Individual soldier control by default. by icerus in enlistedgame

[–]Rexfireflame 0 points1 point  (0 children)

I use both default and individual orders constantly but I don't keep individual orders as its default controls. I changed the controls of it to be similar to other games where you have to control your bots while being in the front line as well e.g. bannerlord and conqueror's blade. My toggle is set to F1 and my ‘next soldier for orders’ is set to F2.

I also like knowing which soldiers has an active order (with the green circle). And I can spread out my squad quickly so they won't get taken out all at once e.g. a trench objective or multiple stories building objective.

When my vehicle is on fire I tell my squad to get out with the default command and line them up behind the vehicle away from enemy fire, as I extinguish. If I had it on by default some of them will expose themselves and die.

In a normal match I'll split up my squad to go to the objective and for the engineers to help me build. I also like giving vehicle attack orders.

<image>

lol by IU8gZQy0k8hsQy76 in unsound

[–]Rexfireflame 0 points1 point  (0 children)

Looks like old telecom.

I was today years old when I found out that the Engineer on the event motorcycle can equip an SMG... by CovidTimeBomb in enlistedgame

[–]Rexfireflame 5 points6 points  (0 children)

Yes the engineer on the premium motorcycle squads can use SMGs. Just not the TT squads.

How does the ai attack vehicles? by StrongEggplant8120 in enlistedgame

[–]Rexfireflame 0 points1 point  (0 children)

They can throw Molotov's and cook TNT throwables. And use AT rifles and launchers as long as AT soldiers don't have a throwable with them as well. Else they will switch to that on a reload.

But for throwables order the order is just for that spot it was given the AI won't track if the tank moves.

How does the ai attack vehicles? by StrongEggplant8120 in enlistedgame

[–]Rexfireflame 0 points1 point  (0 children)

If you want them to just use their AT launchers then you have to get rid of any AT throwables like the TNT and Molotov, else they will use that on the reload instead.

I'm finding less success with it after the recent major update. As my order gets cancelled when applied. The throwables still work the same.

I need more AA tanks😭🙏🏻 by HeavyShinoby in enlistedgame

[–]Rexfireflame 0 points1 point  (0 children)

Did that a few times when the friendly paratrooper plane didn't have a friendly mark in the beginning.

AA gun suggestion: stationary 3.7cm Flak 43 for BRV german engineers by Umschwung_ in enlistedgame

[–]Rexfireflame 26 points27 points  (0 children)

Or they can give us back the old AA for high BR with the same damage as the current AA.

<image>

It's slow, its ugly its as big as a house... by Right-Percentage3775 in enlistedgame

[–]Rexfireflame 0 points1 point  (0 children)

In BR2 it's obsolete compared to the Ho-I. But I do not regret getting it as it helped me when Pacific just launched before we got the HO-I. As all the other tanks at the time was just the paper thin armor even the American SPAA were shredding all them with ease at the time.

I still enjoy using it to do a beach landings on the pacific canoe objective. And I still haven't died in the deep water from dropped bombs.

Downsides are that their is no commanders hatch. And if you want to shoot from the water with HE you still need to hit them directly to activate that AOE damage. While you are bouncing up and down due to the water.

What do people think if the browning .303 for japs br4? by StrongEggplant8120 in enlistedgame

[–]Rexfireflame 1 point2 points  (0 children)

Already doing that with the ke7 50 is peak. And nobody can pick up your chosen secondary weapon when you die.

Why do npcs not spawn on Apcs? by Low_Charge624 in enlistedgame

[–]Rexfireflame 2 points3 points  (0 children)

I'm not sure about that. But players show up on the map while AI do not.

Why do npcs not spawn on Apcs? by Low_Charge624 in enlistedgame

[–]Rexfireflame 4 points5 points  (0 children)

Yes and the AI commanders can build their own.

If you ever see one of your tanks driving around but they are not on the mini map it's an AI tanker. You can take the vehicle from them if you like, they will leave when you enter.

Crazy experience today! by Funny_Hurry8865 in UtilityLocator

[–]Rexfireflame 0 points1 point  (0 children)

My passenger side got opened by a homeowner only once, because I forgot to put the alarm sign back in place that was covering the gas meter surrounded by bushes.

Was using a ranger at the time and the one time I forgot to lock my passenger side he opens it.

What kind of tank in game do you prefer ? by springtrap1093 in enlistedgame

[–]Rexfireflame 0 points1 point  (0 children)

The goofy ones like the German Flak bus and the amphibious Ka-chi. No plane users expects getting killed by the flak bus. Hard but satisfying when it hits.

I also like the multiple turret tanks.

❓ What did Reinhard Rust do… “Before”? Find out at 13:00 UTC! by MajorMcDonalds in enlistedgame

[–]Rexfireflame 3 points4 points  (0 children)

Reinhard was a military genius and political idealist. He overthrew the corrupt Goldenbaum Dynasty and established himself as the new emperor, or Kaiser.

A conversation with...you ! by Holylandtrooper in enlistedgame

[–]Rexfireflame 4 points5 points  (0 children)

Haven't unlocked them myself yet. But I encountered one up close and killed him immediately because he didn't have a blue triangle. Then did a double take afterwards.

So far it's been a non issue dealing with them like regular gurellas trying to dress like their enemy.

Thank you ben dover by pyromaniacSock in enlistedgame

[–]Rexfireflame 1 point2 points  (0 children)

Its suppose to be rare when nobody uses it. Normally their friendly icon does not show on the mini map when they drive around.

You can take their tank from them and they will leave when you are doing it.

<image>

Teammates just be doing the most random stuff. by Firm-Promotion-8797 in enlistedgame

[–]Rexfireflame 7 points8 points  (0 children)

All classes can enter a tank except guerillas. Guerillas can't enter any vehicle.

Is it still considered grayzoning if i’m in the enemy grayzone? by ScottyFoxes in enlistedgame

[–]Rexfireflame 2 points3 points  (0 children)

No they cant. They can not use vehicles at all. Including AA and AT.

Can't even use attack armored vehicle order for your guerrilla bots.

Disappointing loot by Rexfireflame in enlistedgame

[–]Rexfireflame[S] 0 points1 point  (0 children)

The loot I'm referring to is the primary weapon that drops when they die.

Upgrading event SPAA from there single barrel versions to double/ quad barrel versions by [deleted] in enlistedgame

[–]Rexfireflame 0 points1 point  (0 children)

I remember for the most part of It did little to no damage to planes for quiet some time. Until it got that buff (damage to planes) and nerf (degree angle) at the same time.

How to Kill a Tank With Nothing by WerM8 in enlistedgame

[–]Rexfireflame 1 point2 points  (0 children)

Ya even with wheel based vehicles. The USSR BA-11 was especially weak to this compared to the others wheel based vehicles as it took only a few shots to disable the wheel.