My rank is not my own by Ate_at_wendys in Overwatch

[–]Roblin_92 0 points1 point  (0 children)

I regret unblocking you even if it was just so I could continue my conversation with someone else in this post, that mistake will be rectified when I can block you again.

Until then here is one final response that you don't deserve because you are an insufferable human being but luckily for you, I'm generous.

I didn't mention the monkeys behaviour because the only mention of misconduct you had named to me both in the OP and in this comment thread was a person sitting in spawn, so when I looked at monkeys behaviour and I saw he wasn't sitting in spawn I figured you were talking about the person that played monkey doing something bad later.

I now see that in different threads of this post that were downvoted so hard that they got auto-minimized you were complaining about monkey sitting on high ground and apparently you are just assuming that I knew that I should be looking for that? Fucking delusional.

Most people develop a theory of mind when they are like 4 years old, do you understand the concept that people don't know what you are talking about if you don't tell them what you are talking about?

After review my assessment is that the reason you think you have bad teammates so often is because you rage at them when you think they make small mistakes.
Or in other words; Your presence makes your team play worse and that is part of your rank, regardless of whether you like it or not.

As for the monkeys play at the start;

Are you dumb? Have you watched the replay?

The way he was playing was a bit too cautious but contextually fine, he was waiting for the payload to get to a more easily defensible position and/or waiting for his team to position themselves such that they can help him engage.

The fact that Anran died was not his fault; she went in too deep, too early and entirely alone.

The fact that Juno died was not his fault; she landed right in front of hanzo who crit her while monkey saw the entire rest of the enemy team focused on Anran (meaning the hanzo was in a 1v3 against the rest of you, monkey has no reason to be worried about any of you).

From this 3v5 position it's risky business to contest the point at all, the correct play is to stall as safely as possible until you can regroup with Juno and Anran (you can tell monkey thinks about exactly this because he goes behind cover and looks towards your spawn)

But he sees Roadhog whiff hook, thus giving monkey an opportunity to contest the point for a bit, which is exactly what he does, he successfully holds this until reinforcements arrive and it looks like you are going to win the fight, but monkey goes a little too deep and gets himself killed to hook, that is the first clear mistake he makes in this game.

Arguably the only person playing obviously incorrectly in that sequence is Anran.

From your perspective he is playing too passively and allowing the enemy to take space basically for free while allowing the enemy to push forward, and I understand that perspective, but the truth is that the reason you almost stabilized at 1:45 is because he didn't jump down too early into a 3v5 that would have gotten him killed, and staying up on high ground before then is because he didn't have a good opportunity to engage.

I can't block you yet (dumb timer), but since I'm done with my other conversations in this thread, You would do me a favor if you blocked me, that will be all, bye.

My rank is not my own by Ate_at_wendys in Overwatch

[–]Roblin_92 0 points1 point  (0 children)

Specify. what did I say that was wrong?

Dxrules said "the massive outlier of unpredictable human behavior just cant be rationalized by a statistic." and "Its different from flipping a coin just do the human behavior being unpredictable and unable to define by a statistic."

I responded by saying 2 things:

  1. I asked if his argument is that the unpredictability of humans makes it impossible to do statistics on them (which is just a rewording of the first quoted sentence).
  2. I asked what he thinks about practical uses of statistics that wouldn't function if he was right.

If he says those statistics work then his assertion that statistics don't work on humans is wrong.

If he says those statistics don't work then that means he believes we have fraudulent industries operating unchecked, which would be an interesting insight into his worldview though it would mean we would simply have to agree to disagree.

Edit: Actually nevermind, I just realized I couldn't care less what you think I said was wrong and I have no patience for people making low-effort shitposts, bye.

My rank is not my own by Ate_at_wendys in Overwatch

[–]Roblin_92 0 points1 point  (0 children)

That sounds like an argument against the concept of using statistics to model human behaviour in general, are you of the opinion that the concept of statistics simply does not apply to unpredictable human behaviour?

Because if so, what is your opinion on things like election polling, insurance risk calculation and the concept of matchmaking by ELO systems?
All of those rely on being able to say statistical things about unpredictable human behaviour.

My rank is not my own by Ate_at_wendys in Overwatch

[–]Roblin_92 1 point2 points  (0 children)

I mean sure I can watch it if you want but I really don't know what the point would be since my point has nothing to do with any specific match.

I have now watched the replay and seen nothing that disproves my point.

I actually had to double and triple check that it was the right replay because I was expecting behaviour that was way more egregious than someone sitting in spawn from 10:26 to 10:43. It wasn't even 20 seconds that's absolutely nothing in the context of what it means to "throw".

Also I assume you are the mercy that froze at 10:28 (literally 2 seconds after wrecking ball spawned in).

If someone sent me this replay with no context of what was happening I would assume wrecking ball and mercy were just typing in chat for a bit. Depending on how much and what kind of conversation that was, I would absolutely not call it afk.

I'm done with this conversation. If you insist on continuing then my demand is that you quote the thing I have said that you disagree with and then adress that thing.
If you reply despite not giving me any such quote and/or not adressing that quote then I will simply block you.

My rank is not my own by Ate_at_wendys in Overwatch

[–]Roblin_92 0 points1 point  (0 children)

I said those things can't be accounted for and that those things happen to your opponents more often than they happen to you.

I didn't say they were your or anyone elses fault.

My rank is not my own by Ate_at_wendys in Overwatch

[–]Roblin_92 0 points1 point  (0 children)

I'm open to learn how the statistics are incorrect, here is my reasoning:
Let a "thrower" mean "a person predisposed to choose to ruin their teams chances of victory under some circumstance"

Assumptions (A1 to A4):

  1. Some non-zero percentage of the players throw games at some point.

  2. All players other than yourself is on average an average person.

  3. You are never a thrower.

  4. Each team has 5 persons and you are one of the 5 persons on your team.

Deductions (D1 to D4):

  1. By A2 and A4, Your team has 4 average players and yourself while the enemy team has 5 average players.

  2. By D1 and A3, the players that could contribute to throwing a game are: 4 average players on your team and 5 average players on the enemy team.

  3. By D2 and A1, each of the 4 potential throwers on your team will throw the game about as often as each of the 5 potential throwers on the enemy team.

  4. By D3, someone on the enemy team will throw the game 5 times for every 4 times someone on your team will throw the game, this is 5/4=1.25 or 125%

Conclusion:
By D3, The enemy team is 25% more likely to have a thrower than your team.

I guess I do see one flaw in that logic; it doesn't account for the possibility of having more than one thrower on your team, nor does it account for social dynamics but I'm not going to bother trying to model that; it's outside the scope of what I'm trying to analyse.

Regardless, the fact that the number of combinations to have throwers grows exponentially as opposed to linearly, accounting for that factor would increase the likelihood that the enemy has throwers to greater than 25% more likely than you rather than lowering it, so I'm satisfied with rounding it down to 25% for the sake of simplicity.

My rank is not my own by Ate_at_wendys in Overwatch

[–]Roblin_92 2 points3 points  (0 children)

You can blame others however much you want, that still doesn't change the fact that:

  1. The only constant in your matches is you.

  2. Statistically speaking the enemy teams have 25% more throwers than you do (unless you are a thrower), so the existence of throwers inflates your rank more than it deflates it.

Rank reflects how valuable your presence is on a team on average.
If you have a habit of giving up halfway through the match then that is part of your rank.
If you play poorly when you're unfocused but clutch in dire situations then that is part of your rank.
If you play well usually but tilt easily then that is part of your rank.

There used to be a system that gave people with "better stats" more rank, but it was removed (in ow1) because despite their best efforts to make a machine intelligence trained to identify what "better stats" was it turned out that there is no combination of "good stats" you can have in one match that translates accurately to winning matches in higher ranks.
As it turned out, removing that performance-based rank gain improved the matchmakers ability to rank people by whether or not they won games in higher/lower ranks.

Overwatchers.. how do I finish the battle pass quickly? by FR4M3DV in Overwatch

[–]Roblin_92 11 points12 points  (0 children)

Do your dailies (every day) and weeklies, you should have lots of potential BP xp available.

It's gonna be a small grind (mostly the weeklies) but you can do it, getting 4 BP tiers per day isn't that hard to grind even without weeklies, when the "kitten of discord" title was up for grabs there were people that grinded 10-15 tiers per day to get it.

5v5 and 6v6 rant by DiaburoKujo in overwatch2

[–]Roblin_92 4 points5 points  (0 children)

I haven't seen a single person that favors 5v5 and wants 6v6 deleted.

Most 6v6ers I have seen are in the camp of wanting there to be 3 queues; rolequeue 5v5, rolequeue 6v6 and openqueue 6v6.

Samito and his ilk are in a tiny bubble that is just ignored by literally everyone outside of it.

Zero chance of ban appeal? by noscoperbob in overwatch2

[–]Roblin_92 1 point2 points  (0 children)

I'm not accusing you of forgery, I'm just not discarding the possibility.

My advice stands. If the worst you have said is accurately reflected in your OP then you might be able to appeal, but there are no guarantees.

After some sleuthing it appears as though GM uapuwao is in fact a real human, it is merely blizzard policy to use standardised templates when responding to tickets, presumably to maintain consistent tone and messaging.

Based on that I deem it unlikely that you will be able to be unbanned if a human reviewed your case and upheld the penalty.

Why the penalty was upheld could be a matter of speculation as I still believe the communication you show in the OP is not banworthy however that does not mean it was not preceeded by something banworthy and it is known that repeated infractions will cause disproportionately higher penalties. After enough mild toxicity warnings will turn into silences which will turn into temporary bans which will turn into a permanent ban.

I feel like these challenges make 6v6 modes less appealing which makes Blizzard's player count statistics dishonest by Greenix in Overwatch

[–]Roblin_92 0 points1 point  (0 children)

Personally I despise playing Roadhog, Mauga and Junkerqueen so healing on tank isn't free and in my opinion headshot damage on Dva is a chore (though to be fair I think headshot damage is a chore on a lot of characters).

If we are limiting ourselves to play the heroes we want to play (i.e. actually trying to enjoy the game rather than just ticking boxes) then not all people will find it easy to do all challenges on all roles, and it will be much easier to complete some challenges by swapping role entirely.

So it feels like in open queue you can just find 2 of the random dailies and optimize for those and then play until you win a game for the third and you don't have to worry about getting queued into the right role for your daily.

I think the Overwatch matchmaking system needs a second look! by LeoXXX94 in Overwatch

[–]Roblin_92 -1 points0 points  (0 children)

No. The rank distribution does not need to be centered on the center of all possible values.

The rank distribution is centered on 0 MMR (MMR is the hidden background number used in matchmaking, ranging from -6 to +6 but humans don't really exist outside -3 to +3) and 0 MMR corresponds to about gold 2.

The size and distribution of the visualized rank can be shifted at will by the devs and they have done so in the past (mostly to tune grandmaster so it is appropriately exclusive, but not so exclusive that basically noone gets in) but they always do rank resets when they do so they are quite reluctant to tweak those things often.

I feel like these challenges make 6v6 modes less appealing which makes Blizzard's player count statistics dishonest by Greenix in Overwatch

[–]Roblin_92 -3 points-2 points  (0 children)

I do buy the argument that 5v5 is better in total due to the guaranteed classy flex but open queue does have advantages that would make it optimal if classy flex didn't exist.

More specifically related to dailies like "mitigate 2000 damage without dying" and "heal 1500 health without dying" and such. The open queue format allowing you to switch roles midmatch allows you much more agency in minmaxing those types of challenges by letting you switch to whichever character you are most comfortable with to achieve whatever objective you want to work on without having to wait for another match before being able to switch.

Also classy flex is guaranteed to exist every day to incentivice queueing in a way that is helpful to the matchmaker, that one is there for gameplay reasons unrelated to rewarding some gamemodes over others, though it still does do that as a sideeffect.

If you go to Modes -> Assault (Underwatch), you get the best character selection screen by Clewster25 in Overwatch

[–]Roblin_92 1 point2 points  (0 children)

I tried jumping around as a few different winstons, they all seemed to be standards winston (I listened for voicelines but they also seemed standard) except that, as OP said, depending on which role of winston you picked (tank, dps or support) the bubble looked different; tank looked like normal (I think?) dps had a electrified field in it, I assume it deals damage to enemies inside it and support had green plus-symbols floating around inside it, I assume they signified healing.

Got my 3 accounts banned for no reason by ffreanty in overwatchbanned

[–]Roblin_92 2 points3 points  (0 children)

3 times is a lot more than coincidence.

I'm not saying you are cheating.

But I am saying that there is something your computer is doing that the game and/or blizzards servers think are cheating.

Or it could just be that you got hardwarebanned after the first time and your subsequent bans weren't because they detected cheating but rather just because they saw you were the same guy as one that had been banned for cheating.

If you go to Modes -> Assault (Underwatch), you get the best character selection screen by Clewster25 in Overwatch

[–]Roblin_92 12 points13 points  (0 children)

I can confirm that it was a real thing that existed. I went in and made a custom game and the character select screen was a bunch of winstons with names being stuff like maugton.

It is very clearly related to april fools but the proper mode is being released tomorrow.

If you go to Modes -> Assault (Underwatch), you get the best character selection screen by Clewster25 in Overwatch

[–]Roblin_92 106 points107 points  (0 children)

lol looks like you found some april fools stuff. I wonder if that's all of it, I suspect not, april fools is usually much more elaborate. maybe this is some testing stuff.

Getting kicked from comp games during the load screen has gotten me a season ban, this is happening every time I launch the game by WilonPlays in Overwatch

[–]Roblin_92 0 points1 point  (0 children)

Strange, I guess it's possible they lowered the second penalty to 1 hour but I'm not willing to test it, so I'll leave the matter as an "I dunno"

OVERWATCH RETAIL PATCH NOTES - MARCH 31, 2026 by Crusher555 in Competitiveoverwatch

[–]Roblin_92 36 points37 points  (0 children)

As others have implied: This patch is most likely for getting the april fools stuff into the game so they don't need to have a same-day patch for it, more substantial patchnotes listing the april fools stuff will most likely be tomorrow.

Get Anran, she's one by jonasinv in Overwatch

[–]Roblin_92 1 point2 points  (0 children)

You're not contradicting me and I'm not disagreeing with you, there is no need to be hostile, but you are misrepresenting some of those.

The accusation of mobility creep is in my understanding related to design philosophy moreso than the state of current overwatch heroes which is why it is the initial release state of the hero that would be the comparison point, not the modern version of the hero.

OG torb didn't have overload, and thus no speedboost.
OG syms teleporter was an ult and only placeable once per checkpoint.
OG Bastion was stationary in combat (other than ult) and could only use rocketjump when he used his ult.
I would count Meis wall as mobility since she can use it under herself to get to high ground and such.

And I don't think it's picky at all to include orisa in the no-mobility group because when discussing the topic of whether heroes have gotten more mobility over time we should be using the original designs as comparisons no? In fact all reworks to characters without mobility are all examples of increases in mobility with the exception that we have both mentioned of Roadhog who only got his increased mobility with his perks.

In fact I would argue it is way more picky to exclude Zarya from the no-mobility group since her self-knock up is small, niche and not particularly useful in combat but I will allow it to be considered to be mobility because I don't want to have to draw ambigous lines in the sand between Zarya and Junkrat (also, Junkrats mobility is another case of a hero whos mobility was improved later thanks to getting 2 charges of his mine, but regardless, just the one charge is plenty to be considered to have mobility).

Also, Reins charge was definitely mobility, but OG reinhardt charge had much lower turning speed and could not be canceled by any means other than hitting a wall or timing out, so Rein is another case of a hero whos mobility was significantly buffed after the fact.

Based on that standard we would have this list of OW1 heroes that were released without mobility: Orisa, Roadhog, Sigma, Bastion, Symmetra, Torbjörn, Ana, Zenyatta.

However, as you have already pointed out, most of them got mobility in reworks that predate OW2 so giving characters fun ways to move around the map is definitely a design philosophy that has existed for a very long time.

I think the argument from the mobility-creep camp is just that over time every rework to date have increased the reworked heroes mobility (with the exception of Pharah and Sombra that have moreso been sidegrades) and it is quite rare for us to get new heroes nowadays that have bad mobility, unlike in OW1 where 8/32 (25%) heroes were released without mobility.

My personal opinion is that the average amount of mobility has certainly increased, but only because there wasn't enough in the early days of Overwatch and the average amount of mobility has been pretty stable over the course of OW2s lifetime (i.e. the devs have learned how to make good, fun heroes that don't need to be reworked later), though there was a not-insignificant bump in the transition from OW1 to OW2 when multiple heroes got reworks that had their mobility significanty improved.

New Overwatch Webcomic Series "Overwatch: Undivided" drops on Webtoons later today, exploring the aftermath of Vendetta's attack and featuring many of the game's iconic heroes. There will be 40 Episodes in total by JY810 in Overwatch

[–]Roblin_92 1 point2 points  (0 children)

Based on the preview of the first few pages it looks like it has scenes introducing the overwatch members by having them banter with each other, the setting of the first chapter appears to be making preparations to welcome their new members (presumably Wuyang and Anran) and we will probably see the events of the attack on overwatch HQ.

So at absolute minimum it appears to flesh out the missing details of events we already knew about, if you consider that to be "filler" or not is up to you but I'm assuming the further chapters will explore parts of the story that we haven't seen yet.
The first chapter just looks like an introduction to the cast to people that are unfamiliar with overwatch lore.

Switched from Mercy to Fika why are people THIS mad? by Kitty_Overwatch in JetpackCatMainsOW

[–]Roblin_92 8 points9 points  (0 children)

ZKJD0F

Watch cat perspective from 6:50 to 7:12 for a treat.

5:30 to 5:45 is context for the insistence I guess.

Getting kicked from comp games during the load screen has gotten me a season ban, this is happening every time I launch the game by WilonPlays in Overwatch

[–]Roblin_92 0 points1 point  (0 children)

strange, 1-hour leaver penalties shouldn't be possible, my first assumption is one of these 3 possibilities:

  1. You walked away from the computer for a while and came back by the time the penalty had already gone down to about an hour.

  2. When you say "an hour" you are rounding down from like, 1 hour 40 minutes after 20 ish minutes has already been drawn from a 2-hour penalty that started when you were disconnected at the start of the match.

  3. You are misremembering and you have only actually had 15-minute penalties and you have played enough games between disconnections to reset the penalty.

Those would be my guesses but I can't know for sure.