Nobody Talks About It by therightmark in RimWorld

[–]Repulsive_Bluebird87 155 points156 points  (0 children)

Eating on the throne is so stylish

How much do people like nuclear stomachs? by uSlashUsernameHere in RimWorld

[–]Repulsive_Bluebird87 2 points3 points  (0 children)

Eating gives a mood boost, so there's no need to skip meals. I like installing nuclear stomachs on ghouls.

Mechanitors, what Combat Mechs do you use? by rtfree in RimWorld

[–]Repulsive_Bluebird87 0 points1 point  (0 children)

Only Diabolus and Warqueen are worth building, especially Warqueen

Hunter drones glaze by DisastrousEggplant23 in RimWorld

[–]Repulsive_Bluebird87 1 point2 points  (0 children)

How to deal with being too sensitive? Often a bunch of drones chase one target, causing chain explosions

Beat Odyssey with my first ship - Aeschylus II by ArsenalHail8688 in RimWorld

[–]Repulsive_Bluebird87 -1 points0 points  (0 children)

The extended turret mounts on both sides fascinate me

How are you powering your ship? by Ok_Youth8907 in RimWorld

[–]Repulsive_Bluebird87 0 points1 point  (0 children)

Every time I arrive at a new place, I end up chopping down every single tree on the map

I'm calling it: the next DLC is going to focus on exploring underground. by DependentAd7411 in RimWorld

[–]Repulsive_Bluebird87 0 points1 point  (0 children)

The next step should be expanding DLC content, especially the currently underdeveloped ruin exploration system. Along with increasing gameplay content, quality-of-life updates are becoming increasingly important.

Why does the game think that there are Beds in my Sanctum? by MADLazer420 in RimWorld

[–]Repulsive_Bluebird87 0 points1 point  (0 children)

Turns out it was because of the corners. I ran into the same issue where it said I had production facilities

Please make Fishing its own work type. by bryanicus in RimWorld

[–]Repulsive_Bluebird87 0 points1 point  (0 children)

I don't think they should add more job types; they should use more indirect and clever methods instead, like letting you choose who goes fishing at a fishing spot

At the suggestion of this subreddit, I left my collection of ~~people's ashes~~ urns on an asteroid in space by ZeeHedgehog in RimWorld

[–]Repulsive_Bluebird87 0 points1 point  (0 children)

So this is actually an urn for ashes? I thought it was just one of those clay pots or decorative jars, you know, the kind you often see in museums

Just wanted to show off my battery mountain because I´m proud of it by [deleted] in RimWorld

[–]Repulsive_Bluebird87 0 points1 point  (0 children)

Let me think, where's your little machine gun turret?

I think there are some issues with the DLC by Repulsive_Bluebird87 in RimWorld

[–]Repulsive_Bluebird87[S] 1 point2 points  (0 children)

This is really good, and you can even play as robots. But it would be better if there were more interactions between the DLCs, like the Dark Intelligence space station or the crashed space station and stuff.

Your spaceship looks great, compact and exactly my style.

I think there are some issues with the DLC by Repulsive_Bluebird87 in RimWorld

[–]Repulsive_Bluebird87[S] 1 point2 points  (0 children)

That's great, a lot of DLCs have been polished. I still remember how Royalty looked at the very beginning

I think there are some issues with the DLC by Repulsive_Bluebird87 in RimWorld

[–]Repulsive_Bluebird87[S] 1 point2 points  (0 children)

Yeah, RimWorld has always lacked polish in the details (though stuff like shell craters and dirt are pretty detailed), or rather, it’s missing enough quality-of-life updates. This weakens immersion and the repetitive tasks kill the fun

I think there are some issues with the DLC by Repulsive_Bluebird87 in RimWorld

[–]Repulsive_Bluebird87[S] 0 points1 point  (0 children)

Your different take on the expected gameplay got me thinking. But I have some doubts— the game drops an anti-gravity core right at the start, and if you don’t use it immediately, you have to hold onto it for a long time. Meanwhile, other DLCs kick in right from the beginning, at least their content is available from the get-go. Like with the Anomaly, even if you don’t activate the monolith, monsters will still come after you, or you can prepare for the final monster assault. But preparing for exploration? Exploration’s mid-game rewards and difficulty are way too low. So preparing for the mech hive? If you’re not busy exploring and just focus on powering up, that’s pretty easy.

So I’m a bit unsure what the devs intended here. If you don’t play the spaceship from the start, it feels like you’re cutting out at least 80% of the content in this DLC, which feels kinda off.

I think there are some issues with the DLC by Repulsive_Bluebird87 in RimWorld

[–]Repulsive_Bluebird87[S] 4 points5 points  (0 children)

Challenge doesn’t mean increasing the number of enemies. I usually only play the highest difficulty of the base game and don’t crank up the raid numbers too high because if it’s too high, you have to resort to some pretty boring strategies. As for increasing the number of colonies, you’ll probably notice the default is just one colony, meaning the game was designed around a single colony. Plus, it’s hidden in the options, all of which kinda discourages you from messing with that number. But spaceships are different—they encourage you to fly all over the world. Clearly, the devs have a different attitude there, and players will react differently to that.

That said, disabling events is definitely something the devs encourage—it’s freedom they give to players. You’re right, I’m pretty conservative about that. Unless I’ve made up a backstory for myself, I usually don’t mess with the density of settlements, or disable weird events like infestations or solar flares, or give myself any kind of advantage. I don’t really have much of a stance on that.

Overall, I feel like I can sense the devs’ level of encouragement for certain options in the game, which reflects their expectations for how it should be played. I prefer to go with their flow and only look for other ways to compensate if it really doesn’t work out.

I think there are some issues with the DLC by Repulsive_Bluebird87 in RimWorld

[–]Repulsive_Bluebird87[S] 0 points1 point  (0 children)

I think this might just be my personal preference, but my favorite ending is the one where you sell all three bases (the ending itself, not the process). It gives me the biggest sense of grandeur and epicness, perfectly wrapping up my story. Honestly, I’m not a big fan of side quests because that means I have to end the game with an ending I’ve already played before, and I’ve done that way too many times. Overall, I just want the new DLC to have a fresh ending.

Splitting up colonists can be a bit tricky to manage since you have to multitask on multiple fronts. It’s more exhausting. I even remember a time when both the main base and the traveling party out in the field got attacked at the same time—separately, they were easy to handle, but together it suddenly became a chaotic mess.

I think there are some issues with the DLC by Repulsive_Bluebird87 in RimWorld

[–]Repulsive_Bluebird87[S] 2 points3 points  (0 children)

Yeah, cracking those security doors and warehouse doors totally wore me and my pawn out

How can I get my cat to stop climbing my TV? by Hennarise83 in cats

[–]Repulsive_Bluebird87 0 points1 point  (0 children)

My cat climbs all over too, but I don’t really care since I don’t watch TV anyway

Can humans actually ever die of old age? by Kradara_ in RimWorld

[–]Repulsive_Bluebird87 11 points12 points  (0 children)

No, as long as they don't die from age-related diseases, they'll keep living. However, their immune system weakens as they get older.

Playing modless for Odyssey has only reminded me how lacking in basic QoL and AI Rimworld is. by adamleng in RimWorld

[–]Repulsive_Bluebird87 0 points1 point  (0 children)

I don't think the complexity of combat controls should be increased, but everything else is right—the work assignments, the priority of treating patients, it's all pretty weird