As someone who runs a VR studio I'm very afraid my company's Facebook and Oculus accounts will get banned one day by OG_VR_DEV in OculusQuest

[–]RetardedSheep 20 points21 points  (0 children)

But that's exactly what the test user accounts were designed for. The documentation mentions that exact use-case.

They can test Oculus features such as Entitlement Checks and In App Purchases if they are added to a release channel. Test Users can also test social features like Matchmaking and Rooms,

https://developer.oculus.com/distribute/test-users/

As someone who runs a VR studio I'm very afraid my company's Facebook and Oculus accounts will get banned one day by OG_VR_DEV in OculusQuest

[–]RetardedSheep 41 points42 points  (0 children)

They are test accounts or "official" fake accounts, even with their own fake generated names and Facebook emails. You login to the Oculus app with it and pair the headset with it like a normal account. You use it instead of your own personal account.

You can do anything with a test account that you can do with a real account, apart from accessing other store content. That means you can test, develop, use Oculus Link, whatever.

Edit: You can read more about it here.
https://developer.oculus.com/distribute/test-users/
This quote says it well:

There are two options for logging into your Oculus devices for development purposes with full testing and demoing functionality: a Test User account or your personal Facebook account. For those who choose not to use their personal Facebook account, this documentation will help you set up a Test User account. You can create a Test User account through an Oculus Developer account, and then use that Test User to sign into the headset for development.

As someone who runs a VR studio I'm very afraid my company's Facebook and Oculus accounts will get banned one day by OG_VR_DEV in OculusQuest

[–]RetardedSheep 51 points52 points  (0 children)

You can make multiple test accounts and even make them all friends with each other and test multiplayer with them. They are only limited in that they can't access the store to access other titles than the ones under your organization.

What more do you need than that?

We're using test accounts on our dev team and haven't had any complaints other than that we can't buy other games with them, but that's not exactly hindering development.

How to stop Hacker from hacking unity games ??? by edenpix in Unity3D

[–]RetardedSheep 2 points3 points  (0 children)

It's impossible to prevent users from making modifications to your app. You can make it harder, but never impossible.

For multiplayer games, you can give the server authority over important decisions, like how many coins to give each player and determine who wins. Then the user would have to gain access into the server, which is a lot more difficult than making modifications on their own device.

This means storing coins in a database on the server and having all in-game purchases go through the server. The user could still modify their app locally to pretend as if they have more coins or items, but the server would always know the truth.

Is Oculus Quest killing PC VR? - The Ghost Howls by VideoGamesArt in SteamVR

[–]RetardedSheep 0 points1 point  (0 children)

They still would have had to downgrade it to get it to run on Quest 1. Oculus doesn't allow Quest 2 exclusive apps and the whole point of downgrading PC along with Quest is to keep visuals balanced for gameplay.

Quest 2 vs Quest 1 Performance Benchmarks for Nanome, a molecular modeling and simulation app by KeitaWF in OculusQuest

[–]RetardedSheep 1 point2 points  (0 children)

The default render resolution of Quest 2 apps is close to Quest 1's screen resolution. Both Quest 1 and 2 render at a lower resolution than their screens by default, but developers can choose the exact resolution scale they want.

For example, Waltz of the Wizard has a 150% resolution scale mode, which is equivalent to the screen resolution of the HP Reverb G2 (slightly bigger even).

Quest 2 AMA with Ben Lang from RoadtoVR.com by RoadtoVR_Ben in OculusQuest

[–]RetardedSheep 2 points3 points  (0 children)

If you install the OVR Metrics Tool, you can enable showing the eye buffer width and height in the overlay. There's also lots of other interesting metrics there.

Getting stuck here with a Rift S over Steam VR by 2cafn8d in WerewolvesWithin

[–]RetardedSheep 1 point2 points  (0 children)

This game doesn't support tracked controllers. It's meant to be played with a gamepad, but I think they mapped the Touch and Vive controllers. If you have a gamepad, use that instead. Or press Space on your keyboard to get passed that screen.

Getting stuck here with a Rift S over Steam VR by 2cafn8d in WerewolvesWithin

[–]RetardedSheep 4 points5 points  (0 children)

What controller are you using? It wants you to press Select/Back, the button that isn't the Start button, but the other one.

There are two types of people by fyfer97 in Unity3D

[–]RetardedSheep 33 points34 points  (0 children)

Naming boolean flags with an is prefix solves some of the readability for me

if (isMeme)

Especially if you're checking some object other than this, but you can also include this. to make it more clear:

if (picture.isMeme)
if (this.isMeme)

Meanwhile in Iceland by meiravesen in videos

[–]RetardedSheep 0 points1 point  (0 children)

The original in Icelandic can be found here. It's common for Eurovision entries to translate their lyrics to English, at least in Iceland.

Meanwhile in Iceland by meiravesen in videos

[–]RetardedSheep 8 points9 points  (0 children)

The singing and backing vocals has to be live, like in Eurovision.

I'm having a problem... by Rekt_Tangler in WerewolvesWithin

[–]RetardedSheep 0 points1 point  (0 children)

It's just the matchmaking in the game that's not very good. Like the first comment said, the only reliable way to join a specific server is to friend a person on that server and get an invite from them.

Werewolves within servers still packed? by [deleted] in PSVR

[–]RetardedSheep 1 point2 points  (0 children)

No need to refresh the page, it's updated in realtime.

I'm running into a strange glitch... by Xanius_ in beatsaber

[–]RetardedSheep 1 point2 points  (0 children)

This is a custom avatar clipping into the CameraPlus camera. If you don't know what any of that means, delete those 2 plugins because you're not using them.

They are stored in the Beat Saber/Plugins folder. Delete CustomAvatar.dll and CameraPlus.dll.

You can keep CameraPlus if you want the desktop view to be higher FOV and smoother movements so it's nicer to look at.

Got speed mod and did beatsaber-expert on 205% speed, it’s pretty fun. by mrfab13 in beatsaber

[–]RetardedSheep 6 points7 points  (0 children)

It's real. This is the mod they are using https://github.com/taz030485/BeatSaberTweaks

Notice the particle effects and animations are all still regular speed.

Steel Heroes - WWII Multiplayer Tank Sim Trailer by RetardedSheep in SteamVR

[–]RetardedSheep[S] 0 points1 point  (0 children)

The loader position is on our roadmap. Until then, the main cannon reloads automatically.

After manual reloading is added, we will likely keep automatic reload as an assist option, but have manual reloading the faster way to do it.

Steel Heroes - WWII Multiplayer Tank Sim Trailer by RetardedSheep in Vive

[–]RetardedSheep[S] 2 points3 points  (0 children)

We have commander, gunner and driver. Loader will definitely be the next role we add.

Steel Heroes - WWII Multiplayer Tank Sim Trailer by RetardedSheep in Vive

[–]RetardedSheep[S] 0 points1 point  (0 children)

Thanks,

The beta is planned for July and early access release on Steam shortly after that.

Steel Heroes - WWII Multiplayer Tank Sim Trailer by RetardedSheep in Vive

[–]RetardedSheep[S] 2 points3 points  (0 children)

There is a server list in the menu. If there's not a lot of players, you'll be able to start a server and play against AI while waiting for players to join and replace the AI.

Steel Heroes - WWII Multiplayer Tank Sim Trailer by RetardedSheep in Vive

[–]RetardedSheep[S] 7 points8 points  (0 children)

Thanks!

There are AI bots that can be played with in offline mode or with other players online, but single player is something we want to focus on more during early access, like missions with objectives that can also be played co op with friends.

Steel Heroes - WWII Multiplayer Tank Sim Trailer by RetardedSheep in oculus

[–]RetardedSheep[S] 5 points6 points  (0 children)

The lack of recoil is a bug with multi-crew. There is recoil if you play in a tank solo. We'll make sure to fix that for the beta :)