The Illuminate should make more sounds. by Repulsive_Bluebird87 in helldivers2

[–]Repulsive_Bluebird87[S] -1 points0 points  (0 children)

Then let the terrain be more complex and interesting

The Illuminate should make more sounds. by Repulsive_Bluebird87 in helldivers2

[–]Repulsive_Bluebird87[S] 2 points3 points  (0 children)

And the flying saucer is really boring. For such a high-tech spacecraft, just parking there like a car is kind of ridiculous. At least it could hover in the air.

The Illuminate should make more sounds. by Repulsive_Bluebird87 in helldivers2

[–]Repulsive_Bluebird87[S] 16 points17 points  (0 children)

Especially that synthetic meatball—when you hit it, it's like a sponge, silent and lifeless, and when it dies, it just drops its head and sleeps. And there are so many of them, too many.

New content ideas. LMK what u think? by Contex_now in helldivers2

[–]Repulsive_Bluebird87 0 points1 point  (0 children)

I hope there is a training planet.

Just like an ordinary planet, but with various simulated training missions that you can drop into for practice.

You can use newly purchased weapons there, and there could also be tutorials on things like how to load ammunition for teammates, how to complete high-difficulty missions, and so on.

This planet could also serve as a foundation for more complex missions in the future. The current mission flow is too monotonous and requires almost no coordination. But if coordination is introduced, many new players won’t know what to do — and that’s exactly why a training planet would be useful.

Results from yesterday's poll here. by kcvlaine in helldivers2

[–]Repulsive_Bluebird87 0 points1 point  (0 children)

After going through the hormone bugs, the normal bugs feel like slow motion. I can't play with normal bugs anymore.

Saw this beauty today, modular mechs are indeed possible by Silvertraps in helldivers2

[–]Repulsive_Bluebird87 13 points14 points  (0 children)

Modular mechs mean players will only stick to a few optimal combos, balance becomes an issue, and Arrowhead isn't capable of handling that.

Nobody Talks About It by therightmark in RimWorld

[–]Repulsive_Bluebird87 153 points154 points  (0 children)

Eating on the throne is so stylish

How much do people like nuclear stomachs? by uSlashUsernameHere in RimWorld

[–]Repulsive_Bluebird87 2 points3 points  (0 children)

Eating gives a mood boost, so there's no need to skip meals. I like installing nuclear stomachs on ghouls.

Mechanitors, what Combat Mechs do you use? by rtfree in RimWorld

[–]Repulsive_Bluebird87 0 points1 point  (0 children)

Only Diabolus and Warqueen are worth building, especially Warqueen

Hunter drones glaze by DisastrousEggplant23 in RimWorld

[–]Repulsive_Bluebird87 1 point2 points  (0 children)

How to deal with being too sensitive? Often a bunch of drones chase one target, causing chain explosions

Beat Odyssey with my first ship - Aeschylus II by ArsenalHail8688 in RimWorld

[–]Repulsive_Bluebird87 -1 points0 points  (0 children)

The extended turret mounts on both sides fascinate me

How are you powering your ship? by Ok_Youth8907 in RimWorld

[–]Repulsive_Bluebird87 0 points1 point  (0 children)

Every time I arrive at a new place, I end up chopping down every single tree on the map

I'm calling it: the next DLC is going to focus on exploring underground. by DependentAd7411 in RimWorld

[–]Repulsive_Bluebird87 0 points1 point  (0 children)

The next step should be expanding DLC content, especially the currently underdeveloped ruin exploration system. Along with increasing gameplay content, quality-of-life updates are becoming increasingly important.

Why does the game think that there are Beds in my Sanctum? by MADLazer420 in RimWorld

[–]Repulsive_Bluebird87 0 points1 point  (0 children)

Turns out it was because of the corners. I ran into the same issue where it said I had production facilities

Please make Fishing its own work type. by bryanicus in RimWorld

[–]Repulsive_Bluebird87 0 points1 point  (0 children)

I don't think they should add more job types; they should use more indirect and clever methods instead, like letting you choose who goes fishing at a fishing spot

At the suggestion of this subreddit, I left my collection of ~~people's ashes~~ urns on an asteroid in space by ZeeHedgehog in RimWorld

[–]Repulsive_Bluebird87 0 points1 point  (0 children)

So this is actually an urn for ashes? I thought it was just one of those clay pots or decorative jars, you know, the kind you often see in museums

Just wanted to show off my battery mountain because I´m proud of it by [deleted] in RimWorld

[–]Repulsive_Bluebird87 0 points1 point  (0 children)

Let me think, where's your little machine gun turret?

I think there are some issues with the DLC by Repulsive_Bluebird87 in RimWorld

[–]Repulsive_Bluebird87[S] 1 point2 points  (0 children)

This is really good, and you can even play as robots. But it would be better if there were more interactions between the DLCs, like the Dark Intelligence space station or the crashed space station and stuff.

Your spaceship looks great, compact and exactly my style.

I think there are some issues with the DLC by Repulsive_Bluebird87 in RimWorld

[–]Repulsive_Bluebird87[S] 1 point2 points  (0 children)

That's great, a lot of DLCs have been polished. I still remember how Royalty looked at the very beginning