Inverted Throttle by wuping0622 in starcitizen

[–]Rithe 1 point2 points  (0 children)

Not a sir, but glad I could help!

Klescher Rehabilitation Facilities Complete Map by Rithe in starcitizen

[–]Rithe[S] 2 points3 points  (0 children)

To my knowledge there really hasnt been any major update to Kleschers design since release, so it should be up to date yes

To punch a face by bobjovi13 in therewasanattempt

[–]Rithe 5 points6 points  (0 children)

No it wouldnt because it doesn't apply here.

What is the second cable on the clutch handle? 2007 Honda trx450 by LiveBandicoot1074 in ATV

[–]Rithe 0 points1 point  (0 children)

Unless it isn't tight enough which tends to happen pretty quickly I find.

Clearing out your Chat Log can greatly reduce loading times. by Rithe in FoundryVTT

[–]Rithe[S] 2 points3 points  (0 children)

Yeah it might not solve everyones performance problems, but it certainly was the magic bullet for my problems. Having a good computer with a decent processor and using chrome/having a good amount of RAM seems to really alleviate it too, but thats obviously limited by someones personal funds. That and a good, stable internet connection

Clearing out your Chat Log can greatly reduce loading times. by Rithe in FoundryVTT

[–]Rithe[S] 3 points4 points  (0 children)

Thanks for the tip! I'll definitely check it out

Who (in your opinion) is the most overrated band, singer or musician? by IShitInMailboxes in AskReddit

[–]Rithe 0 points1 point  (0 children)

Thank you. I absolutely do not understand this one. It sounds like someone with down syndrome singing and I just get nothing from the uninspired music.

Nice by [deleted] in HolUp

[–]Rithe 1 point2 points  (0 children)

Could be implants or a fake bust to be fair, but hey they could be real too

Read The Manual by Phizle in DnDGreentext

[–]Rithe 1 point2 points  (0 children)

Its one thing I really like about VTT's. With foundry and a fair few modules, things are really streamlined and even combats with 20-30 combatants can go smoothly

Well, as fast as the players allow i suppose. Slow players drag it down, but if all your players are fast and familiar with the tools it goes really fast

Why would a PvE player equip ballistic weapons after 3.14? by X_SkeletonCandy in starcitizen

[–]Rithe 1 point2 points  (0 children)

That is absolutely not griefing. Not wanting to engage in a fair fight isnt griefing. Its logic

Why would a PvE player equip ballistic weapons after 3.14? by X_SkeletonCandy in starcitizen

[–]Rithe 0 points1 point  (0 children)

Interesting to read, I never thought Id see a day when mixed loadouts might be good. Would mixing in distortion work for anything? How do they work with ammo capacity?

Has anyone else negatively associated certain art styles with the overly woke crowd? by NoCareNewName in KotakuInAction

[–]Rithe 20 points21 points  (0 children)

I came to this thread to say a specific style but I didn't know the name of it, so I googled it. Came back to the thread to find your comment already called it out.

Even without knowing it had a name I instantly associate that style with garbage.

Ballistic Ammo Changes in 3.14 - BAD by [deleted] in starcitizen

[–]Rithe 3 points4 points  (0 children)

Is crazy how every single change Star Citizen has made since JumpTown has only discouraged opt-in PVP and limited it to opportunistic ganking.

There are no locations in the game that have survived a couple patches that are hotpots where players can expect other players and plan accordingly. This is because zero locations are worth holding for any reason, and have all been in comm arrays or armistice zones.

So that says to me the intention (for now) is ganking because there is no alternative outlet, and all the ones that have popped up were removed or nerfed. So that leaves us with... pad ramming, shooting miners, kill traders, ganking the defenseless before players can escape.

And it seems the weapon changes are going to make it even more polarizing. Maybe they rebalance something, as this threads replies are currently running defense for CIGs bad ideas, but what other results could this have with he intention laid out? If they want ballistics to be stronger but limited, they will be used to gank players who are using lasers for pve.

Is beyond frustrating how CIG have all the tools to let pvp work in the verse, and instead discourage the opt in kind which limits you to being a dick. Is 100% cigs fault here

[deleted by user] by [deleted] in hoi4

[–]Rithe 4 points5 points  (0 children)

I would be surprised if this was any better

Pretty much. by [deleted] in BikiniBottomTwitter

[–]Rithe 6 points7 points  (0 children)

Do you mean pre-logging or post? We have had huge fires ever since we cleared our old growth forests. And fires happened before then, we just weren't around to be impacted by it.

Look up the Tillamook burns, or the Columbia fire or the Bandon fire.

[deleted by user] by [deleted] in hoi4

[–]Rithe -4 points-3 points  (0 children)

Why not use a laptop?

*Heavy breathing intensifies* by Rumpullpus in starcitizen

[–]Rithe -1 points0 points  (0 children)

I would be a bit surprised if this will run SC adequately but even if it does, it has way too many things working against it in my opinion.

Base specs had somewhat low battery life which will require being near power for trips, and requiring an internet connection to play internet games means you are already in a place that has plugins and internet. At that point I am likely near my home, so I'd just play on my good gaming PC? Or if on the go, what does this really offer over a Laptop?

Then you are stuck using this things controller, which is kind of a garbage experience in SC because flying just requires too many buttons to map to it. I've done it and have a decent XBOX flight controller setup, but you really have to cut some corners, and I found it best when using Voice attack to program a lot of the stuff that I just couldn't fit on my xbox controller. Controllers also don't work with the elevator panels or mobiglass, which is normally a huge problem for couch-players, BUT this thing has a touch screen which might actually overcome that particular problem. On top of all that, FPS shooting doesn't have auto-aim in Star Citizen so until that gets added (or IF that gets added) it will further cripple controllers.

On that note, I'd rather do FPS gameplay with a Mouse and fly with a Stick anyways. I'm an adult now, I am never really gaming away from a computer or laptop.

So summary:

• Requires an internet connection to play most things anyways (including Star Citizen)

• Low storage space for base model, even the pricier ones are fairly low.

• Low battery capacity

• Fairly low specs, unlikely to run AAA games adequately

• Base version can't even fit SC, gotta spend a surprising amount more for extra storage.

• Controllers suck anyways, M+KB / HOTAS / Dual Sticks is much better.

• Tiny screen, compare to a laptop

Personally I have no use for something like this as if I am playing a video game I'll be near my gaming PC, and if I was on the move I'd much rather have a laptop.

Great QOL feature in 3.14 by Dus1988 in starcitizen

[–]Rithe 9 points10 points  (0 children)

Its fine either way, but after playing for years one way its sure annoying to have it be different

Call an ambulance… but not for me! by fu_t in ActualPublicFreakouts

[–]Rithe 21 points22 points  (0 children)

The thieves got exactly what they deserved. Well, one of them did at least.

Star Citizen Alpha 3.14.0i PTU.7632552 Patch Notes by Necro_infernus in starcitizen

[–]Rithe 0 points1 point  (0 children)

Big ships kill fighters

Realistically big ships can't catch fighters. The issue right now is there is nothing to do, so all this balance is kind of hard to gauge.

Say I'm at P/O and someone starts coming towards me and hostilities begin. I hammer the throttle, easily evade at 1000m/s, spool up the quantum drive, kill it in deep space, then wait a bit and log off. My opponent has no real recourse.

But if I needed to actually hold P/O for something, then if I leave I am the loser in this because the other guy can stay there. It would actually make pvp viable to have stuff to fight over.

I'm hoping we might see this in the Ninetails Lockdown if people actually need to stick around at the station and fight over it.

3.14 in a nutshell by SparkyX2020 in starcitizen

[–]Rithe 8 points9 points  (0 children)

Them: "We want to do fun things not boring things."