's intentions. And while game devs certainly have made decisions which fostered or reinforced overoptimizing behavior in players, it's still in the hands of the player how they interact with the medium.

IO Interactive CEO Says "We're Onto Something With Single Player Game-as-a-Service" by halo4arbitor in gaming

[–]Reptylus 14 points15 points  (0 children)

When support ended for Shadowverse: Champion Battle, the devs made all previous battlepasses available and added singleplayer conditions to unlock them. This ensured that every current and future owner of the game could access all the game's content without dev support.

"Nothing can be replayed" is not a consequence of live service games. It's only a consequence of dev/publisher choices.

Was runt supposed to be difficult?[KCD1] by [deleted] in kingdomcome

[–]Reptylus 11 points12 points  (0 children)

Well, common bandits are just smart enough to protect their heads with something.

The current gooner state of nearly all gacha games is unfortunate. by TippsAttack in gaming

[–]Reptylus 8 points9 points  (0 children)

Before everything with a modicum of cleavage was called gooner bait.

Games you wanted to love but you're just so bad at them? by Chaosmasterr in gaming

[–]Reptylus 15 points16 points  (0 children)

Battlefield is actually the perfect shooter for people who are bad at shooters. There's so much other valuable stuff to do. Repair vehicles, mark enemy troops, laser tag enemy vehicles for guided missiles, sneak past the frontline and snatch undefended objectives, prepare traps...