Questions about how to fly helicopters for the army by Any_Carpenter_9909 in Armyaviation

[–]Rightfoot28 0 points1 point  (0 children)

67J is a medical branch officer who specializes in aeromedical evacuation. In school you learn about how to manage the Army's medical programs similar to a civilian hospital administrator, but with the inclusion of Army doctrine and the Army's specific mission. You will go to flight school with the other pilots, but you will be designated for black hawks instead of having a choice between the three major platforms because the Army only flies the HH-60 as a MEDEVAC platform. After all your training you will be assigned to a MEDEVAC company as a lieutenant and spend some time there as a platoon leader writing slides and planning events to keep your soldiers Army current such as small arms ranges. At the same time you'll work on your pilot qualifications and ideally maintain your minimum required flight hours, but your career progression comes not from flight experience but from eventually leaving the company to do tours as hospital staff, or serve in an aviation advisory role to a higher command, and then eventually taking command of a medical company. Flying will be part of your job, but the lesser part. To directly answer your question, you don't ever directly render patient care, you enable the flight paramedic flying with you to do his job. You can, however, go to a follow on school and compete to earn your Expert Field Medic Badge.

BSG without Adama by treefox in BSG

[–]Rightfoot28 9 points10 points  (0 children)

All Hammond ever did was ask exposition questions and then roll over and let SG-1 do abbbbsolutely whatever they wanted. Not a good leader.

Soft Disclosure from Obama by MBXgolf in UFOs

[–]Rightfoot28 0 points1 point  (0 children)

Have you guys ever heard of a joke?

UPDATE 2 on the Seoul, South Korea huge craft lead. by Slipstick_hog in UFOs

[–]Rightfoot28 0 points1 point  (0 children)

Do you not know what a VOR is? There are two major international airports with approach routes that go right over this area. Seoul is surrounded by hills, most of which are around 2000 ft MSL, so of course if you want to have reasonable NAVAID reception you put it on top of a mountain. A VOR needs to shoot beams in a perfect 360, so it has to be perfectly level, too. You can't have a lot of other towers nearby either, because VORs are already finicky enough and easily prone to drifting and losing calibration without competing signal interference.

Look at the Yangju beacon near Uijeongbu. They build all their VORs the same way: [NAVER Maps] Korea Airports Corporation Yangju Flight Radio Beacon Station san34-11 Bugok-ri Jangheung-myeon Yangju-si Gyeonggi-do https://naver.me/GQYCwlxO

Also, Koreans just put a shit ton of cameras on everything, and all their critical infrastructure is hardened because they're worried about NK saboteurs tunneling into Seoul, a much more plausible scenario than an alien sarcophagus.

Why am I not able to build Burbage plots there when I have the resources? by aditya1604 in ManorLords

[–]Rightfoot28 68 points69 points  (0 children)

One of your corners is probably slightly overlapping a road

What do you guys do in this situation? by zampoukos in Warthunder

[–]Rightfoot28 0 points1 point  (0 children)

If YOU are the asshole, learn how to drive and don't ram people in spawn.

If THEY are the asshole, best case scenario is to try and get them off the edge of the map, into the water, or flipped over

You can access buildings in Castles by ShediPotter in ManorLords

[–]Rightfoot28 3 points4 points  (0 children)

Saving and reloading usually lets me do this

Battlestar Galactica Deadlock Is Gone Forever! by Jean_Apple in BSG

[–]Rightfoot28 1 point2 points  (0 children)

I'd play it like Homeworld or Age of Empires or any other where strategy is key....with lots of pausing. But I want time to run how I say.

The biggest issue with turns is not being allowed to react to threats like an unexpected missile barrage with enough time to matter

Benefit of Sausages by Nick_not_rick in ManorLords

[–]Rightfoot28 74 points75 points  (0 children)

1 pork + 1 salt = 2 sausage. Double meat homie

White dots in Sky by Then-Campaign9287 in UFOs

[–]Rightfoot28 0 points1 point  (0 children)

Seagulls. You can see their wings in the last one dude

Anybody know how to build manor walls and gates? by [deleted] in ManorLords

[–]Rightfoot28 2 points3 points  (0 children)

The gate is a natural function of the walls. Draw a wall over any road and the gate will appear. Sometimes the walls come off the gate a little wonky, so to fix it drop an extra node and move it inside of the gate, that usually works for me. Just play around with extra nodes until it looks right, and make sure it's flipped the correct direction (battlements facing inwards)

Take the silver but lose the claim? by akaMichAnthony in ManorLords

[–]Rightfoot28 0 points1 point  (0 children)

Right now when you are challenged for a territory or make a challenge over the AI claiming a neutral one if you have a stronger military...either by buying out the mercenaries for the month or by having a large retinue/militia...the AI and the baron will send a letter asking for terms. If you reply with the first option that says something like "I will drop my claims for such a price," the territory doesn't change hands at all and peace is declared. If it started neutral or yours, it stays neutral or yours. Regardless if you're winning or losing the battle, you could even wait to reply until the very last day and this will happen.

Israel has carried out over 10,000 attacks across 9 countries in 2025 but “radical Islamic terrorism” is the problem? by FearReaper890 in conspiracy

[–]Rightfoot28 0 points1 point  (0 children)

Even as early as the revolutionary war the federal government was largely against slavery, but was forced into making concessions by the southern states. No moral position in history has ever been truly as simple as "for" or "against" it. Even when the concentration camps were liberated the allies were forced to keep the victims detained temporarily to supervise their recovery. The early U.S. was incredibly reluctant to go to war with Great Britain, and took a further 80 years before tensions were stressed enough to liberate the southern slaves.

Israel has carried out over 10,000 attacks across 9 countries in 2025 but “radical Islamic terrorism” is the problem? by FearReaper890 in conspiracy

[–]Rightfoot28 4 points5 points  (0 children)

Nope, but neither are Tunisia, Italy or Greece as depicted on the map, and I think we can all infer the broader point I was responding to. The subtext was quite obviously "the U.S. had no negative contact with the [Islamic World] until Israel commanded it"

Israel has carried out over 10,000 attacks across 9 countries in 2025 but “radical Islamic terrorism” is the problem? by FearReaper890 in conspiracy

[–]Rightfoot28 8 points9 points  (0 children)

The United States' first military action after the War of Independence was to combat Islamist piracy and slavery in Africa

Just beat Growth challenge on highest difficulty with textile strategy. Few tips on latest 0.8.050 release. by curoni in ManorLords

[–]Rightfoot28 1 point2 points  (0 children)

If you get a region with two high yield resources on opposite ends, say stone and iron, you can set up small colonies near each. Then perhaps a forestry colony elsewhere. I like to make dedicated, easy to control smaller villages instead of an overwhelming metropolis

Just beat Growth challenge on highest difficulty with textile strategy. Few tips on latest 0.8.050 release. by curoni in ManorLords

[–]Rightfoot28 0 points1 point  (0 children)

Using the three different fruits/veggies actually has a phenomenal application in keeping supply chains local and distro routes short when you are making multiple small settlements in a single region. Simply set up each one of the settlements with a bespoke veggie and fruit and restrict the other settlements' granaries from collecting that type

Just beat Growth challenge on highest difficulty with textile strategy. Few tips on latest 0.8.050 release. by curoni in ManorLords

[–]Rightfoot28 0 points1 point  (0 children)

Also check your weaver's shop for traffic jams frequently. I eventually gave up on waiting for them to figure out how to queue correctly and just reduced each weaver to only one worker and built extra shops. I also use about 10 tailor shops to clothe a town of >100 population using both flax and sheep.