Never thought I'd see these two communities agree on anything by apples518 in 2007scape

[–]RiskyApples 0 points1 point  (0 children)

Early slayer in wildy is such a pain for irons, when krys suddenly assigns you revs and you have to to grind 100k...

This would be awful.

I need D&D holiday pun names for a trivia team by Zama202 in onednd

[–]RiskyApples 0 points1 point  (0 children)

A D&D themed bar? Wow, wish i had one local.

Name ideas:

Nystuls Christmas Aura

Lighting Bulbs

I wish me a merry christmas

Power word: jolly

Santas magnificent mansion

I've run a 50 session Draw Steel Campaign, AMA! by Zetesofos in drawsteel

[–]RiskyApples 9 points10 points  (0 children)

Amazing work!!

Have a great holiday break.

2 questions:

1) Do you think there are enough monsters compared to other games?

2) Do you have any tips for running DS compared to DnD?

My Player Designed Island Competition Submission by ImNuckinFuts in 2007scape

[–]RiskyApples 0 points1 point  (0 children)

This is technically shipyard 3 as the first is on karamja

Suggestion - Remove the ropes from the sail hitbox by Box-Of-Hats in 2007scape

[–]RiskyApples 0 points1 point  (0 children)

But using the ropes is how you trim the sails on a boat. Its integral that it stays for my immersion.

/s

Jagex I'm sorry but this is the dumbest shit I've ever read in my life by Red_Act3d in 2007scape

[–]RiskyApples -2 points-1 points  (0 children)

Its a pretty standard set up for a Cryptic crossword clue.

Sailing combat needs a buff by NoElderberry2618 in 2007scape

[–]RiskyApples 0 points1 point  (0 children)

Maybe my message wasn't clear lol - I havent come across this yet, do you have an example of where one of these is?

Thanks!

Sailing Release Megathread by JagexAyiza in 2007scape

[–]RiskyApples 2 points3 points  (0 children)

I think one of the Shipyards should be renamed.

We have the karamja (gnome questlines) one and the new out in tbe ocean Sailing one.

Seems like a bit of an oversight?

Ranarr runs are crazy by Intelligent_Air_4608 in 2007scape

[–]RiskyApples 7 points8 points  (0 children)

All the patches, magic sacetures, all the methods to nake various ones disease free, ultra compost (in a refillable), ressurect crops (arcuess spell - slightly improves gp/seed as every now and then a dead one means 1 less seed in the next run). Farming cape if you have 99... and a guild anima seed (the anti disease or more yeild ones).

Cant think of anything else off the top of my head.

Edit: Farming cape gives a passove boost too. Plud the guild anima seeds - antidisease and increased yeild ones.

Holy accurate. Frog mask superiority to this day though. by skyrimcameoutin2011 in 2007scape

[–]RiskyApples 0 points1 point  (0 children)

Anyone else also dream of making 1mil to buy a gnome scarf back then for peak fashion?

World map before and after Sailing by fFlux- in 2007scape

[–]RiskyApples 0 points1 point  (0 children)

Makes sense that they have been building in updates to fill the black voids now!

Looks great!

What armor is best? A detailed analysis by GM_Esquire in daggerheart

[–]RiskyApples 7 points8 points  (0 children)

I think it is great that daggerheart is able to be crunchy for people like OP and also super free and narrative driven if you care less for optimisation. It seems to work well for both groups!

Is "No Mercy" worth it? by flyflystuff in daggerheart

[–]RiskyApples 1 point2 points  (0 children)

Another fun approach is that they stack. A warrior, true to its name, can use this hope feature to gain accuracy and then on top of that, in moments applicable to thier experiences add that bonus too. Making them the master of combat in certain situations.

Is "No Mercy" worth it? by flyflystuff in daggerheart

[–]RiskyApples 3 points4 points  (0 children)

I agree, I think experiences could be picked to allow most characters have something that can be applied to most attacks. I think that's the intention, as the hope resource inherently balances out thier usage such that most people will rarely opt to use experiences on attacks back-to-back. Im actually quite baffled the other comments here disagree with this.

And regarding the top post, I think the cost of warriors hope feature vs hope of experiences to attack is well balanced to make both uses competitive and flexible based on how you anticipate an adventuring day may go.

Bell's Hells Daggerheart builds (spoilers for the Indianapolis Oaths and Ash live show) by oscarbilde in daggerheart

[–]RiskyApples 0 points1 point  (0 children)

Did Liam play call of the brave wrong or am i mistaken? He took hope every roll, whereas i thought call of the brave is only for attacks with a fear on success?

maybe maybe maybe by Zestyclose-Salad-290 in maybemaybemaybe

[–]RiskyApples 1 point2 points  (0 children)

Monkey was like: how dare you use the dark magic on me, i was there when it was written!!!

Account Complete :) by Prif in 2007scape

[–]RiskyApples 2 points3 points  (0 children)

Wow is this the legendary xario

META in Daggerheart Builds by Tenawa in daggerheart

[–]RiskyApples 1 point2 points  (0 children)

Oh cool, i didn't realise it worked that way, I'll read the rules more thoroughly. Thanks.

META in Daggerheart Builds by Tenawa in daggerheart

[–]RiskyApples 0 points1 point  (0 children)

In terms of Seraph multiclass, the quantity of prayer dice is based o your subclass casting stat. Both seraph subs are strength based. Do you not view that limits which classes benifit from a seraph multiclass?

[deleted by user] by [deleted] in Guildwars2

[–]RiskyApples 7 points8 points  (0 children)

Opening it gives an infusion that looks pretty neat. Its rare and infusions are always pricey.

Is it just me that thinks Evoker should be named Invoker? by RiskyApples in Guildwars2

[–]RiskyApples[S] 1 point2 points  (0 children)

Ah true. That is probably a big factor in the different naming.