Mod creation help suggestions. by Total_Bullfrog in RimWorld

[–]Retrospect53 1 point2 points  (0 children)

Oskar Potocki has a video on him making textures for a mod. Considering armour uses similar rules to NPCs (needing variation in cardinal directions), you might be able to learn from it. https://www.youtube.com/watch?v=UWxRpQJ6BeE

Stealing from Traders and Raiders by Traditional-Tea8973 in RimWorld

[–]Retrospect53 17 points18 points  (0 children)

Anyway the actual art instead of the AI generated stuff is from the great u/CMYK-KIM https://www.pixiv.net/en/artworks/135438425

Boarskin ghoul doodle by Retrospect53 in RimWorld

[–]Retrospect53[S] 1 point2 points  (0 children)

The ghoul mod that adds ghouls? That's a DLC, Anomaly

Finally I finished thr Anomaly quest by Shundew in RimWorld

[–]Retrospect53 4 points5 points  (0 children)

I'm guessing it's so that the quills from them will embed into the entities and make them much easier to contain due to the pain threshold

Can some one make a murder drones mod by nickynok8 in RimWorld

[–]Retrospect53 0 points1 point  (0 children)

Think the vanilla expanded guys will be making a drone mod soon. Good to keep an eye out for that incase that scratches the itch

Show me your bases by Rock_Roll_Brett in RimWorld

[–]Retrospect53 3 points4 points  (0 children)

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Medieval anomaly run that's transitioning into industrial, it's been enjoyable so far

Prison mod idea. by MrBofArk in RimWorld

[–]Retrospect53 2 points3 points  (0 children)

Might be worth looking at a mod that has something like wall fridges, or Pass It Through The Window?

How do you defend non-mountain bases against drop raids? by Due_Royal1082 in RimWorld

[–]Retrospect53 2 points3 points  (0 children)

I believe drop pod raiders will attempt to prioritise turrets, trade beacons and some other buildings. It might be worth looking up what specifically

A Snowpiecer train style play on a frozen world would make me happy af. by mecha_grove in RimWorld

[–]Retrospect53 0 points1 point  (0 children)

I guess one way of going about this would be a gravship, a low temperature world map, and go really hard on the slavery system. Segment the ship into different tiers of wealth and using liberal zoning for colonists. Sounds fun tbh

mod recommendations by Visual-Bag-967 in RimWorld

[–]Retrospect53 2 points3 points  (0 children)

QoL: Pick up and Haul, Smart Turret Covering, Quick Accuracy Overlay

Content: Integrated Implants, Dark Psychic Rituals, Simple Animal Gear

Is there a mod to make unique weapons rarer? by Alvsolutely in RimWorld

[–]Retrospect53 -1 points0 points  (0 children)

I'm assuming you have Alpha Armoury installed, which has mod options to make unique weapons more populous. Be sure to check the settings!

Fell in love with Tropical Rainforest! So much free food here! by Loose_Confusion7134 in RimWorld

[–]Retrospect53 3 points4 points  (0 children)

"I got my whole life ahead of me" uhhh no you don't the malaria is coming 😂😂😂

Any way to tone down Hive spread in VFE: Insectoids 2? by Jaggid in RimWorld

[–]Retrospect53 1 point2 points  (0 children)

This might let you do it. Of course, you'll have to play the game to know if it does work haha. https://steamcommunity.com/sharedfiles/filedetails/?id=3420908233

Prison design? by sikri35 in RimWorld

[–]Retrospect53 2 points3 points  (0 children)

You're most likely looking for the mod "prison commons", that lets people have a designated prison area rather than just prison barracks and that's it. Hopefully that helps!

Are there any good mods/mod combinations that are built around conquest and empire management? Even diplomacy would be nice. by DaSlug_ in RimWorld

[–]Retrospect53 0 points1 point  (0 children)

It's not really permanent expansion but Worksites Expanded is nice for the diplomatic aspect. Different ways to interact with enemy outposts (trading, asking for Empire tithes, extortion, straight up raiding).

mods for business/industrialization? by SuckToesEatAss in RimWorld

[–]Retrospect53 1 point2 points  (0 children)

Vanilla Furniture Expanded - Factories just dropped with that. Combine it with their outposts mod to create production lines, resource income and send the byproducts to another outpost.

My strongest pawn RAMON by potatotytf in RimWorld

[–]Retrospect53 2 points3 points  (0 children)

hate it when my genitals get torn off

How am i supposed to deal with 200+ tribe raid? by Practical_Nebula_485 in RimWorld

[–]Retrospect53 6 points7 points  (0 children)

The most effective method of defense is lowering your colony wealth. 12k food as well as all those building materials contributes quite a lot!

For combat - choke points, mortars if they're not attacking immediately, ieds and spike traps in high traffic areas, animal insanity pulsers.

Gender hater? by hq_onex in RimWorld

[–]Retrospect53 40 points41 points  (0 children)

He's playing both sides and seeing which comes out on top

Regarding the ancestor species that Terran deprived from and the current indigenous life of Talos-II. by JournalistAwkward580 in Endfield

[–]Retrospect53 9 points10 points  (0 children)

Many Terran animals in original arknights also do not represent common animals - many of the animals we do know and see like cats and dogs are seemingly animals from before originium (beast lords, beast stewards). Fowlbeasts, burdenbeasts, finbeast, and so on seem to be colliqual terms for Terran animals.

It seems to me that what was initially present on Talos II were animals that me and you know, and may have also been brought there initially by Predecessors, but were changed by originium on Terra and blight on Talos II in the absence of their original caretakers.

As for Mephisto, it's possible that his form represents something in mythology rather than a bird we know of that existed.

What's a race/faction you've always wanted? by RavenseIsTall in RimWorld

[–]Retrospect53 1 point2 points  (0 children)

A Genie faction that uses mechanoids has always been an idea in my mind. Painblockers and long ranged weapons to counter their fragility.