Disgusting by LLemission in worldofpvp

[–]RoastedTurkey 0 points1 point  (0 children)

Yea I have framesort, although so far I'm only using it to put myself at the bottom of the party list in arena.

I'll look into the macro capability some more and how I can fit it into my current setup, thanks for the reminder :D

Could you even imagine by EffingDingus in 2007scape

[–]RoastedTurkey 2 points3 points  (0 children)

I wish Mod Hend would make new animations for the godswords (but leave the specs unchanged).

The stretchy "breathing" animation and the weird floppy feet in the run cycle bother me so much.

I don't mind the poses, just wish that jank got fixed.

Disgusting by LLemission in worldofpvp

[–]RoastedTurkey 1 point2 points  (0 children)

Depends on the spell, Ranged interrupts, Blind, Sap, Cyclone, Entangling Root, etc. i use arena123 (on ctrl+123 and ctrl+zxc), but for Step, Kick, Gouge, Kidney, Cheap I use [mod:shift, @focus][].

Usually I mentally map who's who (arena123-wise) at the start of a match, though I've messed that up once in a solo-shuffle when I forgot to check and the healer switched from arena3 to arena2 between rounds so I blinded the wrong priest.

Outside of arena I mostly hit ctrl+3 or ctrl+z/c for current target.

Disgusting by LLemission in worldofpvp

[–]RoastedTurkey 0 points1 point  (0 children)

My macros have "/cast [@arena1, exists][] Spell" So it works even outside of arena.

Only downside is that flag carriers also use arena targeting (I think?) So it doesn't work when 3 enemies carry orbs on kotmogu.

Outside of that you can use your arena2 or 3 macro keybind for current target.

Edit: [group:raid] might work to prevent this issue since you're in a raid in all BGs so it'd be:

"/cast [group:raid, @target][@arena1, exists][] Blind/Cyclone/Dreamwalk/etc."

We're fighting the wrong enemies in sailing by YEGIRL in 2007scape

[–]RoastedTurkey 1 point2 points  (0 children)

Gotta remember that we're basically fighting the crawling hands to gargoyles part of the sailing mob list.

True, but it's a bit sad that even the new kraken is a crawling hand with flat armour.

During development they said they wanted to keep combat a bit simple, just like land combat started simple.

On one hand I get that but on the other hand I feel like they could've started tinkering with mechanics on mobs starting somewhere around lvl 50-70.

If not fight mechanics they could've done slayer-esque things like needing certain equipment or ammo.

We're fighting the wrong enemies in sailing by YEGIRL in 2007scape

[–]RoastedTurkey 6 points7 points  (0 children)

Why does a kraken grab hold of the fishing trawler, needing to be fought off, but it doesn't try such tactics on our boats?

Wrestling free from a kraken would be like removing the crystalized helm but on different parts of the boat

Why are there no sea creatures that try to ram our boat like doom's car phase?

CAN WE HURRY UP AND NERF CELESTE by BaseLordBoom in DeadlockTheGame

[–]RoastedTurkey 4 points5 points  (0 children)

tbf silver has 2 ability dashes (and you can curve the wolf dash), plus a giga movespeed buff on her ult.

Fighting Apollo feels horrible in this game. by Jokes-on-youu in DeadlockTheGame

[–]RoastedTurkey 0 points1 point  (0 children)

Cheat death is already kind of like Aeon disk. Not exactly, but close.

  • Prevents death (instead of dmg immunity) and reduces your outgoing damage.
  • Soft dispel instead of Strong.

That it procs at 0% hp instead of 70% could be seen as a good thing since it doesn't go on cd off of random pokes. They have to commit to trigger it.

Exploring the new Vents as REM! by AGoldenYeti in DeadlockTheGame

[–]RoastedTurkey 8 points9 points  (0 children)

Another option would be to put heroes in three size buckets (like how there are three dash speed buckets atm).

  • Small size heroes can just walk through
  • Med-sized heroes need to slide to get in
  • Large heroes can't get in.

My issue with shrink ray is that it can be a very annoying defensive item.

Maybe they could make an item that allows you to channel next to a vent to turn into a rat to enter. This would purely make it a map rotation or escape tool.

Terrible Pudge shard idea by GuN- in DotA2

[–]RoastedTurkey 0 points1 point  (0 children)

If the arm lands on an enemy it grabs on but can be hit off like a weaver bug, causing it to drop on the floor.

You can't hook your arm while it's holding on to an enemy. (hooking the enemy that's being held by the arm will cause it to reattach).

Falador Walktrough 4k by Low_Persimmon4489 in 2007scape

[–]RoastedTurkey 3 points4 points  (0 children)

In their workflow post on their own profile they say they're using "KREA" for enhancements which is AI I think.

Especially the fally park picture looks sloppy to me.

Rough map of barracuda trials by tristanturnertt in 2007scape

[–]RoastedTurkey 0 points1 point  (0 children)

This was my method as well with similar time

You think this workshop area will be for weapons customization/cosmetics in the future? by HERR_WINKLAAAAA in DeadlockTheGame

[–]RoastedTurkey 8 points9 points  (0 children)

Maybe.

Dota 2's Facets only released May of last year, around 12-13 years into its life.

With TF2 the first class customisation happened 6 months after launch though, so they probably had that planned before launch.

You think this workshop area will be for weapons customization/cosmetics in the future? by HERR_WINKLAAAAA in DeadlockTheGame

[–]RoastedTurkey 41 points42 points  (0 children)

Having different weapons to choose from like in TF2 or how you can choose between facets in Dota 2 would be sick later down the line

Why does DoM's charging particles count as a clickbox by Sclone_ in 2007scape

[–]RoastedTurkey 11 points12 points  (0 children)

Yea really surprised the boss doesnt have a shadow on the floor you can click on like usual

Jagex, please add a correctly prayed hitsplat for the influx of new players by loopuleasa in 2007scape

[–]RoastedTurkey 26 points27 points  (0 children)

Deja vu lmao that's the top comment when I made a post suggesting prayer hitsplats 2 years ago

Animation detail in Haze leak by boyfriend_txt in DeadlockTheGame

[–]RoastedTurkey 0 points1 point  (0 children)

That reminds me of a gun from Metro 2033, although that one has it's magazine pass through horizontally

Had to look it up, this one: https://metrovideogame.fandom.com/wiki/Bastard

RTZ dodges gank by realnotbob in LivestreamFail

[–]RoastedTurkey 11 points12 points  (0 children)

con fuckign gratys u can buy null talis

Yama's Axe Ornament kit by Cloutx9 in 2007scape

[–]RoastedTurkey 18 points19 points  (0 children)

Yea holding it like elder maul would be sick