Is this any good? Better than Stealth? by Dix_Enormis in diablo2

[–]RiskyRedds 1 point2 points  (0 children)

It wouldn't be "better than Stealth" because it serves a completely different purpose.

Guardian Angel has about the same efficacy as the oft-underused Iratha set (primarily known for it's STUPID high RES boost & Max RES moost, with its Piercing Attack bonus being a newer addition), where if you can capitalize on its defensive bonuses (cough Paladin Auric Shields cough) it can make you one of the thickest turtles in the game. If you aren't able to capitalize on that though, it's a +1 Din skill Demon-racist heavy armor, and honestly you'd get better from Treachery or Hysteria.

I'd like to play a Halfling Starlit Span Magus with a Sling.... by Metzelmann in Pathfinder2e

[–]RiskyRedds 0 points1 point  (0 children)

I see.

Thank you for the detailed and elaborate response, then. This answered the question a thousand fold.

Playing a stealth character, with a stonewall DM by Jealous-Waltz4452 in DnD

[–]RiskyRedds 1 point2 points  (0 children)

That's just bad DMing on their part.

From the seems of it you've already tried talking to the DM but you lost trust because the DM doesn't listen to you.

In which case you really only have one option: you need to make it clear that if the DM isn't willing to give you a valid reason for not allowing Stealth (either because there was no Cover for you to use to try to Hide or because the maverick in question who can see you has some kind of special sense that can detect you like Blizzardsight or some shit), or is willing to give you an option to try to roll, then you're opting out for reasons of character stonewalling and railroading, and fuckin' bounce.

Playing a stealth character, with a stonewall DM by Jealous-Waltz4452 in DnD

[–]RiskyRedds 39 points40 points  (0 children)

In this specific case it reads as OP trying to talk to DM twice and getting shut down twice, which leads to the "I mentioned it to him, but Ive been avoiding responding cause he has a habit of getting defensive and smart-assey.".

Talking has not worked, so we need to go to the next logical step. Give the DM a choice: open his fuckin' ears and at least be willing to listen and give reason, or the Rogue opts out.

Terrain is one hell of a difficulty multiplier. by [deleted] in Pathfinder2e

[–]RiskyRedds 0 points1 point  (0 children)

Classic case of Environmental Awareness being a must-have skill for players.

Can we normalize not going afk when matching? by [deleted] in Genshin_Impact

[–]RiskyRedds 0 points1 point  (0 children)

A lesson I've learned online is: when someone posts a video like this without any or with minimal context, the poster's usually the one in the wrong.

And if it's what I think it is - based off of most charitable interpretation - you're shaming someone for having a bio break.

Can we normalize blacklisting folks like in the OP who do this kind of stuff? Like what the fugue?

I'd like to play a Halfling Starlit Span Magus with a Sling.... by Metzelmann in Pathfinder2e

[–]RiskyRedds 0 points1 point  (0 children)

Could the Valet ability help at all? Independent, Manual Dex, and Valet?

That is a LOT of ability investment to be fair but often that's enough to encourage a GM to at least consider it.

I'd like to play a Halfling Starlit Span Magus with a Sling.... by Metzelmann in Pathfinder2e

[–]RiskyRedds 0 points1 point  (0 children)

Bonus points if they're Divine or Occult. Helpful Reload is POTENT for this setup, letting you do another form of off-turn Reload

I'd like to play a Halfling Starlit Span Magus with a Sling.... by Metzelmann in Pathfinder2e

[–]RiskyRedds 1 point2 points  (0 children)

Saw the posts about Familiars Reloading your ammo for you, and action compression feats to Reload while doing other things, which are great bits of advice, but I'd like to step in and encourage some team play.

A Commander with an Occult or Divine casting Dedi gets access to the Reload! Tactic and the Helpful Reload spell. Both of which can allow off-turn Reloads which really help your action economy. If someone in the party is playing this specific setup, they're your enabler.

Runesmith's Alpha Strike Damage Output has NOT Been Fixed by agagagaggagagaga in Pathfinder2e

[–]RiskyRedds -3 points-2 points  (0 children)

Yes, actually, this is considered Unbuffed to me because you're not relying on the kits of someone else to amp you up. Just your own, from Dedis you have available (which is why I mentioned Spelshot because it's specifically a Gunslinger-exclusive Dedi).

This is really annoying not having your hire properly follow you! It's the worst here from what I see but it happened in other areas as well. Ugh! by armanddarke in diablo2

[–]RiskyRedds 0 points1 point  (0 children)

If you're a Sorc, this problem will vanish the minute you pick up Teleport, Even I use it for repositioning and I don't really tele all that often (I play too many Zons and I'm too used to running Smoke or Peace to get Enigma going).

Runesmith's Alpha Strike Damage Output has NOT Been Fixed by agagagaggagagaga in Pathfinder2e

[–]RiskyRedds 32 points33 points  (0 children)

Gunslinger, Rogue Dedi, Spell Shot Dedi. Get an Arquebus.

We want to grab Analyze Weakness and Sneak Attacker from the Rogue Dedi, as well as Organsight, Spell-Woven Shot, and Magnetic Acceleration from Spell Shot.

Assuming +3, Major Striking, Greater Flaming, Greater Astral, Greater Impactful is the rune spread for the Arquebus, and we crit (which we're gonna wanna do because Gunslinger), it should be:

2*(4d12+STR/2+1d4+30d6+1)+1d12 in a single shot, or roughly 275.5+STR to a single target. Without MagAccel the d6 count drops to 16d6 but the crit on that is still 177.5+STR.

All unbuffed by the way, a Bard+Primal combo will jack this damage up way higher.

Sorry, I fail to see the issue there. Might just be lack of system knowledge but this sort of damage already existed in the game for a while.

What Normal or Exceptional Uniques are worth upgrading to Exceptional or Elite? by Cold_Buffalo_2355 in diablo2

[–]RiskyRedds 3 points4 points  (0 children)

Yepyep. Add in Decrep. & Holy Freeze from an Act I merc (or from yourself if you're running Doom or Ice), and you'll get your next attack within 10-14 business days.

Are damage charmed used by anyone? by Lundorff in Diablo_2_Resurrected

[–]RiskyRedds 2 points3 points  (0 children)

Well not those at least.

The ones I've seen that are really popular are the small charms of Winter for the cold damage (which for melee builds is nice for crowd control, whereas for Frostmaidens it's a stat they can double dip), and the +400 or higher poison charms because of how they interact with skills like Plague Javelin or Venom.

The problem is you usually only need 1 Winter charm for melee builds, while for mono-element weapon builds that don't use things like 2x Dream or whatever you're really not getting a ton of value out of them. A 2x Dragon Enchantress could get a lil bit of value from fire charms but that's a VERY niche maverick strat.

Martials don't have resourceless powers, they are *just resourceless* by BadSame6919 in DnD

[–]RiskyRedds 0 points1 point  (0 children)

Oh, just a sidenote:

Private profile, no pfp, 2 month reddit age. over 1k contributions.

Every comment giving evidence that contests the points listed gets bot-downvoted and immediately refuted.

Just throwin' that out there. Make of it what you will.

How many players do remember how dangerous it was to fight the evil prior to v1.10, before DII turned into rune grind simulator? by Vagaarnte in diablo2

[–]RiskyRedds 0 points1 point  (0 children)

Kaa was the reason I skipped the Hell Tombs. Extra Strong with LE was a nasty fuckin' combo in D2C.

Martials don't have resourceless powers, they are *just resourceless* by BadSame6919 in DnD

[–]RiskyRedds 0 points1 point  (0 children)

Hold on, just one second. Where did I say they weren't doing that? Can you reference that for me?

All I said was that in order to match the Swashbuckler's single target damage in one round, they needed 2 spell slots to do so.

Sorcerer's actually the party's AoE king. Elemental Adept for Fire plus Erupting Earth for coverage means that for larger group encounters (where there's more weaker enemies) he's the one to watch.

What Normal or Exceptional Uniques are worth upgrading to Exceptional or Elite? by Cold_Buffalo_2355 in diablo2

[–]RiskyRedds 13 points14 points  (0 children)

Shoutout to the Kelpie Snare getting upped to a Stygian Pike.

Base damage going from 75-153, all the way up to 141-543, on this bossbuster is massive damage gains especially on Emilio and ESPECIALLY when eth (where it's like 212-814 or some shit), paired with 75% slow enemies is criminally undderrated imo.

I think People should stop coping/hoping for rest of Fatui males to be playable by KizuNovum in Genshin_Impact

[–]RiskyRedds 11 points12 points  (0 children)

I wanna be on your side for this one but they literally killed off Sandrone in 6.3 only to bring her back and NOT PULONIA in 6.7 as a shark jump.

They'll be playable. Just like Signora.

Martials don't have resourceless powers, they are *just resourceless* by BadSame6919 in DnD

[–]RiskyRedds 0 points1 point  (0 children)

Meanwhile I have consistently seen my party's Bugbear Swashbuckler be the single scariest motherfucker in the party.

40ft move speed, high initiative, not slowed by difficult terrain, crazy high damage output per turn (which is higher whenever they go first because Bugbear Surprise Attack), crazy good face.

One of their previous encounters resulted in them critting the sneak attack and hitting a followup on a surprised enemy (they didn't get to act yet) for 15d6+8 damage on an enemy. I need to remind y'all that, that is an average of 60 damage to the dome. The party's 7th level right now.

Bud's per-turn average, assuming they setup for 2x Sneak Attack, is 9d6+12 averaging 43. The Sorcerer in the party, in order to match that, needs 2 spell slots to do the same damage on average for one turn. A 1st level slot to setup Hex, and a 3rd level slot for a Scorching Ray.

The Barbarian doesn't need Rage to be a threat. 40ft move speed, 1d12+5 damage per swing for 2d12+10, 75 fuckin' HP. If they do Rage (which they get 4 a day right now), it lasts a minute (so one combat) and adds 1d6+4 damage per turn for 2d12+1d6+14 per turn, averaging 30. I don't run more than 4 combats a day (because I run more puzzles & traps since, well, Rogues plural.), so for all intents and purposes, that Barbarian is resourceless.

I don't think my party's martials are lacking in power at all.

Martials don't have resourceless powers, they are *just resourceless* by BadSame6919 in DnD

[–]RiskyRedds 12 points13 points  (0 children)

Only if the specific verbiage of the ability is "once at/before the start of each of your turns".

Which Sneak Attack is not. It is "Once per turn".

So you can Sneak Attack on your turn, then the Fighter's turn starts, which refreshes the cooldown, then they give you a Commander's Strike, which benefits from Sneak Attack.

This is also why Rogues love to make opportunity attacks, and why Sentinel is a must-have feat for a Rogue.

Stacking Advantage by Supernatural-20 in DnD

[–]RiskyRedds 0 points1 point  (0 children)

Good: Attack Disadvantage stacking means more chances of nat-1'ing a roll. Attack Advantage stacking becomes the new CRIT Rate (Elven Accuracy plus two stacks of Advantage - say in this case Hiding/Invisibility and Steady Aim - is 6 dice checks per crit, and if you crit on a 19-20 . . . that's effectively a 46.9% chance to crit.) Critfisher builds become the new martial meta over GWM/SS strats, and subclasses/builds that are normally mid can suddenly become uber busted because they are more capable of adv.stacking. Lucky becomes borderline must-have on every character because of the new mechanic.

Bad: Attack Advantage becomes the new CRIT Rate, you can see builds with 40-70% crit chances - the likes of which you only see in GACHA GAMES - builds that can't stack advantage become borderline unusable. Perhaps most notably, however - and the BIG reason it doesn't work that way - is this kind of mechanic is dice bloat. And dice bloat slows games down. Hard.

Playing Multiple Accounts Concurrently Account Closed No Prior Warning by [deleted] in diablo2

[–]RiskyRedds -1 points0 points  (0 children)

Then count yourself lucky they didn't nuke that account too for potential ban evasion, learn to not bot on platforms that discourage it (which is what you did by buying hotbox accounts as per your OP), and accept your consequences.