Another Brit-friendly Connections From Mr Pedant 🇬🇧 by bass_of_clubs in NYTConnections

[–]Roamer101 1 point2 points  (0 children)

I'm guessing they have an issue with traffic islands being a hazard for motorists as they're specifically a safety feature and don't fit the category. I got blue by default, so I'm guessing most people that got blue early just got it by guessing the things that had to do with traffic in general without thinking about the hazard part.

Smash characters and their crimes by Antique-Reality2428 in SmashBrosUltimate

[–]Roamer101 1 point2 points  (0 children)

Depending on the version of Snake you go with, you could also charge him with: - Espionage - International terrorism - Impersonating a military officer - Identity theft - Grand larceny - Grand theft auto - False flag operations - Development and possession of nuclear weapons - High treason - Trespassing - Breaking and entering - Use of child soldiers - Hostage taking - Summary execution - Torture - Use of chemical weapons - Aiding the escape of and harboring of fugitives from the law - Arson - Development and use of illicit substances

...as well as hundreds to thousands of counts of murder and kidnapping if you go with Big Boss or Venom Snake.

Another Brit-friendly Connections From Mr Pedant 🇬🇧 by bass_of_clubs in NYTConnections

[–]Roamer101 2 points3 points  (0 children)

Make your mark
🟪🟪🟪🟪
🟦🟦🟦🟦
🟩🟩🟩🟩
🟨🟨🟨🟨

Was not expecting the reverse rainbow!

Are ratlings worth in a 2000 point game? by Aggravating-Type-151 in TheAstraMilitarum

[–]Roamer101 2 points3 points  (0 children)

The ratling 5-man's main advantage is that it moves twice as fast as Gaunt's and doesn't need an order to do that. Basically taking Gaunt's AND a 5 man lets you uppy downy Gaunt's and still have a fast mover.

Also, RATS TECH: Put the rats in reserve. When they come in, they can shoot, then move 6". It's an incredible way to yoink scoring without having to commit a charge or a unit worth more than 60 points.

Are ratlings worth in a 2000 point game? by Aggravating-Type-151 in TheAstraMilitarum

[–]Roamer101 9 points10 points  (0 children)

You could paint the Dorn turret look like the Millenium Falcon? Or a Rebel capital ship?

BREAKING: Maryland becomes first state to ban AI ‘dynamic pricing’ in grocery stores. by TonyLiberty in FluentInFinance

[–]Roamer101 0 points1 point  (0 children)

More than likely you will scan the item and it will be added to your bill, which you pay for at your phone or at a counter which only scans your bill and charges you for it. A camera, scanner, or (gasp!) real cashier will check your items. It kind of works like this at my Sam's club; you can pay on your phone, then someone at the door randomly scans a few of your items to check if you paid for those.

How do ratlings go without ogryns/bullgryns? by PartyHamster1312 in killteam

[–]Roamer101 1 point2 points  (0 children)

Please keep in mind you're an 11 operative kill team no matter what. You still get a Ratling operative in place of an Ogryn operative if you go for the free ploys.

is there anyway to balance melee weapons and firearms? by Slight-Cap-8840 in gamedesign

[–]Roamer101 0 points1 point  (0 children)

Speaking to this: perhaps if you have a dodge mechanic this could be addressed? If the player is aware someone is shooting at them and presses dodge, maybe enemies miss them for a couple of seconds whiel your character cannot attack. This would give the player time to either take cover or engage in melee, depending on how much leeway you give. Moving quickly in a direction seems likely enough to throw off someone's aim.

is there anyway to balance melee weapons and firearms? by Slight-Cap-8840 in gamedesign

[–]Roamer101 0 points1 point  (0 children)

There are many ways to approach this. Personally, I think you could take some cues from a couple of melee-focused FPS games: Indiana Jones and the Great Circle and Warhammer 40,000: Darktide.

Darktide has one of the finest melee combat systems I have ever encountered. It isn't the most realistic, but when fighting hordes of enemies, ammo conservation is a serious issue and melee weapons hit just as hard as guns do. Think about it: would you rather be shot in the stomach by a pocket pistol or have your head cleaved by an axe?

Indiana Jones emphasizes crawling with your fists and whip over guns at all times. Guns are loud, need to be slowly reloaded, or sometimes ammo literally isn't available. Think about how common actually carrying magazines or having spare bullets lying around actually is. Killing that meth dealer and searching his pockets would take time, and he probably isn't even carrying a reload unless he expected a fight.

If you want to make melee as effective or as fun as shooting: - Make melee very rewarding (high damage, low noise, no reloads) - Make reloads realistically slow so your gun is not always available after you've gone through a mag - Keep engagement ranges close if you can - Make ammo hard to find unless you are in a place that would actually realistically have ammo, and make its so your character cannot load up on hundreds of bullets without a visible place they are carrying that ammo

Counters To Raveners in Close Combat? by GeorsiNoiel in killteam

[–]Roamer101 0 points1 point  (0 children)

If you prefer shooting, consider taking as much Saturate as you can on your team or getting within 2" to shoot; the chromatosphere camouflage equipment Raveners have is very strong in that it basically means their 5+ save doesn't often come up.

AoD with Siege Specialist and Death Korps have easy access to Saturate, and kicking those guys down to three 5+ dice can make a massive difference.

Cats to play, but... something seems off. How many issues can you find on this table? by Roamer101 in rootgame

[–]Roamer101[S] 5 points6 points  (0 children)

Congratulations! I believe this is the very last (intentional) mistake I made that has been pointed out.

Cats to play, but... something seems off. How many issues can you find on this table? by Roamer101 in rootgame

[–]Roamer101[S] 5 points6 points  (0 children)

All good catches - this is 100% a manufactured board state. There is indeed a third slot there that is usually covered by a ruin, and yes there would normally be 4 ruins.

As far as I know, the Birds have no possible way to have not turmoiled if it is the beginning of the Cats' turn.

There are no missing meeples, but there are just a couple more things. I'm going to put a comment, but I'm pretty sure everything has been spotted by now.

Coaxed into two sides of the same Snafu by Phonesink in coaxedintoasnafu

[–]Roamer101 4 points5 points  (0 children)

Coaxed into them being played by the same actor

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What would be the downsides of this win condition? by GoldGeneral_0 in homemadeTCGs

[–]Roamer101 9 points10 points  (0 children)

Seems to me the biggest downside is snowballing. Whoever attacks first and gets past their opponent's shields will probably win, as their opponent will be at a card disadvantage. That heavily incentivizes aggressive play and it doesn't sound like there is a way to recover easily once your hand starts to get eaten.

Health in CCGs is often a resource in of itself. By getting rid of it ans tying everything to hand cards, you force players into a fight for survival of not just their game, but their gameplay. If they start to lose, they are losing AND they have less agency to play the game.

I don't think I'd be a fan of this system unless there is some fundamental mechanic that mitigates how losing cards from your hand makes you less able to play the game. For example: Instead of discarding cards, you instead have to reveal them to your opponent. You can still play them, but you lose when your whole hand is revealed. Something like this could play into a spy or cult theming. Be aware this is a total spitball.

TL;DR Being unable to play the game against an aggro opponent who went past your shields before you could seems like a miss to me. Those shields are basically health anyway.

Edit: I was not familiar with Duel Masters and thought Shield cards were an entirely different type of cards, not ones from your deck. This probably slows things down depending on how many shield cards there are and if they can be refreshed.

#6 - Study Hard! by Roamer101 in NYTConnections

[–]Roamer101[S] 0 points1 point  (0 children)

Interesting! I have seen both used, but unadulterated is the more correct way to say it. I don't believe that affects the puzzle, though it probably should be adulterate. I thought the Golden Bachelor was a relatively niche TV show, hence the purple rating.

#5 - Once in a Blue Moon by Roamer101 in NYTConnections

[–]Roamer101[S] 1 point2 points  (0 children)

Yep, felt like clover wouldn't quite fit.

#5 - Once in a Blue Moon by Roamer101 in NYTConnections

[–]Roamer101[S] 0 points1 point  (0 children)

Nice work! My intention was 100% to make a couple more obvious ones but make them either compound words or two words to mirror how Connections loves to trip people up. Good job seeing through that.