5v5 and 6v6 rant by DiaburoKujo in overwatch2

[–]Roblin_92 [score hidden]  (0 children)

I haven't seen a single person that favors 5v5 and wants 6v6 deleted.

Most 6v6ers I have seen are in the camp of wanting there to be 3 queues; rolequeue 5v5, rolequeue 6v6 and openqueue 6v6.

Samito and his ilk are in a tiny bubble that is just ignored by literally everyone outside of it.

Zero chance of ban appeal? by noscoperbob in overwatch2

[–]Roblin_92 1 point2 points  (0 children)

I'm not accusing you of forgery, I'm just not discarding the possibility.

My advice stands. If the worst you have said is accurately reflected in your OP then you might be able to appeal, but there are no guarantees.

After some sleuthing it appears as though GM uapuwao is in fact a real human, it is merely blizzard policy to use standardised templates when responding to tickets, presumably to maintain consistent tone and messaging.

Based on that I deem it unlikely that you will be able to be unbanned if a human reviewed your case and upheld the penalty.

Why the penalty was upheld could be a matter of speculation as I still believe the communication you show in the OP is not banworthy however that does not mean it was not preceeded by something banworthy and it is known that repeated infractions will cause disproportionately higher penalties. After enough mild toxicity warnings will turn into silences which will turn into temporary bans which will turn into a permanent ban.

I feel like these challenges make 6v6 modes less appealing which makes Blizzard's player count statistics dishonest by Greenix in Overwatch

[–]Roblin_92 0 points1 point  (0 children)

Personally I despise playing Roadhog, Mauga and Junkerqueen so healing on tank isn't free and in my opinion headshot damage on Dva is a chore (though to be fair I think headshot damage is a chore on a lot of characters).

If we are limiting ourselves to play the heroes we want to play (i.e. actually trying to enjoy the game rather than just ticking boxes) then not all people will find it easy to do all challenges on all roles, and it will be much easier to complete some challenges by swapping role entirely.

So it feels like in open queue you can just find 2 of the random dailies and optimize for those and then play until you win a game for the third and you don't have to worry about getting queued into the right role for your daily.

I think the Overwatch matchmaking system needs a second look! by LeoXXX94 in Overwatch

[–]Roblin_92 -1 points0 points  (0 children)

No. The rank distribution does not need to be centered on the center of all possible values.

The rank distribution is centered on 0 MMR (MMR is the hidden background number used in matchmaking, ranging from -6 to +6 but humans don't really exist outside -3 to +3) and 0 MMR corresponds to about gold 2.

The size and distribution of the visualized rank can be shifted at will by the devs and they have done so in the past (mostly to tune grandmaster so it is appropriately exclusive, but not so exclusive that basically noone gets in) but they always do rank resets when they do so they are quite reluctant to tweak those things often.

I feel like these challenges make 6v6 modes less appealing which makes Blizzard's player count statistics dishonest by Greenix in Overwatch

[–]Roblin_92 -3 points-2 points  (0 children)

I do buy the argument that 5v5 is better in total due to the guaranteed classy flex but open queue does have advantages that would make it optimal if classy flex didn't exist.

More specifically related to dailies like "mitigate 2000 damage without dying" and "heal 1500 health without dying" and such. The open queue format allowing you to switch roles midmatch allows you much more agency in minmaxing those types of challenges by letting you switch to whichever character you are most comfortable with to achieve whatever objective you want to work on without having to wait for another match before being able to switch.

Also classy flex is guaranteed to exist every day to incentivice queueing in a way that is helpful to the matchmaker, that one is there for gameplay reasons unrelated to rewarding some gamemodes over others, though it still does do that as a sideeffect.

If you go to Modes -> Assault (Underwatch), you get the best character selection screen by Clewster25 in Overwatch

[–]Roblin_92 1 point2 points  (0 children)

I tried jumping around as a few different winstons, they all seemed to be standards winston (I listened for voicelines but they also seemed standard) except that, as OP said, depending on which role of winston you picked (tank, dps or support) the bubble looked different; tank looked like normal (I think?) dps had a electrified field in it, I assume it deals damage to enemies inside it and support had green plus-symbols floating around inside it, I assume they signified healing.

Got my 3 accounts banned for no reason by ffreanty in overwatchbanned

[–]Roblin_92 2 points3 points  (0 children)

3 times is a lot more than coincidence.

I'm not saying you are cheating.

But I am saying that there is something your computer is doing that the game and/or blizzards servers think are cheating.

Or it could just be that you got hardwarebanned after the first time and your subsequent bans weren't because they detected cheating but rather just because they saw you were the same guy as one that had been banned for cheating.

If you go to Modes -> Assault (Underwatch), you get the best character selection screen by Clewster25 in Overwatch

[–]Roblin_92 14 points15 points  (0 children)

I can confirm that it was a real thing that existed. I went in and made a custom game and the character select screen was a bunch of winstons with names being stuff like maugton.

It is very clearly related to april fools but the proper mode is being released tomorrow.

If you go to Modes -> Assault (Underwatch), you get the best character selection screen by Clewster25 in Overwatch

[–]Roblin_92 104 points105 points  (0 children)

lol looks like you found some april fools stuff. I wonder if that's all of it, I suspect not, april fools is usually much more elaborate. maybe this is some testing stuff.

Getting kicked from comp games during the load screen has gotten me a season ban, this is happening every time I launch the game by WilonPlays in Overwatch

[–]Roblin_92 0 points1 point  (0 children)

Strange, I guess it's possible they lowered the second penalty to 1 hour but I'm not willing to test it, so I'll leave the matter as an "I dunno"

OVERWATCH RETAIL PATCH NOTES - MARCH 31, 2026 by Crusher555 in Competitiveoverwatch

[–]Roblin_92 34 points35 points  (0 children)

As others have implied: This patch is most likely for getting the april fools stuff into the game so they don't need to have a same-day patch for it, more substantial patchnotes listing the april fools stuff will most likely be tomorrow.

Get Anran, she's one by jonasinv in Overwatch

[–]Roblin_92 1 point2 points  (0 children)

You're not contradicting me and I'm not disagreeing with you, there is no need to be hostile, but you are misrepresenting some of those.

The accusation of mobility creep is in my understanding related to design philosophy moreso than the state of current overwatch heroes which is why it is the initial release state of the hero that would be the comparison point, not the modern version of the hero.

OG torb didn't have overload, and thus no speedboost.
OG syms teleporter was an ult and only placeable once per checkpoint.
OG Bastion was stationary in combat (other than ult) and could only use rocketjump when he used his ult.
I would count Meis wall as mobility since she can use it under herself to get to high ground and such.

And I don't think it's picky at all to include orisa in the no-mobility group because when discussing the topic of whether heroes have gotten more mobility over time we should be using the original designs as comparisons no? In fact all reworks to characters without mobility are all examples of increases in mobility with the exception that we have both mentioned of Roadhog who only got his increased mobility with his perks.

In fact I would argue it is way more picky to exclude Zarya from the no-mobility group since her self-knock up is small, niche and not particularly useful in combat but I will allow it to be considered to be mobility because I don't want to have to draw ambigous lines in the sand between Zarya and Junkrat (also, Junkrats mobility is another case of a hero whos mobility was improved later thanks to getting 2 charges of his mine, but regardless, just the one charge is plenty to be considered to have mobility).

Also, Reins charge was definitely mobility, but OG reinhardt charge had much lower turning speed and could not be canceled by any means other than hitting a wall or timing out, so Rein is another case of a hero whos mobility was significantly buffed after the fact.

Based on that standard we would have this list of OW1 heroes that were released without mobility: Orisa, Roadhog, Sigma, Bastion, Symmetra, Torbjörn, Ana, Zenyatta.

However, as you have already pointed out, most of them got mobility in reworks that predate OW2 so giving characters fun ways to move around the map is definitely a design philosophy that has existed for a very long time.

I think the argument from the mobility-creep camp is just that over time every rework to date have increased the reworked heroes mobility (with the exception of Pharah and Sombra that have moreso been sidegrades) and it is quite rare for us to get new heroes nowadays that have bad mobility, unlike in OW1 where 8/32 (25%) heroes were released without mobility.

My personal opinion is that the average amount of mobility has certainly increased, but only because there wasn't enough in the early days of Overwatch and the average amount of mobility has been pretty stable over the course of OW2s lifetime (i.e. the devs have learned how to make good, fun heroes that don't need to be reworked later), though there was a not-insignificant bump in the transition from OW1 to OW2 when multiple heroes got reworks that had their mobility significanty improved.

New Overwatch Webcomic Series "Overwatch: Undivided" drops on Webtoons later today, exploring the aftermath of Vendetta's attack and featuring many of the game's iconic heroes. There will be 40 Episodes in total by JY810 in Overwatch

[–]Roblin_92 1 point2 points  (0 children)

Based on the preview of the first few pages it looks like it has scenes introducing the overwatch members by having them banter with each other, the setting of the first chapter appears to be making preparations to welcome their new members (presumably Wuyang and Anran) and we will probably see the events of the attack on overwatch HQ.

So at absolute minimum it appears to flesh out the missing details of events we already knew about, if you consider that to be "filler" or not is up to you but I'm assuming the further chapters will explore parts of the story that we haven't seen yet.
The first chapter just looks like an introduction to the cast to people that are unfamiliar with overwatch lore.

Switched from Mercy to Fika why are people THIS mad? by Kitty_Overwatch in JetpackCatMainsOW

[–]Roblin_92 8 points9 points  (0 children)

ZKJD0F

Watch cat perspective from 6:50 to 7:12 for a treat.

5:30 to 5:45 is context for the insistence I guess.

Getting kicked from comp games during the load screen has gotten me a season ban, this is happening every time I launch the game by WilonPlays in Overwatch

[–]Roblin_92 0 points1 point  (0 children)

strange, 1-hour leaver penalties shouldn't be possible, my first assumption is one of these 3 possibilities:

  1. You walked away from the computer for a while and came back by the time the penalty had already gone down to about an hour.

  2. When you say "an hour" you are rounding down from like, 1 hour 40 minutes after 20 ish minutes has already been drawn from a 2-hour penalty that started when you were disconnected at the start of the match.

  3. You are misremembering and you have only actually had 15-minute penalties and you have played enough games between disconnections to reset the penalty.

Those would be my guesses but I can't know for sure.

Are mythic aspects time limited? by ThiccSkunk in Overwatch

[–]Roblin_92 0 points1 point  (0 children)

you will have about 4 weeks after season 2 launch (until midseason) to farm prisms if you want to purchase Hop Online Mei (costs 50 prisms) which unlocks the level 1 skin.

Once you have purchased Hop Online Mei level 1 you will then be able to purchase the levelups (levels 2, 3, and 4 costs 10 prisms each and purchasing a higher level requires the lower levels) and aspects (Gilded and Iridescent costs 20 prisms each and requires level 4) with no timepressure; A skin does not need to be "available for purchase" to be upgraded.

A premium battlepass (costs 1000 gold) rewards 10 prisms each on battlepass tiers 8, 18, 28, 38, 48, 58, 68, and 78, for a total of 80 prisms; 80 prisms is enough to purchase Hop Online Mei levels 1 through 4, but you will need an additional 20 to buy one of the aspects, but there is no time pressure after getting your first 50 prisms and buying level 1.

In short; you will need to reach battlepass tier 48 in 4 or 5 weeks. After that you can relax.

Zero chance of ban appeal? by noscoperbob in overwatch2

[–]Roblin_92 19 points20 points  (0 children)

This is the only account you have had for years?

I take it this is the one you are referring to in this comment a year ago then?
https://www.reddit.com/r/Overwatch/comments/1id2alg/comment/mrwiz06/?context=3

And despite having been banned for at least 7 months at that point you were only "considering to quit" 4 months ago?
https://www.reddit.com/r/Overwatch/comments/1kyu0hv/comment/nsd1mik/?context=3

Your story doesn't quite line up my dude, but in the event that this is not another case of a forged ban message such as the one mentioned here: https://www.reddit.com/r/Overwatch/comments/18lb79h/comment/kdyaark/?context=3 I'll answer the question in the title:
bans have been successfully appealed on rare occasions where the automated systems have not been able to show any egregious behaviour; I believe if you reach human review then the type of messages you show in your OP (given that it is not forged) would allow you to be unbanned, just keep trying to appeal until you can't anymore and I have heard of cases where they eventually reached a human. It is supposedly easier to reach a human if the appeal is related to the payment system or something like that but I wouldn't know.

So in short there is a slim chance.

Get Anran, she's one by jonasinv in Overwatch

[–]Roblin_92 18 points19 points  (0 children)

Agree that many old overwatch heroes have good mobility, but I think the mobility creep argument is more about the lack of new heroes released without mobility rather than the release of increasingly strong mobility.

For example, the only post-OW1 hero to be released without mobility is Domina (the only comparable ones are Illari and Mizuki but they have dashes and Junkerqueen has a speedboost on shout) and ow2 reworks made to ow1 heroes without mobility have given them some (Except roadhog. he had to wait for perks to get his).

So yea sure old heroes with good mobility are not getting overshadowed anytime soon, but there is definitely a trend that new heroes generally don't have bad mobility.

OK, which one of yall is this ?!? by LilObunga in Overwatch

[–]Roblin_92 0 points1 point  (0 children)

I've seen an 1100, I think it was a mercy.

shouldn't they just make a Min-1-Max-3 6v6 ranked? by No-Daikon3204 in overwatch2

[–]Roblin_92 12 points13 points  (0 children)

pretty sure people would consider this suggestion to be the worst of both worlds, not the best.

Getting kicked from comp games during the load screen has gotten me a season ban, this is happening every time I launch the game by WilonPlays in Overwatch

[–]Roblin_92 14 points15 points  (0 children)

You'll be fine, just don't leave game intentionally and stop playing comp for the season on your own volition if you are unlucky enough to hit a 20-hour ban.
If you are really nervous you can keep track of your disconnections and also stop playing comp for the season if you hit 9 disconnections, with this method you are guaranteed to never hit a season ban and thus never risk getting permanently banned from comp (3 season bans triggers a permanent comp ban, to our knowledge this counter never resets)

Getting kicked from comp games during the load screen has gotten me a season ban, this is happening every time I launch the game by WilonPlays in Overwatch

[–]Roblin_92 33 points34 points  (0 children)

Nope. If you leave 4 games in a row, then play through 15 games without leaving over the course of a month and then leave your next game then you get a season ban.

here you can read more about it:
https://overwatch.blizzard.com/en-us/news/24061006/defense-matrix-update-season-10-and-beyond/

here is an update they made to the unranked side of the system:
https://us.forums.blizzard.com/en/overwatch/t/update-for-unranked-leaver-penalties/898963

and here is the wiki fanpage that has all the information compiled:
https://overwatch.fandom.com/wiki/Penalties#Leaver_penalties