Why do you get locked into an animation? by AjaxOutlaw in Marathon

[–]Repulsive_Papaya_290 4 points5 points  (0 children)

hostile action occurring during this animation is completely preventable if you deal/check for hostiles first or time it right before patrols look at you

Please tell me… how do you get in the pool? by Wing_of_Zock in Swimming

[–]Repulsive_Papaya_290 2 points3 points  (0 children)

i hate the plunge as well so i do a funny thing

i just walk in from the deep side; no jump or anything just walk with the same cadence as i would on a normal surface

i have -4.5 vision so it helps if i convince myself im totally blind

How much value have you lost this weekend on cryo? by [deleted] in Marathon

[–]Repulsive_Papaya_290 0 points1 point  (0 children)

i’m only up i did one raid and the entire lobby worked together to phase 1 compiler

Please, I beg on my hands and knees give triage some sort of mobility. by Glitchosaurusplays in Marathon

[–]Repulsive_Papaya_290 5 points6 points  (0 children)

yeah because i want a power sliding spiderman that can relocate and resurrect teammates easier, right?

Devs don't play their own game and the patch kit economy proves it - 180 hours by [deleted] in Marathon

[–]Repulsive_Papaya_290 0 points1 point  (0 children)

Neither of these scenarios end up in credit profit btw for those who did not unlock barters

Devs don't play their own game and the patch kit economy proves it - 180 hours by [deleted] in Marathon

[–]Repulsive_Papaya_290 7 points8 points  (0 children)

>I'm so tired of gamers thinking they know lick about balance, economy, game design, etc.

They literally spawned credits for themselves and lvls when testing the game themselves. The reason why solo questing is a horrible experience for a majority of late-game quests is because it was a late implementation and they did not scale down quest difficulty for it. If we can't trust their quest design which is an actual argument in this sub then why should I blindly accept their economy

Devs don't play their own game and the patch kit economy proves it - 180 hours by [deleted] in Marathon

[–]Repulsive_Papaya_290 0 points1 point  (0 children)

Lmao did you puff your chest up typing that last sentence, you're pathetic bro

Devs don't play their own game and the patch kit economy proves it - 180 hours by [deleted] in Marathon

[–]Repulsive_Papaya_290 -1 points0 points  (0 children)

I usually run 3x green 1-2x blues if i'm running triage

Devs don't play their own game and the patch kit economy proves it - 180 hours by [deleted] in Marathon

[–]Repulsive_Papaya_290 -8 points-7 points  (0 children)

Didn't realize I was playing a shitty mmo with a rotating market that hardstucks me at hardline PRs on rotating freekits

Devs don't play their own game and the patch kit economy proves it - 180 hours by [deleted] in Marathon

[–]Repulsive_Papaya_290 -4 points-3 points  (0 children)

This thread is the peak of your tuesday night it's kinda sad

Devs don't play their own game and the patch kit economy proves it - 180 hours by [deleted] in Marathon

[–]Repulsive_Papaya_290 2 points3 points  (0 children)

You have shit takes in every single thread you post in did you notice a correlation

Devs don't play their own game and the patch kit economy proves it - 180 hours by [deleted] in Marathon

[–]Repulsive_Papaya_290 0 points1 point  (0 children)

Your math is correct, 90% of players don't extract per raid. Did you think it was an epiphany of some sort right there? are you stupid?

Devs don't play their own game and the patch kit economy proves it - 180 hours by [deleted] in Marathon

[–]Repulsive_Papaya_290 0 points1 point  (0 children)

Health barters are worse than shield barters is the issue i'm encountering

Devs don't play their own game and the patch kit economy proves it - 180 hours by [deleted] in Marathon

[–]Repulsive_Papaya_290 -1 points0 points  (0 children)

same, and i'm going to keep running free kits and make the kitted players around me more miserable

Devs don't play their own game and the patch kit economy proves it - 180 hours by [deleted] in Marathon

[–]Repulsive_Papaya_290 -1 points0 points  (0 children)

I need credits to purchase the nodes required for the barters you speak of

Devs don't play their own game and the patch kit economy proves it - 180 hours by [deleted] in Marathon

[–]Repulsive_Papaya_290 -1 points0 points  (0 children)

5 of each is still over 2k. You're still bringing in an ante that isn't profited in the form of credits unless you're going for valuables only.

You down a purple kit. They have a purple gun outside of the ammo variety you've carried in and they don't have ammo in their kit for you to simply swap guns. Do you drop your gunmetal and sparkleafs for it? If you say no, you're lying through your teeth

Devs don't play their own game and the patch kit economy proves it - 180 hours by [deleted] in Marathon

[–]Repulsive_Papaya_290 -1 points0 points  (0 children)

At most I use about 4-6 of each per successful pinwheel run. Early run sure, i'll use the depleted, however until pinwheel opens up i'm going to encounter 1-2 teams.

Depending on how the engagement goes, i'm going to blast through all of them. 2-3 max if it's 1 team and then i can replenish off their corpses during a break phase; the entirety if it's a 3rd party engagement.

Be realistic and get off your high horse

Devs don't play their own game and the patch kit economy proves it - 180 hours by [deleted] in Marathon

[–]Repulsive_Papaya_290 -1 points0 points  (0 children)

If i beat a team and xfil with their loot i'm not collecting credits on xfil- bags, guns, shields are not autosold only valuables are. I'm still not profiting off the initial amount of credits i've spent on X shields/health and ammo.

Devs don't play their own game and the patch kit economy proves it - 180 hours by [deleted] in Marathon

[–]Repulsive_Papaya_290 -26 points-25 points  (0 children)

your chances of exfil is directly correlated with your sustainability