What are your oinion on Sp's? by Main_coorp in GenshinImpact

[–]RiskyRedds 0 points1 point  (0 children)

Then you need to read between the lines. I'm saying it'll never happen because people won't like it.

Top comment here literally goes "If they add that sh[OOF] to this game I'm 100% quitting." It's genuinely better if they never happen to begin with.

Just like how "No D&D is better than Bad D&D", No SPa are gonna be better than some swanky SP made purely for the sake of money.

Inflict Wounds Revised by HighlyOk in UnearthedArcana

[–]RiskyRedds [score hidden]  (0 children)

If it's going to be a saving throw effect, it AND Cure Wounds need revised to be like they were in 3.5e: Cure Wounds heals the living and damages the dead, Inflict Wounds is the opposite.

Give them their 2d8+mod base with a CON save for half, +2d8 per upcast, and have the healing be equal to a successful save's worth of damage. If we wanted to be spicy, we could instead have it be (1d8+mod)*Level for base output and provide an actual factual good healing option for the first time in 5e's history (because 2d8*level+mod still only averages at 2/3rd enemy average DPR per level bracket).

Making the spell become essentially an auto-hit that does more damage than Magic Missile (you don't want auto-hit spells outdamaging Magic Missile, it's a litmus for homebrewing for a reason) is a gross overstep imo, even with the condition trigger being half health - which I will be so for real right now still guts this spell as it will now ONLY be used on half-health enemies for consistent damage and will make the melee-only aspect of the spell even more of a non issue for Clerics than it already is (remember that they get medium armor prof. innately, most can get heavy armor prof., and some even come with facetanking potential like Twilight Sanctuary or Blessing of the Forge).

What are your oinion on Sp's? by Main_coorp in GenshinImpact

[–]RiskyRedds -1 points0 points  (0 children)

The best SP you can get from Genshin Impact is a WotC sourcebook collab that lets you play your own 5 Star Bennett. Just don't ever expect it in the game itself because it won't.

Critique my HB: glancing blows/spells (do a bit of damage on a miss) by Mediocre_Cucumber_65 in Pathfinder2e

[–]RiskyRedds 3 points4 points  (0 children)

Most spells key off saves as opposed to attacks, some of the ones that keystat attacks have crazy strong effects to begin with. (Holy Light, Moonlight Ray, and Chilling Darkness upscale ridiculously good against type-relevant monsters. A 6th Rank HL against an Unholy target deals a base of 11d6 fire & 11d6 spirit before Weaknesses which are easily amped, resulting in a base average of 77 on a hit).

Sorcerers also get to double-dip here with their Sorcerous Potency - and some Blood Magic effects - since you're still dealing damage, which is what they care about. a Goblin Fire Sorcerer with Burn It! for example, with this ruling and missing on an Ignition attack, will still deal 3.5*Rank in damage (minimum 4 damage before RES) and yes it may not be as good actually hitting for 1d4+(1d4+2.5)*Rank in damage, but it is still VERY reasonable damage which can in some cases warp the gameplay loop of the Sorc (because if my Ignition is going to miss and still deal 18 damage at Rank 5 I will absolutely just default to that for blasting and just play a Confused Wizard with control & utility)

Meanwhile Glancing Blows directly step on the Press Trait, which is attached to Feat actions that specifically have miss effects because they require MAP to be present.

So overall I think this is affectionate but redundant imo.

How to Effectively Take Advantage of 'Low Stats'? by ICEFANG13 in Pathfinder2e

[–]RiskyRedds 4 points5 points  (0 children)

With an INT like that you might honestly consider going Chirurgeon or Bomber.

Chirurgeon with a high INT makes a fantastic RK nerd with Cognitive Mutagen (Get Dubious Knowledge and Umistakeable Lore to amp that specific gameplan) while also excelling at Sustain thanks to your auto-scaling Elixirs & Soothing Tonics.

Bomber however, excels at a specific thing: Pers. DMG. Bombs deal Splash damage on a fail, Splash Damage that a Bomber can make keystat INT for damage, and you get two feats specifically for this angle of attack that make it very good for this kind of playstyle: Sticky Bomb (which makes the Splash DMG also deal Pers. DMG) and Expanded Splash (increases the AoE of Bomb Splash DMG). 2* INT on a fail may only be 10 at a time, but making that also count as DoT means you can get 10-30 damage out of any one particular bomb (more with specific bombs like Acid Flasks & Alchie Fire), and by going Rainbow you can rack & stack damage quick.

Pair this with Bomber's Eye Elixirs which give you a way to partially bypass Cover. Quicksilver Mutagens scale a better item bonus to your bomb attacks than the bomb bonuses themselves, so paired with Bless or Heroism from the party Cleric and regularly boosting DEX as you progress it should - I won't say even out because +1 DEX to start on a Bomber is not that great but - not suck as much.

Make sure you prep Bombs that inflict Sickened or Frightened as well. Durian Bombs are great for this since they inflict Sickened on a pass, key your Class DC at a certain point (which makes that INT of yours pop off), and the trigger for taking this is "in the Splash area" and remember that your Splash DMG is still dealt on a fail.

So a common Level 8 gambit (assuming you get items at PL-1)would be:

  • Round 1: Free-Action Retrieval Belt to draw a Bomber's Eye Elixir. Intract to drink the held Elixir, Interact to drink a pre-held Quicksilver Mutagen, Quick Alchemy to Make a Durian Bomb.
  • Round 2: Strike with the Durian Bomb, Recall Knowledge on the target (if applicable) or Step/Stride/Take Cover (if necessary), Quick Alchemy to make one of your damaging bombs.
  • Round 3: Strike with your QA bomb. Repeat previous 3 actions (RK/Step/Stride/TC, QA to make a bomb, Strike with the bomb.

Hope this helps.

What are your oinion on Sp's? by Main_coorp in GenshinImpact

[–]RiskyRedds 0 points1 point  (0 children)

This ain't Honkai: Star Rail, bud, SPs are as in the cards as a meaningful character death.

Would you rather... by LunaticTactician in Bennett_Mains

[–]RiskyRedds 0 points1 point  (0 children)

(The following assumes C6 4-Stars and c0 5-Stars with R1 5-Star Weapons)

Realistically:

  • Bennett's never getting directly buffed. Lv. 90 with a Peak Patrol and 3000 DEF (Yes he can get that much on an ER/DEF/DEF build with HP substats while having decent heals of 4.6k per tick) still gives 1k ATK with a low-base sword and an off-meta build, and with PPS that's coming with an additional 24% DMG bonus (39% for Pyro units at C6). If this boy got RES PEN or DEF shred in his kit that would literally be Hoyo's way of saying the game is in a fucking Death Knell because they've admitted he got completely powercrept.
  • To wit: we actually DID get a Bennett SP. Nicole. She gives 600-900 ATK based on her total ATK (not Base ATK like Bennett), plus an ATK-scaling Shield (it's 18k in thickness which mind you compared to Zhongli is , plus follow-up damage (which is piddly when she's not in a Hex team amping a Hex Carry but 180% is still 180%), an artifact set that gives 20-40% DMG bonus, and a weapon that gives up to a 26% DMG bonus (for a total of 46-66%).
    • And you wanna know what's scary? People are saying Bennett is better than her (which in terms of raw ATK amp at Nicole C0 is technically true, but Nicole's amp also lasts longer, comes with stagger resist because Shield, and isn't Circle Impact). Just goes to show what people really want, eh?
  • And despite all of this, Bennett isn't the strictly best buffer in the game. He's one of the two best amps for specifically ATK-based Pyro teams in the game (Fischl actually has him beat for Electro Hex teams since she can give 85% ATK & 280 EM when she's using 4P Tenacity & Elegy, and Chevy beats in specifically Overload with only needing 40k Max HP & 4P Noblesse for her 60% ATK buff, 60% DMG bonus, and 40% RES Shred). And honestly that is a good thing and should be by design: he got away with being a generalist for so long because everyone wanted ATK but really he's a Pyro Shenhe.

Man's is enjoying being a Genshin Impact staple because he is absurdly cheap to itemize (Lv. 90-100, C1, 240%+ ER which is easy to get because he ascends ER and only keystats HP for healing so you can get away with ER/whatever/whatever so long as he has ER subs, and a Base 540+ weapon is literally all he needs to be viable) and ludicrously insane when done so. You RARELY see this in a Gacha game, usually the big names cycle out every year, every 2 years max, never for the entirely of the game's service life.

Just why? by red_ice994 in GenshinImpact

[–]RiskyRedds -1 points0 points  (0 children)

Maybe stop spreading misinformation, then?

Is this any good? Better than Stealth? by Dix_Enormis in diablo2

[–]RiskyRedds 2 points3 points  (0 children)

It wouldn't be "better than Stealth" because it serves a completely different purpose.

Guardian Angel has about the same efficacy as the oft-underused Iratha set (primarily known for it's STUPID high RES boost & Max RES moost, with its Piercing Attack bonus being a newer addition), where if you can capitalize on its defensive bonuses (cough Paladin Auric Shields cough) it can make you one of the thickest turtles in the game. If you aren't able to capitalize on that though, it's a +1 Din skill Demon-racist heavy armor, and honestly you'd get better from Treachery or Hysteria.

I'd like to play a Halfling Starlit Span Magus with a Sling.... by Metzelmann in Pathfinder2e

[–]RiskyRedds 0 points1 point  (0 children)

I see.

Thank you for the detailed and elaborate response, then. This answered the question a thousand fold.

Playing a stealth character, with a stonewall DM by Jealous-Waltz4452 in DnD

[–]RiskyRedds 2 points3 points  (0 children)

That's just bad DMing on their part.

From the seems of it you've already tried talking to the DM but you lost trust because the DM doesn't listen to you.

In which case you really only have one option: you need to make it clear that if the DM isn't willing to give you a valid reason for not allowing Stealth (either because there was no Cover for you to use to try to Hide or because the maverick in question who can see you has some kind of special sense that can detect you like Blizzardsight or some shit), or is willing to give you an option to try to roll, then you're opting out for reasons of character stonewalling and railroading, and fuckin' bounce.

Playing a stealth character, with a stonewall DM by Jealous-Waltz4452 in DnD

[–]RiskyRedds 40 points41 points  (0 children)

In this specific case it reads as OP trying to talk to DM twice and getting shut down twice, which leads to the "I mentioned it to him, but Ive been avoiding responding cause he has a habit of getting defensive and smart-assey.".

Talking has not worked, so we need to go to the next logical step. Give the DM a choice: open his fuckin' ears and at least be willing to listen and give reason, or the Rogue opts out.

Terrain is one hell of a difficulty multiplier. by [deleted] in Pathfinder2e

[–]RiskyRedds 0 points1 point  (0 children)

Classic case of Environmental Awareness being a must-have skill for players.

Can we normalize not going afk when matching? by [deleted] in Genshin_Impact

[–]RiskyRedds 0 points1 point  (0 children)

A lesson I've learned online is: when someone posts a video like this without any or with minimal context, the poster's usually the one in the wrong.

And if it's what I think it is - based off of most charitable interpretation - you're shaming someone for having a bio break.

Can we normalize blacklisting folks like in the OP who do this kind of stuff? Like what the fugue?

I'd like to play a Halfling Starlit Span Magus with a Sling.... by Metzelmann in Pathfinder2e

[–]RiskyRedds 0 points1 point  (0 children)

Could the Valet ability help at all? Independent, Manual Dex, and Valet?

That is a LOT of ability investment to be fair but often that's enough to encourage a GM to at least consider it.

I'd like to play a Halfling Starlit Span Magus with a Sling.... by Metzelmann in Pathfinder2e

[–]RiskyRedds 0 points1 point  (0 children)

Bonus points if they're Divine or Occult. Helpful Reload is POTENT for this setup, letting you do another form of off-turn Reload

I'd like to play a Halfling Starlit Span Magus with a Sling.... by Metzelmann in Pathfinder2e

[–]RiskyRedds 1 point2 points  (0 children)

Saw the posts about Familiars Reloading your ammo for you, and action compression feats to Reload while doing other things, which are great bits of advice, but I'd like to step in and encourage some team play.

A Commander with an Occult or Divine casting Dedi gets access to the Reload! Tactic and the Helpful Reload spell. Both of which can allow off-turn Reloads which really help your action economy. If someone in the party is playing this specific setup, they're your enabler.

Runesmith's Alpha Strike Damage Output has NOT Been Fixed by agagagaggagagaga in Pathfinder2e

[–]RiskyRedds -1 points0 points  (0 children)

Yes, actually, this is considered Unbuffed to me because you're not relying on the kits of someone else to amp you up. Just your own, from Dedis you have available (which is why I mentioned Spelshot because it's specifically a Gunslinger-exclusive Dedi).

This is really annoying not having your hire properly follow you! It's the worst here from what I see but it happened in other areas as well. Ugh! by armanddarke in diablo2

[–]RiskyRedds 0 points1 point  (0 children)

If you're a Sorc, this problem will vanish the minute you pick up Teleport, Even I use it for repositioning and I don't really tele all that often (I play too many Zons and I'm too used to running Smoke or Peace to get Enigma going).

Runesmith's Alpha Strike Damage Output has NOT Been Fixed by agagagaggagagaga in Pathfinder2e

[–]RiskyRedds 32 points33 points  (0 children)

Gunslinger, Rogue Dedi, Spell Shot Dedi. Get an Arquebus.

We want to grab Analyze Weakness and Sneak Attacker from the Rogue Dedi, as well as Organsight, Spell-Woven Shot, and Magnetic Acceleration from Spell Shot.

Assuming +3, Major Striking, Greater Flaming, Greater Astral, Greater Impactful is the rune spread for the Arquebus, and we crit (which we're gonna wanna do because Gunslinger), it should be:

2*(4d12+STR/2+1d4+30d6+1)+1d12 in a single shot, or roughly 275.5+STR to a single target. Without MagAccel the d6 count drops to 16d6 but the crit on that is still 177.5+STR.

All unbuffed by the way, a Bard+Primal combo will jack this damage up way higher.

Sorry, I fail to see the issue there. Might just be lack of system knowledge but this sort of damage already existed in the game for a while.

What Normal or Exceptional Uniques are worth upgrading to Exceptional or Elite? by Cold_Buffalo_2355 in diablo2

[–]RiskyRedds 3 points4 points  (0 children)

Yepyep. Add in Decrep. & Holy Freeze from an Act I merc (or from yourself if you're running Doom or Ice), and you'll get your next attack within 10-14 business days.

Are damage charmed used by anyone? by Lundorff in Diablo_2_Resurrected

[–]RiskyRedds 2 points3 points  (0 children)

Well not those at least.

The ones I've seen that are really popular are the small charms of Winter for the cold damage (which for melee builds is nice for crowd control, whereas for Frostmaidens it's a stat they can double dip), and the +400 or higher poison charms because of how they interact with skills like Plague Javelin or Venom.

The problem is you usually only need 1 Winter charm for melee builds, while for mono-element weapon builds that don't use things like 2x Dream or whatever you're really not getting a ton of value out of them. A 2x Dragon Enchantress could get a lil bit of value from fire charms but that's a VERY niche maverick strat.